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Umamusume: Pretty Derby (Steam)


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Posted
On 7/19/2025 at 6:41 PM, 楪蘭楓 said:

image.thumb.jpeg.9ef3f5e28df9f1f81e247409289c8439.jpeg

 

Added support for more characters.

 

Agnes Digital
Air Messiah
Bubble Gum Fellow
Buena Vista
Cheval Grand
Copano Rickey
Curren Chan
Daitaku Helios
Espoir City
Fine Motion
Furioso
Grass Wonder
Haru Urara
Jungle Pocket
Katsuragi Ace
King Halo
Matikanefukukitaru
Matikanetannhauser
Mayano Top Gun
Mejiro Dober
Nice Nature
Nishino Flower
Rhein Kraft
Sakura Bakushin O
Sakura Chiyono O
Sakura Laurel
Smart Falcon
Special Week
Symboli Rudolf
Tokai Teio
Tosen Jordan
Yaeno Muteki

Knot of Ecstasy.zip 247.78 MB · 2707 downloads

Is there a mod for this in GLO? And replace it for swimsuit..?

Posted (edited)
20 hours ago, CaaSa88 said:

Is there a mod for this in GLO? And replace it for swimsuit..?

 

I’ll let you in on a little secret…
With the latest version of UMML, the mod files inside the DMM folder of this package can be installed onto the global server as well.

Edited by 楪蘭楓
Posted (edited)
2 hours ago, 楪蘭楓 said:

 

I’ll let you in on a little secret…
With the latest version of UMML, the mod files inside the DMM folder of this package can be installed onto the global server as well.

i updated UMML 1.4.1 2 days ago
updated structure mod for UMML:
 

mod_name/assets/some folder/mtl_bdy1052_00 << CORRECT
mod_name/assets/a folder/however many folders you want/pfb_bdy1052_00 << CORRECT
mod_name/assets/3d/chara/body/bdy1032_00/pfb_bdy1032_00 << CORRECT *"n" column from meta
mod_name/assets/snd_bgm_cs1007_gamesize.acb << WRONG 
mod_name/assets/sound/b/snd_bgm_cs1007_gamesize.acb << CORRECT *"n" column from meta
mod_name/setting.json


- [assetbundle] you can rename file aslong inside is correct
- [assetbundle] must use unencrypted file
- criware (acb awb usm) must use meta path & never rename it

*if you don't how it work then use Backroom.zip if you need example mod

setting.json

Backroom.zip

Edited by goofyahhcats
Posted
On 2/2/2026 at 6:10 AM, einnarr said:

Thank you.
I'm currently learning how to edit models, are there any tutorials or guides available...?

Did you ever find any good tutorials? I'm trying to learn too. I followed the Meekurukuru guide on pg 1 but I somehow fuck it up everytime. I'm trying to figure out what I'm doing wrong so links to any guides or tutorials to help me get my mesh edits working in the game is appreciated.

Posted
2 hours ago, Dandrone said:

Did you ever find any good tutorials? I'm trying to learn too. I followed the Meekurukuru guide on pg 1 but I somehow fuck it up everytime. I'm trying to figure out what I'm doing wrong so links to any guides or tutorials to help me get my mesh edits working in the game is appreciated.

When simply importing M_Body_mesh, I was able to confirm the MOD works.
So it seems there are no issues up to the settings in Unity.
I also considered the possibility that the reference name of the original MOD may have changed due to a version update, but is the original Daiwa's half nude mod working ?

Daiwa's half nude.png

Posted
On 7/19/2025 at 7:41 AM, 楪蘭楓 said:

image.thumb.jpeg.9ef3f5e28df9f1f81e247409289c8439.jpeg

 

Added support for more characters.

 

Agnes Digital
Air Messiah
Bubble Gum Fellow
Buena Vista
Cheval Grand
Copano Rickey
Curren Chan
Daitaku Helios
Espoir City
Fine Motion
Furioso
Grass Wonder
Haru Urara
Jungle Pocket
Katsuragi Ace
King Halo
Matikanefukukitaru
Matikanetannhauser
Mayano Top Gun
Mejiro Dober
Nice Nature
Nishino Flower
Rhein Kraft
Sakura Bakushin O
Sakura Chiyono O
Sakura Laurel
Smart Falcon
Special Week
Symboli Rudolf
Tokai Teio
Tosen Jordan
Yaeno Muteki

Knot of Ecstasy.zip 247.78 MB · 2708 downloads

Do you know if you plan on adding support for more characters in the future? I would love to see others added like Rice Shower.

Posted
On 4/21/2026 at 4:02 AM, 楪蘭楓 said:

 

I’ll let you in on a little secret…
With the latest version of UMML, the mod files inside the DMM folder of this package can be installed onto the global server as well.

I was trying to get this mod working on Global but can't seem to figure out what I'm doing wrong. I've read over the example posted by Goofyahhcats and the structure of the files in the knot mod seems to be different then other mods that work on global. I'm trying to load Mayano Top Gun and I dropped the setting.json file in Goofy's post but I still keep getting a notice saying that files are missing from the dat folder. In the example there are more files in the "assets" folder which I assume would be the same as the dat folder. So my general question is, do the files in the DMM folder need to be placed along side another mod? I've tried copying the example but the overall folder structure is throwing me off. (I am also assuming that the other folder in a specific character folder like CN, JP and TW are uneeded.

Posted (edited)
2 hours ago, Amynous_ said:

I was trying to get this mod working on Global but can't seem to figure out what I'm doing wrong. I've read over the example posted by Goofyahhcats and the structure of the files in the knot mod seems to be different then other mods that work on global. I'm trying to load Mayano Top Gun and I dropped the setting.json file in Goofy's post but I still keep getting a notice saying that files are missing from the dat folder. In the example there are more files in the "assets" folder which I assume would be the same as the dat folder. So my general question is, do the files in the DMM folder need to be placed along side another mod? I've tried copying the example but the overall folder structure is throwing me off. (I am also assuming that the other folder in a specific character folder like CN, JP and TW are uneeded.

you need remove asset contain platform android
here  UMML 1.4.1 version

Knot of Ecstasy UMML.7z

Edited by goofyahhcats
Posted
5 hours ago, einnarr said:

When simply importing M_Body_mesh, I was able to confirm the MOD works.
So it seems there are no issues up to the settings in Unity.
I also considered the possibility that the reference name of the original MOD may have changed due to a version update, but is the original Daiwa's half nude mod working ?

Daiwa's half nude.png

How the heck did you get it working!? Wow amazing! The original Daiwa half nude mod does work on my game.

No issues up to the settings in Unity huh? So it's possible that my mistake is with the UABEA step. Thank you for your input! I'm motivated to try again! :D

Posted
1 hour ago, Dandrone said:

How the heck did you get it working!? Wow amazing! The original Daiwa half nude mod does work on my game.

No issues up to the settings in Unity huh? So it's possible that my mistake is with the UABEA step. Thank you for your input! I'm motivated to try again! :D

skinned_mesh_renderer isn't showing any errors either, so I'm not sure what else could be causing this...
One other thing I can think of — is it possible it's loading the mod's M_Body_mesh as the Base_mesh instead of the original pfb_bdy1009_00?

Posted
26 minutes ago, imadeanaccountformodsxD said:

Downloaded this mod, it went smoothly with the UMML GUI but when I open up the game, nobody is naked or has a rope on them. Is there something that I'm forgetting to do?

Also the newest latest UMML downloader does not have proportion settings for bust size as well. I can not change bust sizes for a long time now, even with the old UM downloader, changing bust sizes does not work for me at all. 

Posted (edited)
26 minutes ago, imadeanaccountformodsxD said:

Also the newest latest UMML downloader does not have proportion settings for bust size as well. I can not change bust sizes for a long time now, even with the old UM downloader, changing bust sizes does not work for me at all. 

Proportion renamed to Attribute
please read commit changes

anyway, please report any issue of UMML in github

Edited by goofyahhcats
Posted
2 hours ago, einnarr said:

skinned_mesh_renderer isn't showing any errors either, so I'm not sure what else could be causing this...
One other thing I can think of — is it possible it's loading the mod's M_Body_mesh as the Base_mesh instead of the original pfb_bdy1009_00?

You figured it out! It was loading the m_body mesh as the base mesh instead of the original pfb_1009_00! Thank you so much for helping me! I really appreciate you figuring out the problem with my mesh edit! You made my day! :D

Posted
On 4/22/2026 at 6:54 AM, goofyahhcats said:

you need remove asset contain platform android
here  UMML 1.4.1 version

Knot of Ecstasy UMML.7z 70.68 MB · 2 downloads

Thank you, It works perfectly! Do you know if it would be possible to add the body model to Rice Shower through files or would she require her own model or coding? (Sorry for the constant questions, she's the only one of my favorites not in the pack though, so I gotta try lol.)

Posted
1 hour ago, Amynous_ said:

Thank you, It works perfectly! Do you know if it would be possible to add the body model to Rice Shower through files or would she require her own model or coding? (Sorry for the constant questions, she's the only one of my favorites not in the pack though, so I gotta try lol.)

can't
only replace file
not addon costume

Posted (edited)
1 hour ago, Amynous_ said:

Thank you, It works perfectly! Do you know if it would be possible to add the body model to Rice Shower through files or would she require her own model or coding? (Sorry for the constant questions, she's the only one of my favorites not in the pack though, so I gotta try lol.)

I remember 楪蘭楓 saying that the rope is it's own mesh and not actually attached to the model. So I think you could probably use the rice shower half nude model, then take the rope from Mayano (cus similar body) and put it around the rice shower mesh. And since your attaching the rope mesh to the rice shower mesh, it might not need too much editing, just a little resizing in blender and control + j to merge the meshes (I dont think it needs bones, armatures, or any other thing like that to get it to stay on the model). 

 

Of course I'm still a noob at editing Uma models so I could be wrong. Good luck tho if you decide to try it 👍

Edited by Dandrone
Posted

Dumb question, but i see that it's possible to mod the body mesh?

So is it possible to make it so that the "arms" are bound to the back while having invisible arms replacing the existing ones?

Similar to the RE8 bondage mods?

Posted
7 hours ago, plasism said:

Dumb question, but i see that it's possible to mod the body mesh?

So is it possible to make it so that the "arms" are bound to the back while having invisible arms replacing the existing ones?

Similar to the RE8 bondage mods?

Yeah, that works. Any character + outfit you want? I might try making it when I have some free time.

Posted

 

6 hours ago, mikeflenz said:

where do u guys find mods for JP ver?

There's a jp nude mod on Muffination's discord (I don't remember what page they posted the invite). Then there's the mods by 楪蘭楓 (the person who posted right above my post) on their patreon, mods include jp versions. And there's several others scattered throughout the pages. 

Posted
54 minutes ago, 楪蘭楓 said:

Yeah, that works. Any character + outfit you want? I might try making it when I have some free time.

Not really. I'm not planning to mod my game cuz i'm worried, was just curious about the technicalities and whether it was actually possible. Thanks for the answer

Posted
4 hours ago, 楪蘭楓 said:

Yeah, that works. Any character + outfit you want? I might try making it when I have some free time.

can you make Rudolf Half ND? cuz rudolf is joke

Posted

I managed to combine Golshi mod with Eishin Flash to make a half nude model (It's scuffed af but it's meant to be a test for now). I removed Golshi's bones and Ctrl + J to Eishin flash after I removed some clothing. But when I click her in Umaviewer the nude parts are invisible. When I move a parent bone in pose mode, Eishin flash clothes and Golshi nude body move together as one. I also tried the boolean modifier but it didn't seem to change anything. I don't understand what I'm doing wrong. I attached the blender file in case someone has the free time to help me.

Eishin Flash test 2.zip

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