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HentaiEnemies


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Posted

HentaiEnemies

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HentaiEnemies(HES) provides a simple framework for combat sex interactions.
Additionally, this mod introduces special enemy NPCs that participate in an ability lottery system during SexLab animations.

Below are details of the features:


Playing sexlab animations during combat


・ Weapon Attacks (enchantment)

Weapons added by this mod trigger SexLab animations when they hit a target.
Players and followers can equip these weapons, and a SexLab animation will play each time an attack successfully lands.



・Player hit
When the player is attacked, an animation may play based on specific conditions.


3. NPCs to which keywords are distributed are to be attacked
NPCs can be added to a formlist via the MCM menu, and keywords are distributed to these NPCs through SPID.
When an actor with the keyword is attacked, a SexLab animation will play with the nearest hostile NPC. 

The included HES_FoFaddon.esp serves as an example of this feature. It is not required for the main mod's functionality and can be removed if unused. To utilize this feature fully, you will need my follower mod, which is exclusively available via my X account. Check the highlighted post or profile links on my X account for details.

Note: Keyword distribution relies on SPID specifications and may not always function accurately in-game. For reliable functionality, I recommend manually adding desired actors to the formlist “HESActors” using Creation Kit or similar tools.
For all methods, animation tags, HP conditions, and arousal thresholds can be customized. (The arousal threshold currently checks both the attacker and the attacked actor.)


・Addition of special enemies
This mod adds various actors to the standard leveled NPC lists, including most creatures and select human NPCs(like screeenshot). These actors are stronger than their vanilla counterparts, increasing the overall difficulty of the game.


・Ability lottery
When an orgasm event occurs during a SexLab animation with a special enemy, there is a chance for the actor to gain an ability. The abilities vary depending on the enemy type, with rarer enemies granting more powerful abilities.  

Abilities are granted during orgasm events in the SLSO environment or at animation playback in the standard environment.

The lottery is now performed individually at the start of the animation for actors participating in scenes with this mod’s additional NPCs. It also supports SLSO.


※Ability selection is automatically performed during scenes with the relevant NPC. If using this mod alongside other combat mods, you can safely disable animation playback using the MCM slider without any issues.


★NPC appearance probability adjustment
By editing HESNPCAdjust_DISTR.ini in the mod file, you can reduce the frequency of leveled NPCs.

Quote

Change the number in the figure below between 0~100. As long as the distribution is working well, the appearance can be suppressed at 100.

2025-04-14130450.thumb.png.7b20ccd2ca52aa100af6634baa97d466.png




☆Requirements

SexLab SE
Sexlab Aroused Redux SSE
Spell Perk Item Distributor (SPID)

☆Recommended

SexLab Separate Orgasm SE

☆Assets
The New Gentleman
Highly Improved Male Body Overhaul -HIMBO-

 


For further assistance, I recommend checking my X account for updates and resources. (Response will likely be delayed in LoversLab)
If you could give a follow or something, it might just speed up the mod’s updates.

https://x.com/FolkMetis

 


 

Posted

Nice idea, and would be fun to try, but SLSO can break a load of other mods, so I won't be using/able to use it

 

Is SLSO really an essential requirement?  If so, you'll maybe find that your user base is reduced, which would be a pity

 

DQW

 

 

Posted
6 minutes ago, DonQuiWho said:

Nice idea, and would be fun to try, but SLSO can break a load of other mods, so I won't be using/able to use it

 

Is SLSO really an essential requirement?  If so, you'll maybe find that your user base is reduced, which would be a pity

 

DQW

 

 

Yes, I also would like to know. Currently, I am not installing because of this open question.

Posted
13 hours ago, DonQuiWho said:

Nice idea, and would be fun to try, but SLSO can break a load of other mods, so I won't be using/able to use it

 

Is SLSO really an essential requirement?  If so, you'll maybe find that your user base is reduced, which would be a pity

 

DQW

 

 


SLSO is only used in the ability draw function and is not a hard requirement of the mod itself.
In 2.0.0, the draw will not take place without SLSO, but I intend to upload a corresponding version soon. Please try that.

Posted
18 minutes ago, FolkMetis said:


SLSO is only used in the ability draw function and is not a hard requirement of the mod itself.
In 2.0.0, the draw will not take place without SLSO, but I intend to upload a corresponding version soon. Please try that.

 

Thanks for the reply

 

OK, I'll wait and see what comes next 🙂

 

DQW

Posted

What does this mod do?
I am not and english native and i quite dont understand what happens?

So i get hit in Combat and a Sexlab scene starts?

 

Thanks for you help ^_^

Posted

Tried it but the mcm menu is all glitched, i think the japanese - english translation didn't work ? A fox attacked me and nothing happened despite fox animations being installed.

Lastly what animations does the hentai cow (bull) use ?

Posted (edited)
13 hours ago, Tyxis said:

Tried it but the mcm menu is all glitched, i think the japanese - english translation didn't work ? A fox attacked me and nothing happened despite fox animations being installed.

Lastly what animations does the hentai cow (bull) use ?


 First, this mod's animation playback is done by checking the state on hit.  
The HP condition is met if the actor's HP at the time of the hit is less than or equal to the MCM's set numerical %.
On the other hand, for the arousal state, the current version checks both the attacker and the attacked actor.
An animation is played if both conditions are met, no tags are specified, and the animation exists. (However, the playback function depends on the quicksex one.)


1. If MCM translation is not working well, I recommend a clean save, such as a plugin purge using ReSaver. 
 When you are using patches distributed during the previous version, please check the loading order of the mod manager or overwrite the files directly. Additionally, there is no need to use patches from the previous version for the current version.

2. For the function of the player being attacked, make sure that the conditions indicated earlier are met.

3. As for the animation of cows, maybe it does not exist.
 Actors who seem to have less animation are not set up with unique abilities, so think of them as one of the normal hostile NPCs.


 If more accurate support is needed, it is recommended that a papyrus log be output and presented.

Edited by FolkMetis
Posted
7 hours ago, thederekg said:

is there a way to select genders/races? That would be appreciated.


At this version, it is not possible to select gender/race by means of switches, etc., but possible to narrow down the animation to some extent by specifying tags.

The animations played back from weapons are designed primarily for use by human NPCs, so gender could be restricted by using tags such as ‘MF’ for weapon tags and ‘CF’ for player damage tags.

  • 2 weeks later...
Posted

The enemies appear too often and with some of the difficulty enhancing mods I have they make playing at a low level difficult. The problem is that I can't uninstall the mod, doing that causes the save to corrupt. Is there a way to stop the spawns or at least make them less common?

Posted
12 hours ago, Evil_Mittens said:

HES_FoFaddon.esp

it says Missing Masters: ErinEyes.esp, ErinRace.esp, Followers of FolkMetis.esp

I am also having this issue

  • 1 month later...
  • 1 month later...
Posted
13 hours ago, sierrra said:

What mod are the fat NPCs from in your screenshots?


This is a type of random enemy NPC that will be added by this mod.
However, the race has been changed in the current version (Nord, I believe).
He may appear among the bandits, etc., so please look for him!

  • 3 weeks later...
Posted
8 hours ago, LinksSword said:

does it work against npcs as well? if they hit a follower or just another hostile npc.

The animation playback for weapon attacks by NPCs in this mod applies to all NPCs.
To use a feature like "Player Hit" (which triggers animations for attacks from all NPCs), a separate patch is required.

  • 4 months later...

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