Jump to content

Problem with OSLAroused and not getting flacid penises


Recommended Posts

Posted

Hi, sorry for the repost, I posted in the forum for Oldrim technical support.

 

I have a problem with Sexlabaroused. I have OSLAroused installed, I like this version cuz it allows me to check a box to enable the eroticarmor tag, which is convenient for babodialogue.

I'm using MO2 and I'm pretty new to it, I've been using Vortex forever. The plugins are Sexlabaroused.esm, OSLAroused.esp and OAroused.esp.

When I load my save, I get a warning saying that I need to disable Sexlabaroused.esm, but then I'm having another problem. I feel like the creatures aren't getting aroused. That or the meshes for their penises don't work.

I don't get flacid penises for horses for examples. I have MNC installed and all its requirements, I was under the impression that MNC was the one who brought flacid horse penises to the table but I could be wrong, is it the case?

 

I also have aroused creatures, is it maybe creating some conflict with MNC?

20250130_204836.jpg

Posted
3 hours ago, StrayPaolo said:

When I load my save, I get a warning saying that I need to disable Sexlabaroused.esm

No, that's not what the error message says. You need to use the SexlabAroused.esm that's part of OSLaroused. Either disable the old sexlabaroused mod, or let OSLaroused "win" the overwrite in your ModManager.

Or change back to Vortex, why'd you change anyway?

Posted (edited)
27 minutes ago, CaptainJ03 said:

Or change back to Vortex, why'd you change anyway?

Probably because of the stuck up assholes that for some reason think MO2 as the next coming of Jesus, do not allow the mere thought of an alternative mod manager that actually has better functionality and is more flexible than MO2 to cross their minds, and will actively peer pressure and ridicule anyone who's not using it to join their misguided cult.

Edited by belegost
Posted
26 minutes ago, CaptainJ03 said:

No, that's not what the error message says. You need to use the SexlabAroused.esm that's part of OSLaroused. Either disable the old sexlabaroused mod, or let OSLaroused "win" the overwrite in your ModManager.

Or change back to Vortex, why'd you change anyway?

AH ! Thank you, I totally misinterprated the warning.

I went to MO2 because I recently installed the Nolvus modlist which comes with MO2.

Posted (edited)
1 hour ago, StrayPaolo said:

I went to MO2 because I recently installed the Nolvus modlist which comes with MO2

You can literally do the same with Vortex. Which mod manager is used to install a mod list is irrelevant. Unless you completely, totally and utterly have no idea about modding. Or computers.

Edited by belegost
Posted
1 minute ago, belegost said:

You can literally do the same with Vortex. Which mod manager is used to install a mod list is irrelevant. Unless you completely, totally and utterly have no idea about modding. Or computers.

Well, I do have very little knowledge about modding, yes.

Posted
1 hour ago, StrayPaolo said:

Well, I do have very little knowledge about modding, yes.

You're here. You know how to ask questions and describe your problems. That's not much, but significantly more than a lot of other people can muster.

Posted
2 hours ago, CaptainJ03 said:

No, that's not what the error message says. You need to use the SexlabAroused.esm that's part of OSLaroused. Either disable the old sexlabaroused mod, or let OSLaroused "win" the overwrite in your ModManager.

Or change back to Vortex, why'd you change anyway?

Well, now I'm having another problem. OSLAroused is not detected anymore. The plugin is enabled, I tried reinstalling it again and again, changed it's load order, still not detected into the game, it's the only mod with this situation. Do you know maybe what's causing this?

Posted
12 minutes ago, StrayPaolo said:

Well, now I'm having another problem. OSLAroused is not detected anymore. The plugin is enabled, I tried reinstalling it again and again, changed it's load order, still not detected into the game, it's the only mod with this situation. Do you know maybe what's causing this?

No, for that you'd need an MO2 guru to enlighten you.

 

But - did you give the MCM a bit of time and a save-exit-resume cycle? Sometimes they need up to ten minutes of real time to actually load.

Posted
20 minutes ago, CaptainJ03 said:

No, for that you'd need an MO2 guru to enlighten you.

 

But - did you give the MCM a bit of time and a save-exit-resume cycle? Sometimes they need up to ten minutes of real time to actually load.

Oh ok, I've never had the case where I had to wait 10 minutes, but I'll try that, thanks.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...