Mackenzie99 Posted June 4, 2025 Posted June 4, 2025 So I recently installed kinky world in my sims 3 game, and I can't get my sims to do any kinky interactions on any beds or floor ect. the only place they will is a specific couch in their house? I have animations installed for multiple things places ect. And their exhibition skill is 10. please help? I've been messing around in my free time for 3 days with settings and looking at the forums here trying to find help. If anyone knows what I'm doing wrong please let me know.
Omicr0n Posted June 5, 2025 Posted June 5, 2025 (edited) There's not really enough information to go on here. Are there just no animations available for those objects? Are all of the animation packs you have registered with the mod? Check and make sure you see all of the packages listed in the mod settings under Sex -> Packages. Edited June 6, 2025 by Omicr0n
Mackenzie99 Posted June 7, 2025 Author Posted June 7, 2025 On 6/5/2025 at 7:58 PM, Omicr0n said: There's not really enough information to go on here. Are there just no animations available for those objects? Are all of the animation packs you have registered with the mod? Check and make sure you see all of the packages listed in the mod settings under Sex -> Packages. Yes, the packages are listed. they will walk to the bed for example then nothing happens the command disappears and that happens every time except for at a single couch.
landess Posted June 8, 2025 Posted June 8, 2025 17 hours ago, Mackenzie99 said: Yes, the packages are listed. they will walk to the bed for example then nothing happens the command disappears and that happens every time except for at a single couch. Is the home a default EA home or a downloaded lot/world? I ask because sometimes those objects can be difficult for the game to integrate without players fiddling - for example - no lights even when on usually mean the player needs to change the color to white. I've had furniture that doesn't recognize KW even though KW loads last to catch 'everything'. Replacing usually works. I'm not going to get into whether the Sims are in the proper 'state' before Woohoo - that's all part of how the mod works - not whether it does or not.
Mackenzie99 Posted June 8, 2025 Author Posted June 8, 2025 (edited) 54 minutes ago, landess said: Is the home a default EA home or a downloaded lot/world? I ask because sometimes those objects can be difficult for the game to integrate without players fiddling - for example - no lights even when on usually mean the player needs to change the color to white. I've had furniture that doesn't recognize KW even though KW loads last to catch 'everything'. Replacing usually works. I'm not going to get into whether the Sims are in the proper 'state' before Woohoo - that's all part of how the mod works - not whether it does or not. It's a downloaded world. You said without player fiddling they sometimes don't work. If that's the problem, what fiddling do I need to do? Also, I have always accept on so that's shouldn't be it. Edited June 8, 2025 by Mackenzie99 1
landess Posted June 9, 2025 Posted June 9, 2025 11 hours ago, Mackenzie99 said: what fiddling do I need to do? Replacement is a good one. I usually have MoveObjects ON and then in Build/Buy Ctrl-click to clone the object, set it aside, destroy the original (drag/sell) and place the clone properly. It doesn't always work. There are things creators can miss that must have an impact. On one world I play there is a lot which acts as an 'apartment' where NPC's can despawn at specific doors like any high-rise and no matter how much I tried I could NOT get Sims to KW woohoo on the patio furniture.
Mackenzie99 Posted June 9, 2025 Author Posted June 9, 2025 20 hours ago, landess said: Replacement is a good one. I usually have MoveObjects ON and then in Build/Buy Ctrl-click to clone the object, set it aside, destroy the original (drag/sell) and place the clone properly. It doesn't always work. There are things creators can miss that must have an impact. On one world I play there is a lot which acts as an 'apartment' where NPC's can despawn at specific doors like any high-rise and no matter how much I tried I could NOT get Sims to KW woohoo on the patio furniture. If I have my female sim do something alone she will. And then her man can ask to join. But if I just tell them from a piece of furniture or each other the command disappears. Odd. 😂
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