StrayPaolo Posted February 8, 2025 Posted February 8, 2025 Hi, So I heard just today that Pandora exists, so I installed it because I'm using the Nolvus modlist. Lots of animation, but I added LL mods on top of it, and creature behavior. I was told to use Pandora since it has Creature support. I went on the Pandora nexus page and followed the installation instructions, installed through MO2, created a dedicated output folder, but when lauching Pandora, it doesn't read any of my SL mods. What should I do for Pandora to detect my mods? Also, when checking the "creature behaviour compatibility", it tells me that an error occured, that the output folder was not cleared, which I don't understand. Do I have to disable FNIS and / or Nemesis output for it to work? I tried that but still got T-pose ingame (I gues it's normal since it didn't read any of the SL mods). Sorry if this is a really dumb question for some of you or if my request is not really understandable but I'm just not that good at modding. I just want to make the creature behaviour work in my game.
traison Posted February 8, 2025 Posted February 8, 2025 (edited) 25 minutes ago, StrayPaolo said: when lauching Pandora, it doesn't read any of my SL mods. As far as I know it doesn't. At least the version I have does not mention any FNIS mods. 25 minutes ago, StrayPaolo said: it tells me that an error occured, that the output folder was not cleared, which I don't understand The source code is available. You don't need external tools to determine what it means by this: "what folder?" "what output?" "why didn't the app clear it if its such a problem???". My point is: You can understand, by looking it up. EngineViewModel.cs:513 bool success = false; await Task.Run(async() => { success = await Engine.LaunchAsync(activeMods); }); ... if (!success) { await WriteLogBoxLine($"Launch aborted. Existing output was not cleared, and current patch list will not be saved."); } BehaviourEngine.cs:130 public async Task<bool> LaunchAsync(List<IModInfo> mods) { ... if (!await Configuration.Patcher.UpdateAsync()) { return false; } return await Configuration.Patcher.RunAsync(); } So now we have 2 options, either UpdateAsync or RunAsync returned false. In SkyrimPatcher.cs lines 89 and 94 we can see both of these end up in NemesisAssembler.cs. Call me biased, or old fashioned, or whatever, but it seems funny to me that even in Pandora, Nemesis finds a way to make things complicated. 😆 Same in English: You have some Nemesis related part that hasn't been cleared out. Go through your mods, your overwrite folder, anything related to behavior files or Nemesis I would clear out. If in doubt, do not delete anything. Rebuild the directory structure in a new MO2 mod and move the files you find over there. Then you can enable/disable this new mod as need be. Edited February 8, 2025 by traison
StrayPaolo Posted February 8, 2025 Author Posted February 8, 2025 (edited) Hi, thank you for your answer. Well, when I run Pandora, he doesn't read any of the Sexlab mods (I have things like Babo, Funnybiz, MNC, ...), that can't be good, right? I don't understand how that works but that must mean he doesn't add animations related to SL related mods, right? Or am I completely wrong? Edited February 8, 2025 by StrayPaolo
Grey Cloud Posted February 8, 2025 Posted February 8, 2025 8 minutes ago, StrayPaolo said: I don't understand how that works but that must mean he doesn't add animations related to SL related mods, right? Or am I completely wrong? Yes, you are wrong.
traison Posted February 8, 2025 Posted February 8, 2025 15 minutes ago, StrayPaolo said: that can't be good, right? If the animations don't work in-game it's not good, otherwise everything is working as intended I'd say.
StrayPaolo Posted February 8, 2025 Author Posted February 8, 2025 2 minutes ago, Grey Cloud said: Yes, you are wrong. Reveal hidden contents Bro, I sincerely thank you from the bottom of my heart. Anything else to add?
StrayPaolo Posted February 8, 2025 Author Posted February 8, 2025 1 minute ago, traison said: If the animations don't work in-game it's not good, otherwise everything is working as intended I'd say. Ok, it's just that I thought it would do the same as Nemesis and say things like "reading Sexlab... reading Babodialogue..." but it doesn't. If you're telling me it's working as intended, then ok, it must be something else that's the problem then. I'll have to look into it.
Grey Cloud Posted February 8, 2025 Posted February 8, 2025 1 hour ago, StrayPaolo said: Do I have to disable FNIS and / or Nemesis output for it to work? I do not have FNIS or Nemesis installed, only Pandora.
StrayPaolo Posted February 8, 2025 Author Posted February 8, 2025 10 minutes ago, Grey Cloud said: I do not have FNIS or Nemesis installed, only Pandora. And you have sexlab animations working well?
Grey Cloud Posted February 8, 2025 Posted February 8, 2025 13 minutes ago, StrayPaolo said: And you have sexlab animations working well? Yes. Pandora is an alternative to FNIS and Nemesis, not an add-on. It's only requirement is .NET Runtime 8.0+.
StrayPaolo Posted February 8, 2025 Author Posted February 8, 2025 8 minutes ago, Grey Cloud said: Yes. Pandora is an alternative to FNIS and Nemesis, not an add-on. It's only requirement is .NET Runtime 8.0+. Ok I get it, thank you.
DARKMANSGN Posted February 25, 2025 Posted February 25, 2025 I had FNIS installed but it was disabled, I only used Nemesis for SexLab's human animations, it worked perfectly, however, when I tried to run creature or humanoid animations, the animation didn't run or the creature stayed still with a totally weird scene, but after I installed Pandora (I removed FNIS and Nemesis completely) ALL creature and humanoid animations work perfectly, but remember, always have the SexLab Animation prerequisites installed and For creatures there is a huge list of prerequisites for them to function well. Tip for those who use MO2, make a backup before installing a MOD because if something goes wrong (corrupted save, broken game, etc.) you can revert it with Restore. There's a very quick and simple tutorial here:
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now