Toile7982 Posted May 19, 2025 Posted May 19, 2025 Another bug I just found : The hellhound sometimes does not despawns on a new game, and it can lead to a crash (eg, if the hellhound dies, it is supposed to teleport back to the player, but in this case, ht hellhound is not linked anymore, which leads to a crash)
Toile7982 Posted May 19, 2025 Posted May 19, 2025 On 5/14/2025 at 11:14 AM, Nerembrake said: I see the scripts for pregnancy but does this actually work? There is also the big firebug in coal mine; it makes you birth smaller ones
Seberious Posted May 19, 2025 Posted May 19, 2025 Hi there! This mod is actually awesome, you could see that good effort was put into animations and etc. And don't admonish yourself, you beat yourself up like you committed gravest sin, lol. Your code is fine, after all you tried to unsderstand how to implement all things in your mod in right way. And I do have a several questions about "companions", those other lizard girls like yourself that you could encounter. Are they actually intended as possibility for companion/ally on the run or just as friendly mob that you could possibly interact with? You can encounter them only in first area (mines) or somewhere else? They can pick up wands (other humanoid mobs can)? Also, they indeed are "helpless", they can die easily to fire, acid, poison or literally get drowned in cum (monsters rape them so much that they created a pools from which these poor gals can't get out). Well, at least you can "babysit" them by killing all monsters in area. 2
Seberious Posted May 19, 2025 Posted May 19, 2025 (edited) Oh! And before my monkey brain forgot to add. It's sad that you won't continue development of mod, I could see what features you perhaps planned in it. For example, you calling your pick of lizard girl MC as sunk cost fallacy, to me it's clever pick of character. Because you can have "excuse" to create entire new mob team which will consist of humanoid lizards/kobolds and which will be friendly to player. And considering that female already exist you could add a male ones too, and give them all (both female and male) tiers as well. Like for example, encounterable lizard archer, lizard warrior or lizard mage (just like you!) which fight other mobs. And of course since they are friendly they will not rape you, but you can interact with them for sex (asking for consent, such gentlemans/ladies!) and be given some bonus from it without perks (like one-time slight heal or gold). And of course with perks getting something on the board too (like for example perk which make them appear more often on maps or perk which give lizard ally similar to hellhound). And if someone think having allied mobs is OP you could add as a flavour a "cursed" version of lizards, basically same deal, but evil and which try to rape you and looks slighty different from normal ones (having red eyes instead of white eyes for example). As for pregnancy, considering that game already have eggs you could add a chance in which your character get pregnant with eggs or have a perk which allows product eggs after sex, and then of course use them in battle for summons. And considering what I said above about "lizard team" you with random chance could get a lizard egg (because you're the one duh) or egg of monster which raped you from pregnancy. *Sign* And of course all of this content may not be created if someone will not pick up the mod and continue the development. But I'm glad you have shared your mod nonetheless, even if you're "ashamed" of it for some reason. Anyway thanks again! Now, I will just wait for answers of my questions in previous comment. Edited May 19, 2025 by Seberious Errors 1
Seberious Posted May 19, 2025 Posted May 19, 2025 6 hours ago, Toile7982 said: There is also the big firebug in coal mine; it makes you birth smaller ones Strange, big firebug didn't gived me a pregnancy even once in moments when I got caught by it
Toile7982 Posted May 19, 2025 Posted May 19, 2025 2 hours ago, Seberious said: Oh! And before my monkey brain forgot to add. It's sad that you won't continue development of mod, I could see what features you perhaps planned in it. For example, you calling your pick of lizard girl MC as sunk cost fallacy, to me it's clever pick of character. Because you can have "excuse" to create entire new mob team which will consist of humanoid lizards/kobolds and which will be friendly to player. And considering that female already exist you could add a male ones too, and give them all (both female and male) tiers as well. Like for example, encounterable lizard archer, lizard warrior or lizard mage (just like you!) which fight other mobs. And of course since they are friendly they will not rape you, but you can interact with them for sex (asking for consent, such gentlemans/ladies!) and be given some bonus from it without perks (like one-time slight heal or gold). And of course with perks getting something on the board too (like for example perk which make them appear more often on maps or perk which give lizard ally similar to hellhound). And if someone think having allied mobs is OP you could add as a flavour a "cursed" version of lizards, basically same deal, but evil and which try to rape you and looks slighty different from normal ones (having red eyes instead of white eyes for example). As for pregnancy, considering that game already have eggs you could add a chance in which your character get pregnant with eggs or have a perk which allows product eggs after sex, and then of course use them in battle for summons. And considering what I said above about "lizard team" you with random chance could get a lizard egg (because you're the one duh) or egg of monster which raped you from pregnancy. *Sign* And of course all of this content may not be created if someone will not pick up the mod and continue the development. But I'm glad you have shared your mod nonetheless, even if you're "ashamed" of it for some reason. Anyway thanks again! Now, I will just wait for answers of my questions in previous comment. Cool idea with the eggs ! Yeah, but for me, for it to work, charmed ennemies shouldn't rape you, because it just makes contact with your summon dangerous, as it un-charm them right after, like how it is now. But yeah, someone should continue the developpement of this mod, because it is well integrated with base game graphics, not like the other sex mod (Vittu i think?), and it flow well in the game. No complaints about the OC, because like you said, its well done, and can lead to many new things. (and its cute) I also love the traps added later on, and I would love to see an upgrade for the biome modifier, (eg, the background plants raping you) And for the firebug, dunno, for me, I birthed one, but it may just be a small chance
Seberious Posted May 20, 2025 Posted May 20, 2025 10 hours ago, Toile7982 said: Cool idea with the eggs ! Yeah, but for me, for it to work, charmed ennemies shouldn't rape you, because it just makes contact with your summon dangerous, as it un-charm them right after, like how it is now. But yeah, someone should continue the developpement of this mod, because it is well integrated with base game graphics, not like the other sex mod (Vittu i think?), and it flow well in the game. No complaints about the OC, because like you said, its well done, and can lead to many new things. (and its cute) I also love the traps added later on, and I would love to see an upgrade for the biome modifier, (eg, the background plants raping you) And for the firebug, dunno, for me, I birthed one, but it may just be a small chance Obviously that bug with creatures from eggs still raping you is terrible (for gameplay, because you constantly avoid your own summons) and will be removed I recon if someone will continue to develop the mod. At least mobs charmed with Charmer perk work as intended, they rape you and after the deed guard you with their life like crazy X)
lilbunbyun Posted May 20, 2025 Posted May 20, 2025 Hey hello there ! I love this mod, i using it on all my games with quite some mod (but no mod that add mobs or new biome and stuff) i try to understand how all of this work, i never done lua before and i'm more a composer than a pixel art artist. I will be so glad that the creator continue this mod because i love what he have done so much and i see so much stuff in the code that is not used (futa status effect, necromancer retexture to maybe having sex with, player with clothes one) i really think this mod suit very well the game, with some tweaks and new content it can really be the best sex game mode ever However if some people have skill and want to continue the mod, maybe we can do a discord or something to try to continue this mod ^^ to start adding stuff, i put a smol addon to the mod with playerghost and statue looking like the kobold and not like the original mina design. (idk if that work properly tho, just tested fast and its look good) added a tongue to the chest mimic too, maybe it will be more of some tentacles in the future (i just don't know if i can do it), it will be cool to be raped by the mimic i think. You just have to put the files in the enemies_gfx files if you want it. enemies_gfx.zip 2
VideNoir Posted May 21, 2025 Posted May 21, 2025 (edited) without moans would be cool. prefer humans over kobold but beggars cant be choosers lmao Edited May 21, 2025 by VideNoir
Seberious Posted May 21, 2025 Posted May 21, 2025 56 minutes ago, VideNoir said: without moans would be cool. prefer humans over kobold but beggars cant be choosers lmao On first page of comment section author explained how to disable moans (or other sounds) by editing, so you could do that. As for preferance, personally I don't mind both, but since we have given purple titty lizard we could work from that (adding content I described in previous comments). 3
zerguroth Posted May 23, 2025 Author Posted May 23, 2025 I've gained some renewed interest after posting this thread and so have been working on the mod again. I've changed materials.xml and scripts for biomes to be appended files, so the compatibility with other mods and game updates should be a bit better ( still lots of hard changes, though). I also updated the assault animals ( sex poses) to use lua scripts for the moans and other sound effects, so it's easier to change or remove them. Added a new perk and an additional way to gain the lewd perks (a simple puzzle that can be encountered in any floor except hiisi base). I see many of you have noticed the systems that I was working on earlier, like pregnancy and the companions. They were working, at least somewhat, but I decided that I should get the main content for the enemies done first so I cut them. Remnants of that stuff is still in the files (like the firebug pregnancy) but is not working in the game (either because it's not enabled or because it's older code that doesn't work right). I began updating pregnance related stuff too and would like to add local kobolds(?) that can be rescued and gained as companions at some point, but that's a far off goal. Let's see if my interest for this project holds up 😛 Thank you everyone for the feedback! I'll post an update when I feel like it's in good shape, don't expect me to be fast though. 10
lilbunbyun Posted May 23, 2025 Posted May 23, 2025 2 hours ago, zerguroth said: I've gained some renewed interest after posting this thread and so have been working on the mod again. I've changed materials.xml and scripts for biomes to be appended files, so the compatibility with other mods and game updates should be a bit better ( still lots of hard changes, though). I also updated the assault animals ( sex poses) to use lua scripts for the moans and other sound effects, so it's easier to change or remove them. Added a new perk and an additional way to gain the lewd perks (a simple puzzle that can be encountered in any floor except hiisi base). I see many of you have noticed the systems that I was working on earlier, like pregnancy and the companions. They were working, at least somewhat, but I decided that I should get the main content for the enemies done first so I cut them. Remnants of that stuff is still in the files (like the firebug pregnancy) but is not working in the game (either because it's not enabled or because it's older code that doesn't work right). I began updating pregnance related stuff too and would like to add local kobolds(?) that can be rescued and gained as companions at some point, but that's a far off goal. Let's see if my interest for this project holds up 😛 Thank you everyone for the feedback! I'll post an update when I feel like it's in good shape, don't expect me to be fast though. Yay !! i'm so glad you work again on the project ! I have some feedback ! The ability to have options on the mods, to change easily sound, to enable the Nymphomania perk by defaut for exemple, to change time before having sex again and for the future of your mod you can always add more on it. maybe spawn the companions kobold not in the sex statues ? because that just sad to see kobold having sex without sound and without end and always the same ennemy that we have to go through to enable finishing, that being said, maybe make the sound fading away more when far too so that will not be a problem of sound that companion kobold having sex while you play? My change for statue, playerghost and mimic can also make some idea ^^ having sex with a mimic can be really hot too (maybe have to make the mimic more common tho idk) Maybe if that can be change, the teleportation thing ? because when the game crash sometimes it respawn the character in the small room and one time with the camera fixed so that was a softlock for my game and sometimes i die in it because i'm not invincible. -- I really like a lot of idea you added ! i very happy and hype that you are again on the project !
Toile7982 Posted May 23, 2025 Posted May 23, 2025 4 hours ago, zerguroth said: I've gained some renewed interest after posting this thread and so have been working on the mod again. I've changed materials.xml and scripts for biomes to be appended files, so the compatibility with other mods and game updates should be a bit better ( still lots of hard changes, though). I also updated the assault animals ( sex poses) to use lua scripts for the moans and other sound effects, so it's easier to change or remove them. Added a new perk and an additional way to gain the lewd perks (a simple puzzle that can be encountered in any floor except hiisi base). I see many of you have noticed the systems that I was working on earlier, like pregnancy and the companions. They were working, at least somewhat, but I decided that I should get the main content for the enemies done first so I cut them. Remnants of that stuff is still in the files (like the firebug pregnancy) but is not working in the game (either because it's not enabled or because it's older code that doesn't work right). I began updating pregnance related stuff too and would like to add local kobolds(?) that can be rescued and gained as companions at some point, but that's a far off goal. Let's see if my interest for this project holds up 😛 Thank you everyone for the feedback! I'll post an update when I feel like it's in good shape, don't expect me to be fast though. Yes ! Hope you will enjouy working on it ! 1
Zedrasil Posted May 23, 2025 Posted May 23, 2025 5 hours ago, zerguroth said: I've gained some renewed interest after posting this thread and so have been working on the mod again. I've changed materials.xml and scripts for biomes to be appended files, so the compatibility with other mods and game updates should be a bit better ( still lots of hard changes, though). I also updated the assault animals ( sex poses) to use lua scripts for the moans and other sound effects, so it's easier to change or remove them. Added a new perk and an additional way to gain the lewd perks (a simple puzzle that can be encountered in any floor except hiisi base). I see many of you have noticed the systems that I was working on earlier, like pregnancy and the companions. They were working, at least somewhat, but I decided that I should get the main content for the enemies done first so I cut them. Remnants of that stuff is still in the files (like the firebug pregnancy) but is not working in the game (either because it's not enabled or because it's older code that doesn't work right). I began updating pregnance related stuff too and would like to add local kobolds(?) that can be rescued and gained as companions at some point, but that's a far off goal. Let's see if my interest for this project holds up 😛 Thank you everyone for the feedback! I'll post an update when I feel like it's in good shape, don't expect me to be fast though. Glad to hear it! this is one of the highest quality mods I've used in quite a while, I'm rooting for you! 1
OutlyingAvian Posted May 24, 2025 Posted May 24, 2025 (edited) I decided to make a small unofficial update/submod for the mod! I mostly changed some sprites and mechanics and enabled/updated the pregnancy mechanics. Ive never done lua code before so I kinda just reverse engineered the original mod and added a bit of my own stuff, so it is probably not optimized and has a large chance of being broken in some way, but Ive worked out a lot of the issues I found in some testing of my own. Anyways just extract this file into the mods folder and enable it as a separate mod, below the original mod! polyclaws_preg.zip Edit: Heres everything I changed/added - (almost) Every sex that could result in pregnancy can now! Along with some custom text. I left out a few if I felt a pregnancy wouldn't make too much sense, like for magic or mechanical enemies. - You will give birth after some time to a charmed version of the enemy that got you pregnant! - Changed 2 animations slightly - Changed invincibility timers to be a bit more forgiving so you cant get locked into sex with one enemy over and over as easily Again, this is an unofficial second mod sort of thing, and I know the op is planning on their own pregnancy update at some point. Feel free to lmk if there are any problems with the mod! Edited May 25, 2025 by OutlyingAvian below mod 5
Zedrasil Posted May 25, 2025 Posted May 25, 2025 (edited) On 5/23/2025 at 11:24 PM, OutlyingAvian said: I decided to make a small unofficial update/submod for the mod! I mostly changed some sprites and mechanics and enabled/updated the pregnancy mechanics. Ive never done lua code before so I kinda just reverse engineered the original mod and added a bit of my own stuff, so it is probably not optimized and has a large chance of being broken in some way, but Ive worked out a lot of the issues I found in some testing of my own. Anyways just extract this file into the mods folder and enable it as a separate mod, above the original mod! polyclaws_preg.zip 257.46 kB · 14 downloads Edit: Heres everything I changed/added - (almost) Every sex that could result in pregnancy can now! Along with some custom text. I left out a few if I felt a pregnancy wouldn't make too much sense, like for magic or mechanical enemies. - You will give birth after some time to a charmed version of the enemy that got you pregnant! - Changed 2 animations slightly - Changed invincibility timers to be a bit more forgiving so you cant get locked into sex with one enemy over and over as easily Again, this is an unofficial second mod sort of thing, and I know the op is planning on their own pregnancy update at some point. Feel free to lmk if there are any problems with the mod! i've got no clue how to tell if it works or if i'm just unlucky; could you tell me one of the animations you've changed so i can use it as a tell? -As well, i've been using Apotheosis to test; but it won't take the new creatures as spawnable, so i'm hunting down locations to find Animations- where can i find "Hooded" 1-through-5? Edited May 25, 2025 by Zedrasil
OutlyingAvian Posted May 25, 2025 Posted May 25, 2025 (edited) 20 hours ago, Zedrasil said: i've got no clue how to tell if it works or if i'm just unlucky; could you tell me one of the animations you've changed so i can use it as a tell? -As well, i've been using Apotheosis to test; but it won't take the new creatures as spawnable, so i'm hunting down locations to find Animations- where can i find "Hooded" 1-through-5? The animation changes are very slight, and I only changed 2. I changed the pregnancy animation and the chainer enemy animation, both just to make the belly a little bit bigger. Its most likely that youre unlucky, they are all at fairly high chance to happen but I was also noticing it felt like I was getting unlucky with it too. The best way to check if it works would be to find a snail enemy, they have a 100% chance to get you pregnant EDIT: So sorry but you need to put the mod below the normal mod! I mixed it up. Ill fix it in my main response too! Edited May 25, 2025 by OutlyingAvian
lilbunbyun Posted May 26, 2025 Posted May 26, 2025 (edited) On 5/26/2025 at 1:44 AM, OutlyingAvian said: The animation changes are very slight, and I only changed 2. I changed the pregnancy animation and the chainer enemy animation, both just to make the belly a little bit bigger. Its most likely that youre unlucky, they are all at fairly high chance to happen but I was also noticing it felt like I was getting unlucky with it too. The best way to check if it works would be to find a snail enemy, they have a 100% chance to get you pregnant EDIT: So sorry but you need to put the mod below the normal mod! I mixed it up. Ill fix it in my main response too! I have already a feedback, and maybe for the main game too for pregnancy. If you are fucked while giving birth you are teleported in the square area, so you are softlock. It can be interesting to add a "not fuckable/pregnant" effect or something that prevent that (like making the pregnant timer wait while you being fucked). because that very common sometimes. In general the square that you cannot escape is a problem in some case if you crash or if you are teleported in it Edited June 1, 2025 by lilbunbyun 1
Toile7982 Posted June 3, 2025 Posted June 3, 2025 It appears that I found a new bug Some spells do not appear if this mod is active; it seems to be only specifics ones; i found that the "bullet" spell from the experimental wand does not work, the spell dropped by the dragon, the rainbow trail spell too, sea of mimickium, and maybe other. All of those spells appeared as "blank" when found I just tried again Sea of Mimickium without the mod, and got it fine. What do you think could cause this ?
Toile7982 Posted June 4, 2025 Posted June 4, 2025 8 hours ago, Toile7982 said: It appears that I found a new bug Some spells do not appear if this mod is active; it seems to be only specifics ones; i found that the "bullet" spell from the experimental wand does not work, the spell dropped by the dragon, the rainbow trail spell too, sea of mimickium, and maybe other. All of those spells appeared as "blank" when found I just tried again Sea of Mimickium without the mod, and got it fine. What do you think could cause this ? To add on to that, here are two captures of my progress; one with the mod active, the other not. When the mod is active, spells like sea of mimickium, touch of grass, or ??? (bullet) does not appear.
lilbunbyun Posted June 4, 2025 Posted June 4, 2025 (edited) 3 hours ago, Toile7982 said: To add on to that, here are two captures of my progress; one with the mod active, the other not. When the mod is active, spells like sea of mimickium, touch of grass, or ??? (bullet) does not appear. I did some test, i have an a version of the mod with i test on it to remove useless things on it, and this version work fine but not the original one (my game is modded so i have more spell), i have 716 spell with the original mods (even with pregancy) but i have 800 spell without mod and with my alternate version You need to go in the mod files - \polyclaws_test\data\scripts and delete the gun folder, maybe the mods was created before the new update ? i'm not sure the gun lua is useful for the mod anyway Edited June 4, 2025 by lilbunbyun 1
Toile7982 Posted June 4, 2025 Posted June 4, 2025 4 hours ago, lilbunbyun said: I did some test, i have an a version of the mod with i test on it to remove useless things on it, and this version work fine but not the original one (my game is modded so i have more spell), i have 716 spell with the original mods (even with pregancy) but i have 800 spell without mod and with my alternate version You need to go in the mod files - \polyclaws_test\data\scripts and delete the gun folder, maybe the mods was created before the new update ? i'm not sure the gun lua is useful for the mod anyway So, ive done what you said, that is removing the gun folder in polyclaw_test/data/gun, and it seems to have restored the missing spells. If I found out that it broke something else, I will report here as soon as possible Thanks again !
Pawarfull Posted June 16, 2025 Posted June 16, 2025 (edited) So let's say I want to redraw the kobold sprites as Thick Mina. Is there anything I need to know? Or can i just redraw sprite sheets in the mod files? Edited June 16, 2025 by Pawarfull
lilbunbyun Posted June 16, 2025 Posted June 16, 2025 2 hours ago, Pawarfull said: So let's say I want to redraw the kobold sprites as Thick Mina. Is there anything I need to know? Or can i just redraw sprite sheets in the mod files? You can, you just have to change the sprite size or delete the default kobold animation and change ALL sprites sex interaction, i don't think you need to do more tho (change perks visuals maybe too) 1
Pawarfull Posted June 21, 2025 Posted June 21, 2025 (edited) Well, i tested a few things. Great mod indeed, but it seems due to some kind of "development hell" it has many annoyng small problems. Maybe developer already knows about some of them, but i will list all that i found. - toxic debuff doesn't make sense for him. Toxic sludge damages him too and he bleeds slime. - small version debuff is good, but big version don't do it for some reasons. - i think fire mages should debuff same as small firebug. Idk how to implement debuff for thundermage, but it will be good. And "old something" mage should debuff "chill" for a long time, i suppose. - perversion mage should debuff "horny" (maybe he is already, i don't remember). And look at animation: MC has dress, but it's nude folder. There isn't nude version of this animation at all. - same problem with small blob: MC has dress. - not important, but playerghost is not kobold. - standart version assault animation don't have moans, rocket and super versions have invisible assault animations. - there are animations for them (3 big scavengers: clusterbomb, poison and boss guy), but they aren't trigger in game. - unused animation for rats up to 3, but in game we have lame animaton up to 2, which looks like same animations for hamis and frog. Or i don't know how to trigger it. MC in dress here, for the record. - (left one is default, right one is example) snail has bad contrast with MC body in assault animation. I made snail more blue, for example. - almost same thing with big blob: it's dick almost invisible on his body. It should be more yellow? Also, this animation doesn't have sound at all. Reppeling cape perk don't "repell" semen and it's variatons. I don't think it should be like this. Changed statues have visual bugs (with spear and green). Maybe this is only for low game settings? I think it's because they have 1 pixel gaps. Maybe, if it's possible for Noita sprites, almost transparent pixels in these gaps will fix the problem. End of problems. - Where to find these "hooded" and plant, i think? I also noticed that many people have thrown ideas here, so I will do the same. Since there is now a Master of Perversion, I think that the other Masters should shoot an "assault" projectile every third time. Master of Blinding will completely darken the screen, sounds will be heard, and when the full blinding ends, one of the animations of a lying and dirty kobold will be randomly selected. That is, there is no need to even draw anything new here. And of course, default blinding debuff stays. Master of Exchange teleports his dick inside MC and distance-raping her. Master of Teleportation teleports MC in wall and just teleports to her to assault. After the deed his cum cause prolonged teleportation debuff. Master of Twitching makes MC mastrubate herself till she squirts. Master of Homing shoots multiple homing auto-dildos or something. Bloated Wizard will not have projectile, but will have melee attack, where he kiss and assault her. Master of Returning will have rare melee assault attack, where he will turn himself into blue futa-kobold. Master of Polymorphing polymorph MC for ~30sec in slow walking helpless sexy sheep and then go to her to assault. It needs new mob (sexy sheep), wich have to be invincible to everything. Master of Vulnerability petrify MC and then go to her to assault the statue. Similar to Polymorph Master, but i think there is no need in new mob, since MC don't have to move. Master of Grounding will hypnotise MC, since he has screen head. Similar to Master of Vulnerability. MC cowgirl him, then regrets it after hypnisis fades. Master of Wounding shouldn't have an assault mechanic, i think. He is may be too important for gameplay purposes. And if there will be an assault mechanic, i don't know, what it should be, tbh. P.S. Honestly, author, I envy you. You figured it all out, even added some new enemies, remade the old ones, drew so much, came up with some mechanics. I'm not sure I would have figured it out even if I had more time. Playng it is not irritating, as it can be sometimes with similar mods and games. It plays as Noita, not some porn-slop-mess, as it can be in Skyrim, for exaple. Mod generating funny situations in default gameplay loop, which is good. So i wish you good luck and hope you continue development. I want to help somehow, maybe draw some animation, but I don’t know how to not draw something that you’re already busy with and don’t want anyone to interfere with. P.S.S. Ah, and i think you don't need dress animations at all, it looks almost same as nude, but with unnecessary details, which always ruins lowres pixel art. And multiplies job too. Edited June 21, 2025 by Pawarfull 4
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