kirara Posted May 17, 2025 Posted May 17, 2025 19 hours ago, DayTri said: Did you both import the action list and run the actions? I did, and I don't know why the action file doesn't add any tags to animations...
CrossDG Posted May 17, 2025 Posted May 17, 2025 I think something is broken with SLATE and the tag mod from here. Re-applying actions just goes on forever. I left it running for over two hours and it is still not done. This never happened on the old IDVT mod. Anyone have a fix for this?
theboss152 Posted May 17, 2025 Posted May 17, 2025 25 minutes ago, CrossDG said: I think something is broken with SLATE and the tag mod from here. Re-applying actions just goes on forever. I left it running for over two hours and it is still not done. This never happened on the old IDVT mod. Anyone have a fix for this? Are you using Sexlab P+ ?
CrossDG Posted May 17, 2025 Posted May 17, 2025 (edited) 11 minutes ago, theboss152 said: Are you using Sexlab P+ ? No, I am using sexlab 1.66b Edited May 17, 2025 by CrossDG
Serenity_XXI Posted May 17, 2025 Posted May 17, 2025 51 minutes ago, CrossDG said: I think something is broken with SLATE and the tag mod from here. Re-applying actions just goes on forever. I left it running for over two hours and it is still not done. This never happened on the old IDVT mod. Anyone have a fix for this? What worked for me was to edit the action log manually instead of using the MCM import from file option. To save you some time I've attached my complete action log. Just download it, extract, and copy over to: <your skyrim install folder>/data/skse/plugins/SLATE (Overwriting the existing action log ofc) Then in the MCM just click "Re-apply recorded actions". SLATE_ActionLog.7z 2
Serenity_XXI Posted May 17, 2025 Posted May 17, 2025 On 5/15/2025 at 6:27 AM, MettleKnight said: I keep freezing during animations. No CTD just freeze and I have to alt tab and end task via manager to exit. I am using UBE not sure if thats a problem or not. Try this fix: After you d/l the file and extract, place sslActorAlias.pex inside: <skyrim install>/data/scripts/ (overwrite existing) 1
CrossDG Posted May 17, 2025 Posted May 17, 2025 36 minutes ago, Serenity_XXI said: What worked for me was to edit the action log manually instead of using the MCM import from file option. To save you some time I've attached my complete action log. Just download it, extract, and copy over to: <your skyrim install folder>/data/skse/plugins/SLATE (Overwriting the existing action log ofc) Then in the MCM just click "Re-apply recorded actions". SLATE_ActionLog.7z 107.87 kB · 2 downloads Thanks, this seems to have worked. I haven't done any SL scenes to say for sure yet, but I was able to re-apply the action log at least.
kirara Posted May 18, 2025 Posted May 18, 2025 3 hours ago, Serenity_XXI said: What worked for me was to edit the action log manually instead of using the MCM import from file option. To save you some time I've attached my complete action log. Just download it, extract, and copy over to: <your skyrim install folder>/data/skse/plugins/SLATE (Overwriting the existing action log ofc) Then in the MCM just click "Re-apply recorded actions". SLATE_ActionLog.7z 107.87 kB · 2 downloads Thank you, the tag is properly applied now.
MettleKnight Posted May 18, 2025 Posted May 18, 2025 4 hours ago, Serenity_XXI said: Try this fix: After you d/l the file and extract, place sslActorAlias.pex inside: <skyrim install>/data/scripts/ (overwrite existing) I cant find my scripts folder, does this go inside SLSO?
B3juc0 Posted May 18, 2025 Posted May 18, 2025 8 hours ago, CrossDG said: I think something is broken with SLATE and the tag mod from here. Re-applying actions just goes on forever. I left it running for over two hours and it is still not done. This never happened on the old IDVT mod. Anyone have a fix for this? How many actions? I have a little over 24,000 actions and they take around 5-6 mins to re-apply. What kind of CPU you have?
B3juc0 Posted May 18, 2025 Posted May 18, 2025 On 5/14/2025 at 11:32 PM, crajjjj said: try this one @ShimizuModding It's a bit too much load on the Expression system . Please don't call it that often RegisterForSingleUpdate(utility.randomfloat(0.2,0.5)) --> RegisterForSingleUpdate(utility.randomfloat(0.8, 1)) sslActorAlias.zip 78.22 kB · 17 downloads Is this based on SL utility plus? Is like completely different. It works well though. Thank you.
crajjjj Posted May 18, 2025 Posted May 18, 2025 3 hours ago, B3juc0 said: Is this based on SL utility plus? Is like completely different. It works well though. Thank you. Hentairim traits based.
CrossDG Posted May 18, 2025 Posted May 18, 2025 (edited) 3 hours ago, B3juc0 said: How many actions? I have a little over 24,000 actions and they take around 5-6 mins to re-apply. What kind of CPU you have? I did already fix it with the help of the action log posted above, but I have like 34k actions and a Ryzen 9800x3d Edited May 18, 2025 by CrossDG
S-KAIP Posted May 18, 2025 Posted May 18, 2025 Excellent mod. Been using the older version for a while and this new revamp version makes this even better, One small problem I have is even though i change the master volume in the config file, it doesnt actually change the volume in the game. Any chances a volume slider could be implemented in the mcm menu like the old mod had ? thanks,
Serenity_XXI Posted May 18, 2025 Posted May 18, 2025 On 5/14/2025 at 11:36 PM, Serenity_XXI said: Thanks for sharing @crajjjj! I'll try it out and let you know if I encounter any more freezes. @crajjjj so far I've had one freeze happen but it was after playing a whole bunch of scenes. It's definitely significantly less frequent though. I'll update you if I have anything more to add after some further testing.
crajjjj Posted May 18, 2025 Posted May 18, 2025 (edited) On 5/18/2025 at 6:20 PM, Serenity_XXI said: @crajjjj so far I've had one freeze happen but it was after playing a whole bunch of scenes. It's definitely significantly less frequent though. I'll update you if I have anything more to add after some further testing. I've made changes to the expression calling logic to avoid loops and dozens of calls + lots of array boundaries fixes/code format, function signatures etc, + TNG support along with SOS It should be freeze-free now (hopefully), and the face animation is more fluent, in my opinion. Hopefully, Shimizu will merge it PS HighPrioritySounds in IVDTSceneTrackerScript is not mapped and is empty Update - split patches to make it clear what is patched. Added my papyrutweaks config for Papyrus Tweaks NG (experimental features on) Edited May 21, 2025 by crajjjj 3
crajjjj Posted May 18, 2025 Posted May 18, 2025 2 hours ago, tamai said: Can someone confirm if any of these addonsn works at all with slu+ 🙏 IVDT and sounds and tags yes. Expressions and traits no 1
Bigglsby Posted May 19, 2025 Posted May 19, 2025 3 hours ago, crajjjj said: I've made changes to the expression logic to avoid loops and dozens of calls + lots of array boundaries fixes/code format, function signatures etc, + TNG support along with SOS Should be freeze free now (hopefully) and face anim looks better now IMO. Hopefully, Shimizu will merge it I'm sure Shimizu is also at work on cleaning up the original release, but I appreciate the quick stability fixes you've been doing. Also your Apropos2 patchup mod got me to install that again, and enjoying having it back in my LO after years without it. :) 1
Bigglsby Posted May 19, 2025 Posted May 19, 2025 6 hours ago, crajjjj said: I've made changes to the expression logic to avoid loops and dozens of calls + lots of array boundaries fixes/code format, function signatures etc, + TNG support along with SOS Should be freeze free now (hopefully) and face anim looks better now IMO. Hopefully, Shimizu will merge it PS HighPrioritySounds in IVDTSceneTrackerScript is not mapped and is empty IVDT Hentairim102 TNG patch.zip 187.51 kB · 7 downloads Hi crajjjj, I tried your patch and I'm not getting any character sound from IVDT. This as applied to a game in progress. To rule it out, I started a new game as well, but same problem. Disabling the patch brought IVDT audio back. I'm using SoS, not TNG, if that makes any difference with the compatibility changes... Didn't attempt enough scenes to see if it improved crash/freeze on scenes.
crajjjj Posted May 19, 2025 Posted May 19, 2025 3 hours ago, Bigglsby said: Hi crajjjj, I tried your patch and I'm not getting any character sound from IVDT. This as applied to a game in progress. To rule it out, I started a new game as well, but same problem. Disabling the patch brought IVDT audio back. I'm using SoS, not TNG, if that makes any difference with the compatibility changes... Didn't attempt enough scenes to see if it improved crash/freeze on scenes. Well, it's hard to say without papyrus logs. I didn't change Ivdt part much though. SOS or Tng, should not matter. You can try only with sslactor file. Expressions are there.
Serenity_XXI Posted May 19, 2025 Posted May 19, 2025 14 hours ago, crajjjj said: I've made changes to the expression logic to avoid loops and dozens of calls + lots of array boundaries fixes/code format, function signatures etc, + TNG support along with SOS Should be freeze free now (hopefully) and face anim looks better now IMO. Hopefully, Shimizu will merge it PS HighPrioritySounds in IVDTSceneTrackerScript is not mapped and is empty IVDT Hentairim102 TNG patch.zip 187.51 kB · 8 downloads Thanks for sharing @crajjjj! I had a chance to test it out, and it seems to have also resolved another issue I wrote about here before, where my character would be stuck in the "tongue out" expression during scenes if I had enabletongue:1 set in Config.json for IVDT. Now it appears to function correctly and I can enable the tongue functionality while not having it be the only expression my PC gets. So thank you for that! As for freezes, I have experienced 1-2 so far despite everything. Don't know what others' experience was... I have noticed though that it *always* happens as I'm zooming in/out with free camera mode. It may just be a coincidence of course since I'm using free camera regardless, but literally every single time a freeze occurred for me it was *while* zooming/moving the camera. Never when just observing a scene. You think it may be related somehow?
Bigglsby Posted May 19, 2025 Posted May 19, 2025 8 hours ago, crajjjj said: Well, it's hard to say without papyrus logs. I didn't change Ivdt part much though. SOS or Tng, should not matter. You can try only with sslactor file. Expressions are there. Tried again, and with just the expression script, sound is working. I normally run with male voice disabled, so tried enabling as a troubleshoot, and still no. Attached a log - Cicero decided to have a wank off to the side, so sorry for the secondary scene stuff. :) Papyrus.0.log
no_way Posted May 19, 2025 Posted May 19, 2025 How should I be configuring sexlab to have this mod work? Should I turn off expressions/lipsync/etc in sexlab MCM or does this mod use them?
Serenity_XXI Posted May 19, 2025 Posted May 19, 2025 49 minutes ago, no_way said: How should I be configuring sexlab to have this mod work? Should I turn off expressions/lipsync/etc in sexlab MCM or does this mod use them?
no_way Posted May 19, 2025 Posted May 19, 2025 And in the same vein, where in Hentairim Sounds do I set a “slider” to 1 to turn off just PC Sexlab moans? I only see the mcm for Ivdt that disables them all, and hentairim sounds has no skse config file
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