CommandoCats Posted June 8, 2025 Posted June 8, 2025 (edited) Kalmah's Contraptions and Animations ported to Display Model 3 View File Port of Kalmah's DD contraptions and animations from their Submissive Lola extensions as standalone furniture for I'll Take the Display Model (DM3). Kalmah was apparently in the process of converting all of their animations to DD, but they have not been logged into LL since 2022. Submitter CommandoCats Submitted 06/08/2025 Category Adult Mods Requirements Regular Edition Compatible No Install Instructions Install Display Model 3 (https://github.com/darkconsole/dse-display-model) Run FNIS/Nemesis/Pandora Use AddItemMenu on the included .esp and pick your furniture. Also included is a patch for Paradise Halls Home Sweet Home, so that slaves will recognize and use the new furniture. Edited June 9, 2025 by CommandoCats
Inquizit0r Posted June 8, 2025 Posted June 8, 2025 This looks nice, but any chance of version that will not require the Submissive Lola and the extension? 2
CommandoCats Posted June 8, 2025 Author Posted June 8, 2025 (edited) 16 minutes ago, Inquizit0r said: This looks nice, but any chance of version that will not require the Submissive Lola and the extension? You can probably just merge the /meshes/ directory from Submissive Lola extension into this archive - nothing in the original Submissive Lola should be needed. I just didn't want to repack the files that were unchanged that I don't have permission to redistribute. Edited June 8, 2025 by CommandoCats 3
Sir13_ Posted June 8, 2025 Posted June 8, 2025 24 minutes ago, CommandoCats said: You can probably just merge the /meshes/ directory from Submissive Lola extension into this archive - nothing in the original Submissive Lola should be needed. I just didn't want to repack the files that were unchanged that I don't have permission to redistribute. If it's not too much trouble, could you make a tutorial on how to do this?
Inquizit0r Posted June 8, 2025 Posted June 8, 2025 (edited) 55 minutes ago, CommandoCats said: You can probably just merge the /meshes/ directory from Submissive Lola extension into this archive - nothing in the original Submissive Lola should be needed. I just didn't want to repack the files that were unchanged that I don't have permission to redistribute. Alright, thanks, seems simple enough, if all that is required are meshes. 30 minutes ago, Sir13_ said: If it's not too much trouble, could you make a tutorial on how to do this? When you download the "SE_kal_LolaAddon_V111.rar", inside is meshes folder, basically copypaste it into the folder of this mod, to my understanding and it should work. (havent tried it yet) Edited June 8, 2025 by Inquizit0r
Sir13_ Posted June 8, 2025 Posted June 8, 2025 4 minutes ago, Inquizit0r said: Alright, thanks, seems simple enough, if all that is required are meshes. When you download the "SE_kal_LolaAddon_V111.rar", inside is meshes folder, basically copypaste it into the folder of this mod, to my understanding and it should work. (havent tried it yet) like this ? or no actors folder ?
CommandoCats Posted June 8, 2025 Author Posted June 8, 2025 (edited) 40 minutes ago, Sir13_ said: like this ? or no actors folder ? Yes, that should work. And then zip it up and deploy that mod. You will still need the kalmah_contraptions mod and run FNIS. Also, make sure you use the updated version, which removes kal_LolaAddon.esp as a master (it was unused). Edited June 8, 2025 by CommandoCats
Humble21 Posted June 8, 2025 Posted June 8, 2025 Havent tried it yet but looks really nice But is it safe to esl? 2 esp is a lot for me
CommandoCats Posted June 8, 2025 Author Posted June 8, 2025 3 minutes ago, Humble21 said: Havent tried it yet but looks really nice But is it safe to esl? 2 esp is a lot for me Probably safe to ESL for Skyrim SE. Not safe to ESL in Skyrim VR, as JSONs do not work correctly from within an ESL in VR (VR doesn't have native ESL support). 1
tonitrulupus Posted June 9, 2025 Posted June 9, 2025 Do you have any gif of the animations? would like to see some before installing
skullshark54 Posted June 9, 2025 Posted June 9, 2025 (edited) I run pandora with this mod and it default/T poses my animations? I have display manager and everything working but I try to put this mod in it all breaks? IDK what I am doing wrong? Edited June 9, 2025 by skullshark54 1
MachinaJim Posted June 9, 2025 Posted June 9, 2025 2 hours ago, skullshark54 said: I run pandora with this mod and it default/T poses my animations? I have display manager and everything working but I try to put this mod in it all breaks? IDK what I am doing wrong? T pose for me too using FNIS but noticed it also complained the file wasn't SE compatible which may explain. 2
Sir Walter Ratleigh Posted June 9, 2025 Posted June 9, 2025 2 hours ago, MachinaJim said: T pose for me too using FNIS but noticed it also complained the file wasn't SE compatible which may explain. Same with Nemesis, got the T Pose as well.
Nsnare Posted June 9, 2025 Posted June 9, 2025 Dm3 activaor not found, and FNIS warning sadly. I love these furnitures and i always wanted them!
justsomeguy333333333 Posted June 9, 2025 Posted June 9, 2025 It looks like the animations were not correctly ported or converted, resulting in an FNIS error, resulting in an absolute need for all humanoid creatures to assert dominance over the poor frozen animals. (FNIS is telling me, the animations are not SE compatible.)
CommandoCats Posted June 9, 2025 Author Posted June 9, 2025 (edited) 1 hour ago, justsomeguy333333333 said: It looks like the animations were not correctly ported or converted, resulting in an FNIS error, resulting in an absolute need for all humanoid creatures to assert dominance over the poor frozen animals. (FNIS is telling me, the animations are not SE compatible.) Yeah, I just tested it now in SE, and it does the same, the culprit is Kalmah v1. Oddly the animations work fine in VR, which is why I didn't initially catch this. Let me see if I can figure out how to port it to SE. Edited June 9, 2025 by CommandoCats 1
Scara Posted June 9, 2025 Posted June 9, 2025 (edited) 5 hours ago, Nsnare said: Dm3 activaor not found, and FNIS warning sadly. I love these furnitures and i always wanted them! Got the exact same issue with SSE edit: just saw the author's response, gonna wait a while It's great to see something done with DM3, it's one of my favourite mods out there Edited June 9, 2025 by Scara
CommandoCats Posted June 9, 2025 Author Posted June 9, 2025 I forgot that I ported those animations to SE from the original kalmah_contraptions mod months ago. In any case, since there are so many patches and changes to get everything to work correctly in SE/VR, I've decided to go ahead and copy the dependencies into this mod, so there are no longer any dependencies beyond base DM3. Let me know if this works now. 3
fubar Posted June 9, 2025 Posted June 9, 2025 1.0.2 standalone is working with VR version. Thank you for the hard work! 1
Guest Posted June 9, 2025 Posted June 9, 2025 I usually don't comment on these, but this is great; thank you!
Sir Walter Ratleigh Posted June 9, 2025 Posted June 9, 2025 2 hours ago, CommandoCats said: I forgot that I ported those animations to SE from the original kalmah_contraptions mod months ago. In any case, since there are so many patches and changes to get everything to work correctly in SE/VR, I've decided to go ahead and copy the dependencies into this mod, so there are no longer any dependencies beyond base DM3. Let me know if this works now. Tried the new download and it seems to be working fine. 1
justsomeguy333333333 Posted June 9, 2025 Posted June 9, 2025 Spoiler [13] 0x7FF76352FD8F SkyrimSE.exe+0B0FD8F -> 60079+0x21F mov rbp, [r14+0x18] [14] 0x7FF7634D4327 SkyrimSE.exe+0AB4327 -> 58365+0x67 mov rsi, [rsp+0x48] [15] 0x7FF7636465DE SkyrimSE.exe+0C265DE -> 65179+0x5E mov rbx, [rsp+0x50] [16] 0x7FF763645E68 SkyrimSE.exe+0C25E68 -> 65164+0x5C8 jmp 0x00007FF763645E94 [17] 0x7FF7636493A9 SkyrimSE.exe+0C293A9 -> 65237+0x479 test al, al [18] 0x7FF763649ED8 SkyrimSE.exe+0C29ED8 -> 65237+0xFA8 test al, al [19] 0x7FF763649ED8 SkyrimSE.exe+0C29ED8 -> 65237+0xFA8 test al, al [20] 0x7FF763649ED8 SkyrimSE.exe+0C29ED8 -> 65237+0xFA8 test al, al [21] 0x7FF763649ED8 SkyrimSE.exe+0C29ED8 -> 65237+0xFA8 test al, al [22] 0x7FF763649ED8 SkyrimSE.exe+0C29ED8 -> 65237+0xFA8 test al, al [23] 0x7FF763649ED8 SkyrimSE.exe+0C29ED8 -> 65237+0xFA8 test al, al [24] 0x7FF763649ED8 SkyrimSE.exe+0C29ED8 -> 65237+0xFA8 test al, al [25] 0x7FF763648C96 SkyrimSE.exe+0C28C96 -> 65232+0x1A6 movzx ebx, al [26] 0x7FF763644CA9 SkyrimSE.exe+0C24CA9 -> 65149+0x59 nop [27] 0x7FF7635D6371 SkyrimSE.exe+0BB6371 -> 63602+0x1721 mov rax, [r13+0x208] [28] 0x7FF7635C48EF SkyrimSE.exe+0BA48EF -> 63369+0xEF test al, al [29] 0x7FF762F6B3F1 SkyrimSE.exe+054B3F1 -> 32881+0x61 jmp 0x00007FF762F6B417 [30] 0x7FF762D1603A SkyrimSE.exe+02F603A -> 20099+0x5A xor r13d, r13d [31] 0x7FF76304671B SkyrimSE.exe+062671B -> 36031+0x23B jmp 0x00007FF76304673F [32] 0x7FF763046201 SkyrimSE.exe+0626201 -> 36026+0x51 mov [rbx+0x10], rbp [33] 0x7FF763046030 SkyrimSE.exe+0626030 -> 36024+0x10 mov edx, 0x01 [34] 0x7FF7630233A1 SkyrimSE.exe+06033A1 -> 35567+0x261 call 0x00007FF763068CB0 [35] 0x7FF763026914 SkyrimSE.exe+0606914 -> 35600+0x984 lea edx, [r12+0x09] [36] 0x7FFA42B4070B skse64_1_6_1170.dll+001070B [37] 0x7FF763035654 SkyrimSE.exe+0615654 -> 442580+0x354 mov [rbp+0x478], al [38] 0x7FF76303351A SkyrimSE.exe+061351A -> 35772+0x46A test al, al [39] 0x7FFA42B408D8 skse64_1_6_1170.dll+00108D8 [40] 0x7FF763065F3F SkyrimSE.exe+0645F3F -> 36564+0x9F mov rax, [0x00007FF764B18928] [41] 0x7FF9E41B7309 hdtSMP64.dll+00C7309 cmp byte ptr [rbx+0x10], 0x00 | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\Hooks.cpp:314 hdt::UnkEngine::onFrame (mangled: ?onFrame@UnkEngine@hdt@@QEAAXXZ) [42] 0x7FF9E25B5EC7 MuJointFix.dll+0025EC7 call 0x00007FF9E25D32E0 | D:\VS\MuJointFix\src\Hook.cpp:25 Mus::UnkEngine::onFrame (mangled: ?onFrame@UnkEngine@Mus@@QEAAXXZ) [43] 0x7FF76305EAD5 SkyrimSE.exe+063EAD5 -> 36544+0x165 test bl, bl [44] 0x7FF763F5BB8E SkyrimSE.exe+153BB8E -> 109636+0x106 mov ebx, eax [45] 0x7FFA98E3E8D7 KERNEL32.DLL+002E8D7 [46] 0x7FFA996BC34C ntdll.dll+003C34C REGISTERS: RAX 0x1 (size_t) [1] RCX 0x249B9BD3E00 (HavokError*) RDX 0x7FF76420CEC0 (char*) "Warning" RBX 0x0 (size_t) [0] RSP 0xD99B0FC150 (void*) RBP 0x0 (size_t) [0] RSI 0x249B9CDB380 (hkbStateMachine*) Name: "FNIS_RootBehavior" ID: 0x000002B1 RDI 0x249B87252C0 (hkbStateMachine*) Name: "FNIS_RootBehavior" ID: 0x000002B1 R8 0x0 (size_t) [0] R9 0xD99B0FC190 (char*) "0_Master.hkb/FNIS_RootBehavior: Start state selection failed. Choosing an arbitrary state." R10 0x0 (size_t) [0] R11 0x1F (size_t) [31] R12 0xD99B0FDA80 (void*) R13 0x0 (size_t) [0] R14 0xD99B0FDA80 (void*) R15 0x0 (size_t) [0] STACK: [RSP+0 ] 0x90 (size_t) [144] [RSP+8 ] 0x7FF700000001 (size_t) [140698833649665] [RSP+10 ] 0x249B8745001 (void*) [RSP+18 ] 0x249B9CDB490 (char*) "FNIS_RootBehavior" [RSP+20 ] 0x7FF764384578 (char*) "StateMachine\hkbStateMachine.cpp" [RSP+28 ] 0x7FFA00000B17 (size_t) [140711718554391] [RSP+30 ] 0xD99B0FC190 (char*) "0_Master.hkb/FNIS_RootBehavior: Start state selection failed. Choosing an arbitrary state." [RSP+38 ] 0x800000800000005C (size_t) [uint: 9223372586610589788 int: -9223371487098961828] [RSP+40 ] 0x72657473614D5F30 (size_t) [8243122731874082608] [RSP+48 ] 0x494E462F626B682E (size_t) [5282236582280783918] [RSP+50 ] 0x6542746F6F525F53 (size_t) [7296522368251486035] [RSP+58 ] 0x203A726F69766168 (size_t) [2322294380699214184] [RSP+60 ] 0x7473207472617453 (size_t) [8391086215228650579] [RSP+68 ] 0x656C657320657461 (size_t) [7308327840454636641] [RSP+70 ] 0x6166206E6F697463 (size_t) [7018332727991170147] [RSP+78 ] 0x4320202E64656C69 (size_t) [4836901383420865641] [RSP+80 ] 0x20676E69736F6F68 (size_t) [2334956331002195816] [RSP+88 ] 0x7469627261206E61 (size_t) [8388344024349568609] [RSP+90 ] 0x6174732079726172 (size_t) [7022364302291132786] [RSP+98 ] 0x7FF7002E6574 (size_t) [140698836690292] [RSP+A0 ] 0x249B8407ED0 (void*) [RSP+A8 ] 0x7FF7634FF134 (void* -> SkyrimSE.exe+0ADF134 add ax, ax) [RSP+B0 ] 0x249B87252F8 (void*) [RSP+B8 ] 0xD99B0FC2C8 (void*) [RSP+C0 ] 0x0 (size_t) [0] [RSP+C8 ] 0x7FF7634F8247 (void* -> SkyrimSE.exe+0AD8247 mov r9, r12) [RSP+D0 ] 0x249B87252C0 (hkbStateMachine*) Name: "FNIS_RootBehavior" ID: 0x000002B1 [RSP+D8 ] 0x249B9CDB380 (hkbStateMachine*) Name: "FNIS_RootBehavior" ID: 0x000002B1 [RSP+E0 ] 0x0 (size_t) [0] [RSP+E8 ] 0x249B87252C0 (hkbStateMachine*) Name: "FNIS_RootBehavior" FNIS throws up no problem, but loading a game results in a CTD. Can't try a new save file, because I don't want to challenge Todd, while my current play true is working fine. Still seems to be a FNIS issue. Other DM3 mods work fine. (I have a very large Modlist, so pinpointing any specific mod conflict is like searching for hay in a needle stack)
CommandoCats Posted June 9, 2025 Author Posted June 9, 2025 7 minutes ago, justsomeguy333333333 said: Reveal hidden contents [13] 0x7FF76352FD8F SkyrimSE.exe+0B0FD8F -> 60079+0x21F mov rbp, [r14+0x18] [14] 0x7FF7634D4327 SkyrimSE.exe+0AB4327 -> 58365+0x67 mov rsi, [rsp+0x48] [15] 0x7FF7636465DE SkyrimSE.exe+0C265DE -> 65179+0x5E mov rbx, [rsp+0x50] [16] 0x7FF763645E68 SkyrimSE.exe+0C25E68 -> 65164+0x5C8 jmp 0x00007FF763645E94 [17] 0x7FF7636493A9 SkyrimSE.exe+0C293A9 -> 65237+0x479 test al, al [18] 0x7FF763649ED8 SkyrimSE.exe+0C29ED8 -> 65237+0xFA8 test al, al [19] 0x7FF763649ED8 SkyrimSE.exe+0C29ED8 -> 65237+0xFA8 test al, al [20] 0x7FF763649ED8 SkyrimSE.exe+0C29ED8 -> 65237+0xFA8 test al, al [21] 0x7FF763649ED8 SkyrimSE.exe+0C29ED8 -> 65237+0xFA8 test al, al [22] 0x7FF763649ED8 SkyrimSE.exe+0C29ED8 -> 65237+0xFA8 test al, al [23] 0x7FF763649ED8 SkyrimSE.exe+0C29ED8 -> 65237+0xFA8 test al, al [24] 0x7FF763649ED8 SkyrimSE.exe+0C29ED8 -> 65237+0xFA8 test al, al [25] 0x7FF763648C96 SkyrimSE.exe+0C28C96 -> 65232+0x1A6 movzx ebx, al [26] 0x7FF763644CA9 SkyrimSE.exe+0C24CA9 -> 65149+0x59 nop [27] 0x7FF7635D6371 SkyrimSE.exe+0BB6371 -> 63602+0x1721 mov rax, [r13+0x208] [28] 0x7FF7635C48EF SkyrimSE.exe+0BA48EF -> 63369+0xEF test al, al [29] 0x7FF762F6B3F1 SkyrimSE.exe+054B3F1 -> 32881+0x61 jmp 0x00007FF762F6B417 [30] 0x7FF762D1603A SkyrimSE.exe+02F603A -> 20099+0x5A xor r13d, r13d [31] 0x7FF76304671B SkyrimSE.exe+062671B -> 36031+0x23B jmp 0x00007FF76304673F [32] 0x7FF763046201 SkyrimSE.exe+0626201 -> 36026+0x51 mov [rbx+0x10], rbp [33] 0x7FF763046030 SkyrimSE.exe+0626030 -> 36024+0x10 mov edx, 0x01 [34] 0x7FF7630233A1 SkyrimSE.exe+06033A1 -> 35567+0x261 call 0x00007FF763068CB0 [35] 0x7FF763026914 SkyrimSE.exe+0606914 -> 35600+0x984 lea edx, [r12+0x09] [36] 0x7FFA42B4070B skse64_1_6_1170.dll+001070B [37] 0x7FF763035654 SkyrimSE.exe+0615654 -> 442580+0x354 mov [rbp+0x478], al [38] 0x7FF76303351A SkyrimSE.exe+061351A -> 35772+0x46A test al, al [39] 0x7FFA42B408D8 skse64_1_6_1170.dll+00108D8 [40] 0x7FF763065F3F SkyrimSE.exe+0645F3F -> 36564+0x9F mov rax, [0x00007FF764B18928] [41] 0x7FF9E41B7309 hdtSMP64.dll+00C7309 cmp byte ptr [rbx+0x10], 0x00 | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\Hooks.cpp:314 hdt::UnkEngine::onFrame (mangled: ?onFrame@UnkEngine@hdt@@QEAAXXZ) [42] 0x7FF9E25B5EC7 MuJointFix.dll+0025EC7 call 0x00007FF9E25D32E0 | D:\VS\MuJointFix\src\Hook.cpp:25 Mus::UnkEngine::onFrame (mangled: ?onFrame@UnkEngine@Mus@@QEAAXXZ) [43] 0x7FF76305EAD5 SkyrimSE.exe+063EAD5 -> 36544+0x165 test bl, bl [44] 0x7FF763F5BB8E SkyrimSE.exe+153BB8E -> 109636+0x106 mov ebx, eax [45] 0x7FFA98E3E8D7 KERNEL32.DLL+002E8D7 [46] 0x7FFA996BC34C ntdll.dll+003C34C REGISTERS: RAX 0x1 (size_t) [1] RCX 0x249B9BD3E00 (HavokError*) RDX 0x7FF76420CEC0 (char*) "Warning" RBX 0x0 (size_t) [0] RSP 0xD99B0FC150 (void*) RBP 0x0 (size_t) [0] RSI 0x249B9CDB380 (hkbStateMachine*) Name: "FNIS_RootBehavior" ID: 0x000002B1 RDI 0x249B87252C0 (hkbStateMachine*) Name: "FNIS_RootBehavior" ID: 0x000002B1 R8 0x0 (size_t) [0] R9 0xD99B0FC190 (char*) "0_Master.hkb/FNIS_RootBehavior: Start state selection failed. Choosing an arbitrary state." R10 0x0 (size_t) [0] R11 0x1F (size_t) [31] R12 0xD99B0FDA80 (void*) R13 0x0 (size_t) [0] R14 0xD99B0FDA80 (void*) R15 0x0 (size_t) [0] STACK: [RSP+0 ] 0x90 (size_t) [144] [RSP+8 ] 0x7FF700000001 (size_t) [140698833649665] [RSP+10 ] 0x249B8745001 (void*) [RSP+18 ] 0x249B9CDB490 (char*) "FNIS_RootBehavior" [RSP+20 ] 0x7FF764384578 (char*) "StateMachine\hkbStateMachine.cpp" [RSP+28 ] 0x7FFA00000B17 (size_t) [140711718554391] [RSP+30 ] 0xD99B0FC190 (char*) "0_Master.hkb/FNIS_RootBehavior: Start state selection failed. Choosing an arbitrary state." [RSP+38 ] 0x800000800000005C (size_t) [uint: 9223372586610589788 int: -9223371487098961828] [RSP+40 ] 0x72657473614D5F30 (size_t) [8243122731874082608] [RSP+48 ] 0x494E462F626B682E (size_t) [5282236582280783918] [RSP+50 ] 0x6542746F6F525F53 (size_t) [7296522368251486035] [RSP+58 ] 0x203A726F69766168 (size_t) [2322294380699214184] [RSP+60 ] 0x7473207472617453 (size_t) [8391086215228650579] [RSP+68 ] 0x656C657320657461 (size_t) [7308327840454636641] [RSP+70 ] 0x6166206E6F697463 (size_t) [7018332727991170147] [RSP+78 ] 0x4320202E64656C69 (size_t) [4836901383420865641] [RSP+80 ] 0x20676E69736F6F68 (size_t) [2334956331002195816] [RSP+88 ] 0x7469627261206E61 (size_t) [8388344024349568609] [RSP+90 ] 0x6174732079726172 (size_t) [7022364302291132786] [RSP+98 ] 0x7FF7002E6574 (size_t) [140698836690292] [RSP+A0 ] 0x249B8407ED0 (void*) [RSP+A8 ] 0x7FF7634FF134 (void* -> SkyrimSE.exe+0ADF134 add ax, ax) [RSP+B0 ] 0x249B87252F8 (void*) [RSP+B8 ] 0xD99B0FC2C8 (void*) [RSP+C0 ] 0x0 (size_t) [0] [RSP+C8 ] 0x7FF7634F8247 (void* -> SkyrimSE.exe+0AD8247 mov r9, r12) [RSP+D0 ] 0x249B87252C0 (hkbStateMachine*) Name: "FNIS_RootBehavior" ID: 0x000002B1 [RSP+D8 ] 0x249B9CDB380 (hkbStateMachine*) Name: "FNIS_RootBehavior" ID: 0x000002B1 [RSP+E0 ] 0x0 (size_t) [0] [RSP+E8 ] 0x249B87252C0 (hkbStateMachine*) Name: "FNIS_RootBehavior" FNIS throws up no problem, but loading a game results in a CTD. Can't try a new save file, because I don't want to challenge Todd, while my current play true is working fine. Still seems to be a FNIS issue. Other DM3 mods work fine. (I have a very large Modlist, so pinpointing any specific mod conflict is like searching for hay in a needle stack) Make sure you don't have Kalmah's contraptions or Kalmah's original extension for Submissive Lola in your load order. They will cause a conflict as I had to copy the animobjects as is (without renaming) into the new ESP, since renaming them didn't work (the animations have the original animobjects baked in, it seems).
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