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Trails in the Sky 1st Chapter


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Posted
5 hours ago, snake230 said:

I have an question, does anyone know how to fix this.
The menu test is in japanese and english at the same time.

 

3375780_23.jpg

unpack image_en. take the dx11 files and paste them into your asset folder. it'll overwrite the jp files and fix it

Posted
4 hours ago, JaiminP said:

Can you make a non-pregnant and full nude mod of tita?With sincere thanks.

I cannot these are not mine all I did was repack them so that they can be copy and pasted easier and re-uploaded them but I am quite sure you could learn to do so yourself possibly, I am sure the OG creator has no problem with others making edits

Posted
46 minutes ago, Azzariel said:

Story of my life in this thread....

 

 

image.png.600f1a64a35dd3666c42d5a22f462919.png

Seems there are some deceptive actors in this thread whom are flag/report happy.........rats all of them be extremely vague with your posts

Posted
5 hours ago, fakecheng said:

I think the issue belong to that part of the road, not the character models. When you walk in the city, their feet are touching the ground.

Thank you

bob142, helpe me out already
But thanks again.

Posted
10 minutes ago, snake230 said:

Thank you

bob142, helpe me out already
But thanks again.

I think you quoted the wrong person. 😂 I'm not the one who replied to you.

Posted
On 9/26/2025 at 10:56 AM, fakecheng said:

That usually means the face texture is missing. You’ll need to obtain the texture from the original game. Unpack the mdl file using kuro mdl tool, drag the mdl file onto 'kuro_mdl_export_meshes.py' to extract it, then check 'image_list.json' to find the names of the textures you need. However, you have to own original game(Kai) to access the texture. If that character also appears in Daybreak I or Daybreak II, you might be able to get the textures and chrxxxx_face.mdl from those games as well.

Im missing one of estelle base costume texture , i did export and see the list but i cant find the textures inside the mdl and the import.py says its missing , what do i do there

Posted (edited)
23 minutes ago, Awakining said:

Im missing one of estelle base costume texture , i did export and see the list but i cant find the textures inside the mdl and the import.py says its missing , what do i do there

I don't understand what are you trying to do. My original reply was replying someone who was trying to convert the Kai no Kiseki mod to use on Sky 1st.

Edited by fakecheng
Posted
12 hours ago, fakecheng said:

----------Trails in the Sky 1st Chapter Scherazard Underwear Mod----------

Header.thumb.jpg.65c45e69df71119526e0a3b387127bc9.jpg

 

Preview:

  Reveal hidden contents

ScherazardPreview1.jpg.071072dd5886dd495d62f62bf095e9ea.jpgScherazardPreview2.jpg.c98c09efe6fda0f091f0b8a0a29d9609.jpg

 

Known issue:

If you use the no skirt model on the Main Outfit (chr5002 and chr5002_c09), a floating bracer emblem will appear in front of Scherazard.

floatingbraceremblem.jpg.f96690f51cbfb312076358b5319d91db.jpg

If this bothers you, you can install the .mdl file from the 'Optional' folder to remove it. However, this will also cause the emblem to disappear in cutscenes.

 

----------Download----------

Nexus

 

You can find other underwear mods here.

 

 

Installation:

 

Method 1: 

1. Follow this tutorial to unpack 'asset_common_model.pac' and 'image.pac'.

2. Choose the model you want to install, and place the mdl files into the game base folder\asset\common\model.

3. Open the 'Textures' folder, and move the 'asset' folder into the game base folder.

4. (Optional) Open the 'Optional' folder, and move the mdl file into game base folder\asset\common\model to make the floating bracer emblem disappear.

 

Method 2:

1. Download sora1looselad from here. Put 'xinput_1_4.dll' into the game base folder.

2. In game base folder, create the following directory:

  Reveal hidden contents

asset\common\model

3. Choose the model you want to install, and place the mdl files into game base folder\asset\common\model.

4. Open the 'Textures' folder, and move the 'asset' folder into the game base folder.

5. (Optional) Open the 'Optional' folder, and move the mdl file into game base folder\asset\common\model to make the floating bracer emblem disappear.


Legendary, as always! 🔥

Posted
1 hour ago, teacup81 said:

tita with kneesocks mod

 

It says schoolgirl outfit and did not overwrite any files, is it a new costume or what does it edit with the kneesocks?

Posted
31 minutes ago, sheenameena said:

It says schoolgirl outfit and did not overwrite any files, is it a new costume or what does it edit with the kneesocks?

did you put the file in dx11 folder your game asset folder? 

Posted (edited)

Edited Estelle DOA mods.zipEdited Estelle DOA mods.zip

On 9/27/2025 at 10:10 PM, bob143 said:

Sharing my edit of the Estelle Strawberry outfit, part of @amorrow28's DOA pack he uploaded.

 

Putting the example image again just so people know what they're getting. Make sure you have the pack amorrow28 posted here: https://www.loverslab.com/topic/255475-trails-in-the-sky-1st-chapter/page/16/#findComment-7138220 first of all, as I didn't include the rest of it. Also need the DLL for loading loose files, check the first post and index in this thread to find all that stuff.

 

A page or two back, there were a few users who helped with a proper tutorial of how to install the DOA pack. In particular, this comment: https://www.loverslab.com/topic/255475-trails-in-the-sky-1st-chapter/page/19/#findComment-7138701 A big thank-you to @Soulmenace07 for the helpful tutorial & included images.

 

Game might end up in Japanese UI—make sure you unpack the "image_en.pac" that's in the game's "pac/steam" folder, and put all the files in there into the "asset/dx11/image" and replace them.

 

Make sure to have "DOACosplayMod.kurodlc.json" in the empty folder you create along with the just-extracted files from the mod pack's tables_en files (the .original files that come out of the 4 tables) once you use the "kurodlc_make_tbls.py" on in that folder. When I didn't have the .json in there, no wonder the table didn't function. It didn't have the thing it needed to tell the mod table what to do included when recreating the tables.

 

So if you've got all that sorted and confirmed working (seeing the items in the general store's "Key" items tab in Rolent), feel free to just drop the "asset/common/model" folder structure I placed in the zipped folder right into your game's root directory where its EXE is. Or just navigate to the mdl file and plop it down where it's needed to go, and overwrite the one that's there from the DOA pack.

  Reveal hidden contents

 

Screenshot2025-09-27034926.png.9ee30666f3ba22907b755dc3806ccd71.png

 

EstelleStrawberryTopless.zip 2.66 MB · 227 downloads


I have similarly made edits that require @amorrow28's modpack to make a few of estelle's outfits lewder with bigger exposed breasts and nipples Remove the parenthetical part of the file name and put it where it needs to go.

 

I don't really know how to use blender I'm just learning so probably won't be able to do much more than modify existing mods

Edit added a outfit for schera and a a lot of screenshots.

Now featuring Puffy Nipple Cameltoe Khloe
 

 

 

Screenshot 2025-09-28 175406.png

 

 

Screenshot 2025-09-29 161535.png

Screenshot 2025-09-29 163646.png

 

 

Screenshot 2025-09-30 133537.png

Screenshot 2025-09-29 213745.png

 

 

Screenshot 2025-09-30 230008.png

Edited DOA mods (Estelle, Schera, Khloe).zip

Edited by Fartlockerr
Latest Updsates now include Thicc Strawberry Estelle and Dumptruck Khloe
Posted
On 8/22/2025 at 7:13 PM, amorrow28 said:

 

Dialogue etc are inside the scena files (script_en).

 

 

I put up the free camera script, go nuts!  Download here.

 

Also, here is a list of all the characters and what the model files are.  Most of the actual files are missing from the demo.

 

Sky_1st_Chapter_NameTableData.zip 13.17 kB · 331 downloads

@Fey Sylvana here are the name id for the files, you just have to put it correct to a character. it helps out alot

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