Kelthos Posted January 9, 2014 Posted January 9, 2014 Discovered the mod today and I must say I am SO SO happy! I can't even recall how many times I've seen an npc and wanted to tweek their appearance a bit. I never wanted to screw with the vanilla files with a creation kit, so I'm pleased this came out. Here's the nexus link. Make sure you read the installs and warnings. http://www.nexusmods.com/skyrim/mods/4554/?
EternalDamned Posted January 9, 2014 Posted January 9, 2014 That's actually old, and hasn't been updated in well over a year. It can and usually does cause problems, so use with care!
Skylinez14 Posted March 23, 2014 Posted March 23, 2014 I don't have a Nexus acc. So does anyone have any mirror of this?
Emberheart Posted March 23, 2014 Posted March 23, 2014 I've been thinking of contacting the owner for the source code. Maybe it can be modified to include ECE and RaceMenu sliders. It'd solve a lot of recent problems people have making advanced NPC's.
Sunja44 Posted March 27, 2014 Posted March 27, 2014 It is an old mod, but it is cool for circumventing the annoying and never fixed FaceGenData bug when you create FaceGenData by the CK. When you create FaceGenData by the CK you sometimes get bugs like the annoying "dark head" or "dark fore head" bug. I personally have no idea how this bug actually happens, but my guess is that CK just does not play nice with high resolution body/face textures in combination with certain .tri files and additional head meshes like hair, eye and other face mesh mods. Using NPC Editor you are able to create your own tintmasks, especially make up, by just keeping the generated FaceGenData by the Editor (delete the generated .esp and other stuff) and replace it with the CK generated FaceGendata. NPC Editor works for Dawnguard and Dragonborn NPCs too, just take a Skyrim.esm NPC, create your own tintmask to your likeness, rename the generated FaceGenData to the NPC ID of a Dawnguard or Dragonborn NPC and replace it. It's nice for basic NPC modding, but advanced modders use other tools to create FaceGenData and/or mod NPCs. To get the most freedom in NPC modding (and player char modding too) people create followers as custom races and use tools like RaceMenu and especially ECE. ECE for example gives you the possibility to give your head/face meshes shapes you could never achieve by using only CK and it lets you create ultra high resolution tint masks, where CK would have already bugged out. Most people think ECE is mainly for player char creation and that's not wrong, but you are able to use ECE-created and saved player char FaceGenData for NPCs too. There are some real artists here around when it comes to NPC/PC modding as Krista or Jay Faircloth for example. The PCs/NPCs those two created are beyond any measure when it comes to quality. The make alot of stuff theirselves for their personal use, like body textures, outfit textures, high poly head meshes etc. Here some of Krista's work on an english speaking website (Krista's own website is only in russian): http://blackelf-skyrim-en.blogspot.de/2013/09/lady-body-21.html?zx=a44fdae95e003109 ..and here some albums of Jay's Flickr photostream: https://www.flickr.com/photos/jfaircloth/sets/72157635193634646/ https://www.flickr.com/photos/jfaircloth/sets/72157629901598643/ ...and from another artist: https://www.flickr.com/photos/113527079@N03/sets/72157642867467074/ ...and yes, those are all Skyrim ingame screenhots, no photomontages. You need to have a lot of knowledge about NifSkope, Photoshop and of course major knowledge about Skyrim's file structure and installing mods correctly to get to such quality, but such things are actually possible to import into Skyrim and just using the Skyrim engine as a platform and using an ENB that adds quality especially to skintextures, speculars and selfshadowing. That's the reason why there is modding at all.
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