DefectPetite Posted February 1, 2025 Posted February 1, 2025 View File [XCL] Minigame Tuning This is my attempt to balance the minigames, generally by making them harder. It's heavily recommended to use Hardcore minigame difficulty in the base game options. Each game adjustment can be downloaded and used separately, but the .xcl file will include all of the following: Don't Cum (obsolete) This game has been overhauled since the release of my mod, and doesn't need this tuning currently. I've left it here for users on XCL 0.22.2 or lower. In the game passages, difficulty is usually increased by increasing the speed via the "rhythm" parameter. At faster speeds (ie low "rhythm" parameter), the bar starts moving in smaller increments. This seems to happen too quickly, so it actually gets easier; fewer button presses per increment needed, and no risk of pressing too fast. Note that at very high speeds (<100 "rhythm"), the game gets very difficult, and some mods utilize this (see the Demo Framework). Another problem is that the reverse arrows interrupt makes the game easier, not harder. During interrupts the bar is significantly slowed, which is very forgiving. To fix this, we make the bar increments much larger at medium to high speeds. During interrupts, make the increments significantly higher than base game interrupts, so they can add a bit of challenge. For a little more dynamic scaling, we make the increments slightly smaller the higher your skill is for that check. Charm/Word Game Too much time is given to figure out the clues. Significantly shorten original time and time gained from a correct answer. Also scales a bit with charm level. Quicktime This game ramped very slowly, so it was easy to wait out any timers, and dropping a combo late in the game was not punishing. Make the speed the bar decreases ramp significantly faster. Also, combos are maxed at x8 and require 5 button presses per combo level (was 4). Tower Blocks This game has a fairly intuitive way to scale already, the tower height requirement. I like this mechanism, but the high requirements were too easy, so increase the speed of the blocks significantly. Blackjack This game actually felt too hard on Hardcore dificulty. A -2 every time you lose a hand meant you had to have an incredibly high hand success rate. My overall win rate was below 25%, so instead make this a -1 if you lose the hand AND didn't bust. This is a good incentive, as busting was often not punished much harder than a low hand (16 or 17), so it was favorable to go for the risky hit. No XP for Hardcore XCL gives an extra multiplier to XP for having Hardcore minigames enabled. I prefer the difficulty of the Hardcore minigames without the XP multiplier, so this just pretends the difficulty is Normal for XP calculations. Submitter DefectPetite Submitted 02/01/2025 Category Gameplay Utilities Requirements
justedufun Posted February 19, 2025 Posted February 19, 2025 Hello, sorry to bother but i was wondering if you could help me to tweak a bit the tower minigame script ? The base game speed is a bit slow for me, but the one in your mod is too fast (like i never even won it one time now lol) I found the way to open the tower script but idk at all where to look if i want to change the speed of the minigame. Could you tell me what line of code i need to edit if i want to tweak the speed ? And what is the base value for the speed before your mod changed it, for reference ? If it's too much to ask, don't worry about my request. I'm just asking if you'r ok to help, if not thank you anyway 😊
rangin Posted February 26, 2025 Posted February 26, 2025 Thank you for this! I love the idea of the minigames in XCL but I found most of them to be braindead easy (even hardcore mode) that I stopped using them. I'll give this a try during my next run. Does this work for the latest version (0.21.5)?
u543764509 Posted April 4, 2025 Posted April 4, 2025 I like minigames in XCL in general and hope there will eventually be a bigger variety of them. Would be cool too if it was possible to turn off/remove the dice roll button as well to be forced to do minigames cause that was the game stays fun, otherwise revolves into just clicking and speeding through everything.
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