D_ManXX2 Posted January 12, 2014 Posted January 12, 2014 The way sexout currently use props is not very intuitive. and makes it really hard to have new animation correctly in blender. Â Let me explain: Â First of when you use props it will be placed where the props is pointing at so if it is pelvis it will angle it towards that. But here comes the real problem. Â When you import this prop in blender it will just be placed on the ground so how am i going to animate it if the props is not imported correctly in blender ?? Â Here comes another problem if i do make it to angle right when you use this prop in-game it will not look right. So how i do solve this problem ??? Â There is no tutorial on how to add a prop correctly in blender without fucking up the entire animation.
prideslayer Posted January 12, 2014 Posted January 12, 2014 If he doesn't see this, you should send a PM to zaz/chris, as he's very experienced with the prop system. I don't think it's that difficult, just that there's some 'trick' to it that isn't intuitive.
D_ManXX2 Posted January 13, 2014 Author Posted January 13, 2014 i think i know why it was not working right, it seem my rig was moving the spine with the other spine1 2 3 etc.. and moving the props sideways even though it was working right in blender but the dick mesh was not angled the same as in blender. after i remove the constrain for spine the dog penis mesh was correctly again. i will have to keep that mind when i create other rigs to leave the spine pelvis alone to not muck the props when they are added to the animation.
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