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[Mod]Player Breeder (SCake Mod)


razar51

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Posted (edited)

A LogicMod built on top of SCake that generates Pal Eggs with random stats/traits in the Player's Inventory when the Player breeds with a Pal.

 

This is my first ever Unreal Engine mod, so it is probably a good idea to backup your save before using this.

 

I consider this mod as experimental.

 

The Logic to determine when an egg is generated is rough. It only checks if the participants have the correct 'parts' to make an egg. It completely ignores what type of animation it is (Anal, Handjob, etc).

 

Older Version: V0.1.2
For Use With SCake Version: V0.6.1 DEV

 

Latest Version: V0.1.3

For Use With SCake Version: V0.6.18

 

 

 

Installation: Unzip the file and Drag the .pak into your LogicMods folder. On Startup you should get a message indicating it was installed.

 

Downloads:

PlayerBreeder_0_1_1.zip

PlayerBreeder_0_1_2.zip

PlayerBreeder_0_1_3.zip

 

And the source if anyone wants to look at my spaghetti blueprint:

PlayerBreeder_SourceCode_0_1_1.zip

PlayerBreeder_SourceCode_0_1_2.zip

PlayerBreeder_SourcecCode_0_1_3.7z

 

Changelog:
V0.1.0: Initial Release

V0.1.1: Fix guards that prevent trying to generate an egg for NPC Humans as this will usually fail and may have destructive consequences.
V0.1.2: Fixes a crash that could occur when trying to generate an egg while the player inventory was full (or nearly full)

V0.1.3: Update to work with SCake V0.6.18

 

Edited by razar51
V0.1.3 fix for SCake 0.6.18
Posted (edited)

Thanks for the attempt. can't wait to try and give feedback.

 

       (Edit) Definitely works Pal M X Player F. Actively watched the mod drop the egg into my inventory when the animation ended, however still got an egg with Direhowl M X Player F oral.

Edited by Kyyyon
Posted (edited)

yep. it doesn't try to figure out if an animation is appropriate. The tags on the various animation mods didn't seem consistent enough for me to use reliably. Just checks MxF 

Edited by razar51
Posted

It was funny to get an egg from a Free Pall Alliance goon and get a free human without having to capture them. I am about to try male Player on Zoe at the desolated church to see if i can get another.

Posted

There *should* be an 'isMonster' check to prevent NPC humans from making eggs that I put in...

Did it actually generate an egg that hatched properly?

Posted

Aha. I see why that went through. I only guarded 1 of 2 paths in my code. I thought that NPCs wouldn't actually work in eggs but if they do then maybe i'll just remove the guard...

Posted (edited)

Through my testing so far, the only human npc that it has worked on was the FP Goon. has not worked on the zoe npc or the dealer at the desolate church. Will continue to test. (Edit) normal villagers and syndicate npcs are not affected.

Edited by Kyyyon
Posted

so far I've not had any npc work (not tested the free pal goon yet). You don't happen to have a mod that lets you breed humans in the breeding pen do you?

Posted (edited)

Upon further testing I found that attempting to make the eggs for the NPCs can sometimes result in odd and potentially destructive consequences so I am going to fix up the guards against it like I originally intended.

If you are using V0.1.0 I highly recommend switching to V0.1.1

Edited by razar51
Posted

I had encountered said consequences for 2 of my test profiles. i have just updated and will see what I can break next.

Posted

Released V0.1.2

This should fix a crash that could occur when trying to generate an egg when the player's inventory was full (or nearly full)

  • 1 month later...
Posted

Make sure your player tags have you set to have a vagina.

Also I have not tested this past SCAKE 6.1 DEV (so if you are using 6.10 or something I've not tested that)

  • 1 month later...
Posted
10 hours ago, TheRealFraZ said:

Hi, would it be possible to have pal x pal pairs lay eggs too? (maybe without the m/f limit)

 

I'm leaving that to be implemented in SCake itself. I don't think anyone has figured out how to spawn correct eggs in the world to be picked up yet.

 

The only reason this mod works is the player is involved in the act so I can access that player's inventory to add an egg to it.

  • 2 weeks later...
Posted
On 10/18/2025 at 4:33 PM, Heroist said:

how exactly do i do the deed with the pals

 

 

Have to trigger it via SCake. Might have to turn on the dev/debug mode to manually start things if you don't have a defeat or 'random sexy times' mod installed.

Posted
On 10/1/2025 at 6:59 PM, FurDraco said:

Hello, would it be possible to have a version ignoring the need for participants to have the correct "parts" ?


you can just set your player tags in the SCake settings in-game to consider the 'player' as having both sets of "parts". That way an egg should be generated no matter which 'gender' pal you breed with. That is what I'm doing in my own game at least.

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