awp32 Posted May 8, 2025 Posted May 8, 2025 As shown in the screenshot - Both actors will Twerk in seemingly bounded animations after animation ends. This will eventually fix itself - after about 15 seconds, which might relate to my time set for the sex animations. Sometimes only 1 actor will stuck in Twerking and I will get the notification (Actor is Knocked out) , sometimes both actors will be fine. Below is my modlist, I'm running latest Sexout NG + SCR, as well as NVSE 6.3.8 + NVSE Extender 19. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm TaleOfTwoWastelands.esm Sexout.esm SexoutCommonResources.esm SexoutSlavery.esm FalloutTTWquestoverhaul.esp SexoutSoliciting.esm SexoutTryout.esm Weapon Mod Expansion.esm SexoutWorkingGirl.esp SexoutKennel (1).esp Another-Kick-in-the-Head.esm Lings.esm SexoutStore.esm AllnartaSexoutAnimations.esp WME - DLCs.esm WMIMNV.esp BodyMorph.esp BodyMorphPlugin.esp Clean-QuickSave.esp PrnOut.esp NVEC Reduce CTD.esp All Weapon Sounds Overhaul .esp Sexist Dialogue V1.5.1.esp SexoutConsequences.esp Sexout-Wear-And-Tear.esp SexoutSoliciting-DLC.esp SexoutSS_C.esp Sexout-Another-Kick-Extension.esp Creature Test Area.esp LingsPrettyThings.esp MyClothWorld01.esp Naked_gun.esp PrnGun.esp SexoutSpunk.esp SexoutAftermath.esp SexoutAssassin.esp SexoutBangatron.esp SexoutCharacterResize.esp RemoveWorkstationNeeds.esp SexoutAnimManagement.esp SexoutPosNew.esp SexoutClothingEval.esp SexoutCrowdsB.esp SexoutDiscounts.esp SexoutHookupsAlt.esp SexoutLust.esp SexoutRapist.esp SexoutSexAssault.esp SexoutRex.esp SexoutSexkey.esp SexoutStraponSex.esp SexoutYield.esp SexoutZAZ.esp SmallerTalk.esp SexoutSound.esp The Mod Configuration Menu.esp Weapon Mod Expansion.esp WME - DLCs Arenovalis.esp WME - DLCs.esp Weapon Retexture Project.esp The Weapon Mod Menu.esp AN94.esp M14.esp Mateba.esp PKM.esp RagingBull.esp Vanilla UI Plus.esp VK_VGExtraIconsNV_DLC.esp HairPatcher.esp Mannequin Rce.esp OldWorldBlues_K2LobotomiteMaleFix.esp FalloutNV_lang.esp Would really appreciate if someone can help me out! Thanks!
awp32 Posted May 8, 2025 Author Posted May 8, 2025 (edited) The above load order was filtered through LOOT, currently running NVSE via MO2. The fact that strange Twerking + about the time I set for animation + all the dialogues returns normal after Twerking automatically ended, makes me feel like this might due to sex animation being called Twice? Edited May 8, 2025 by awp32
Neutron_rus Posted May 8, 2025 Posted May 8, 2025 make sure that your game runs at 60 fps (up to 120 if you applied correct patches that allows that), if fps if above that limit then physics will break. knockdown timer setting in mcm also may affect amount of time actors lay on the ground, decrease that if need.
awp32 Posted May 13, 2025 Author Posted May 13, 2025 (edited) On 5/9/2025 at 4:04 AM, Neutron_rus said: make sure that your game runs at 60 fps (up to 120 if you applied correct patches that allows that), if fps if above that limit then physics will break. knockdown timer setting in mcm also may affect amount of time actors lay on the ground, decrease that if need. Alright I thought it worked but it doesn't, setting knockdown low or high doesn't seems to affect things, the only way it was working was a hard reboot of the game, then starting from the second sceneit was back to what it was, strange hip movement with weapon sticking out of my neck. For 60fps stuff, I haven't tested it at perfect 60 FPS, sometimes 61, but I tried locking it at 50fps and still has those broken hip movements. Thanks for your effort tho! Edited May 13, 2025 by awp32
Allnarta Posted May 14, 2025 Posted May 14, 2025 20 hours ago, awp32 said: Alright I thought it worked but it doesn't, setting knockdown low or high doesn't seems to affect things, the only way it was working was a hard reboot of the game, then starting from the second sceneit was back to what it was, strange hip movement with weapon sticking out of my neck. For 60fps stuff, I haven't tested it at perfect 60 FPS, sometimes 61, but I tried locking it at 50fps and still has those broken hip movements. Thanks for your effort tho! It sounds like another consequence of removing reset.kf in newer Sexout versions. 99% of animations aren't designed to properly reset themselves, and weapon stucking out of neck is a thing you will get in 99.99% of cases when animation isn't reset correctly. 1
awp32 Posted May 14, 2025 Author Posted May 14, 2025 33 minutes ago, Allnarta said: It sounds like another consequence of removing reset.kf in newer Sexout versions. 99% of animations aren't designed to properly reset themselves, and weapon stucking out of neck is a thing you will get in 99.99% of cases when animation isn't reset correctly. I don't understand but the description matches and that makes sense, as everytime I got KO'd instead of climbing up I either get immediately up (no animation) or starting to thrust. However, for whomever future encounter similar problems: I use console player.PushActorAway player, 10 to launch myself out of the animation. Then, I use resurrect to refresh the NPC out of unconscious (for some reason they're considered unconscious.) It's annoying, but it works. Also, @Allnartawould you recommend backtracking to Sexout 97' instead of 98 beta to solve this? Or do I need to go even further back?
Allnarta Posted May 14, 2025 Posted May 14, 2025 1 minute ago, awp32 said: I either get immediately up (no animation) or starting to thrust. Turn KO's on in SNG MCM, it will return older algorhitm with knocking actors down after sex, and will likely fix an issue. @Neutron_rus you may want to look into this, as another issue with no KO's after sex option in latest SNG.
awp32 Posted May 14, 2025 Author Posted May 14, 2025 (edited) 32 minutes ago, Allnarta said: Turn KO's on in SNG MCM, it will return older algorhitm with knocking actors down after sex, and will likely fix an issue. Seems like KO do be on (R word KO? and check the box?) and was setting at 6 for R and 8 for V, but still the actors are having issues. Turning it on possess no physical changes from my observation. Even if I uncheck the KO box, actors still get ragdolled after animation. Maybe there's some scripting error on my end? Edited May 14, 2025 by awp32
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now