Lord-Shaxx Posted December 12, 2025 Posted December 12, 2025 On 12/11/2025 at 10:27 AM, Lord-Shaxx said: Apologies for the bother. When looking into the zip and actually launching, it looks to be the standard FireRed ROM? I did try to patch the normal Moemon 1.4 very to see if that made any difference, which it did not. When patching, only IPS patches and doesn't seem to make a noticeable difference. I can't patch the UPS file to my created Moemon ROM due to checksum mismatch. Any advice? Thank you for any assistance provided! Any advice for my post? Again when I downloaded the ROM you put and played it, it seems to be the standard Fire Red. The size matches the standard ROM when unzipped too. My apologies for the trouble. 2
FemBoiLover101 Posted December 14, 2025 Posted December 14, 2025 On 11/30/2025 at 11:21 AM, Rembestgirl3 said: Hide contents Alright, done a few more for today. Here are my takes on Sandshrew, Sandslash, and the Nidos. these are reall good personally i would have made nidoking line into a futaline just like i would do with gallade, but i know thats just me and not everyone is into every one.
FemBoiLover101 Posted December 14, 2025 Posted December 14, 2025 (edited) On 12/12/2025 at 1:41 AM, Dwellernumber765 said: I patched it already there's no need to apply the patch again it's just the patched rom ah ok so only download the one that says fire red got it. [edit: ok so downloaded both again and yeah no all three patches from 1.1 to the ones linked in your signiture are all just normal fred verson.] Edited December 14, 2025 by FemBoiLover101 1
Thorbs93 Posted December 18, 2025 Posted December 18, 2025 Tbh, I've had the same issue, in that none of the patches applied any changes to the ROM. It was just plain-old Fire Red for me, too. Just sayin'.
Dwellernumber765 Posted December 18, 2025 Author Posted December 18, 2025 28 minutes ago, Thorbs93 said: Tbh, I've had the same issue, in that none of the patches applied any changes to the ROM. It was just plain-old Fire Red for me, too. Just sayin'. Bleh I’m still working on a way to make an actual rom work ill figure it out soon, probably and hopefully 2
Thorbs93 Posted December 18, 2025 Posted December 18, 2025 5 hours ago, Dwellernumber765 said: Bleh I’m still working on a way to make an actual rom work ill figure it out soon, probably and hopefully Take your time. But once you figured it out, it would be really helpful if you mentioned the exact checksum of the unedited version of the ROM you used, so that patches can be applied successfully. With these old games, data in the ROM can be in different places (banks), depending on which language they are in, whether or not it's a revision, etc.. You can check the checksum of your ROM by loading it in this tool: Link For example, I once had to patch a Pokemon hack that was focusing on Mario & Luigi that required a ROM from archive.org, which apparently is different from the more commonly used ''Squirrels'' version of the ROM. And even the latter might be around the web under different names. Anyways, usually, when creating a patch file, you are required to have an unedited version of the ROM to select, then select the ROM with the edits you made and then create a patch file based on these edits. That's why it's important to always use the exact same ROM, when creating hacks. Hopefully, this helps. I'm not exactly an expert with this either.
Dwellernumber765 Posted December 19, 2025 Author Posted December 19, 2025 Made a rom with the patch from the discord as a base and added all the nude sprites we have so far No gender bend stuff tho, also @seijita keep the sprites to 64x64 format some of your sprites have a 80x80, 90x90 and others borders. It's just a slight inconvenient but it'll help a lot. Don't mind the name also PLEASE WORK THIS TIME IF YOU LAUGH YOU GO TO HELL.zip 1
Viewier Posted December 19, 2025 Posted December 19, 2025 You've got it. 2 hours ago, Dwellernumber765 said: Made a rom with the patch from the discord as a base and added all the nude sprites we have so far No gender bend stuff tho, also @seijita keep the sprites to 64x64 format some of your sprites have a 80x80, 90x90 and others borders. It's just a slight inconvenient but it'll help a lot. Don't mind the name also PLEASE WORK THIS TIME IF YOU LAUGH YOU GO TO HELL.zip 5.97 MB · 1 download
futagawrgura Posted December 19, 2025 Posted December 19, 2025 I've played a tiny bit of this and it seems to be great so far but it seems that the sprites for mankey are swapped around. 1
Dwellernumber765 Posted December 20, 2025 Author Posted December 20, 2025 11 hours ago, futagawrgura said: I've played a tiny bit of this and it seems to be great so far but it seems that the sprites for mankey are swapped around. Will be fix mb gang i was sleep deprived
Dwellernumber765 Posted December 20, 2025 Author Posted December 20, 2025 update time fixed Mankey sprites being swapped added Jynx, Growlithe line, Lapras, Krappy line, Mewtwo, Viewer's Jirachi, Deoxys The Rom.zip 2
BlazeAfton Posted December 21, 2025 Posted December 21, 2025 The primeape looks off to me, could be just me 1
Dwellernumber765 Posted December 21, 2025 Author Posted December 21, 2025 2 hours ago, BlazeAfton said: The primeape looks off to me, could be just me Should be fix now I accidentally used the Shiny pallette for the normal one and vice versa I was zoned out of my mind when I worked on the mankey line lol Moemon Hopfully nude 1.4.zip 1
Dwellernumber765 Posted December 21, 2025 Author Posted December 21, 2025 Next update will come one I'm done with these 1
futagawrgura Posted December 21, 2025 Posted December 21, 2025 I'm so sorry to point this out but I was messing around looking at shines specifically starters and mankey and from what it looks like from what I've seen only shiny venusaur has a messed up pallet.
Dwellernumber765 Posted December 21, 2025 Author Posted December 21, 2025 41 minutes ago, futagawrgura said: I'm so sorry to point this out but I was messing around looking at shines specifically starters and mankey and from what it looks like from what I've seen only shiny venusaur has a messed up pallet. Oh no it’s totally fine that you pointed that out I just decided that it would be more beneficial to just add the non shinies sprite in first It can help push the sprites out a lot quicker and not that many people uses Shinies anyway So until I manage to finish all obtainable in FireRed and start moving on to adding their Shinies pallet just keep in mind that shinies will just be horror beyond comprehension (unless you have a specific Pokémon that you want the shiny version in then you can just tell me and I’ll push it up the update after)
futagawrgura Posted December 21, 2025 Posted December 21, 2025 36 minutes ago, Dwellernumber765 said: Oh no it’s totally fine that you pointed that out I just decided that it would be more beneficial to just add the non shinies sprite in first It can help push the sprites out a lot quicker and not that many people uses Shinies anyway So until I manage to finish all obtainable in FireRed and start moving on to adding their Shinies pallet just keep in mind that shinies will just be horror beyond comprehension (unless you have a specific Pokémon that you want the shiny version in then you can just tell me and I’ll push it up the update after) That makes perfect sense and thank you for clarifying.
Rembestgirl3 Posted December 21, 2025 Posted December 21, 2025 (edited) Been really busy lately so I haven't done too much more than before. Here's clefairy and clefable at least. About half way done with vulpix and also on this sheet I tweaked a few of the others I wasn't too happy with. I'll probably be back in January with a few more of my gen 1 project. Hopefully at least up to wigglytuff if not more. Spoiler Edited December 21, 2025 by Rembestgirl3 5
seijita Posted January 9 Posted January 9 On 12/19/2025 at 8:51 AM, Dwellernumber765 said: No gender bend stuff tho, also @seijita keep the sprites to 64x64 format some of your sprites have a 80x80, 90x90 and others borders. It's just a slight inconvenient but it'll help a lot. I'm leaving them in this resolution because that's how they already are in the folder where I'm getting most of the sprites from, and I was too lazy to change them XD Anyway, I've been very busy, but here are some updates. tentacruel. ponyta, rapidash, aereodactyl, magnemite, magneton for the next Up date: bellsporut line, horsea line, heracross, and meavy articuno 6
Dwellernumber765 Posted January 10 Author Posted January 10 On 1/9/2026 at 7:44 AM, seijita said: for the next Up date: bellsporut line, horsea line, heracross, and meavy articuno I'll change the resolution myself ig also save the articuno I"ve already done her and it'll be available in the next update 2
seijita Posted January 13 Posted January 13 more up date Bellsproud line, Horsea line, Heracross, and I made a few minor corrections to the executor sprite I had made next update, scyther line, porygon line 5
Dwellernumber765 Posted January 16 Author Posted January 16 (edited) @seijita a few word of advice asi'm updating the gba file 1st. please take a bit of your time to edit the oeverall sprite border. keep it to a 64x64. I don't know how you're editing your sprite but it would be a major convenient for me not to do the monotonous process of editing the border with the amount of sprite you're releasing 2nd. keep the colors amount to about 16 maximum. some of your sprite has more than 16 (probably because of the nipples stuff) which would break the color pallete of the hex maniac 3rd. some of them are compressed which makes them very blurry and just filled with junk color. idk how this happens but I recommend just checking before you send the sprites over Edited January 16 by Dwellernumber765 2
Dwellernumber765 Posted January 16 Author Posted January 16 (edited) Updated. Sorry for being gone for too long, I'm now addicted to monster hunter. Added the three legendarybird, mew, snorlax. Currently working on the Dratini line Only added @seijita's aerodactyl, rapidash, magnemite, the first two of the victreebel line and their heracross The others are unusable at the moment. Now's a good time to remind yall that If you want any specific moemon sprite version of any moemon just tell me and I'll work on them myself The same goes for any skin edit to your liking. Both would be preferable actually. And if you want to share your sprites feel free to do so, I'm always looking for help with this. Especially gen 1-3 atm Edited January 16 by Dwellernumber765
Viewier Posted January 16 Posted January 16 (edited) 2 hours ago, Dwellernumber765 said: A good way I've found to fix compression is to submit the files as pngs in a zip folder. I shared an example in this message. You just need to put all your files in a folder, compress that folder, and then share it with the thread. That way you're sharing the normal image files and they won't be compressed when you add them to the site. @seijita I've had issues with compression too. I wish loverslab was normal. jirachi.png.zip Edited January 16 by Viewier 1
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