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Higher bounties / crime values?


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Posted (edited)

I am trying to raise the bounties/crime values for the various crimes in Skyrim on an existing save game. I have tried with Crime Overhaul and Higher Bounties (LE) and I also tried to change the values myself in SSEEdit -> see screenshot in spoiler section.

But no matter what I do, the displayed bounties during gameplay always stay at their vanilla values (for example 40 bounty for attacking a guard instead of the 800 I changed it to).

 

Do these changes only work on a new game? Or what else could prevent the changed values from becoming active?

 

Spoiler

CrimeOverhaul.jpg.b860b319a0a6055ed9f6001aa27b002c.jpg

 

Edited by Gudulba
Posted
5 hours ago, Gudulba said:

Do these changes only work on a new game?

AFAIK yes. That info gets baked into your save. Although the actual bounty added to your character should match the game settings, in game dialogue or messages could display the values you had at the time of starting the save. At least that's what happens when you edit things like inn room or carriage costs, the game displays the old values but you still spend the new cost for said services.

Posted (edited)

Regarding your screenshot - instead, you my try adding to your mod any of those in the spoiler and see if they work. in your example "iCrimeGoldAttack" should be increased to 800...

 

Spoiler

GameSetting record (GMST),

EDID -- default value

----------------------------

iCrimeAlarmLowRecDistance 2000  
iCrimeAlarmRecDistance 4000  
iCrimeCommentNumber 2  
iCrimeDaysInPrisonMod 100  
iCrimeEnemyCoolDownTimer 24  
iCrimeFavorBaseValue 0  
iCrimeGoldAttack 40  
iCrimeGoldEscape 100  
iCrimeGoldMinValue 10  
iCrimeGoldMurder 1000  
iCrimeGoldPickpocket 25  
iCrimeGoldStealHorse 100  
iCrimeGoldTrespass 5  
iCrimeGoldWerewolf 1000  
iCrimeMaxNumberofDaysinJail 7  
iCrimeRegardBaseValue 0  
iCrimeValueAttackValue 100

 

 

 

--- edit ---

Tested on "pre-existing" savegame - works in my setup without kinks. However, I don't use any overhauls which would interfere with those values.

 

Edited by PippinTom
Posted

Thank you both for your input, much appreciated!

 

I added the iCrimexxx GameSetting record (GMST) records, but the behaviour unfortunately did not change.

 

Then I stumbled upon the option "Crime Gold - Use defaults" -> see screenshot in spoiler section. Once I disabled this option, my customized Crime Values (CRVA) sprang into action as intended 🙂

Spoiler

image.png.f5d995f3c635d16a4b11488a9ada080a.png

 

 

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