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Kalmah's Contraptions and Animations ported to Display Model 3


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Posted
On 7/8/2025 at 10:20 AM, Ionenschatten said:

Yes! In fact, at the very end.

"Indexed dmkal-WallPoseSpread" for example. 

Weird that additem for the .ESP is blank then. That means the furniture JSON is deployed /configs/DM properly. I don't know what else it could be other than a version conflict. Can you open the mod in xEdit, or does it show crossed out for some reason?

Posted
3 minutes ago, Ionenschatten said:

image.png.b9329338fe133d183801d7e0531687b4.png
No idea how to use xEdit but this is how it looks like. 

Double click on it and it should show why. Also it could be as simple as your mod manager not enabling the plugin automatically.

Posted

Hmm, idk how to use xEdit. When I double-click it, something starts loading for 10 minutes. 

Plugins are never enabled in MO2 and I always have to manually enable them. It's enabled. 
image.thumb.png.0fa2ca7805784e81fddae5d835ee50eb.png

 

 

Does this help? 

Posted
35 minutes ago, Ionenschatten said:

Hmm, idk how to use xEdit. When I double-click it, something starts loading for 10 minutes. 

Plugins are never enabled in MO2 and I always have to manually enable them. It's enabled. 
image.thumb.png.0fa2ca7805784e81fddae5d835ee50eb.png

 

 

Does this help? 

I think crossed out just means disabled by your mod manager. If you're using Vortex, go to the plugins and make sure it's enabled. I have no idea for MO2.

Posted (edited)

I do have some mods that are crossed out but that's because they miss a master I can't be bothered to install. 

Kalma on the other hand isn't crossed out.

 

image.png.788b73d3f83955ff571f00224c7e8178.png

image.png.b6a29c926d80f5d21232a1bf013ada77.png 





Edit: IT WORKS NOW and idk why, haha. Character is misaligned and the cam gets stuck in the furnitures, but those are usual errors with ZaZ furniture as well. 

Edited by Ionenschatten
  • 3 months later...
Posted (edited)

im getting a CTD upon loading a save. Are there any other mods needed other than DM3?

 

crash logger seems to be blaming follower mods but i think thats unrelated. New saves seem to work.

Edited by Phoenix Fire18
  • 2 weeks later...
  • 2 months later...
Posted
On 6/27/2025 at 7:12 PM, CommandoCats said:

Make sure normal DM3 already works. I think there's a wiki, but you should be able to add those items using additemSE. 

 

I usually make them in workshop, I dunno it's more romantic.

  • 3 months later...
Posted
4 hours ago, anquent said:

Is there any way to remove placed furnitures?

 

IIRC, don't you just take it back by clicking on it and using the DM3 command? 

Posted
16 hours ago, DonQuiWho said:

 

IIRC, don't you just take it back by clicking on it and using the DM3 command? 

Not sure what do you mean by "DM3" but i'll try putting "DM3" in the console whenever im able to play skyrim again.

Posted
4 hours ago, anquent said:

Not sure what do you mean by "DM3" but i'll try putting "DM3" in the console whenever im able to play skyrim again.

 

'DM3' is the abbreviation for Display Model 3

 

 

This mod is called 

 

Kalmah's Contraptions and Animations ported to Display Model 3

 

The install instructions state

 

'Install Display Model 3 (https://github.com/darkconsole/dse-display-model)'

 

 

If you haven't done that, I don't know how you might be 'placing' the items from this mod, let alone using them, without DM3 but, if you somehow are, removing them without DM3 in your game might not be possible other than just using a straight console 'disable' command. 

 

If you actually do have DM3 installed, the item should be able to be picked up into your inventory from the 'DM3' based list of commands you get when clicking on it

 

Hope that helps

 

DQW 

Posted
20 hours ago, DonQuiWho said:

 

'DM3' is the abbreviation for Display Model 3

 

 

This mod is called 

 

Kalmah's Contraptions and Animations ported to Display Model 3

 

The install instructions state

 

'Install Display Model 3 (https://github.com/darkconsole/dse-display-model)'

 

 

If you haven't done that, I don't know how you might be 'placing' the items from this mod, let alone using them, without DM3 but, if you somehow are, removing them without DM3 in your game might not be possible other than just using a straight console 'disable' command. 

 

If you actually do have DM3 installed, the item should be able to be picked up into your inventory from the 'DM3' based list of commands you get when clicking on it

 

Hope that helps

 

DQW 

Oh, I was placing it by just using the "drop object" key from inventory, thank you so much for this info.

  • 1 month later...
Posted

I added an updated patch for HSH 1.33b/c/d. Please note that this now requires PO3 script extender (you probably already have this).

Posted (edited)
19 hours ago, CommandoCats said:

I added an updated patch for HSH 1.33b/c/d. Please note that this now requires PO3 script extender (you probably already have this).

 

Truly Genius!  Thanks VM indeed! 

 

I use your mod of the Kalmah assets in every game - some of the assets make for great 'storage' for slaves awaiting training, and even for parking specific NPCs to enslave later in the game - currently I have Camilla V, Sigrid and Gerdur squirming on hooks fixed into the beams of the The Riverwood Trader entrance, waiting for a suitable time to add them to DOM 🙂

 

Will this patch also work with TAK's V1.4+ HSH versions for DOM8?  He seemed to make very few major channges to the base mod, so would I be right to assume it should?     

 

EDIT: Just saw your comment on the new HSH thread about the t/f from DOM to HSH.  I'll see what happens when I get to the point in the game where I try this out properly.  I'm meantime having a spot of bother getting HSH to work - installs OK, but yesterday, I found the initial quest is being problematic.  Probably my cackhandedness tho, so I'm going to test it out again, hopefully over the weekend 

 

I'd actually had a look at the HSH code that uses the DM3 assets and I reckoned that whilst I understood the logic, doing the code for something like this was way, way, beyond my pay grade!

 

I realise that this is your mod and that you will know it inside out, but would it be possible to do something like this for the DM3 add on 'prj' collection too?

 

Hope that doesn't sound 'greedy', as it's really not intended to, but if you don't ask, you never get, and I'm not sure if anyone else out there would be up to doing it

 

Whatever, thanks again

 

DWQ

Edited by DonQuiWho
Posted
6 hours ago, DonQuiWho said:

 

Truly Genius!  Thanks VM indeed! 

 

I use your mod of the Kalmah assets in every game - some of the assets make for great 'storage' for slaves awaiting training, and even for parking specific NPCs to enslave later in the game - currently I have Camilla V, Sigrid and Gerdur squirming on hooks fixed into the beams of the The Riverwood Trader entrance, waiting for a suitable time to add them to DOM 🙂

 

Will this patch also work with TAK's V1.4+ HSH versions for DOM8?  He seemed to make very few major channges to the base mod, so would I be right to assume it should?     

 

EDIT: Just saw your comment on the new HSH thread about the t/f from DOM to HSH.  I'll see what happens when I get to the point in the game where I try this out properly.  I'm meantime having a spot of bother getting HSH to work - installs OK, but yesterday, I found the initial quest is being problematic.  Probably my cackhandedness tho, so I'm going to test it out again, hopefully over the weekend 

 

I'd actually had a look at the HSH code that uses the DM3 assets and I reckoned that whilst I understood the logic, doing the code for something like this was way, way, beyond my pay grade!

 

I realise that this is your mod and that you will know it inside out, but would it be possible to do something like this for the DM3 add on 'prj' collection too?

 

Hope that doesn't sound 'greedy', as it's really not intended to, but if you don't ask, you never get, and I'm not sure if anyone else out there would be up to doing it

 

Whatever, thanks again

 

DWQ

Hi - the latest patch adds the PRJ - DM3 collection if you have it installed. I suspect it should work for HSH 1.4+ (the code for DM3 is the same), but I have problems getting HSH 1.4 + to work at all. The only setup which seems to consistently work is HSH 1.3 w/o any DOM patches (e.g. transfers have to go through PAH).

Posted
4 hours ago, CommandoCats said:

Hi - the latest patch adds the PRJ - DM3 collection if you have it installed. I suspect it should work for HSH 1.4+ (the code for DM3 is the same), but I have problems getting HSH 1.4 + to work at all. The only setup which seems to consistently work is HSH 1.3 w/o any DOM patches (e.g. transfers have to go through PAH).

 

That's great, thanks!!  Very good of you to do that for us all!  And if it works on 1.4+ too, that will be a real bonus

 

Interested to read what you said about 1.4.  I've been trying to get it started properly, testing out the whole caboodle by working through the initial quest - something I have skipped for years - and I have been struggling to make that work.  I hope to maybe find a bit of time over this weekend to try again - I have 2 PAH and 2 DOM fresh candidates in the Restless Hunter and I was going to try them one at a time to see what happens - but things are a bit busy right now.  I'll get back to you if I can actually get it all to work as it says on the tin

 

And thanks again.  Much appreciated

 

DQW

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