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About This File

This is my attempt to balance the minigames, generally by making them harder. It's heavily recommended to use Hardcore minigame difficulty in the base game options. Each game adjustment can be downloaded and used separately, but the .xcl file will include all of the following:

 

Don't Cum (obsolete)

This game has been overhauled since the release of my mod, and doesn't need this tuning currently. I've left it here for users on XCL 0.22.2 or lower.

In the game passages, difficulty is usually increased by increasing the speed via the "rhythm" parameter. At faster speeds (ie low "rhythm" parameter), the bar starts moving in smaller increments. This seems to happen too quickly, so it actually gets easier; fewer button presses per increment needed, and no risk of pressing too fast. Note that at very high speeds (<100 "rhythm"), the game gets very difficult, and some mods utilize this (see the Demo Framework). Another problem is that the reverse arrows interrupt makes the game easier, not harder. During interrupts the bar is significantly slowed, which is very forgiving.
To fix this, we make the bar increments much larger at medium to high speeds. During interrupts, make the increments significantly higher than base game interrupts, so they can add a bit of challenge. For a little more dynamic scaling, we make the increments slightly smaller the higher your skill is for that check.

 

Charm/Word Game

Too much time is given to figure out the clues. Significantly shorten original time and time gained from a correct answer. Also scales a bit with charm level.

 

Quicktime

This game ramped very slowly, so it was easy to wait out any timers, and dropping a combo late in the game was not punishing. Make the speed the bar decreases ramp significantly faster. Also, combos are maxed at x8 and require 5 button presses per combo level (was 4).

Tower Blocks

This game has a fairly intuitive way to scale already, the tower height requirement. I like this mechanism, but the high requirements were too easy, so increase the speed of the blocks significantly.

Blackjack

This game actually felt too hard on Hardcore dificulty. A -2 every time you lose a hand meant you had to have an incredibly high hand success rate. My overall win rate was below 25%, so instead make this a -1 if you lose the hand AND didn't bust. This is a good incentive, as busting was often not punished much harder than a low hand (16 or 17), so it was favorable to go for the risky hit.

No XP for Hardcore

XCL gives an extra multiplier to XP for having Hardcore minigames enabled. I prefer the difficulty of the Hardcore minigames without the XP multiplier, so this just pretends the difficulty is Normal for XP calculations.

Edited by DefectPetite


What's New in Version 1.2

Released

- Removed the "dont cum" adjustments, as that game has been overhauled

- Updated the max XCL version number for a few specific games, as there are likely new overhauls coming



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