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LE SLAL animations T-Pose during scene transitions


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Posted

Started very recently when I installed an update for an animation pack. I seem to be the only one experiencing an issue with the update so I think its on my end.

 

During sex scenes the animations play normally. But when transitioning from one stage to the next stage, instead of characters moving into place, they T pose and then snap into the new positions instead. It breaks the immersion. It seems to happen with creature animations more than human animations, but it does happen with human animations as well.

 

I ran FNIS, I tried reinstalling the animations, I tried resetting the SLAL registered animations. Not sure what's causing this but it is annoying.

Posted (edited)

try deleting Data\Meshes\actors\character\behaviors\0_master.hkx before running fnis.

Edited by MadMansGun
Posted
15 hours ago, MadMansGun said:

try deleting Data\Meshes\actors\character\behaviors\0_master.hkx before running fnis.

I'll give it a shot. I'm using MO2. So where would I find that folder? It doesn't appear to be in the main game directory. The FNIS Mod itself?

Posted

In MO2's right-hand pane, select the "data" tab, then enter "0_master" in the filter box at the bottom.

It should tell you which mod it came from.

 

Ideally, you would have configured a separate output folder for FNIS, and that's where MO2 will point.

Otherwise, it'd appear in the "overwrite" directory (I think).  In any case, the right-hand pane will tell.

 

Posted
On 6/3/2025 at 2:35 AM, Aki K said:

I ran FNIS, I tried reinstalling the animations, I tried resetting the SLAL registered animations.

Install/Re-install SexlabUtilityPlus ? 

 

On 6/3/2025 at 2:35 AM, Aki K said:

It seems to happen with creature animations more than human animations

Could be an absent object required by the animation . Is the problem generic, or on a particular animation?

Posted
8 hours ago, Dorabella said:

Install/Re-install SexlabUtilityPlus ? 

 

Could be an absent object required by the animation . Is the problem generic, or on a particular animation?

Problem is generic. But possibly fixed by the above recommendation to delete that 1 file. More testing is needed to be sure.

Posted
On 6/3/2025 at 1:40 AM, MadMansGun said:

try deleting Data\Meshes\actors\character\behaviors\0_master.hkx before running fnis.

This appears to have fixed it. Thank you very much.

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