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The Curses of a BloodWhore


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Posted (edited)
17 hours ago, Skelletoncz said:

 

I don't have the chance to go back either. This is the first transformation into a vampire lord.

 

Would it be possible to include support for Simple Player Prostitution? And Radiant Prostitution?

 

Sexlab Sexual Fame RELOADED could also influence this mod. Just an idea.

Ah! I always had let serana change me. I probaly over looked something with harkon doing it as integrated into the quest line . . 

Saving then reloading - OnPlayerLoad event will or should add the revert spell back to vamyLord or if nothing else use the mcm and force out.

I dont have a test save to load up  for this, and Im way past, Ill have a look into that quest line - gotta be something I didnt anticipate

 

Ill look into the prostitution mods too. I've only ever use TDF 

Edited by Dg75
Posted
24 minutes ago, Dg75 said:

Saving then reloading - OnPlayerLoad event will or should add the revert spell back to vamyLord or if nothing else use the mcm and force out.

 

Saving and loading in mem case didn't help. McM helped.
I'm using BV mod. Now I became a vampire lord through mcm BV. And I don't have the reversion either. Even after reloading the game. Revenant form only works if I uninstall COBW_BetterVampire.

Posted
22 hours ago, Skelletoncz said:

 

Saving and loading in mem case didn't help. McM helped.
I'm using BV mod. Now I became a vampire lord through mcm BV. And I don't have the reversion either. Even after reloading the game. Revenant form only works if I uninstall COBW_BetterVampire.

The cobw_BetterVampires patch is not essential. Let Better vampires load after COBW and the revert spell wont be removed.

 

The vanilla game has a formlist. on this list is the spells you have available as a vampire lord. COBW removes the revert form from the list 

and adds it back via script - when not ginnpissed, else the idea was to satisfy the ginn and the ginn reverts. 

Every time you load the game and if you are not currently 2nd tier ginn pissed - in the script its referred to VlForced,

if not VlForced the revert spell is suppose to be added back, and it should add back when reverting form.

I think something got crossed in the questline when harkon turns the player- he forces the player into VL ? shit i dont remeber been so long 

since he's turned me. If so and becoming VL like that, then the revert spell would be missing, as cobew script hasnt anticipated that. LOL

Posted

Thanks for the advice. I'll try to play with it some more.

I think you should also know that my character doesn't have infected blood yet. And Ginn isn't active either. Hopefully this helps you.

 

 

I also think these mods would work really well with this mod. SLSF Fame Comments and Adventures with Balazar.
Both include sex with creatures and humans.

Posted
On 3/22/2025 at 4:12 AM, Skelletoncz said:

Thanks for the advice. I'll try to play with it some more.

I think you should also know that my character doesn't have infected blood yet. And Ginn isn't active either. Hopefully this helps you.

 

 

I also think these mods would work really well with this mod. SLSF Fame Comments and Adventures with Balazar.
Both include sex with creatures and humans.

Well I just uploaded a fix. I don't have a test save to actually test it myself. it should work though.

 

  • 1 month later...
Posted
On 3/25/2025 at 7:04 PM, Dg75 said:

Well I just uploaded a fix. I don't have a test save to actually test it myself. it should work though.

 

If anyone downloaded the PFA AIO 4.1.0 version

I had to upload a fix for it. Its PFA AIO 4.1.1

It will need a clean save. Sorry for the inconvenience!

Posted

Hi, I just download the AIO version of the mod. It appears to block the dialogue of normal quest when the blood curse being triggered. In addition, my PC is not yet a vampire lord, just a normal vampire yet the blood curse is still being triggered. 

Posted

A mod named bloodwhore of molag bal was released little ago in the nexus and requires sexlab. Its the same mod as this or just similar names?

Posted
5 hours ago, espguy said:

A mod named bloodwhore of molag bal was released little ago in the nexus and requires sexlab. Its the same mod as this or just similar names?

They are different.  I didn't know their was another mod with this name. 

Posted
14 hours ago, zwdragonbone8314 said:

Hi, I just download the AIO version of the mod. It appears to block the dialogue of normal quest when the blood curse being triggered. In addition, my PC is not yet a vampire lord, just a normal vampire yet the blood curse is still being triggered. 

What do you mean by blocked , as the quest cant progress, or just not hearing voiced dialogue ? 

Posted
1 hour ago, Dg75 said:

What do you mean by blocked , as the quest cant progress, or just not hearing voiced dialogue ? 

Hi I mean I cannot see another other dialogue. Like when I do the Vampire lord quest, after my PC become vampire lord, I support to talk to Harkon to get further quest, but the related dialogue is not showing at all. Only the dialogue about asking for Sperm. This only happen when my PC talk to male NPC, for female NPC the dialogue is normal. 

Posted (edited)

Uploaded an update to COBWIFD patch - this is only for if using Improved Followers Dialogue mod for Lydia

Edit: this patch is now obsolete with PFA's latest 4.1.6 update. If you use IFD Lydia mod. Just pick a voice for her to 

use in Comment Manager mcm. I just use her default voice - Female Even Toned, but you can choose whatever. 

 

Edited by Dg75
  • 5 weeks later...
Posted

Hi @Dg75, hope you are having a good Monday! 

 

I have been fiddling around with doing another Skyrim build for this year and I recently stumbled across this mod. I haven't used PAF for a long time because earlier versions always seemed to bug out on me after a while, but I don't mind giving it another shot. However, I was curious if you could give a little more information about the content in this mod. Context tells me that it contains vampire themed stuff and PAF fetish stuff, but could you give a run down of the general fetish themes/sex types it leans into? No story spoilers required, just trying to figure out if it would be a good fit for the world I'm building.

Posted (edited)
On 6/9/2025 at 8:02 AM, gregaaz said:

Hi @Dg75, hope you are having a good Monday! 

 

I have been fiddling around with doing another Skyrim build for this year and I recently stumbled across this mod. I haven't used PAF for a long time because earlier versions always seemed to bug out on me after a while, but I don't mind giving it another shot. However, I was curious if you could give a little more information about the content in this mod. Context tells me that it contains vampire themed stuff and PAF fetish stuff, but could you give a run down of the general fetish themes/sex types it leans into? No story spoilers required, just trying to figure out if it would be a good fit for the world I'm building.

Its not a quest driven mod, except for the intro quests, its been designed to adhere to your play style - sort of. 

Its more a theme based mod

In essence it literally may not do anything at all if you don't provoke it to do things.

All aspects of it are easily managed in its mcm, you enable or disable any features at will. 

 

Personally I would normally start off playing the GoodyTwoShoes aspect of it and adhere to positive karma, this will give you alternate 

way level up your PC or maintain max state of purity by declining such worldly notations of power and ambition -

either case its still not so easy to do. Without a Pure state Sex if non lover(or if indulged in) is treated as bad, and the paf part

of course squatting in front of someone is bad for morality.  Tracks a lot of stuff here, not just sex and paf.

You can start this state anytime by acquiring a little naughty exposer - note cannot have outstanding bounties!

A vigil will find you start a small intro quest to it. Its totally optional, can be declined via dialogue - or restarted via mcm -

if accept -do good things, don't do bad things. You got to pray at one of stennys shrines

at least once within every three days in order to purify your soul. If you did naughty things then praying will cleanse your soul,

but not count to Purifying it. Once you got enough purity points and pure soul, options are given to skill up(use up your purity)

or decline(you keep your purity, and has some privileges) Failing to pray within the three days will put you into a

repentance where as the next three prays wont cleanse nor count toward purity, upon ending repentance, you soul gets cleansed,

and resume where you left off. An Amulet of Stendarr can be Blessed - but you have to have Purity and accept

skill ups - and choose to Bless this Amulet option - an Amulet of Stendarr must be in your inventory(doesnt have to be worn) 

Then the Amulet acts as a Stenny shrine on the go. Has nine charges - cleansing will use the charges. recharge it at any shrine - if it depletes

then state of purity will be needed to re - bless it again. If using the Amulet to pray while having outstanding bounty or Unspeakable Acts

then the Amulet will auto deplete and become useless until you can re-bless it.

If you have already a Blessed Amulet, and attain Purity you can optionally choose Stendarrs Light - gets you a powerful spell -

You keep purity but wont let you skill up. Equip the Amulet to activate/deactivate the spell - wearing it 3+ hours will start using charges

take it off for at least 3+ hours resets that time. Dont let it run dry on charges....

Tip - choosing add perky points - will add perk points + lets you skill up as well. If you forget to do it in that order though . . 

DawnBreaker once sanctified is like a blessed amulet, and more, but Stendarrs light only works with an amulet not the sword.

Their also a silent(non quest driven) feature to acquire Dedric artifacts and bring them back to a stendarr shrine sanctify it and safe guard it.  Once 

Sanctified, certain artifacts can be used without it treated as naughty.  Maybe make future plans to spawn bad guys to come and steel them away, with 

mini quest to go fetch m back - and make somebody pay dearly for their blasphemous error in ways.

 

Later during DawnGaurd If opt to become vampy. Then the other half of the mod picks up - totaly optional - has an intro quest as well. 

Note its not supposed to start until after you acquire VampireLord ability - as in normal vampire shouldn't start it, but I think someone reported it did. I'll 

need to look into that, if I hadn't already - lol I don't remember. 

This part of the mod, once the intro is done, its just acquiring a ginn and feeding the lil bugger - requires you to do naughty things. Take the blasted thing 

back to molag once its fed and be rid of it - until your emotions get all fucked up again and you BloodWhore out, then get another ginn and do it again - optional - genearally if wanting to stay true to the light then getting cured of vampy will set you back on track. Otherwise:

The ginn - well is a ginn, and can grant wishes - comes with a cost. I need more ideas on can be wished for as for now its somewhat limited. 

Thats really the sum of it, except in concept as a BloodWhore you kind of well BloodWhore out - grow horns. wings, gain ability fly,

Followers can be turned. This part of the mod has the sex starters - if in a safe loc - no harm done -

outside of inns and safe places these sexstarters if mcm enabled can be potentially deadly.

Could be great if into havok and carnage - otherwise use a safe places- the sex starters pick up on PC having sex -

followers and your horny pet may follow suit (but with an appetite if not in safe places !)

The FFK - Fuck Feed Kill Spell will do as the name suggests. I originally wanted it to be shout to go about questing for the words,

but got lazy since, and just made it a spell.  lol not real sure what Fuck Feed Kill is in Dragon Language anyways. 

You can also skill up as a BloodWhore by giving the ginn up to Stenny, at cost of loosing

your Ginn and not gaining Stenny's Ire - probably gain Positive gains to karma rank, and pissing off molag.

Do note Molag can steel your ginn once per BloodWhore level and make you have to acquire another one, also note 

if followers have a spare ginn they offer it up for sex - dont happen immediatly - you may need to squat in front of one with your xhairs

on them to provoke the dialogue for it. Otherwise get sexy with a dragon - requires full blowed BendWill or returning to molag, can get 

you a ginn. 

 

Outside of these two main things - Karma system still tracks things you do and applies a rank and score, by itself it doesn't really do much of anything

but effects other features of the mod, maybe other mods could play into as well, lol I don't think their are any that do though.

 

In essence its just one those "Whatever you make out of it type of mods"  Me just now!

 

 

Edited by Dg75
  • 4 weeks later...
Posted

 

Hello, I have a problem, when I have the first message during the transformation I do not have the wings or the horns visible even though I have installed all the required mods

Posted
14 hours ago, nicolasL33 said:

 

Hello, I have a problem, when I have the first message during the transformation I do not have the wings or the horns visible even though I have installed all the required mods

I assume you haven't disabled the effects in the mcm, they should be enabled by default as long as you have installed a COBW_Effects patch

Posted
On 7/9/2025 at 5:06 AM, nicolasL33 said:

I have the patch but if I want to activate the horns and wings it deactivates as soon as I leave the mcm

 

Sorry for late response, been working crazy hours. 

 

So I guess every time you enter the mcm they are disabled, even if you just previously enabled it. 

Generally the mcm wont let you enable the option if doesn't detect the patch - or if the patch's changes are being overwritten - 

the horns must use slot 55, and the patch fills a cobw formlist with the defaults - the mcm checks if that formslist has the forms or not

the wings use a separate list, but same principle - if the lists are empty or they don't have the correct number of forms added the mcm will 

fail it back to the main script and the main script wont try and use them. 

Its unlikely the patch is being overwritten unless you made your overwrite in xedit - nothing else would overwrite these. 

The mcm could potentially fail the wings and pass the horns or visa versa, but if both fail for you then I would assume a problem with the patch itself.

 

Are you using the main COBW Effect Patch - make sure you have its dependencies - TDN Horns, and AFW, and the fly mod. 

Their are different effect patch's for various set ups. Make sure you have that correct. Their full details on these on the main page in the "My Patches" spoiler

Posted

Thank you for your reply.
After checking that I have the right patch, I made sure it overwrites everything, but it still doesn't work (nothing appears).
I then tried the other patches individually, and whether for the wings or the horns, it activates fine in the MCM, but it still doesn't appear on the body. I also tried using the spell in the MCM, but it still doesn't work.

 

Posted (edited)
4 hours ago, nicolasL33 said:

Thank you for your reply.
After checking that I have the right patch, I made sure it overwrites everything, but it still doesn't work (nothing appears).
I then tried the other patches individually, and whether for the wings or the horns, it activates fine in the MCM, but it still doesn't appear on the body. I also tried using the spell in the MCM, but it still doesn't work.

 

Are you using the latest version ?  latest version fixes a soft dependency check that before might have caused a problem if that soft dependency wasn't installed without 

papyrus tweaks.  So make sure you have updated to latest version , or if you don't use Slac you can try to install papyrus tweaks.

You have become BloodWhore state correct, you get the message "Suddenly A Strange feeling overcomes you. As you gape in horror . . . . " except no effects !

Strange. as far as I can tell only the mcm failing to verify the patch can cause it. I will need to look into it further.

 

in the same function that adds the effects, it also should add the flymod spells to your spell journal - assuming you have that option ticked in mcm

I might have renamed so they all appear together

is it adding the spells ? if so this would tell me that particular cell in the script function is not being failed as its the same script function cell 

that add the wings from the formslist element 0 - player defaults 

the horns are checked same function but different cell.

Both horns, and wings are controlled by True/False variable that sets whenever you load the game via an OnPlayerLoadGame() event

that asks the mcm to do a check, if it returns false then something is wrong ! But if gives you the fly mod spells then the Wing variable 

must be true else it would have failed that entire cell.

 

you can also check in xedit and verifiy the patch's formlist that they overwright cobw's adding the forms. 

the first form added slot 0 are player defaults, and the rest are follower defaults. 

 

In the mcm there is an option to change the defaults - lol did you try and set the defaults or accidently set them to nothing ?

can try to reset them within the mcm. This would need AFW's flymod spells - right of wings as youd have to manually set them

then tick the mcm - Set Wings option.

  it should force update it.

 

Sadly I cannot help you further without more info and a personal test- on this playthrough I'm still on GoodytwoShoe bit, and haven't 

yet done DawnGaurd quest.  I can only say that last playthrough it all worked flawlessly for me.

Although I'll say this - if on an older game version than AE , the OnPlayerLoadGame Event may not work for you-  I would assume the Bees mod 

would have that fixed though, but uncertain. 

 

Edited by Dg75
Posted (edited)

So I managed to solve the problem thanks to your advice, the patch did not work because the pee and fart esp was not activated so I installed pee and fart in addition to paf fixes and addon aio. But I have pee and fart in duplicate in the mcm is this normal?

Ps : It's supposed to work with just paf fixes and addon but for me strangely you also need pee and fart

Edited by nicolasL33
Posted (edited)
10 hours ago, nicolasL33 said:

So I managed to solve the problem thanks to your advice, the patch did not work because the pee and fart esp was not activated so I installed pee and fart in addition to paf fixes and addon aio. But I have pee and fart in duplicate in the mcm is this normal?

Ps : It's supposed to work with just paf fixes and addon but for me strangely you also need pee and fart

If using the PFA aio edition, Do not install Pee and fart. It has merged with paf and loads paf's mcm. 

You would only need Paf's required files - Stroties, Sexlab, racemenu . . 

I wouldn't think that would have anything to do with the horns or wings applying or not.

 

I did make it to where you have to sleep in order to make the preliminary initializations after first loading the mod

I had forgotten all about that, its been so long since I wrote the script. .Once slept the mcm will check first time for effect patch

then every time after when loading the game. It was just an old cheesy way I set it up so it wouldn't initialize before the games intro 

quest completed.  So the you have to sleep first before the main script has a chance to set its script variables - as they start false until the 

mcm can set them to true - assuming the effect patch is installed. I probably need to get rid of the sleep to initialize bit as some may have issues with it. 

Don't know if its relevant, but thought I'd mention it.

 

also using the mcm to set horns and wings will update the main script  - only if slept first to initialize the main script vars

 

Edited by Dg75
Posted

 

Hello, sorry for the late reply. I was on vacation. I just tried it, but it won't work because Cobw Effects needs peeandfart.esp, which PFA doesn't have for me. I've been using PAF AIO at the correct version since the beginning of my game, and I have all the prerequisites. It's only Cobw Effects that's causing me problems, because Mod Organizer tells me it's missing the pee and fart master file. If you have any idea why esp isn't working, could you please give me a solution?

mod sky.PNG

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