blueseoul Posted March 12, 2025 Posted March 12, 2025 Hi guys, Im having some problems with the CBBE physics on normal non-physics equipment. Disclaimer: I obviously understand that physics enabled equipment have special bones/properties embedded in their .nif, if it does not have, the physics does not work. Although I do not mind not having physics for everything, I was wondering if there was a way to silo the body mods. Meaning: normal basis (nude), and physics enabled equipment = CBBE physics body preset; non-physics enabled equipment = CBBE standard (same preset but without physics option) If it is possible, and the steps on how I can do it please? been playing around with BodySlide and Outfit studio but im pulling my hair out trying to figure it out... Maybe my logic deduction aint the best haha, maybe the workaround is fairly simple... not sure.. Calling for an SOS.. Thanks!! Here's the clip on vimeo of what i mean. Thanks! https://player.vimeo.com/video/1065039263?h=5f99bc0b09
Andy14 Posted March 14, 2025 Posted March 14, 2025 On 3/12/2025 at 11:58 AM, blueseoul said: Hi guys, Im having some problems with the CBBE physics on normal non-physics equipment. Disclaimer: I obviously understand that physics enabled equipment have special bones/properties embedded in their .nif, if it does not have, the physics does not work. Although I do not mind not having physics for everything, I was wondering if there was a way to silo the body mods. Meaning: normal basis (nude), and physics enabled equipment = CBBE physics body preset; non-physics enabled equipment = CBBE standard (same preset but without physics option) If it is possible, and the steps on how I can do it please? been playing around with BodySlide and Outfit studio but im pulling my hair out trying to figure it out... Maybe my logic deduction aint the best haha, maybe the workaround is fairly simple... not sure.. Calling for an SOS.. Thanks!! Here's the clip on vimeo of what i mean. Thanks! https://player.vimeo.com/video/1065039263?h=5f99bc0b09 The reason (as shown in the video) is that this swimsuit has no body mesh and isn't declared as armor in the ESP. Instead, it's the bare body + swimsuit. Workaround: Open the swimsuit in the Outfit Studio, then load the reference body and copy the bone weights. Then save the project (Save As...) WITHOUT the reference body.
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