FastestDogInTheDistrict Posted January 9, 2014 Posted January 9, 2014 Hey there! This may seem like something of a boneheaded topic, but I do not know the answer... I am curious to learn if downloadable followers can be made which use Expired/Nuska's "CharGen Extension" mod to alter their facial features? If so - how? I don't think I've actually seen it covered before, although it seems to be done routinely these days using ECE.
LaEspada Posted January 9, 2014 Posted January 9, 2014 I believe you can, but you still have to import facial data through racemenu I think. Not sure though. You can save facial presets that include Chargen using the f5 key, which I use frequently to save my character's face over multiple saves so I don't have to MAKE THE DANG Face every single time I want to test something.
Rez Delnava Posted January 9, 2014 Posted January 9, 2014 You can use the exported headparts in custom followers. There are some tools needed to do it though, but I can't recall which ones at the moment. I'm sure its been mentioned in the racemenu/chargen extension forum on the nexus which ones work best and the process to do it. Expired's mods usually have terrific support, so if you ask on there, I'm sure someone will point you in the right direction.
FastestDogInTheDistrict Posted January 9, 2014 Author Posted January 9, 2014 Unfortunately there's only the one general Comments thread for the mod, and it's over 1000 posts long & still going - any specific "How To" guide for using CharGen Extension in this way is either absent or buried. (**Expired's Description info** - SOURCE: http://www.nexusmods.com/skyrim/mods/36925/?) Export Head The export head feature is mainly used for copying custom head geometry onto a custom NPC. DO NOT USE DIRECTLY. You can use NifSkope to copy the TriShapeData from the exported head onto an NPC, this will allow you to apply the custom morphs to a custom NPC as the resulting head will be post morph. You will need to add a few definitions to your nif.xml to open the exported head:<niobject name="BSFaceGenNiNode" abstract="0" inherit="NiNode">Facegen node object for grouping.</niobject><niobject name="BSFaceGenBaseMorphExtraData" abstract="0" inherit="NiExtraData">Facegen extra data object.</niobject><niobject name="BSFaceGenModelExtraData" abstract="0" inherit="NiExtraData">Facegen extra data object.</niobject><niobject name="BSTextureSet" abstract="0" inherit="NiObject">Unknown</niobject> There IS information in the Description under the "Export Head" heading (*see above), but it's not exactly beginner-friendly - is anyone able to explain it in greater detail?
FastestDogInTheDistrict Posted January 11, 2014 Author Posted January 11, 2014 Giving this a bump in the hope someone browsing this weekend might be able to further explain the above - it's something I'd like to try out. The info seems to be limited to the above, with several mystery steps to either side of it which it is assumed the reader already knows.
Katubug Posted February 18, 2014 Posted February 18, 2014 I could be totally wrong, but I believe this tutorial might be what you're looking for: http://wiki.tesnexus.com/index.php/Using_a_face_made_with_Chargen_Extension_on_an_NPC_for_Skyrim
FastestDogInTheDistrict Posted February 18, 2014 Author Posted February 18, 2014 I could be totally wrong, but I believe this tutorial might be what you're looking for: http://wiki.tesnexus.com/index.php/Using_a_face_made_with_Chargen_Extension_on_an_NPC_for_Skyrim Spot-on - thank-you!
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