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FGEP - Feral Ghouls Expansion Pack - AAF Patch


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Posted

FGEP - Feral Ghouls Expansion Pack - AAF Patch

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Description

 

Patches FGEP - Feral Ghouls Expansion Pack creatures so they will be able to use AAF animations, as they all use vanilla creatures skeletons.

 

Many creatures have wee as for V 1.5; others models  will be also patched later.

 

There is optional AAF Violate patch that will allow to submit to all mod's creatures. If you use AAF Violate DLC patch, disable it,  as FGEP Violate patch accummulate all of it's additions to quest array.

 

 

Requirements

 

FGEP

AAF

 

 

Installation

 

With any mod manager or manually.

 

 

Known quirks

 

-Orange exploder version lose body when AAF animation starts. I'm still to investigate what exactly happens.

-Tank becomes significally bigger when AAF anim starts - it's because tanks use about 0.6 scale of actual behemoth skeleton model.

 

 

Discord

 

You can find patches, some dev showcases and exclusive mods on this discord server: https://discord.gg/9QZh48BK6G

 


 

  • 2 weeks later...
Posted
On 5/25/2025 at 8:55 PM, Allnarta said:

FGEP - Feral Ghouls Expansion Pack - AAF Patch

View File


Description

 

Patches FGEP - Feral Ghouls Expansion Pack creatures so they will be able to use AAF animations, as they all use vanilla creatures skeletons.

 

Most of creatures have wee as for V 1.5; slashers need more work as they use human meshes, so will be patched in next update.

 

Optional AAF Violate patch provided; if you use it, disable Violate DLC patch, as FGEP patch utilise it's changes.

 

 

Requirements

 

FGEP

AAF

 

 

Installation

 

With any mod manager or manually.

 

 

Known quirks

 

-Orange exploder version lose body when AAF animation starts. I'm still to investigate what exactly happens.

-Tank becomes significally bigger when AAF anim starts - it's because tanks use about 0.6 scale of actual behemoth skeleton model.

 

 

Discord

 

You can find patches, some dev showcases and exclusive mods on this discord server: https://discord.gg/9QZh48BK6G

 


 

 

 

I belive there is an error in your files.

You refer to a file '[ARRETH] FGEP.esp' but it doesn't exist, cause the name of the esp is '[ARRETH] FGEP-DE.esp' 

 

So as it is - it will not work at all, fixed it for myself, ofc, just saying.

Posted

Looks like author renamed .esp in one of latest updates for some reason (probably to confuse people and mod authors).

 

Looks like this overall mod has to be redone then too. 🤦‍♀️

Posted (edited)
4 minutes ago, Allnarta said:

Looks like author renamed .esp in one of latest updates for some reason (probably to confuse people and mod authors).

 

Looks like this overall mod has to be redone then too. 🤦‍♀️

 

Well it's easy to just edit 2 strings in 2 files you provided.

But there is another issue - the creatures are 'dickless' :)))

Meaning the model of the zombies are :))

Edited by mishovur
Posted

main reason i was asking is violate patch was just not working on my end when i tried to surrender. maybe something fucked on my end. and just need to make sure i'm using the right version of fgep, it version 1.7.2 right?

Posted
24 minutes ago, shittyguy said:

main reason i was asking is violate patch was just not working on my end when i tried to surrender. maybe something fucked on my end. and just need to make sure i'm using the right version of fgep, it version 1.7.2 right?

 

Yes. If you downloaded previous version I posted, it will not work, as I made it on V 1.6, and 1.6 has different formID's for some races.

Posted

i found out why it was not working when i update fgep from 1.6 to 1.7 some how it broke the violate mod but if i start a new save it works fine. so all i need to do was make a new save and it works. i do have one question for feral shambler do they use a feral ghoul skeleton? or a human one? because when they play their animation the head sinks in to the neck a bit.

Posted (edited)

Just found out that the brute race's not detectable on AAF menu, other races worked just fine. the schlong mesh was on the NPC as well. Are there any possible fix for this issue? 

Thanks!

Screenshot 2025-06-14 190355.png

Edited by thanhlol
Posted

AAF sometimes refuse to recognise some races and NPC, it's not patch issue but AAF itself. It's occasional and do not related to my patch.

  • 4 weeks later...
Posted

I dont know why but the ferals disapear during sex animiation actived with AAF keybind.

 

Also I cant surrender to them. Getting the notification "Cant surrender to these enemies" when using AAF Violate keybind.

  • 1 month later...
Posted (edited)

It seems that this Mod causes Ctd's for me. When i approach certain areas of the map where Ghouls spawn, the game crashes. After removing the Mod i can approach said areas whithout crashing. I have installed all dependencies and have a funktioning AAF setup.

Edited by The_GeoDude
  • 4 weeks later...
Posted

Not sure what im doing wrong i installed FGEP, the FGEP 2k pack, and both mods from here but when i get into an animation none of the fgep have dicks. Anyone know how to fix this?

  • 3 months later...
  • 5 weeks later...

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