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ESeeker RJW Forks & Additions


ESeeker

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Posted (edited)

Page obsolete! use instead: [mod] ESeeker RJW Forks & Additions

 

RJW Additions

Git: https://gitgud.io/ESeeker/RJW_Additions

Versions: 1.5, 1.6

Features:

  • Change fluid amount based on part type instead of 20
    • 50/55 for breast/udder
    • 3 for anus
    • 10/12 for vagina/female ovipositor 
    • 20/18 for penis(default)/male ovipositor
  • 1.5 post-sex random part selector
  • Incest trait(needs gene or quirk, def: Incestuous)
    • 1.5 looks for any quirk named incest/incestious (plus capitalised) or any gene that has forcedTraits with the incest trait
    • disables negative thoughts (privacy please, sexperience ideology)
  • compatibility patch for privacy please
    • faithful ignore cheating (Way Better Romance)
    • Philanderer ignore being caught cheating (Way Better Romance)
  • greater inter-specie compatibility calculations
  • Na Addon for Equal milking to making it affected by breast size(unless it's already added with RJW or Equal Milking)
  • Na Addon for Equal milking to alter starting condition

 

Family Overhaul

Git: https://gitgud.io/ESeeker/family-overhaul

Versions: 1.6

Features:

  • Remember bio-parents & bastard status
  • mother-daughter relation for AI(only awakened androids)
    • planning adding AI from SOS2
  • Na overhaul slave status(personal vs colony)
  • Na overhaul animal mating(partner selector)
  • Na parental instincts for animal depending on specie
  • Na alter tameness decay when near parent

 

RJW Menstruation Hybrids

Git: N/A (haven't uploaded to git yet)

Versions: 1.5

Features:

  • Makes defining hybrids easier using HybridDef
  • Defines hybrids for Vanilla Genetics Expanded mod
  • Defines hybrids for HAR races: Kiiro, Kurin, Ratkin, Moosian

 

 

Slime girl (fork)

Git: https://gitgud.io/ESeeker/slime-girls

Original: https://gitgud.io/Akiya82/slime-girls

1.5 fork(Nil): https://www.loverslab.com/topic/233209-mod-nil-updated-mod-part-1-to-15

Versions: 1.5, 1.6(WIP)

Features:

  • Slime girl HAR race(with xenotype)
  • 2 starting scenario(crash & tribal but with slimes)
  • 3 tribal slime factions(gentle, fierce & Savage)
  • 2 outlander slime factions(civil & rough)

 

Apparel Tweaks For RJW (Fork)

Git: https://gitgud.io/ESeeker/abscon-apparel-settings-for-rjw

Original: https://gitgud.io/AbstractConcept/abscon-apparel-settings-for-rjw

integrated(Same dev): https://gitgud.io/AbstractConcept/abscon-dynamically-cropped-apparel

Versions: 1.5, 1.6

Features:

  • certain jobs will strip pawn
  • stripping(quickie & jobs) only remove(visibility) necessary apparels
  • non-quickie sex strips everything
  • never strips sex-wear(default all bondage gear)
  • generate clothes pile for stripped clothes
  • 1.6+ dynamically cropped apparel

 

IMPORTANT! this fork won't be updated to 1.6, use Eltoro's stretching instead for 1.6

Dyspareunia (Fork, Haven't spoken directly but they did reference a fork)

(Dev lost interest in modding, although their last comment implied the slim possibility of them returning)

Git: https://gitlab.com/alf.king123/Dyspareunia

Original: [mod][RJW5.5] Dyspareunia - wear & tear for RJW (I left comment awhile ago with link)

Versions: 1.3 & 1.4(old haven't updated and won't), 1.5

Warning if switch from original mod any stretched pawn will become permanently stretched

stretch damage may need some adjustments

Features:

  • Randomly selects part (uses RJW Additons if present)
  • Orifice stretching/damage from tight penetrations & birth
  • Resizable parts don't get stretched
  • Uses part tags to determine stretch amount and contraction rate (like Hydraulic never contracts)
  • 4 StatsDefs 
  • Mood based on tightness unconscious/raped(non-masochist) won't get mood(doesn't account for penetrator being raped, only positive)

 

IMPORTANT! I wasn't aware how extensive 'Equal Milking' is when making this topic as such this fork won't be updated to 1.6

Milkable Colonist (Fork, Haven't spoken directly)

(Latest version was 9 month old)

Git: https://gitgud.io/ESeeker/rjw-milkable-colonists-biotech (Broken: data isn't saved)

LL Topic(Updated 1.1): Milkable Colonists updated for 1.1 (I left comment awhile ago with link)

Versions: 1.4(old haven't updated and won't), 1.5

no longer needs HugsLib

Features:

  • Milk humanlike
  • breastfeed adults
  • uses a RJW fluid dictionary
    • each breast added separately
    • thought/nutrition based on fluid unless fluid is milk then use item bellow
    • Human makes human milk
    • Dragonian makes Dragonian milk (Har races)
    • Vivi makes Filtered honey (Har races)
    • all other humanlike makes Humanoid milk
    • human/humanoid milk are part of this mod
  • different pawn starts lactating under different conditions (editable with gene modExtention)
    • Early is 8h ((8/24)/Period)
    • Teen/PregnancyEarly/Pregnancy
    • Adult/AdultOrPregnancyEarly/AdultOrPregnancy/AdultAndPregnancyEarly/AdultAndPregnancy
  • permanent lactation if certain conditions are met (number of births & starting condition, depends on pawn type & gene modExtension above)
    • Births (null means never, uses RJW humanlike & animal birth record)
      • having PregnancyEarly/Pregnancy/AdultOrPregnancyEarly/AdultOrPregnancy starting condition
      • being adult and having AdultAndPregnancyEarly/AdultAndPregnancy starting condition
    • being adult and having Adult/AdultOrPregnancyEarly/AdultOrPregnancy starting condition
    • being teen and having Teen starting condition
Edited by ESeeker
Posted (edited)

Thank you for your work keeping these mods alive! Now there are 3 mods for stretching mechanics (licentia Labs, eltoro stretching and dyspareunia) and a few for Milking (rjw milkable, steam milkable and equal milking) for the sake of the user I would love to have a single mod for each of those to minimise the amount of redundant work and compatibility issues and currently things seem to be moving to equal Milking and eltoror stretching as the main mods catering to their specific fetishes. Ideally we could merge the best features they still lack into them and use those as the primary mods. More info about preferred addons are on the rjw wiki. But if you prefer to keep rjw Milking and dyspareunia alive regardless I will of course include them on the wiki anyway

Edited by Skömer
Posted (edited)

added family overhaul mod

added 2(3) forks

slime girl

  • shorter lived
  • flammable (fire terror makes no sense otherwise)
  • added more genes to slime xenotype(will change)
  • 2 vaginas(rjw genes)
  • 40% extra boobs(spawn those genes & rjw genes)
  • anus has fluid(girlcum) & produceFluidOnOrgasm

apperal tweak(abscon's apperal settings for rjw)

  • name change reflect that I integrated dynamically cropped apparel(same dev)
  • 1.6 update
  • added compatibility with VFE Classic & equal milking
Edited by ESeeker
Posted
2 hours ago, ESeeker said:

added family overhaul mod

added 2(3) forks

slime girl

  • shorter lived
  • flammable (fire terror makes no sense otherwise)
  • added more genes to slime xenotype(will change)
  • 2 vaginas(rjw genes)
  • 40% extra boobs(spawn those genes & rjw genes)
  • anus has fluid(girlcum) & produceFluidOnOrgasm

apperal tweak(abscon's apperal settings for rjw)

  • name change reflect that I integrated dynamically cropped apparel(same dev)
  • 1.6 update
  • added compatibility with VFE Classic & equal milking

another post of me nagging about your great work sorry:

please use the file pages on this website to upload your mods, that way everyone who follows it will be notified when you update the mod(s), i had no idea you posted 3 more mods here until you commented in this topic (this also notifies people)

Posted
On 8/6/2025 at 4:01 PM, ESeeker said:

 

 

Family Overhaul

Git: https://gitgud.io/ESeeker/family-overhaul

Versions: 1.6

Features:

  • Remember bio-parents & bastard status
  • mother-daughter relation for AI(only awakened androids)
    • planning adding AI from SOS2
  • Na overhaul slave status(personal vs colony)
  • Na overhaul animal mating(partner selector)
  • Na parental instincts for animal depending on specie
  • Na alter tameness decay when near parent

 

 

 

First of all thank you for your mods! 

 

After installing and enabling them I stumbled upon the fact that the "Operation" tab in the "Health" tab of my pawns does not contain any operations anymore (i. e. clicking on "Add Bill" does not show the normally available operations).

 

I double checked but always after disabling "Family Overhaul" the operations are eligible again...

 

Does anyone else have these problems?!

  • 3 weeks later...
Posted

For Family Overhaul, seeing a lot of patch errors come up failing under \family-overhaul\1.6\patches\Misc Patch x.ml for WorkSpeedGlobal, Medical TendSpeed, SmoothingSpeed, ConstructionSpeed, AnimalGatherSpeed, De-generalize Work and so on.... not sure if ignorable or not. 

Posted
1 hour ago, SecretAgentClank said:

For Family Overhaul, seeing a lot of patch errors come up failing under \family-overhaul\1.6\patches\Misc Patch x.ml for WorkSpeedGlobal, Medical TendSpeed, SmoothingSpeed, ConstructionSpeed, AnimalGatherSpeed, De-generalize Work and so on.... not sure if ignorable or not. 

I forgot to add  Class="PatchOperationAdd" after nomatch and patch to WorkSpeedGlobal shoud've been Remove instead of Add, won't break but stat debuff for slaves won't apply

will be fixed in next update with the patch to WorkSpeedGlobal replaced with a buff/debuff(opinion based) for concubines

currently working on pregnancy/lifespan settings and a way to get concubines through reward

Posted
21 hours ago, ESeeker said:

I forgot to add  Class="PatchOperationAdd" after nomatch and patch to WorkSpeedGlobal shoud've been Remove instead of Add, won't break but stat debuff for slaves won't apply

will be fixed in next update with the patch to WorkSpeedGlobal replaced with a buff/debuff(opinion based) for concubines

currently working on pregnancy/lifespan settings and a way to get concubines through reward

Alright thanks. Currently trying to make a new modlist to play Rimworld again and trying my best to minimize the amount of errors I'm getting... was worried about the 10-15 errors Family Overhaul was throwing 

Posted (edited)
Spoiler

Exception filling window for RimWorld.Dialog_Trade: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9FD38D43]
  at FamilyOverhaul.Comp_FamilyData.get_HasMaster () [0x000e8] in <83262e82e3d243429c488831dcc2bbe0>:0 
  at FamilyOverhaul.Family.PreventSellingPesonal_Patch (System.Boolean& __result, Verse.Pawn __instance, System.String& reason) [0x00015] in <83262e82e3d243429c488831dcc2bbe0>:0 
  at Verse.Pawn.PreventPlayerSellingThingsNearby (System.String& reason) [0x00016] in <24d25868955f4df08b02c73b55f389fe>:0 
    - PREFIX ESeeker.FO: Boolean FamilyOverhaul.Family:PreventSellingPesonal_Patch(Boolean& __result, Pawn __instance, String& reason)
  at RimWorld.TradeDeal.InSellablePosition (Verse.Thing t, System.String& reason) [0x00136] in <24d25868955f4df08b02c73b55f389fe>:0 
    - PREFIX com.spdskatr.projectrimfactory: Boolean ProjectRimFactory.Common.HarmonyPatches.Patch_TradeDeal_InSellablePosition:Prefix(Thing t, String& reason, Boolean& __result)
    - POSTFIX SmashPhil.VehicleFramework: Void Vehicles.Patch_CaravanHandling:NegotiatorInVehicle(Boolean& __result)
  at RimWorld.TradeDeal.AddAllTradeables () [0x00037] in <24d25868955f4df08b02c73b55f389fe>:0 
  at RimWorld.TradeDeal.Reset () [0x00016] in <24d25868955f4df08b02c73b55f389fe>:0 
  at RimWorld.TradeDeal.TryExecute (System.Boolean& actuallyTraded) [0x0024c] in <24d25868955f4df08b02c73b55f389fe>:0 
    - PREFIX OskarPotocki.VEF: Void VEF.Factions.TradeDeal_TryExecute_Patch:Prefix(List`1 ___tradeables, List`1& __state)
    - POSTFIX OskarPotocki.VEF: Void VEF.Factions.TradeDeal_TryExecute_Patch:Postfix(List`1 __state, Boolean __result)
    - POSTFIX com.vanillamemesexpanded: Void VanillaMemesExpanded.VanillaMemesExpanded_TradeDeal_TryExecute_Patch:NotifySuccessfulTrade(Boolean __result)
  at RimWorld.Dialog_Trade.<DoWindowContents>b__65_2 () [0x00000] in <24d25868955f4df08b02c73b55f389fe>:0 
  at RimWorld.Dialog_Trade.DoWindowContents (UnityEngine.Rect inRect) [0x00530] in <24d25868955f4df08b02c73b55f389fe>:0 
    - PREFIX TimmyLiang.TradeHelper: Boolean TradeHelper.Main+TradePatch:Prefix(Dialog_Trade __instance, Rect& inRect)
    - POSTFIX TimmyLiang.TradeHelper: Void TradeHelper.Main+TradePatch:Postfix(Dialog_Trade __instance, Rect& inRect, Vector2& ___scrollPosition, List`1& ___cachedTradeables)
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <24d25868955f4df08b02c73b55f389fe>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Getting this error when trying to buy from a trader. Was trying to sell some items and buy a couple of animals, clicked accept, and got this exception. 

I believe Family Overhaul is the one popping the error, but not sure if it's a bug or an incompatibility with Project Rim Factory, Vehicle Network, VEF Factions, Vanilla Memes Expanded, or Trade Helper. 

Also, Rimhud seems to not be happy with Family Overhaul either.

 

Spoiler

[[RimHUD v1.17.5 Auto-deactivation report]]
(This error appears to have been triggered by 'Family Overhaul [eseeker.fo]')

Object reference not set to an instance of an object

Stacktrace:
[NullReferenceException] Object reference not set to an instance of an object

  at FamilyOverhaul.StatPart_SlaveAdv.ValueFor (Verse.Pawn pawn) 
  at FamilyOverhaul.StatPart_SlaveAdv.TransformValue (RimWorld.StatRequest req, System.Single& val) 
  at RimWorld.StatWorker.FinalizeValue (RimWorld.StatRequest req, System.Single& val, System.Boolean applyPostProcess) 
  at RimWorld.StatWorker.GetValue (RimWorld.StatRequest req, System.Boolean applyPostProcess) 
    - TRANSPILER Krkr.RocketMan: IEnumerable`1 RocketMan.Optimizations.StatWorker_Patch:Transpiler(IEnumerable`1 instructions, MethodBase original)
  at RimWorld.StatWorker.GetValue (Verse.Thing thing, System.Boolean applyPostProcess, System.Int32 cacheStaleAfterTicks) 
  at RimWorld.StatExtension.GetStatValue (Verse.Thing thing, RimWorld.StatDef stat, System.Boolean applyPostProcess, System.Int32 cacheStaleAfterTicks) 
  at RimHUD.Extensions.TextExtensions.AppendStatLine (System.Text.StringBuilder self, RimWorld.StatDef def) 
  at RimHUD.Interface.Hud.Models.Values.SkillMiningValue.GetTooltip () 
  at RimHUD.Interface.Hud.Tooltips.TooltipsPlus.Draw (UnityEngine.Rect rect, System.Func`1[TResult] getter, RimHUD.Interface.Hud.Tooltips.TooltipsPlus+TooltipId id) 
  at RimHUD.Interface.Hud.Tooltips.TooltipsPlus.DrawCompact (UnityEngine.Rect rect, System.Func`1[TResult] getter) 
  at RimHUD.Interface.Hud.Widgets.ValueWidget.Draw (UnityEngine.Rect rect) 
  at RimHUD.Interface.Hud.Layers.WidgetLayer.Draw (UnityEngine.Rect rect) 
  at RimHUD.Interface.Hud.Layers.RowLayer+<>c__DisplayClass12_0.<Draw>b__1 (RimHUD.Interface.Hud.Layers.WidgetLayer child) 
  at System.Linq.Utilities+<>c__DisplayClass1_0`1[TSource].<CombinePredicates>b__0 (TSource x) 
  at System.Linq.Enumerable+WhereArrayIterator`1[TSource].MoveNext () 
  at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) 
  at RimHUD.Interface.Hud.Layers.RowLayer.Draw (UnityEngine.Rect rect) 
  at RimHUD.Interface.Hud.Layers.PanelLayer.Draw (UnityEngine.Rect rect) 
  at RimHUD.Interface.Hud.Layers.HStackLayer.Draw (UnityEngine.Rect rect) 
  at RimHUD.Interface.Hud.Layers.VStackLayer.Draw (UnityEngine.Rect rect) 
  at RimHUD.Interface.Hud.Layers.LayoutLayer.Draw (UnityEngine.Rect rect) 
  at RimHUD.Interface.Hud.HudLayout.Draw (UnityEngine.Rect rect, System.Boolean floating) 
 

 

Edited by SecretAgentClank

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