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[Mod]Player Breeder (SCake Mod)


razar51

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Posted

If you do expand on this i have tons of pals with pregnancy morphs just laying around that i never published because there was no way to implement it. Don't know how i never saw this before tbh.

Posted
On 11/3/2025 at 11:10 PM, torraske said:

Can you generate an egg with a male player and a female pal, to simulate the player breeding his female pal?

This should already happen.

Posted

Pregnancy, morphs, etc are beyond the scope of this mod. That would fall under SCake itself (eventually, hopefully).

I made this as a kind of stopgap and to allow for player x pal pairings to result in offspring, which opens up a new avenue of play.

Posted
59 minutes ago, mario642 said:

Dose it only work on female players, or can a male player get an egg from a female pal?

A male player can get an egg from a female pal. Just make sure your player character has their tags setup in SCake to have a penis.

  • 3 months later...
  • 2 weeks later...
Posted

Not sure if it's me doing something wrong, but I've tried multiple times to get the egg to trigger and it won't. I tested this using a male pal as I play on a female character, ensured that SCake had all the appropriate tags assigned to my character and ran multiple different animations (played about 10) and could not get the egg to trigger at all.

 

Loading the game does give the message that PlayerBreeder is installed (0.1.4) with SCake version V0.7.3 TEST

Posted
6 hours ago, itsChroma said:

Not sure if it's me doing something wrong, but I've tried multiple times to get the egg to trigger and it won't. I tested this using a male pal as I play on a female character, ensured that SCake had all the appropriate tags assigned to my character and ran multiple different animations (played about 10) and could not get the egg to trigger at all.

 

Loading the game does give the message that PlayerBreeder is installed (0.1.4) with SCake version V0.7.3 TEST

 

In the SCake config settings in game, make sure that in the Force SEquip tags menu that you have the appropriate parts selected for your player character (i.e. penis or vagina).

Then, when in a sexual event, at least 1 character must have female parts and at least 1 different character with 'male' parts must orgasm for an egg to be generated.

Posted
On 7/26/2026 at 12:01 PM, razar51 said:

 

In the SCake config settings in game, make sure that in the Force SEquip tags menu that you have the appropriate parts selected for your player character (i.e. penis or vagina).

Then, when in a sexual event, at least 1 character must have female parts and at least 1 different character with 'male' parts must orgasm for an egg to be generated.


I'm in their boat, still does not work. I have noticed that even after saving the tags, it seems the tags are unassigned after an animation. 

Posted

Hey, do you plan to implement trait and IV inheritance? (Players attack for pal attack, stamina for defense, hp for pal hp comes to mind as well) Thanks for your work man, it really helps to exploit improve the gameplay for me :D

Posted
On 7/30/2026 at 5:41 PM, Nerdydude said:


I'm in their boat, still does not work. I have noticed that even after saving the tags, it seems the tags are unassigned after an animation. 


That should just be a visual bug in SCake v0.7.3 TEST and/or you might need to reset them when you boot up the game. At the very least when I do my testing I can go through multiple animations and get eggs.

Posted
13 hours ago, Lautheron said:

Hey, do you plan to implement trait and IV inheritance? (Players attack for pal attack, stamina for defense, hp for pal hp comes to mind as well) Thanks for your work man, it really helps to exploit improve the gameplay for me :D


That system is... complicated. So I plan to leave it as it is now, just a "random" pal of the correct type.

Posted
11 hours ago, nightshad said:

soooo...... how does this work LOL


When an SCake animation between a player and a pal occurs (so you need animation mods that include the pals you want to breed in a Player x Pal animation) and an orgasm/climax occurs, a number of checks are performed on the participants to determine if an egg will be generated:

1.) Does the player have a free Inventory Space?

2.) Is one of the orgasming participants a Male (Either a Male Pal or a Player with a 'Penis' SEquip Tag)?
3.) Is one of the *other* participants a Female (Either a Female Pal or a Player with a 'Vagina' SEquip Tag)?

4.) If all of these are true, Generate a Pal egg containing a "random" pal of the type involved in the animation and place that egg into the Player's Inventory

 

This mod does *not* check if the animation "makes sense" to generate an egg (Vaginal penetration). 

 

Note that a Player can have both a 'Penis' and a 'Vagina' SEquip tag set at the same time, which lets a Player breed with both Male and Female Pals.

SEquip Tags can be set in  the SCake config settings in game (Shift + Y for the menu) in the Force SEquip tags sub-menu.

Posted

Working fine for me, (Had some issues with UE4SS but a clean reinstall of it fixed all my issues) I'm just happy there's anything like this. I know breeding/pregnancy is planned for base SCake and shit but until that day arrives this does wonderfully.

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