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Diverse Bodies Redux

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This is redux of my old mod Diverse Bodies.

 

If you really want to, but don't understand anything...

Spoiler

Questions about the mod? Ask AI!

I write detailed instructions on purpose. I understand that reading them is time-consuming (no offense—I don't like it either), and sometimes it might feel like you lack the knowledge—that's normal too. You might be hesitant to ask questions or tired of waiting for answers.

But if you've read the description and really want to install this mod, there's a great solution—language models (neural networks). They're always at hand!

It's simple:

  1. Copy the mod description and all instructions.

  2. Go to one of these sites: Grok, DeepSeek, Qwen, OpenAI, Gemini.

  3. Paste the text and ask your question clearly.

Example request:

"Hi! Briefly explain how to install this mod. Here is the context: [mod description] [manual 1] [manual 2]."

This will save you time and frustration. Give it a try

 

Requirements
Game version 1.10.163.x (not NG)
F4SE
LooksMenu exactly official 1_6_20 version, not any forks
Newest C++ VC Redist
optionally More Pubic Hair Overlays
optionally Fuzz - Bodyhair overlays - BT
optionally any your hair, tattoos, nails mods.

 

First of all: this is a kind of framework that does NOTHING on its own. In other words, in order for your game to start delighting you with a variety of characters, you need:
In order to see different bodies in clothes, you need the body slides to be tied to your clothes. This functionality is provided by bodies such as CBBE, Fusion Girl, TWB, 3BBB, BodyTalk, and so on. The mod itself does not have any binding or dependence on the body you use, but you will need presets specifically for your body type. In addition, clothing must have slides “bound” to the slides of your body type. The standard practice is to do this using Bodyslide & Outfit Studio, and many clothes already have such bindings to popular body types freely available as part of a clothing mod or as separate modifications. For more information on how to do this yourself, see the Bodyslide & Outfit Studio mod page.
In order to apply tattoos, hair, and nails, you will need various mods and presets. I have attached what I have managed to do for my own use, but it is important to understand that in order for all of this to take off, support from the modding community is needed. How convenient it will ultimately be depends on how many ready-made presets with descriptions there will be and how much modders will get involved in the process, because I certainly can't do it alone.

I use CBBE and BodyTalk in my game. I'm not saying that CBBE is better or worse than Fusion Girl/TWB and other mods — it just happened that way historically, and it's too difficult for me to redo everything now.

To help you understand how it works, I have written a guide in Russian and English.

 

MANUAL IN RUSSIAN | MANUAL IN ENGLISH

 

FEATURES
Applying presets from the Looks Menu (json) randomly or deliberately to different game characters.
Additionally: applying presets for Bodyslide (xml) in terms of body morphing.
A system of conditions that allows you to finely tune the rules for applying various presets or groups of presets.
Separate application of morphing for bodies, body hair, tattoos, nails, and heads. This allows you to achieve random and planned results.

 

Quote

A simple guide on how to understand the mod and customize it for yourself if you have read the description and don't understand anything:
1. Open DeepSeek or any model that supports context.
2. Paste the contents of the manual into it using a simple copy-paste. 2.4 Manual in English
3. Attach an example of conds.json conditions and preset samples.
4. Ask for an explanation: Dear DeepSeek, I really want to do this and that, but I don't understand how.

upd: you also can ask add to answer's context mod sources from github NoAbleEngles/DiverseBodiesRedux: Fallout 4 mod for diversing everybody in Commonwealth. Based on CommonLibF4 by Ryan McKenzie

 

WARNINGS:
Presets that were provided with previous versions will not work in version 2.4.0+.
Uncompatible with all mods that replaces face meshes to HiPoly. In my tests, any version of these mods completely broke the physics of clothing and hair. I do not recommend using them.

 

 

Available sources
>>> CPP SOURCES <<<

 

 

 

 

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  • Submitter
  • Submitted
    02/05/2025
  • Category
  • Requirements
    Game version 1.10.163.x (not NG)
    F4SE
    LooksMenu exactly official 1_6_20 version, not any forks
    Newest C++ VC Redist
    optionally More Pubic Hair Overlays
    optionally Fuzz - Bodyhair overlays - BT
    optionally any your hair, tattoos, nails mods.

 

Posted (edited)

Thank you for developing this. I use v0.71 from nexus and really like it. However I switched off hair contribution function, cos women's haircuts was applying to men. And it looks odd 😃 I couldn't kill Kellog, so cute he was. 

 

P.S. Don't know what's matter, but game can't start with tis version (

-upd: solved problem, updated VC_redist.x64  .

Edited by Jeffey67
  • 2 months later...
  • 2 weeks later...
  • 3 weeks later...
  • 2 months later...
  • 3 weeks later...
Posted (edited)

So AAF Manual says we need LooksMenu 1_6_18 to run properly. This requires 1_6_20. This causes an infinite loadscreen running 1_6_18. So this mod requires you to choose between it or AAF. 

Easy choice there.

Please make a version that runs Looksmenu 1_6_18 so it can actually work with AAF.

Edited by Delirium_Trigger
Posted

@Delirium_Trigger Listen, I know it's inconvenient, but I have a bunch of mods and the game is built on Fallout version 1.10.163. I haven't found a single reason to go through all the trouble of upgrading to the latest version. So I'm not going to do it for now. As for AAF, I'm not interested in that project at all. Unfortunately, that's how things stand at the moment. In life, I try not to take categorical positions, so things may change at any time. Sorry for the inconvenience.

Posted (edited)

Well, it will work, but there is no point in using them together. You just need to configure this mod properly and provide all the necessary presets.

Edited by Evi1Panda
  • 3 weeks later...
Posted
18 hours ago, Scuffedfeet said:

Your previous version was compatible with FG bodies if you provided your own presets. Is that still true in this edition?

Absolutely.

  • 1 month later...
  • 2 weeks later...
Posted (edited)
Quote

is there any way of making this work on NG?

 

Sorry, nope. I have no time to search all this adresses offsets again. And I dont playing NG-version.
Edited by Evi1Panda
  • 1 month later...
Posted

sorry I still don't understand how to do it. Do i just need to do 1 body preset in body slide? like select 1 body preset then apply it to all clothes?

Posted
58 minutes ago, Mikochi35p said:

sorry I still don't understand how to do it. Do i just need to do 1 body preset in body slide? like select 1 body preset then apply it to all clothes?

To do exactly what? If you want to add sliders to your clothes then it seems like a reasonable plan.

Posted
10 minutes ago, Evi1Panda said:

To do exactly what? If you want to add sliders to your clothes then it seems like a reasonable plan.

making the mod "work" sorry, english is not my main language and the description on how to make it work is kinda hard for me to understand, its not clear (atleast on my end) so in the end Idk how to setup the mod, so Im asking is how? Is it a plug and play mod? or I need to rerun bodyslide? and if I rerun the bodyslide, should I just select 1 body preset to apply in all the clothes? (aka batch build)

  • 3 weeks later...
Posted

Hi, I used an older version of the mod - it was great, and now I want to go back to F4, so I have a question about the requirements, specifically the LooksMenu version. I'm using game version 1.10.163. You're talking about LooksMenu 1.6.20, specifically, while the AAF team is writing about 1.6.18 for that version of the game. I remember having some minor issues with version 1.6.20 of LooksMenu... what do you think?

Posted
1 hour ago, borowsien said:

Hi, I used an older version of the mod - it was great, and now I want to go back to F4, so I have a question about the requirements, specifically the LooksMenu version. I'm using game version 1.10.163. You're talking about LooksMenu 1.6.20, specifically, while the AAF team is writing about 1.6.18 for that version of the game. I remember having some minor issues with version 1.6.20 of LooksMenu... what do you think?

What exactly issues?

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