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Posted (edited)
On 3/14/2025 at 5:58 PM, aloeeplant said:

what do you think is wrong with them?

Well... the quality of the textures is quite low due to their size (256x512), especially since a 1/4 of the texture image is used for the frame and the back of the painting. The frame doesn’t fit well with these images and would likely look better without it, although that’s subjective.

 

I’m just trying to assist creators who often struggle with making paintings by offering a more efficient method. For instance, if you follow my tutorial, you won’t need to manually fit every image into that texture with the frame before importing. All you need to do is resize the image and then import it. Also, I've explained how to create high quality textures and provided meshes with different perspectives for all types of paintings.

 

If you prefer your current method, feel free to stick with it. However, I would still recommend resizing your textures to 512x1024 or 1024x2048 to make them look better in game...

Edited by Simpossible_xx

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