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Textures not loading correctly on imported mesh


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Posted

I've imported the meshes my character uses for feet to be used in another piece of armor, and in outfit studio, it displays the textures correctly.  Ingame, however, the textures seem incorrectly applied, though the skin color of my character is applied to them correctly, which is good.  I have all parts of the armor using the same equip slot and converted the feet mesh used to match.  I tried the solution presented to a similar problem I had with the the TRX futa armor addon in that file's help thread, but there doesn't seem to be anything for me to change.  How do I get the textures to display correctly ingame, i.e., as seen in outfit studio?

 

Posted
7 hours ago, bibner said:

I've imported the meshes my character uses for feet to be used in another piece of armor, and in outfit studio, it displays the textures correctly.  Ingame, however, the textures seem incorrectly applied, though the skin color of my character is applied to them correctly, which is good.  I have all parts of the armor using the same equip slot and converted the feet mesh used to match.  I tried the solution presented to a similar problem I had with the the TRX futa armor addon in that file's help thread, but there doesn't seem to be anything for me to change.  How do I get the textures to display correctly ingame, i.e., as seen in outfit studio?

 

The body, hands, and feet do not use the textures specified in the NIF.
"Texture Sets" are used. These are selected in the Armor Addon form at Skin Texture. If it is a NIF that has both feet and shoes as meshes, you can assign the Texture Set to the individual meshes in the Model Data window.

Posted (edited)
10 hours ago, Andy14 said:

The body, hands, and feet do not use the textures specified in the NIF.
"Texture Sets" are used. These are selected in the Armor Addon form at Skin Texture. If it is a NIF that has both feet and shoes as meshes, you can assign the Texture Set to the individual meshes in the Model Data window.

 

Would I find this in SSEEdit, or the creation kit?  Forgive me, I'm mostly self taught here and have been doing things likely completely wrong the entire time I've been making armor mashups.  Usually I just add what I want to the armor I like as a base to build on and call it a day, and it has worked out pretty well.

 

In this case, I removed the hand meshes of a piece of armor from a mod that had these bracelets to hide the seams and less than perfect work I'd be doing to figure this out the first time, and replaced them with a version of the feet meshes from the replacer I use that I edited in outfit studio to more suit this purpose.  I changed them to the hands slot to match the bracelet meshes, and removed the feet/leg bones from the feet meshes and added the hand bones to it and just weight painted the whole mesh to each side's hand bone since I'm new at weighting and just wanted to see if it'd work at all before fine tuning it.  Here's pics of how it is displaying.  My goal is just to have the textures display on them as they do when used normally by the game as, well, my character's feet.  I don't really need it to play nice with sliders since I don't really ever change much else about my character's physique.

 

Thank you and whoever else answers for helping another weirdo on here.

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Edited by bibner
Posted
On 4/18/2025 at 6:59 PM, bibner said:

 

Would I find this in SSEEdit, or the creation kit?  Forgive me, I'm mostly self taught here and have been doing things likely completely wrong the entire time I've been making armor mashups.  Usually I just add what I want to the armor I like as a base to build on and call it a day, and it has worked out pretty well.

 

In this case, I removed the hand meshes of a piece of armor from a mod that had these bracelets to hide the seams and less than perfect work I'd be doing to figure this out the first time, and replaced them with a version of the feet meshes from the replacer I use that I edited in outfit studio to more suit this purpose.  I changed them to the hands slot to match the bracelet meshes, and removed the feet/leg bones from the feet meshes and added the hand bones to it and just weight painted the whole mesh to each side's hand bone since I'm new at weighting and just wanted to see if it'd work at all before fine tuning it.  Here's pics of how it is displaying.  My goal is just to have the textures display on them as they do when used normally by the game as, well, my character's feet.  I don't really need it to play nice with sliders since I don't really ever change much else about my character's physique.

 

Thank you and whoever else answers for helping another weirdo on here.

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ScreenShot4.pngimage.thumb.png.934fa31025a8a2a16f779ee9f0dc38ea.png

 

You'll find this most easily in the Creation Kit.
Check out the Naked Feet, Naked Body, etc. in Armor and the Armor Addon.

Posted
On 4/19/2025 at 1:28 PM, Andy14 said:

You'll find this most easily in the Creation Kit.
Check out the Naked Feet, Naked Body, etc. in Armor and the Armor Addon.

 

That did it! Thank you so much.  Now, though, I have the problem where the lighting direction doesn't match up; do you know what needs to happen here? You've helped me plenty already, and I'm grateful, so I'd understand if you didn't feel like posting a whole walkthrough or whatever.

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Posted

Normal map, or vertex normals. You'll most likely have to create a new texture for your mesh if its sharing with the actual feet - otherwise changing one is going to change the other.

Posted
23 hours ago, bibner said:

 

That did it! Thank you so much.  Now, though, I have the problem where the lighting direction doesn't match up; do you know what needs to happen here? You've helped me plenty already, and I'm grateful, so I'd understand if you didn't feel like posting a whole walkthrough or whatever.

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As traison said, you need a new normal map.
If you don't want to create a normal map with Blender or 3Ds, you can use the free program xNormal.
However, you'll notice that the skin texture (diffuse map) doesn't really match either. The texture on the calf is different than the forearm. That's why I'm wondering if it's even worth using feet as hands. It makes no sense, really.

Posted
On 4/21/2025 at 1:57 PM, Andy14 said:

As traison said, you need a new normal map.
If you don't want to create a normal map with Blender or 3Ds, you can use the free program xNormal.
However, you'll notice that the skin texture (diffuse map) doesn't really match either. The texture on the calf is different than the forearm. That's why I'm wondering if it's even worth using feet as hands. It makes no sense, really.

 

It doesn't make any sense, I'm just weird.  I don't intend to make it all work perfectly, since that's impossible or at least pointlessly difficult, so I'm just having a bracelet conceal the janky bit and having it only be used with outfits with sleeves to conceal the mismatch.  I am fairly sure learning blender or 3dsmax is one bridge too far for me for one goofy fetish's worth of 3d work, though, so I'll look into xnormal and texture sets and go from there.  What it's in service of is odd, yeah, but I greatly appreciate your help and clear instruction.

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