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Lewd mods progress


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Posted

I'd say we have our first body base that people should start making clothing mods around. Perhaps 3 or so download options per clothing mod like "thin, medium, thick" that are built around certain slider combinations to prevent clipping.

https://www.nexusmods.com/oblivionremastered/mods/2877

The next step is mass production of lewd clothing! Then we can add a futa add-on to NBO!!! I would love tutorials to come out as well because as it stands I don't know how to even access modded models, or where to put them in the game files once edited.

Posted

Let's not jinx our hopes. Krasue who developed Natural Bodies of Oblivion (NBO) with Body Morph is a Unreal Engine adult game developer as well. 

1 hour ago, kermit24 said:

So far i got the impression there isnt much interest to create something related to Oblivion Remaster here on LL.

 

Posted (edited)
On 5/16/2025 at 6:09 AM, Nepro said:

what discord I don't see anything on LL discord there isn't even section for Oblivion Remaster.

I don't know about here, but overall there's plenty of interest.  Even for NSFW.  Someone is working hard an animation core (myself have ported some ostim/sl animations for testing), which requires alot of setup.  I believe we even have Coldsun trying to get in touch with BNP creators to get them to make a custom texture for NBO.

I even heard Dint999 is looking to make their physics hair.  There's alot of stuff being worked on atm, just takes time lol.

So if anything please spread the word.

Edited by Silvist
Posted

In relation to the "animation core", if you're referring to Baking For Mara, the Animation Framework I've been working on, it's technically available in our Discord ^-^ (inside The Broken Chatbox - currently in the test build updates channel) The catch is, there's no proper animations yet so I've been hesitant to make a thread for it given there's no use yet... Currently I'm working on a simple animation rig and making a solo animation like I did for SCake and plan to release that with a proper thread/DL. It's still got a lot of jank and doesn't have Gamebryo's OBScript integrations yet, but it does technically work. I've spoken to a dozen or so people interested in making animations but I don't think we have anything proper yet, just test animations. Silvist was working on a potential workflow for converting older animations from previous titles (specifically Skyrim) but we'd need permission from the original animators to properly release those. (I already have a working proxy rig for animating we could use to simplify the porting process, we just have to chat about it ^-^)

Posted (edited)

Ianpatt the maker of oblivion remastered script extender made an update post yesterday:

 

Quote

Development status:
- Script command table hooked
- Form and other structure updates/RE work in progress
- Documenting Altar's sync between UE and Oblivion engine in progress
- Low level UObject functions and structures done
- First 9 script commands implemented (there are many, many more to go)

 

He is making good progress.

Edited by Dark_Messiah
Posted

Don't the lewd modders need to agree on what body mods to use for their animations to avoid clipping and such? And how would body morph body mods fit with animations mods, since animations like holding breasts would cause clipping etc with the "wrong" body mod?

Posted
On 5/22/2025 at 9:32 AM, Ahnassi said:

Don't the lewd modders need to agree on what body mods to use for their animations to avoid clipping and such? And how would body morph body mods fit with animations mods, since animations like holding breasts would cause clipping etc with the "wrong" body mod?

Given probably, another month or two I figure we'll have a pretty stable option for a body. Right now NBO has very clearly been leading the charge, will this remain? Who knows, I know CBBE was the go to for LOTS of people until UNP and a few others became more popular in both the Skyrim and Fallout spheres. The big thing that kills momentum is if/when a dev for a specific body decides to abandon the project. UNP and a few other bodies including Atomic Beauty were HUGE in early Fallout 4 but got dropped for a time as the devs moved onto other projects, when they returned it resparked interest however in these bodies as while CBBE IS popular for a reason, it takes a lot to get GOOD and REALISTIC looking proportions out of it for your average modder. 

Give it a little bit longer, the game is barely a month old as it stands, once we get a solid basis for lots of things there's bound to be a very heavy influx as people get moving on porting old mods and making new. 

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