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Triggering custom animation sets w/o default sound


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Posted

Pretty much what it says, I got messages out to a few people but honestly I'm a hackjob at scripting but I can semi figure it out sometimes. Sexlab scripting makes me /wrists lol

 

What I have: The ability and time to make a companion even while doing DB2, and a VA willing to do a companion

 

What I need

1: How the fucking hell do I get a custom voiced companion to use a custom voice set so she sounds like herself, and how would I change what voiceset she uses (Going to be a customize-able follower so will make different voice sets depending on if shes sub, dom, etc etc)

 

2: How do I trigger her with the player (2 KNOWN ACTORS, please dont give me a 500 line code for variable actors etc) into a custom scene with defined animation timers for the stages, IE circumvent the settings someone has on the sexlab MC menu

 

3: Get her to NOT use the voice markers etc so we can do said custom scenes for 2 with custom voice and talk instead of little one off grunts etc, we want her to be a little more.. robust sometimes in her pleasure :P

 

 

The instant all 3 of those get figured out you can guarendamntee that a fully voiced, customize-able sexlab companion will be in the works, if anyone way more fucking knowledgeable than me wants to sign on to do scripting help and I can just copy/paste while I learn I'm up for that to

 

 

Just posting here in the offhopes someone knows wtf they are doing with the scripts cause I have the will I just dont have the edumacation. That's what stopped me before was just the bs scripting problems, so I'm here trying again

Posted

You need to create a ReferenceAlias that has a script extending sslBaseVoice, then just set the Mild, Hot, Medium, sound descriptors properties with your own.

Something like this:

scriptname myCustomVoiceScript extends sslBaseVoice

Sound property CustomHotSoundDescriptor hidden
Sound property CustomMediumSoundDescriptor hidden
Sound property CustomMildSoundDescriptor hidden

event OnInit()
	Name = "My Super Awesome Custom Voice"

	; // 0 = male, 1 = female
	Gender = 1

	Hot = CustomHotSoundDescriptor
	Medium = CustomMediumSoundDescriptor
	Mild = CustomMildSoundDescriptor
endEvent

Then you need to create a global hook and override the actors voice with your custom sslBaseVoice using sslThreadModel.SetVoice(MyCompanionActor, MyCustomVoice)

 

 

Wiki guide explaining what the the hell I just said coming soon-ish

 

Posted

That would be awesome cause only half of that made sense to me lol

I'm bad at scripting :P

 

SO I could probably add a voice thats basically mute, and when I wanted to do scenes with custom audio for the scene I could swap their voice to the mute voice in sslbase voice and do the scene then swap them back at the end so shell be back to sounding like her in random animations etc?

That sounds like a do-able workaround

Then all I would need is to figure out how to make the stages etc last how long I wanted them not the default from the user

Posted

Also anyone who wants to help my fail ass more in depth on the scripting end that gets this shit better HIT ME UP~!

got the VA got the idea got the time FAIL at the scripting

gg me

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