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Sexlab animations won't start


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Posted (edited)

In game when I select the target the characters stop moving for 2 second and then on the top right it will tell me Sexlab animations won't start -1.

Edited by randymer
  • randymer changed the title to Sexlab animations won't start
Posted (edited)

Enable developer mode in SL's MCM, start a scene and check the Papyrus log for the answer.

Edited by traison
Posted
36 minutes ago, traison said:

Enable developer mode in SL's MCM, start a scene and check the Papyrus log for the answer.

It doesn't let me start a scene, I enabled developer mode, and all it does is it tells me the sexlab target my character and my targets arousal level and says Zaz animation pack: selected actor.

Then my characters idles and nothing happens.

 

How do I check the papyrus log?

Posted
17 hours ago, traison said:

 

Whether it plays or not is irrelevant.

 

 

Google would have answered that question 6 hours sooner: https://www.nexusmods.com/skyrim/articles/368

Followed the steps made the correct entries, but there are no logs made.

Inside My Documents / My Games / Skyrim there is no Logs/Script part for me.

Googling it most other people have a ctd issue and people say that Papyrus has no use in that, but my issue is an animation one. Some people suggests using BethINI should I do that?

Posted
5 hours ago, randymer said:

Followed the steps made the correct entries, but there are no logs made.

 

Then it was not the correct entries. You're probably using MO2, with profile-specific ini files or you have a mod that's overriding these ini settings.

Posted

Fwiw... Put SL in debug mode, then trigger SL and watch the SL scene-setup steps in console mode. That can often reveal or at least point towards the source issue (bad actors, bad sequence are the two basics problems I've encountered in the past)

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