niechcemisie Posted August 17 Posted August 17 1 hour ago, ShadyKitsune said: Yes to the former, though I don't feel its worth it with how many changes they brought in 1.0. And the second you only need to add the nude male model itself to your ~mods folder to be applicable with the animations, using any other nude player mod, not updated after 1.0 will break the player animation by turning them into t-posing spaghetti pretzels. Thank you a lot that clear thing up. Would you be able to explain how to find the player model and extract it? I did go through the files in bakka anims but I'm not sure where to look for.
ShadyKitsune Posted August 18 Posted August 18 8 hours ago, BonkGong said: Are we talking about the LarryModel.Pak file for the nude male because I cant seem to get that to work Edit: Got the model to work adding _P but now also spaghettis. I'm not 100% certain about the pak file, as I tend to avoid the nude human models personally, but if it's turning your model into spaghetti, do you have any other mods it could be clashing with? Otherwise, that may mean instead that the animation just needs an author fix instead of being just the model as the issue. 7 hours ago, niechcemisie said: Thank you a lot that clear thing up. Would you be able to explain how to find the player model and extract it? I did go through the files in bakka anims but I'm not sure where to look for. My first guess would be utilizing FModel to extract it from the BakkasAnimPak file, but that's just from someone who's heard that his model works with the current skeleton from those who have used it, rather than actively uses it personally.
niechcemisie Posted August 18 Posted August 18 1 hour ago, ShadyKitsune said: I'm not 100% certain about the pak file, as I tend to avoid the nude human models personally, but if it's turning your model into spaghetti, do you have any other mods it could be clashing with? Otherwise, that may mean instead that the animation just needs an author fix instead of being just the model as the issue. My first guess would be utilizing FModel to extract it from the BakkasAnimPak file, but that's just from someone who's heard that his model works with the current skeleton from those who have used it, rather than actively uses it personally. Ok I will dig for it and report my finds for anyone else that might be interested. 1
niechcemisie Posted August 19 Posted August 19 On 8/17/2026 at 6:13 PM, BonkGong said: Can confirm that Pal animations work 0.6.18 and 1.0.5. but the player character just does advanced yoga in scenes, so unless there is some specific model or targetskeleton I don't think its really playable. I did try to make the 0.7.03 version work with adding and replacing lines in the JSONs but all characters remained invisible or no models were called. Hey, so I was testing the 0.7.3 version of the game with 0.6.18 and 1.0.5 on greyu animations and everything works perfectly for me. From what I understand you were unable to get it to work on your end right?
BonkGong Posted August 19 Posted August 19 5 hours ago, niechcemisie said: Hey, so I was testing the 0.7.3 version of the game with 0.6.18 and 1.0.5 on greyu animations and everything works perfectly for me. From what I understand you were unable to get it to work on your end right? No, 0.7.3 version of S-cake, not Palworld, I use the most recent version of Palworld. I also think there is no way to get a player model to work with any pre 1.0 animation as the animations are targeting the games skeleton which are now mismatched, I wonder if it could be possible to completely replace the games skeleton with a pre-1.0 one on scene start or if it wouldn't be worth the effort to create that kind of mod and just wait for animation updates (and potentially a new framework).
niechcemisie Posted August 19 Posted August 19 4 hours ago, BonkGong said: No, 0.7.3 version of S-cake, not Palworld, I use the most recent version of Palworld. I also think there is no way to get a player model to work with any pre 1.0 animation as the animations are targeting the games skeleton which are now mismatched, I wonder if it could be possible to completely replace the games skeleton with a pre-1.0 one on scene start or if it wouldn't be worth the effort to create that kind of mod and just wait for animation updates (and potentially a new framework). I'm wondering about the same thing. I got pre 1.0 to work and using the bakas palyer model helped a bit on the new version (can also confirm that his player model works on new version even tho it runs on jason files), pals and player are in correct position but player model is still spagetii. Funny thing is that if replacing a 1.0 player model with pre1.0 model would work it would end up being spagetii UNLESS you were in SCake animation. Will still try it anyway.
zombiekiller5x2 Posted Saturday at 02:41 AM Posted Saturday at 02:41 AM (edited) Wanted to try and see if i could get this mod to run with an old version of palworld and the older versions of Scake and UniPalUI but can't find the old files for either anywhere. Tried Spirit shard, theird discord and several other places but the files have just been nuked off of everywhere, my quest has failed before it even began. Hope Greyu is enjoying the update and that he comes back soon Edited Saturday at 02:42 AM by zombiekiller5x2
ShadyKitsune Posted Saturday at 10:45 AM Posted Saturday at 10:45 AM 8 hours ago, zombiekiller5x2 said: Wanted to try and see if i could get this mod to run with an old version of palworld and the older versions of Scake and UniPalUI but can't find the old files for either anywhere. Tried Spirit shard, theird discord and several other places but the files have just been nuked off of everywhere, my quest has failed before it even began. Hope Greyu is enjoying the update and that he comes back soon He hides his files in the test archive channel, so you have to go back to 2025 to find what you're looking for. Otherwise, you can look here for older versions. As for Greyu, he will plan to return again, but much like most other animators burned by Spirit Cat, he won't be making anymore projects compatible with SCake going forward. Watch for an animation framework called PalCinema for future updates. 4
Doqsr Posted yesterday at 07:17 AM Posted yesterday at 07:17 AM On 8/22/2026 at 10:45 AM, ShadyKitsune said: He hides his files in the test archive channel, so you have to go back to 2025 to find what you're looking for. Otherwise, you can look here for older versions. As for Greyu, he will plan to return again, but much like most other animators burned by Spirit Cat, he won't be making anymore projects compatible with SCake going forward. Watch for an animation framework called PalCinema for future updates. Sorry for bothering but where i can look for PalCinema i cant find it anywhere.
Z3N-DrAGON Posted yesterday at 08:37 AM Posted yesterday at 08:37 AM 1 hour ago, Doqsr said: Sorry for bothering but where i can look for PalCinema i cant find it anywhere. It's not out yet
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