dracotom Posted December 28, 2013 Posted December 28, 2013 Hello all, i need a little help, i try to texturing and modify textures on DDS. I just wanna know how i must do for texturing the good part? by ex: if i wanna texture a body part, how it's possible to texture the hand nails by example if i begin on a blank page?? i hope you'll understand what i say, in advance thank you.
myuhinny Posted December 28, 2013 Posted December 28, 2013 If you want to texture a spot on a texture just throw it into gimp with .dds plugin then use the lasso tool it's the one that looks like a loop once lassoed you can now change the color or whatever you want to do to the lassoed area without it affecting the rest of the texture. Sometimes you may have to added a NiAlphaProperty to the part that you are changing to get it to show up and since you are modifying a skyrim texture file if you add a NiAlphaProperty to one nif you have to do it to the other one as well and then save as to change the nif or nothing will change in game. I think it would be near impossible to try to texture something on a blank page as you'll never know where everything is.
Guest kimbale Posted December 28, 2013 Posted December 28, 2013 Texturing on a blank space is indeed nigh imposible. If you start from scratch, try to get a UV map grid for the model you are making the texture for. Once you've figured out which part goes where on the model, you can texture it from scratch. tl;dr:Get the UV map.
dracotom Posted December 28, 2013 Author Posted December 28, 2013 Hello, so the UV map is needed for texturing at the right place? Where i can find it and how???
Wast1980 Posted December 29, 2013 Posted December 29, 2013 Hello, so the UV map is needed for texturing at the right place? Where i can find it and how??? With nifskope, open the mesh(which uses the texture) with nifskope, right click on the mesh ---> texture ---> export template, name the file and choose a size to export.
dracotom Posted January 1, 2014 Author Posted January 1, 2014 I've got the UVmap now i know where i need to texture:) i still have a problem the meshes come from a mod were the UVmap not fit with standard UVmap. Does it possible to change the position, size, duplicate the UVmap mesh??? Edit the UVmap mesh????
dracotom Posted January 5, 2014 Author Posted January 5, 2014 Anybody??? I read a lot of tutorials but it's not easy to understand when you never do that before... If anybody have a tuto for this or how to modify meshes "something who can be undersandable for real beginers" i'll be glad:) in advance thanks.
Wast1980 Posted January 6, 2014 Posted January 6, 2014 Do I understand right, you want to make a texture fit on a mesh which has another uv map? The easy way would be to rebuild the texture you want to use to the "shape" of the uv map, which means cutting, moving, morphing parts. Another solution would be to rebuild the uv map of the mesh(with blender or 3dsMax(or other 3d modelling programs), but then you would need to change the texture too(100% conversion isn't possible, except the meshes have the same face count and the shape of the faces is the same(or you make them the same by adding, deleting vertices)). To be true I never done the second solution, I know nothing about uv mapping, these are just things I've encountered as I did some blender work.
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