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Posted (edited)

Hello.
I'm having issues with the BaboDialogue mod. I already had SL approach and SLHH installed and working perfectly fine and wanted to install BaboDialogue in my game. I have every mod required for those but when BaboDialogue is on, I only have a few new lines for npc but the approach mod doesn't seem to work anymore i don't get approached at all and when i try to make the Whiterun orcs quest trigger to see if it really works it doesn't seem to even exist i can't get the dialogue from Hulda to appear and orcs don't show up? does anyone know what could be wrong?

Edited by bonsouar
  • bonsouar changed the title to babodialogue and SL approach bug
Posted
1 hour ago, bonsouar said:

and orcs don't show up?

If I remember correctly, it is an event based on the character's LV, or , on advancing the main Quest , after purchasing Breezehome 

 

1 hour ago, bonsouar said:

approach mod doesn't seem to work anymore i don't get approached

 Probably, both Babo Dialogue and SLApproach, should be configured equal where possible

Posted (edited)
29 minutes ago, Dorabella said:

If I remember correctly, it is an event based on the character's LV, or , on advancing the main Quest , after purchasing Breezehome 

 

 Probably, both Babo Dialogue and SLApproach, should be configured equal where possible

ok so now approach seems to work correctly thanks for that i'll have to see if i can manage to trigger the orc event someway but now i don't have babodialogue MCManymore lol

Edited by bonsouar
Posted
15 hours ago, bonsouar said:

to trigger the orc event

Since, the event will occur outside breezehome, you need to buy the house(5000 septim) . To do this, you will have to retrieve and deliver to Farengar , the Dragon Stone (Bleak Falls Barrow) . Next step, go to the Watchtower with Irileth . Here, Balgruuf, will give you permission to buy the house, look for Proventus Avenicci , That should be out on the terrace on the second floor (the double door on the right, just above the scales) . Including the furniture , the house will cost about 7500 septim

 The orc event, should activate after killing the dragon at the Watchtower

 

 

Posted

Ok thx for the info. I now have every of the 3 mods at the same load order SLHH is working fine BaboDialogue seems to be working all 3 MCMs appear but i'm not getting approached at all :/

Posted
13 hours ago, bonsouar said:

but i'm not getting approached at all

Strange, to me, it works well , even the guards, they harass . If, you set conditions in MCM, as long as they don't occur, nothing will happen

 

Spoiler

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Posted
1 hour ago, Dorabella said:

Strange, to me, it works well , even the guards, they harass . If, you set conditions in MCM, as long as they don't occur, nothing will happen

 

  Hide contents

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doesn't morality set to 0 make less npcs approach you?

Posted
10 minutes ago, bonsouar said:

doesn't morality set to 0 make less npcs approach you?

Theoretically yes , but turn it up too much, it would make it impossible to play. Better to try different settings, both to have the harassment, and to be able to move in the world of Skyrim  😁

 

But, if you're looking for the guaranteed fuck even outside the cities/villages 

 

Skyrim SE/AE Sexlab Pheromones convertion  good for creatures. You need join club for download

 

Yamete REDUX 1.28 need only requirements

Posted (edited)

 

2 hours ago, Dorabella said:

Theoretically yes , but turn it up too much, it would make it impossible to play. Better to try different settings, both to have the harassment, and to be able to move in the world of Skyrim  😁

 

But, if you're looking for the guaranteed fuck even outside the cities/villages 

 

Skyrim SE/AE Sexlab Pheromones convertion  good for creatures. You need join club for download

 

Yamete REDUX 1.28 need only requirements

No i'm just trying to turn everything to maximum chance of getting approached to make sure it works quickly but I can't get it to work which is frustrating bc it was working before i got babodialogue and now its not working anymore so I don't think it's an uncompatible mod I tried many combination in load orders but it doesn't change anything except for the fact that sometimes babodialogue MCM does not appear and i can't figure out what can be the issue here

Edited by bonsouar
Posted

Event just verified . Returning from Helgen, I was delivering the Dragon Stone , when...

 

Spoiler

ScreenShot259.jpg.efa64cf47ddd42cd641b450ff4305023.jpg

 

This depraved guard , he tried. 

 Mod settings , as in previous screens . It is likely a matter of settings between mods 

If they were built to work together, I see no other reason why they should not work

Posted

OK! So i finally managed to make them all work together i think. In case someone is having the same issues that i had here's everything i did :
- Updated all 3 mods (BaboDialogue/SLHH/SL Approach) to their latest versions
- Got Papyrus Tweaks NG (version 4.1.0)
- Switched to OSL aroused instead of Sexlab Aroused Redux SE Bakafactory Edited version

- Started a new game
- Hit the reset quest button in the MCM of all 3 mods then setting them back up

Note that i don't know which of this steps were really mandatory for it to work but it is what worked for me. Load order doesn't seem really important as long as they are next to each other but i'm not sure so here's my load order for these 3 mods :
BaboDialogue > SL Approach > SLHH

Thx Dorabella for the help and have a good one!

Posted
On 4/6/2025 at 7:35 PM, bonsouar said:

Started a new game

 

On 4/6/2025 at 7:35 PM, bonsouar said:

Hit the reset quest button in the MCM of all 3 mods then setting them back up

Typically I would try reset quest if I suspect one of Baka's mods has stopped working. If I've read this thread correctly you installed BaboDialogue mid-game? If thats the case then starting a new game was very likely the fix to your not getting approached issue. In a similar vein, I don't update any of Baka's mods mid-playthrough if an update is released; doing so has caused strange or inconsistent behaviour so I just wait until I start a new game to update. Maybe something similar happened here with adding the mod mid-playthrough while having some of his other mods active.

  • 7 months later...
Posted

Does anyone have the issue where NPCs will run up to you to start talking to you, but it doesn't give you any dialogue options? I've been having this issue for a long time and don't know how to fix it, so any advice is welcome 

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