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PorcEffects (AAF bodymarks)


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Posted

PorcEffects (AAF bodymarks)

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    This is Sex marks of any rough/aggressive AAF animations. Scratches from rude floor or lockers, spank marks, dirty feet and some bruises. I tried to make it most compatible to actual position of female NPC. For example if it is powerbomb on the floor, then upper part of back get scratches. if male(s) seized her legs or arms, then some bruises on legs or arms should appear. It will be temporary overlays (60-120 sec), then disappear. 

 You can choose AAF patch you use during installation: UAP, Indarello's Patch for animations , or no one of these, if you prefer to use clean versions of AAF animation packs.

 Now it affects only Savage Cabbage, Leito and Bp70. 

    


 

Posted

There is file Porc_overlaysdata.xml. Value of duration is defined in strings [duration=] and you can changed it to desired amount. Default is 90-120. 

                       Overlays appear after every phase of animations. Some do once and some several. But all will disappear after defined time in [duration]

                        I didn't tested in NG, 'cos I downgrade my game due to issues in OCBP.

Posted

This looks awesome. Are the overlays only applied with animations? Or can you manually apply specific ones with a console command or LooksMenu?

 

 

Posted
18 hours ago, Magnum717 said:

This looks awesome. Are the overlays only applied with animations? Or can you manually apply specific ones with a console command or LooksMenu?

 

 

Yeah, they apply with animations only. And are loose (unpacked) in this version. But I'll pack it in *ba2 and add option in fomod for installing as stanalone overlays and post new version. In a couple days I think.

 And thank u 😃

Posted

regarding the Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) 11.0 if you use the( AAF.my.fixes.29.01.24_Covega.7z ) which is found in the support section then AFF while stick at 68% , I did look at the xml it seem to to be the SavageCabbage and rxl_bp70_anims_animationData which needs patching but with out Covega update it works fine.

 

just FYI , great mod well done and thankyou.

  • 2 weeks later...
Posted
On 5/24/2025 at 12:44 AM, littlewaniby said:

Is there a way for them to stay the dedicated time outside of an aaf animation as well?

They do appear and everything, but don't get applied to the actual body, only the aaf version (they're gone after the scene)

You can apply overlays using looksmenu . 

 Console command for Player "slm 14". for NPC "slm ID" (click on NPC, during console mone to see it's ID)

Posted
On 5/28/2025 at 10:28 PM, CuriousGent said:

Would this mod work if one was using NAF instead of AAF?

IDK, I didn't test it. NAF don't allow to join actor to exixting scene, so I don't use it

  • 2 weeks later...
Posted
On 5/31/2025 at 4:05 PM, rubber_duck said:

Is it safe to apply ESL flag to the plugin? I'd like to check it out, but I'm low on plugin space.

I think it's safe

Posted

any chance of dirt overlays for a filthy character?.

This is a great mod that would work with that in my opinion.

Thanks for the work

  • 4 weeks later...
Posted

Great mod, it's a must have! But I have strange problem. Overlays won't dissapear no matter how long I wait. There are another layers aplied so after intense day my SS looks all red with pitch black feet :)
I edited config file to shorten the time, but still they wont go away. Anyone had same issue?

Posted

I just wanted to report that your overlays cause a game breaking bug in the glowing see when you enter and exit the Federal Reserve underground base. When you leave the base the game doesn't load the glowing sea, it loads a black screen, then causes your character to fall through the world only showing your head, hands, feet and the overlays but not the body. I tested this on an other character without the overlays and the transition from cell to cell was fine. 

  • 4 weeks later...
Posted
On 7/9/2025 at 3:45 AM, riveth said:

Great mod, it's a must have! But I have strange problem. Overlays won't dissapear no matter how long I wait. There are another layers aplied so after intense day my SS looks all red with pitch black feet :)
I edited config file to shorten the time, but still they wont go away. Anyone had same issue?

Are you using Cum overlays also? And if yes, do they remain on body forever also?

Posted (edited)
On 7/16/2025 at 5:18 PM, Nightlistic said:

I just wanted to report that your overlays cause a game breaking bug in the glowing see when you enter and exit the Federal Reserve underground base. When you leave the base the game doesn't load the glowing sea, it loads a black screen, then causes your character to fall through the world only showing your head, hands, feet and the overlays but not the body. I tested this on an other character without the overlays and the transition from cell to cell was fine. 

Thank you. It's strange, cos it's just overlays. They should appear on body and dissapear after a while. Is this bug occurs when one of overlay is on body, right? What sertain overlay? Or any? I use this on NPC, and couldn't test on Glowing see.

Edited by Jeffey67
Posted
On 8/14/2025 at 3:59 PM, Jeffey67 said:

Are you using Cum overlays also? And if yes, do they remain on body forever also?

No, I do use commonwealth moistuizer instead.
But I have "get dirty" mod and "all things natural" running alongside Your mod. Both of them adds overlays to player body, but they were running fine. 
I noticed that after installing Your mod, handslap on butt doesn't appear anymore (this is from all things natural mod) so there is some kind of conflict I guess.
 

Posted
14 hours ago, riveth said:

No, I do use commonwealth moistuizer instead.
But I have "get dirty" mod and "all things natural" running alongside Your mod. Both of them adds overlays to player body, but they were running fine. 
I noticed that after installing Your mod, handslap on butt doesn't appear anymore (this is from all things natural mod) so there is some kind of conflict I guess.
 

"all things natural". I'll check if there are some overlays with same ID. Btw, can you temporary disable (vs vortex or mod manager) one of those mod, remaining my overlays and check it again. Will this bug occur?

  • 2 weeks later...
Posted
On 8/16/2025 at 1:10 PM, Jeffey67 said:

"all things natural". I'll check if there are some overlays with same ID. Btw, can you temporary disable (vs vortex or mod manager) one of those mod, remaining my overlays and check it again. Will this bug occur?

disabling all thing natural doesnt change anything. I will try new game with aaf effects and no ATN

  • 8 months later...
Posted

Hi, I’m trying to troubleshoot an issue with this mod.

I found that LooksMenu overlays themselves seem to be working correctly. I can apply other overlays normally, so the overlay system does not appear to be broken.

However, I have both UAP and EAP installed, while this mod only seems to provide a patch for UAP. I’m wondering if the issue could be caused by using EAP together with UAP, or by the lack of an EAP compatibility patch.

Could this mod be incompatible with EAP, or does it only support UAP animations/events?
Do I need an EAP patch for the bruises/marks to be applied correctly after scenes?

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