Namikaze25 Posted May 3 Posted May 3 52 minutes ago, csirke128 said:  They updated the gui file, same issue was there for CBO, for now just load this after the AGOT patch   Thanks for the help, i got it working.
123abcde2 Posted May 3 Posted May 3 51 minutes ago, csirke128 said: Â I think AGOT+ doesnt modify gui files, so probably not needed I pasted the file itself into Phaze Body AGOT and im still experiencing the same issues unfortunatelyÂ
123abcde2 Posted May 3 Posted May 3 8 minutes ago, 123abcde2 said: I pasted the file itself into Phaze Body AGOT and im still experiencing the same issues unfortunately Actually, I just got it working! 1
geryy13 Posted May 3 Posted May 3 4 hours ago, csirke128 said: Â I have some workaround for it in CBO, modifying the gui file to automatically change to visual tab, reset the court room, and switch back. Also raised a bug ticket to paradox, but dont expect them to fix it. can you show the workaround? and also my issue is that i used phaze body with cbo base and cbo animation and even tough only for a certain type of courts but the carnal court animations were good that way, and now it doesnt change to the scene, or when it does it stays on the bedroom court and cannot be changed back
Ronin79 Posted May 3 Posted May 3 On 4/14/2026 at 8:31 AM, byehi said: This isnt a bug, its an engine limitation, essentially your seeing dozens of animations layered over each other and because theyre not paradox animations it results in the engine displaying these layer lines  The older version of CBO didn't have those lines visible. It worked flawlessly.
Kesfaha Posted May 4 Posted May 4 Hello, I have been using your mods for a while now, but after CK3 updated to 1.19 I have been going back and forth trying to install the updated versions of all their mods. But I am having trouble with the character models. Whenever I load in, the clothing is always broken, and I cannot see options for Phaze clothing in the barbershop. On the Phaze Body mod, you csirke128 created an add-on for PHAZE BODY BETTER BARBERSHOP EXTENSION. I couldn't find it on their page.
csirke128 Posted May 4 Posted May 4 11 hours ago, Kesfaha said: Hello, I have been using your mods for a while now, but after CK3 updated to 1.19 I have been going back and forth trying to install the updated versions of all their mods. But I am having trouble with the character models. Whenever I load in, the clothing is always broken, and I cannot see options for Phaze clothing in the barbershop. On the Phaze Body mod, you csirke128 created an add-on for PHAZE BODY BETTER BARBERSHOP EXTENSION. I couldn't find it on their page.  Hi, the barbershop extension shouldnt be needed to have working clothing, its for adding extra gene sliders  Can you share a load order and an error.log? There is a log folder next to the mod folder
csirke128 Posted May 4 Posted May 4 19 hours ago, geryy13 said: can you show the workaround? and also my issue is that i used phaze body with cbo base and cbo animation and even tough only for a certain type of courts but the carnal court animations were good that way, and now it doesnt change to the scene, or when it does it stays on the bedroom court and cannot be changed back  Hi, its in CBO Animation, the changes are  window_royal_court.gui:  state = { name = _show next = "chtovis" # Don't clear tabs etc. here, we need to be able to open the Royal Court in the Artifact tab from Character Inventory. on_start = "[GetVariableSystem.Set( 'hide_bottom_left_HUD', 'true' )]" on_start = "[GetVariableSystem.Set( 'court_scene', 'yes' )]" on_start = "[GetVariableSystem.Set('active_royal_court_tab', 'throne_tab')]" on_start = "[GetVariableSystem.Clear( 'court_type' )]" on_start = "[RoyalCourtWindow.ClearSelectedArtifact]" on_start = "[CloseGameView( 'inventory' )]" using = Sound_EP1_Courtroom_MapMute_Snapshot using = Animation_FadeIn_Standard } state = { name = _hide using = Animation_FadeOut_Standard on_finish = "[RoyalCourtWindow.AccessInspirationsWindow.ClearSelectedInspiration]" on_start = "[GetVariableSystem.Clear( 'hide_bottom_left_HUD' )]" } state = { name = "chtovis" next = "chtothrone" duration = 0.0 on_start = "[RoyalCourtWindow.SetActiveTab( 'visuals' )]" } state = { name = "chtothrone" duration = 0.0 on_start = "[RoyalCourtWindow.SetActiveTab( 'throne' )]" }  I added the "next = "chtovis"" to the _show state, and added the 2 extra states, "chtovis", "chtothrone" Basically, it clicks the change tab to visual, and then clicks back to the throne tab, so the event can be played.  window_court_visuals.gui: state = { name = _show on_start = "[CourtVisualsWindow.ResetCourtVisualToDefault]" }  I added the state _show, and it will execute the reset to default, when you switch to the visual tab  So in effect, it will quickly switch to visual, then reset visual to default, which makes it run the old court room triggers it used to do before, and then switch back to throne room 1
geryy13 Posted May 4 Posted May 4 46 minutes ago, csirke128 said:  Hi, its in CBO Animation, the changes are  window_royal_court.gui:  state = { name = _show next = "chtovis" # Don't clear tabs etc. here, we need to be able to open the Royal Court in the Artifact tab from Character Inventory. on_start = "[GetVariableSystem.Set( 'hide_bottom_left_HUD', 'true' )]" on_start = "[GetVariableSystem.Set( 'court_scene', 'yes' )]" on_start = "[GetVariableSystem.Set('active_royal_court_tab', 'throne_tab')]" on_start = "[GetVariableSystem.Clear( 'court_type' )]" on_start = "[RoyalCourtWindow.ClearSelectedArtifact]" on_start = "[CloseGameView( 'inventory' )]" using = Sound_EP1_Courtroom_MapMute_Snapshot using = Animation_FadeIn_Standard } state = { name = _hide using = Animation_FadeOut_Standard on_finish = "[RoyalCourtWindow.AccessInspirationsWindow.ClearSelectedInspiration]" on_start = "[GetVariableSystem.Clear( 'hide_bottom_left_HUD' )]" } state = { name = "chtovis" next = "chtothrone" duration = 0.0 on_start = "[RoyalCourtWindow.SetActiveTab( 'visuals' )]" } state = { name = "chtothrone" duration = 0.0 on_start = "[RoyalCourtWindow.SetActiveTab( 'throne' )]" }  I added the "next = "chtovis"" to the _show state, and added the 2 extra states, "chtovis", "chtothrone" Basically, it clicks the change tab to visual, and then clicks back to the throne tab, so the event can be played.  window_court_visuals.gui: state = { name = _show on_start = "[CourtVisualsWindow.ResetCourtVisualToDefault]" }  I added the state _show, and it will execute the reset to default, when you switch to the visual tab  So in effect, it will quickly switch to visual, then reset visual to default, which makes it run the old court room triggers it used to do before, and then switch back to throne room does it work for you? it doesnt work for me, altough im using phaze body so that might cause a problem. its the same, but i might be the problem, carnalitas dei wouldnt work for me only if i put it last in the load order so idk
csirke128 Posted May 4 Posted May 4 4 minutes ago, geryy13 said: does it work for you? it doesnt work for me, altough im using phaze body so that might cause a problem. its the same, but i might be the problem, carnalitas dei wouldnt work for me only if i put it last in the load order so idk  For me this works, but it assumes you dont have mods that modify these files later, and some others also reported issues with it. It should work with Phaze Body as well 1
csirke128 Posted May 4 Posted May 4 9 minutes ago, geryy13 said: this is my load order, is there anything with it? Â Hi, nothing really stands out, maybe you should try enabling just the first 18, and see if it works, and if yes, just move CBO and Phaze later in the load order
geryy13 Posted May 4 Posted May 4 12 minutes ago, csirke128 said: Â Hi, nothing really stands out, maybe you should try enabling just the first 18, and see if it works, and if yes, just move CBO and Phaze later in the load order i tried with cbo with the same load order and it works fine
csirke128 Posted May 4 Posted May 4 2 minutes ago, geryy13 said: i tried with cbo with the same load order and it works fine  Thats weird... maybe because you have CFP? You could try with CBO Base CBO Anim CFP CBO Patch Phaze Body Phaze Body CFP+EPE  Basically, CFP CBO Patch has some updates to the culture files to patch the CFP court, but Phaze Body CFP + EPE doesnt
geryy13 Posted May 4 Posted May 4 15 minutes ago, csirke128 said:  Thats weird... maybe because you have CFP? You could try with CBO Base CBO Anim CFP CBO Patch Phaze Body Phaze Body CFP+EPE  Basically, CFP CBO Patch has some updates to the culture files to patch the CFP court, but Phaze Body CFP + EPE doesnt thank you so much this worked i have another thing its that in the scene the characters doesnt have eyebrows both w phaze and cbo
Kesfaha Posted May 4 Posted May 4 4 hours ago, csirke128 said:  Hi, the barbershop extension shouldnt be needed to have working clothing, its for adding extra gene sliders  Can you share a load order and an error.log? There is a log folder next to the mod folder Here is my load order
Kesfaha Posted May 4 Posted May 4 4 hours ago, csirke128 said:  Hi, the barbershop extension shouldnt be needed to have working clothing, its for adding extra gene sliders  Can you share a load order and an error.log? There is a log folder next to the mod folder When I try to start a new game, the c lothes are broken (wonky, leaf censor stays, no "None" option), and no Phaze clothing options appear in the Barbershop.
merovenj Posted May 5 Posted May 5 5 hours ago, Kesfaha said: When I try to start a new game, the c lothes are broken (wonky, leaf censor stays, no "None" option), and no Phaze clothing options appear in the Barbershop. You need to put better barbershop mod and its phaze submod below also i dont see phaze body mod you have only vanilla compat download phaze body and put it above vanilla compat
reke34 Posted May 5 Posted May 5 I'm having problems with the game; it crashes when I use mods, but when I don't load mods, the game works normally. This is my mod loading order; I'd like to know if this is correct or if I need to add something else.
Phaze Star Posted May 5 Author Posted May 5 7 hours ago, reke34 said: is correct or if I need to add something else. You are running Phaze Body CFP whilst also running Phaze Body CFP + EPE?????????????? In addition, you don't even have CFP or EPE installed. I would also place Materna Under Additional Degeneracy
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