Peepo5 Posted May 14 Posted May 14 11 hours ago, Riasmiel said: i dont have the make up version like the one iin the image but this is the body shortcake_klee_+_nsfw.rar 135.39 MB · 1 download Thanks big dawg
pepsedna01 Posted May 15 Posted May 15 pess? by 헨젤과그거한텔 https://arca.live/b/genshinskinmode/170164513?mode=best&category=질문(모드제작)&p=1 https://arca.live/b/genshinskinmode/170175641?mode=best&category=질문(모드제작)&p=1 https://arca.live/b/genshinskinmode/170544225?mode=best&category=질문(모드제작)&p=1 https://arca.live/b/genshinskinmode/170184517?mode=best&category=질문(모드제작)&p=1
Agap Posted May 16 Posted May 16 New mod Xiangling from Rollact please. could anyone share it here please. 5
wzrdjna Posted May 16 Posted May 16 On 5/14/2026 at 11:19 AM, Van.. said: hay estan todos los mods de la imagen ,disfruten ,alguien tiene mas mods de mingchen o algunos con.....bello pubico como el de la imagen? (la imagen es solo un ejemplo) jsjs ejem perdon citlalimod_merged.rar 8.05 MB · 3 downloads ColumbinaModPotato.rar 20.91 MB · 2 downloads keqingnighttime-50.rar 43.9 MB · 5 downloads MonaExtraThiccpezones!!!!!!!!!!!!!!!!!.rar 12.58 MB · 3 downloads NeferModmingchen.rar 3.33 MB · 3 downloads VaresaMod.rar 4.15 MB · 3 downloads thx! hero
saviorr Posted May 16 Posted May 16 On 4/24/2026 at 8:10 PM, LukasWithKa said: Alguna informacion de estos mods? Someone has the jahoda mod? plsss 1
imobi Posted May 16 Posted May 16 trying my luck here does anyone have or know where i can get this mod from johnripper7 aka Jelly or whatever else he named himself now? is there a archive for his mods anywhere? he tends to trash all his mods and just dips
arcadia4597 Posted May 17 Posted May 17 (edited) On 5/4/2026 at 3:01 PM, goonerboy69 said: Would someone be able to fix these mods? Or lmk how to fix please 🙏 idk if my orfix just didnt work or nah yelan_tactical_bunny.zip 24.12 MB · 2 downloads Charlotte JK Mod.zip 115.64 MB · 6 downloads Spoiler ; Merged Mod: .\CharlotteMod\Charlotte.ini, .\CharlotteMod1\Charlotte.ini, .\CharlotteMod2\Charlotte.ini, .\CharlotteMod3\Charlotte.ini ; Constants --------------------------- [Constants] global persist $swapvar = 3 global $active global $creditinfo = 0 [KeySwap] condition = $active == 1 key = ] back = [ type = cycle $swapvar = 0,1,2,3 $creditinfo = 0 [Present] post $active = 0 ; Shader ------------------------------ ; Overrides --------------------------- [TextureOverrideCharlottePosition] hash = c5a6d98e run = CommandListCharlottePosition $active = 1 [TextureOverrideCharlotteBlend] hash = c195ab20 run = CommandListCharlotteBlend [TextureOverrideCharlotteTexcoord] hash = 54841c9b run = CommandListCharlotteTexcoord [TextureOverrideCharlotteVertexLimitRaise] hash = 48fae4f9 [TextureOverrideCharlotteIB] hash = ff554aca run = CommandListCharlotteIB [TextureOverrideCharlotteHead] hash = ff554aca match_first_index = 0 run = CommandListCharlotteHead [TextureOverrideCharlotteBody] hash = ff554aca match_first_index = 23271 run = CommandListCharlotteBody [TextureOverrideCharlotteFaceHeadNormalMap] hash = 58d9859b run = CommandListCharlotteFaceHeadNormalMap ; CommandList ------------------------- [CommandListCharlottePosition] if $swapvar == 0 vb0 = ResourceCharlottePosition.0 else if $swapvar == 1 vb0 = ResourceCharlottePosition.1 else if $swapvar == 2 vb0 = ResourceCharlottePosition.2 else if $swapvar == 3 vb0 = ResourceCharlottePosition.3 endif [CommandListCharlotteBlend] if $swapvar == 0 vb1 = ResourceCharlotteBlend.0 handling = skip draw = 75363,0 else if $swapvar == 1 vb1 = ResourceCharlotteBlend.1 handling = skip draw = 72842,0 else if $swapvar == 2 vb1 = ResourceCharlotteBlend.2 handling = skip draw = 85525,0 else if $swapvar == 3 vb1 = ResourceCharlotteBlend.3 handling = skip draw = 82409,0 endif [CommandListCharlotteTexcoord] if $swapvar == 0 vb1 = ResourceCharlotteTexcoord.0 else if $swapvar == 1 vb1 = ResourceCharlotteTexcoord.1 else if $swapvar == 2 vb1 = ResourceCharlotteTexcoord.2 else if $swapvar == 3 vb1 = ResourceCharlotteTexcoord.3 endif [CommandListCharlotteIB] if $swapvar == 0 handling = skip else if $swapvar == 1 handling = skip else if $swapvar == 2 handling = skip else if $swapvar == 3 handling = skip endif [CommandListCharlotteHead] if $swapvar == 0 ib = ResourceCharlotteHeadIB.0 ps-t0 = ResourceCharlotteHeadNormalMap.0 ps-t1 = ResourceCharlotteHeadDiffuse.0 ps-t2 = ResourceCharlotteHeadLightMap.0 else if $swapvar == 1 ib = ResourceCharlotteHeadIB.1 ps-t0 = ResourceCharlotteHeadNormalMap.1 ps-t1 = ResourceCharlotteHeadDiffuse.1 ps-t2 = ResourceCharlotteHeadLightMap.1 else if $swapvar == 2 ib = ResourceCharlotteHeadIB.2 ps-t0 = ResourceCharlotteHeadNormalMap.2 ps-t1 = ResourceCharlotteHeadDiffuse.2 ps-t2 = ResourceCharlotteHeadLightMap.2 else if $swapvar == 3 ib = ResourceCharlotteHeadIB.3 ps-t0 = ResourceCharlotteHeadNormalMap.3 ps-t1 = ResourceCharlotteHeadDiffuse.3 ps-t2 = ResourceCharlotteHeadLightMap.3 endif run = CommandList\global\ORFix\ORFix drawindexed = auto [CommandListCharlotteBody] if $swapvar == 0 ib = ResourceCharlotteBodyIB.0 ps-t0 = ResourceCharlotteBodyNormalMap.0 ps-t1 = ResourceCharlotteBodyDiffuse.0 ps-t2 = ResourceCharlotteBodyLightMap.0 else if $swapvar == 1 ib = ResourceCharlotteBodyIB.1 ps-t0 = ResourceCharlotteBodyNormalMap.1 ps-t1 = ResourceCharlotteBodyDiffuse.1 ps-t2 = ResourceCharlotteBodyLightMap.1 else if $swapvar == 2 ib = ResourceCharlotteBodyIB.2 ps-t0 = ResourceCharlotteBodyNormalMap.2 ps-t1 = ResourceCharlotteBodyDiffuse.2 ps-t2 = ResourceCharlotteBodyLightMap.2 else if $swapvar == 3 ib = ResourceCharlotteBodyIB.3 ps-t0 = ResourceCharlotteBodyNormalMap.3 ps-t1 = ResourceCharlotteBodyDiffuse.3 ps-t2 = ResourceCharlotteBodyLightMap.3 endif run = CommandList\global\ORFix\ORFix drawindexed = auto [CommandListCharlotteFaceHeadNormalMap] if $swapvar == 0 ps-t0 = ResourceCharlotteFaceHeadNormalMap.0 else if $swapvar == 1 ps-t0 = ResourceCharlotteFaceHeadNormalMap.1 else if $swapvar == 2 ps-t0 = ResourceCharlotteFaceHeadNormalMap.2 else if $swapvar == 3 ps-t0 = ResourceCharlotteFaceHeadNormalMap.3 endif run = CommandList\global\ORFix\ORFix drawindexed = auto ; Resources --------------------------- [ResourceCharlottePosition.0] type = Buffer stride = 40 filename = .\CharlotteMod\CharlottePosition.buf [ResourceCharlotteBlend.0] type = Buffer stride = 32 filename = .\CharlotteMod\CharlotteBlend.buf [ResourceCharlotteTexcoord.0] type = Buffer stride = 12 filename = .\CharlotteMod\CharlotteTexcoord.buf [ResourceCharlotteHeadIB.0] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\CharlotteMod\CharlotteHead.ib [ResourceCharlotteBodyIB.0] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\CharlotteMod\CharlotteBody.ib [ResourceCharlotteHeadNormalMap.0] filename = .\CharlotteMod\CharlotteHeadNormalMap.dds [ResourceCharlotteHeadDiffuse.0] filename = .\CharlotteMod\CharlotteHeadDiffuse.dds [ResourceCharlotteHeadLightMap.0] filename = .\CharlotteMod\CharlotteHeadLightMap.dds [ResourceCharlotteBodyNormalMap.0] filename = .\CharlotteMod\CharlotteBodyNormalMap.dds [ResourceCharlotteBodyDiffuse.0] filename = .\CharlotteMod\CharlotteBodyDiffuse.dds [ResourceCharlotteBodyLightMap.0] filename = .\CharlotteMod\CharlotteBodyLightMap.dds [ResourceCharlotteFaceHeadNormalMap.0] filename = .\CharlotteMod\CharlotteFaceHeadNormalMap.dds [ResourceCharlottePosition.1] type = Buffer stride = 40 filename = .\CharlotteMod1\CharlottePosition.buf [ResourceCharlotteBlend.1] type = Buffer stride = 32 filename = .\CharlotteMod1\CharlotteBlend.buf [ResourceCharlotteTexcoord.1] type = Buffer stride = 12 filename = .\CharlotteMod1\CharlotteTexcoord.buf [ResourceCharlotteHeadIB.1] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\CharlotteMod1\CharlotteHead.ib [ResourceCharlotteBodyIB.1] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\CharlotteMod1\CharlotteBody.ib [ResourceCharlotteHeadNormalMap.1] filename = .\CharlotteMod1\CharlotteHeadNormalMap.dds [ResourceCharlotteHeadDiffuse.1] filename = .\CharlotteMod1\CharlotteHeadDiffuse.dds [ResourceCharlotteHeadLightMap.1] filename = .\CharlotteMod1\CharlotteHeadLightMap.dds [ResourceCharlotteBodyNormalMap.1] filename = .\CharlotteMod1\CharlotteBodyNormalMap.dds [ResourceCharlotteBodyDiffuse.1] filename = .\CharlotteMod1\CharlotteBodyDiffuse.dds [ResourceCharlotteBodyLightMap.1] filename = .\CharlotteMod1\CharlotteBodyLightMap.dds [ResourceCharlotteFaceHeadNormalMap.1] filename = .\CharlotteMod1\CharlotteFaceHeadNormalMap.dds [ResourceCharlottePosition.2] type = Buffer stride = 40 filename = .\CharlotteMod2\CharlottePosition.buf [ResourceCharlotteBlend.2] type = Buffer stride = 32 filename = .\CharlotteMod2\CharlotteBlend.buf [ResourceCharlotteTexcoord.2] type = Buffer stride = 12 filename = .\CharlotteMod2\CharlotteTexcoord.buf [ResourceCharlotteHeadIB.2] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\CharlotteMod2\CharlotteHead.ib [ResourceCharlotteBodyIB.2] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\CharlotteMod2\CharlotteBody.ib [ResourceCharlotteHeadNormalMap.2] filename = .\CharlotteMod2\CharlotteHeadNormalMap.dds [ResourceCharlotteHeadDiffuse.2] filename = .\CharlotteMod2\CharlotteHeadDiffuse.dds [ResourceCharlotteHeadLightMap.2] filename = .\CharlotteMod2\CharlotteHeadLightMap.dds [ResourceCharlotteBodyNormalMap.2] filename = .\CharlotteMod2\CharlotteBodyNormalMap.dds [ResourceCharlotteBodyDiffuse.2] filename = .\CharlotteMod2\CharlotteBodyDiffuse.dds [ResourceCharlotteBodyLightMap.2] filename = .\CharlotteMod2\CharlotteBodyLightMap.dds [ResourceCharlotteFaceHeadNormalMap.2] filename = .\CharlotteMod2\CharlotteFaceHeadNormalMap.dds [ResourceCharlottePosition.3] type = Buffer stride = 40 filename = .\CharlotteMod3\CharlottePosition.buf [ResourceCharlotteBlend.3] type = Buffer stride = 32 filename = .\CharlotteMod3\CharlotteBlend.buf [ResourceCharlotteTexcoord.3] type = Buffer stride = 12 filename = .\CharlotteMod3\CharlotteTexcoord.buf [ResourceCharlotteHeadIB.3] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\CharlotteMod3\CharlotteHead.ib [ResourceCharlotteBodyIB.3] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\CharlotteMod3\CharlotteBody.ib [ResourceCharlotteHeadNormalMap.3] filename = .\CharlotteMod3\CharlotteHeadNormalMap.dds [ResourceCharlotteHeadDiffuse.3] filename = .\CharlotteMod3\CharlotteHeadDiffuse.dds [ResourceCharlotteHeadLightMap.3] filename = .\CharlotteMod3\CharlotteHeadLightMap.dds [ResourceCharlotteBodyNormalMap.3] filename = .\CharlotteMod3\CharlotteBodyNormalMap.dds [ResourceCharlotteBodyDiffuse.3] filename = .\CharlotteMod3\CharlotteBodyDiffuse.dds [ResourceCharlotteBodyLightMap.3] filename = .\CharlotteMod3\CharlotteBodyLightMap.dds [ResourceCharlotteFaceHeadNormalMap.3] filename = .\CharlotteMod3\CharlotteFaceHeadNormalMap.dds ; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script ; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord replace the .ini Edited May 17 by arcadia4597 set the answer as spoiler
arcadia4597 Posted May 17 Posted May 17 10 hours ago, lonely_six said: How to fix the transparency of this mod? barbara.zip 55.93 MB · 1 download Spoiler ; Merged Mod: .\A\BarbaraSummertime.ini, .\B\BarbaraSummertime.ini, .\C\BarbaraSummertime.ini, .\D\BarbaraSummertime.ini, .\E\BarbaraSummertime.ini, .\F\BarbaraSummertime.ini ; Constants --------------------------- [Constants] global persist $swapvar = 1 global $ActiveCharacter = 0 [KeySwap] condition = $ActiveCharacter == 1 key = t type = cycle $swapvar = 0,1,2,3,4,5 [Present] post $ActiveCharacter = 0 ; Overrides --------------------------- [TextureOverrideBarbaraSummertimePosition] hash = 8b9e7c22 run = CommandListBarbaraSummertimePosition $ActiveCharacter = 1 [TextureOverrideBarbaraSummertimeBlend] hash = 639d62b6 run = CommandListBarbaraSummertimeBlend [TextureOverrideBarbaraSummertimeTexcoord] hash = 27057f58 run = CommandListBarbaraSummertimeTexcoord [TextureOverrideBarbaraSummertimeVertexLimitRaise] hash = e9199599 [TextureOverrideBarbaraSummertimeIB] hash = 9cc5a563 run = CommandListBarbaraSummertimeIB [TextureOverrideBarbaraSummertimeHead] hash = 9cc5a563 match_first_index = 0 run = CommandListBarbaraSummertimeHead [TextureOverrideBarbaraSummertimeBody] hash = 9cc5a563 match_first_index = 11943 run = CommandListBarbaraSummertimeBody [TextureOverrideBarbaraSummertimeDress] hash = 9cc5a563 match_first_index = 0 run = CommandListBarbaraSummertimeDress [TextureOverrideBarbaraSummertimeFaceHeadDiffuse] hash = 72a0dee8 run = CommandListBarbaraSummertimeFaceHeadDiffuse ; CommandList ------------------------- [CommandListBarbaraSummertimePosition] if $swapvar == 0 vb0 = ResourceBarbaraSummertimePosition.0 else if $swapvar == 1 vb0 = ResourceBarbaraSummertimePosition.1 else if $swapvar == 2 vb0 = ResourceBarbaraSummertimePosition.2 else if $swapvar == 3 vb0 = ResourceBarbaraSummertimePosition.3 else if $swapvar == 4 vb0 = ResourceBarbaraSummertimePosition.4 else if $swapvar == 5 vb0 = ResourceBarbaraSummertimePosition.5 endif [CommandListBarbaraSummertimeBlend] if $swapvar == 0 vb1 = ResourceBarbaraSummertimeBlend.0 handling = skip draw = 14371,0 else if $swapvar == 1 vb1 = ResourceBarbaraSummertimeBlend.1 handling = skip draw = 14411,0 else if $swapvar == 2 vb1 = ResourceBarbaraSummertimeBlend.2 handling = skip draw = 13317,0 else if $swapvar == 3 vb1 = ResourceBarbaraSummertimeBlend.3 handling = skip draw = 11160,0 else if $swapvar == 4 vb1 = ResourceBarbaraSummertimeBlend.4 handling = skip draw = 10967,0 else if $swapvar == 5 vb1 = ResourceBarbaraSummertimeBlend.5 handling = skip draw = 9056,0 endif [CommandListBarbaraSummertimeTexcoord] if $swapvar == 0 vb1 = ResourceBarbaraSummertimeTexcoord.0 else if $swapvar == 1 vb1 = ResourceBarbaraSummertimeTexcoord.1 else if $swapvar == 2 vb1 = ResourceBarbaraSummertimeTexcoord.2 else if $swapvar == 3 vb1 = ResourceBarbaraSummertimeTexcoord.3 else if $swapvar == 4 vb1 = ResourceBarbaraSummertimeTexcoord.4 else if $swapvar == 5 vb1 = ResourceBarbaraSummertimeTexcoord.5 endif [CommandListBarbaraSummertimeIB] if $swapvar == 0 handling = skip else if $swapvar == 1 handling = skip else if $swapvar == 2 handling = skip else if $swapvar == 3 handling = skip else if $swapvar == 4 handling = skip else if $swapvar == 5 handling = skip endif [CommandListBarbaraSummertimeHead] if $swapvar == 0 ib = ResourceBarbaraSummertimeHeadIB.0 ps-t0 = ResourceBarbaraSummertimeHeadDiffuse.0 ps-t1 = ResourceBarbaraSummertimeHeadLightMap.0 ps-t2 = ResourceBarbaraSummertimeHeadMetalMap.0 ps-t3 = ResourceBarbaraSummertimeHeadShadowRamp.0 run = CommandList\global\ORFix\NNFix drawindexed = auto else if $swapvar == 1 ib = ResourceBarbaraSummertimeHeadIB.1 ps-t0 = ResourceBarbaraSummertimeHeadDiffuse.1 ps-t1 = ResourceBarbaraSummertimeHeadLightMap.1 ps-t2 = ResourceBarbaraSummertimeHeadMetalMap.1 ps-t3 = ResourceBarbaraSummertimeHeadShadowRamp.1 run = CommandList\global\ORFix\NNFix drawindexed = auto else if $swapvar == 2 ib = ResourceBarbaraSummertimeHeadIB.2 ps-t0 = ResourceBarbaraSummertimeHeadDiffuse.2 ps-t1 = ResourceBarbaraSummertimeHeadLightMap.2 ps-t2 = ResourceBarbaraSummertimeHeadMetalMap.2 ps-t3 = ResourceBarbaraSummertimeHeadShadowRamp.2 run = CommandList\global\ORFix\NNFix drawindexed = auto else if $swapvar == 3 ib = ResourceBarbaraSummertimeHeadIB.3 ps-t0 = ResourceBarbaraSummertimeHeadDiffuse.3 ps-t1 = ResourceBarbaraSummertimeHeadLightMap.3 ps-t2 = ResourceBarbaraSummertimeHeadMetalMap.3 ps-t3 = ResourceBarbaraSummertimeHeadShadowRamp.3 run = CommandList\global\ORFix\NNFix drawindexed = auto else if $swapvar == 4 ib = ResourceBarbaraSummertimeHeadIB.4 ps-t0 = ResourceBarbaraSummertimeHeadDiffuse.4 ps-t1 = ResourceBarbaraSummertimeHeadLightMap.4 ps-t2 = ResourceBarbaraSummertimeHeadMetalMap.4 ps-t3 = ResourceBarbaraSummertimeHeadShadowRamp.4 run = CommandList\global\ORFix\NNFix drawindexed = auto else if $swapvar == 5 ib = ResourceBarbaraSummertimeHeadIB.5 ps-t0 = ResourceBarbaraSummertimeHeadDiffuse.5 ps-t1 = ResourceBarbaraSummertimeHeadLightMap.5 ps-t2 = ResourceBarbaraSummertimeHeadMetalMap.5 ps-t3 = ResourceBarbaraSummertimeHeadShadowRamp.5 run = CommandList\global\ORFix\NNFix drawindexed = auto endif [CommandListBarbaraSummertimeBody] if $swapvar == 0 ib = ResourceBarbaraSummertimeBodyIB.0 ps-t0 = ResourceBarbaraSummertimeBodyDiffuse.0 ps-t1 = ResourceBarbaraSummertimeBodyLightMap.0 ps-t2 = ResourceBarbaraSummertimeBodyMetalMap.0 ps-t3 = ResourceBarbaraSummertimeBodyShadowRamp.0 run = CommandList\global\ORFix\NNFix run = CustomShaderTransparency else if $swapvar == 1 ib = ResourceBarbaraSummertimeBodyIB.1 ps-t0 = ResourceBarbaraSummertimeBodyDiffuse.1 ps-t1 = ResourceBarbaraSummertimeBodyLightMap.1 ps-t2 = ResourceBarbaraSummertimeBodyMetalMap.1 ps-t3 = ResourceBarbaraSummertimeBodyShadowRamp.1 run = CommandList\global\ORFix\NNFix run = CustomShaderTransparency else if $swapvar == 2 ib = ResourceBarbaraSummertimeBodyIB.2 ps-t0 = ResourceBarbaraSummertimeBodyDiffuse.2 ps-t1 = ResourceBarbaraSummertimeBodyLightMap.2 ps-t2 = ResourceBarbaraSummertimeBodyMetalMap.2 ps-t3 = ResourceBarbaraSummertimeBodyShadowRamp.2 run = CommandList\global\ORFix\NNFix run = CustomShaderTransparency else if $swapvar == 3 ib = ResourceBarbaraSummertimeBodyIB.3 ps-t0 = ResourceBarbaraSummertimeBodyDiffuse.3 ps-t1 = ResourceBarbaraSummertimeBodyLightMap.3 ps-t2 = ResourceBarbaraSummertimeBodyMetalMap.3 ps-t3 = ResourceBarbaraSummertimeBodyShadowRamp.3 run = CommandList\global\ORFix\NNFix run = CustomShaderTransparency else if $swapvar == 4 ib = ResourceBarbaraSummertimeBodyIB.4 ps-t0 = ResourceBarbaraSummertimeBodyDiffuse.4 ps-t1 = ResourceBarbaraSummertimeBodyLightMap.4 ps-t2 = ResourceBarbaraSummertimeBodyMetalMap.4 ps-t3 = ResourceBarbaraSummertimeBodyShadowRamp.4 run = CommandList\global\ORFix\NNFix run = CustomShaderTransparency else if $swapvar == 5 ib = ResourceBarbaraSummertimeBodyIB.5 ps-t0 = ResourceBarbaraSummertimeBodyDiffuse.5 ps-t1 = ResourceBarbaraSummertimeBodyLightMap.5 ps-t2 = ResourceBarbaraSummertimeBodyMetalMap.5 ps-t3 = ResourceBarbaraSummertimeBodyShadowRamp.5 run = CommandList\global\ORFix\NNFix run = CustomShaderTransparency endif [CommandListBarbaraSummertimeDress] if $swapvar == 0 ib = ResourceBarbaraSummertimeDressIB.0 ps-t0 = ResourceBarbaraSummertimeDressDiffuse.0 ps-t1 = ResourceBarbaraSummertimeDressLightMap.0 ps-t2 = ResourceBarbaraSummertimeDressMetalMap.0 ps-t3 = ResourceBarbaraSummertimeDressShadowRamp.0 run = CommandList\global\ORFix\NNFix drawindexed = auto else if $swapvar == 1 ib = ResourceBarbaraSummertimeDressIB.1 ps-t0 = ResourceBarbaraSummertimeDressDiffuse.1 ps-t1 = ResourceBarbaraSummertimeDressLightMap.1 ps-t2 = ResourceBarbaraSummertimeDressMetalMap.1 ps-t3 = ResourceBarbaraSummertimeDressShadowRamp.1 run = CommandList\global\ORFix\NNFix drawindexed = auto else if $swapvar == 2 ib = ResourceBarbaraSummertimeDressIB.2 ps-t0 = ResourceBarbaraSummertimeDressDiffuse.2 ps-t1 = ResourceBarbaraSummertimeDressLightMap.2 ps-t2 = ResourceBarbaraSummertimeDressMetalMap.2 ps-t3 = ResourceBarbaraSummertimeDressShadowRamp.2 run = CommandList\global\ORFix\NNFix drawindexed = auto else if $swapvar == 3 ib = ResourceBarbaraSummertimeDressIB.3 ps-t0 = ResourceBarbaraSummertimeDressDiffuse.3 ps-t1 = ResourceBarbaraSummertimeDressLightMap.3 ps-t2 = ResourceBarbaraSummertimeDressMetalMap.3 ps-t3 = ResourceBarbaraSummertimeDressShadowRamp.3 run = CommandList\global\ORFix\NNFix drawindexed = auto else if $swapvar == 4 ib = ResourceBarbaraSummertimeDressIB.4 ps-t0 = ResourceBarbaraSummertimeDressDiffuse.4 ps-t1 = ResourceBarbaraSummertimeDressLightMap.4 ps-t2 = ResourceBarbaraSummertimeDressMetalMap.4 ps-t3 = ResourceBarbaraSummertimeDressShadowRamp.4 run = CommandList\global\ORFix\NNFix drawindexed = auto else if $swapvar == 5 ib = ResourceBarbaraSummertimeDressIB.5 ps-t0 = ResourceBarbaraSummertimeDressDiffuse.5 ps-t1 = ResourceBarbaraSummertimeDressLightMap.5 ps-t2 = ResourceBarbaraSummertimeDressMetalMap.5 ps-t3 = ResourceBarbaraSummertimeDressShadowRamp.5 run = CommandList\global\ORFix\NNFix drawindexed = auto endif [CommandListBarbaraSummertimeFaceHeadDiffuse] if $swapvar == 0 this = ResourceBarbaraSummertimeFaceHeadDiffuse.0 else if $swapvar == 1 this = ResourceBarbaraSummertimeFaceHeadDiffuse.1 else if $swapvar == 2 this = ResourceBarbaraSummertimeFaceHeadDiffuse.2 else if $swapvar == 3 this = ResourceBarbaraSummertimeFaceHeadDiffuse.3 else if $swapvar == 4 this = ResourceBarbaraSummertimeFaceHeadDiffuse.4 else if $swapvar == 5 this = ResourceBarbaraSummertimeFaceHeadDiffuse.5 endif ; Resources --------------------------- [ResourceBarbaraSummertimePosition.0] type = Buffer stride = 40 filename = .\A\BarbaraSummertimePosition.buf [ResourceBarbaraSummertimeBlend.0] type = Buffer stride = 32 filename = .\A\BarbaraSummertimeBlend.buf [ResourceBarbaraSummertimeTexcoord.0] type = Buffer stride = 20 filename = .\A\BarbaraSummertimeTexcoord.buf [ResourceBarbaraSummertimeHeadIB.0] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\A\BarbaraSummertimeHead.ib [ResourceBarbaraSummertimeBodyIB.0] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\A\BarbaraSummertimeBody.ib [ResourceBarbaraSummertimeDressIB.0] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\A\BarbaraSummertimeDress.ib [ResourceBarbaraSummertimeHeadDiffuse.0] filename = .\A\BarbaraSummertimeHeadDiffuse.dds [ResourceBarbaraSummertimeHeadLightMap.0] filename = .\A\BarbaraSummertimeHeadLightMap.dds [ResourceBarbaraSummertimeHeadMetalMap.0] filename = .\A\BarbaraSummertimeHeadMetalMap.dds [ResourceBarbaraSummertimeHeadShadowRamp.0] filename = .\A\BarbaraSummertimeHeadShadowRamp.jpg [ResourceBarbaraSummertimeBodyDiffuse.0] filename = .\A\BarbaraSummertimeBodyDiffuse.dds [ResourceBarbaraSummertimeBodyLightMap.0] filename = .\A\BarbaraSummertimeBodyLightMap.dds [ResourceBarbaraSummertimeBodyMetalMap.0] filename = .\A\BarbaraSummertimeBodyMetalMap.dds [ResourceBarbaraSummertimeBodyShadowRamp.0] filename = .\A\BarbaraSummertimeBodyShadowRamp.jpg [ResourceBarbaraSummertimeDressDiffuse.0] filename = .\A\BarbaraSummertimeDressDiffuse.dds [ResourceBarbaraSummertimeDressLightMap.0] filename = .\A\BarbaraSummertimeDressLightMap.dds [ResourceBarbaraSummertimeDressMetalMap.0] filename = .\A\BarbaraSummertimeDressMetalMap.dds [ResourceBarbaraSummertimeDressShadowRamp.0] filename = .\A\BarbaraSummertimeDressShadowRamp.jpg [ResourceBarbaraSummertimeFaceHeadDiffuse.0] filename = .\A\BarbaraSummertimeFaceHeadDiffuse.dds [ResourceBarbaraSummertimePosition.1] type = Buffer stride = 40 filename = .\B\BarbaraSummertimePosition.buf [ResourceBarbaraSummertimeBlend.1] type = Buffer stride = 32 filename = .\B\BarbaraSummertimeBlend.buf [ResourceBarbaraSummertimeTexcoord.1] type = Buffer stride = 20 filename = .\B\BarbaraSummertimeTexcoord.buf [ResourceBarbaraSummertimeHeadIB.1] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\B\BarbaraSummertimeHead.ib [ResourceBarbaraSummertimeBodyIB.1] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\B\BarbaraSummertimeBody.ib [ResourceBarbaraSummertimeDressIB.1] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\B\BarbaraSummertimeDress.ib [ResourceBarbaraSummertimeHeadDiffuse.1] filename = .\B\BarbaraSummertimeHeadDiffuse.dds [ResourceBarbaraSummertimeHeadLightMap.1] filename = .\B\BarbaraSummertimeHeadLightMap.dds [ResourceBarbaraSummertimeHeadMetalMap.1] filename = .\B\BarbaraSummertimeHeadMetalMap.dds [ResourceBarbaraSummertimeHeadShadowRamp.1] filename = .\B\BarbaraSummertimeHeadShadowRamp.jpg [ResourceBarbaraSummertimeBodyDiffuse.1] filename = .\B\BarbaraSummertimeBodyDiffuse.dds [ResourceBarbaraSummertimeBodyLightMap.1] filename = .\B\BarbaraSummertimeBodyLightMap.dds [ResourceBarbaraSummertimeBodyMetalMap.1] filename = .\B\BarbaraSummertimeBodyMetalMap.dds [ResourceBarbaraSummertimeBodyShadowRamp.1] filename = .\B\BarbaraSummertimeBodyShadowRamp.jpg [ResourceBarbaraSummertimeDressDiffuse.1] filename = .\B\BarbaraSummertimeDressDiffuse.dds [ResourceBarbaraSummertimeDressLightMap.1] filename = .\B\BarbaraSummertimeDressLightMap.dds [ResourceBarbaraSummertimeDressMetalMap.1] filename = .\B\BarbaraSummertimeDressMetalMap.dds [ResourceBarbaraSummertimeDressShadowRamp.1] filename = .\B\BarbaraSummertimeDressShadowRamp.jpg [ResourceBarbaraSummertimeFaceHeadDiffuse.1] filename = .\B\BarbaraSummertimeFaceHeadDiffuse.dds [ResourceBarbaraSummertimePosition.2] type = Buffer stride = 40 filename = .\C\BarbaraSummertimePosition.buf [ResourceBarbaraSummertimeBlend.2] type = Buffer stride = 32 filename = .\C\BarbaraSummertimeBlend.buf [ResourceBarbaraSummertimeTexcoord.2] type = Buffer stride = 20 filename = .\C\BarbaraSummertimeTexcoord.buf [ResourceBarbaraSummertimeHeadIB.2] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\C\BarbaraSummertimeHead.ib [ResourceBarbaraSummertimeBodyIB.2] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\C\BarbaraSummertimeBody.ib [ResourceBarbaraSummertimeDressIB.2] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\C\BarbaraSummertimeDress.ib [ResourceBarbaraSummertimeHeadDiffuse.2] filename = .\C\BarbaraSummertimeHeadDiffuse.dds [ResourceBarbaraSummertimeHeadLightMap.2] filename = .\C\BarbaraSummertimeHeadLightMap.dds [ResourceBarbaraSummertimeHeadMetalMap.2] filename = .\C\BarbaraSummertimeHeadMetalMap.dds [ResourceBarbaraSummertimeHeadShadowRamp.2] filename = .\C\BarbaraSummertimeHeadShadowRamp.jpg [ResourceBarbaraSummertimeBodyDiffuse.2] filename = .\C\BarbaraSummertimeBodyDiffuse.dds [ResourceBarbaraSummertimeBodyLightMap.2] filename = .\C\BarbaraSummertimeBodyLightMap.dds [ResourceBarbaraSummertimeBodyMetalMap.2] filename = .\C\BarbaraSummertimeBodyMetalMap.dds [ResourceBarbaraSummertimeBodyShadowRamp.2] filename = .\C\BarbaraSummertimeBodyShadowRamp.jpg [ResourceBarbaraSummertimeDressDiffuse.2] filename = .\C\BarbaraSummertimeDressDiffuse.dds [ResourceBarbaraSummertimeDressLightMap.2] filename = .\C\BarbaraSummertimeDressLightMap.dds [ResourceBarbaraSummertimeDressMetalMap.2] filename = .\C\BarbaraSummertimeDressMetalMap.dds [ResourceBarbaraSummertimeDressShadowRamp.2] filename = .\C\BarbaraSummertimeDressShadowRamp.jpg [ResourceBarbaraSummertimeFaceHeadDiffuse.2] filename = .\C\BarbaraSummertimeFaceHeadDiffuse.dds [ResourceBarbaraSummertimePosition.3] type = Buffer stride = 40 filename = .\D\BarbaraSummertimePosition.buf [ResourceBarbaraSummertimeBlend.3] type = Buffer stride = 32 filename = .\D\BarbaraSummertimeBlend.buf [ResourceBarbaraSummertimeTexcoord.3] type = Buffer stride = 20 filename = .\D\BarbaraSummertimeTexcoord.buf [ResourceBarbaraSummertimeHeadIB.3] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\D\BarbaraSummertimeHead.ib [ResourceBarbaraSummertimeBodyIB.3] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\D\BarbaraSummertimeBody.ib [ResourceBarbaraSummertimeDressIB.3] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\D\BarbaraSummertimeDress.ib [ResourceBarbaraSummertimeHeadDiffuse.3] filename = .\D\BarbaraSummertimeHeadDiffuse.dds [ResourceBarbaraSummertimeHeadLightMap.3] filename = .\D\BarbaraSummertimeHeadLightMap.dds [ResourceBarbaraSummertimeHeadMetalMap.3] filename = .\D\BarbaraSummertimeHeadMetalMap.dds [ResourceBarbaraSummertimeHeadShadowRamp.3] filename = .\D\BarbaraSummertimeHeadShadowRamp.jpg [ResourceBarbaraSummertimeBodyDiffuse.3] filename = .\D\BarbaraSummertimeBodyDiffuse.dds [ResourceBarbaraSummertimeBodyLightMap.3] filename = .\D\BarbaraSummertimeBodyLightMap.dds [ResourceBarbaraSummertimeBodyMetalMap.3] filename = .\D\BarbaraSummertimeBodyMetalMap.dds [ResourceBarbaraSummertimeBodyShadowRamp.3] filename = .\D\BarbaraSummertimeBodyShadowRamp.jpg [ResourceBarbaraSummertimeDressDiffuse.3] filename = .\D\BarbaraSummertimeDressDiffuse.dds [ResourceBarbaraSummertimeDressLightMap.3] filename = .\D\BarbaraSummertimeDressLightMap.dds [ResourceBarbaraSummertimeDressMetalMap.3] filename = .\D\BarbaraSummertimeDressMetalMap.dds [ResourceBarbaraSummertimeDressShadowRamp.3] filename = .\D\BarbaraSummertimeDressShadowRamp.jpg [ResourceBarbaraSummertimeFaceHeadDiffuse.3] filename = .\D\BarbaraSummertimeFaceHeadDiffuse.dds [ResourceBarbaraSummertimePosition.4] type = Buffer stride = 40 filename = .\E\BarbaraSummertimePosition.buf [ResourceBarbaraSummertimeBlend.4] type = Buffer stride = 32 filename = .\E\BarbaraSummertimeBlend.buf [ResourceBarbaraSummertimeTexcoord.4] type = Buffer stride = 20 filename = .\E\BarbaraSummertimeTexcoord.buf [ResourceBarbaraSummertimeHeadIB.4] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\E\BarbaraSummertimeHead.ib [ResourceBarbaraSummertimeBodyIB.4] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\E\BarbaraSummertimeBody.ib [ResourceBarbaraSummertimeDressIB.4] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\E\BarbaraSummertimeDress.ib [ResourceBarbaraSummertimeHeadDiffuse.4] filename = .\E\BarbaraSummertimeHeadDiffuse.dds [ResourceBarbaraSummertimeHeadLightMap.4] filename = .\E\BarbaraSummertimeHeadLightMap.dds [ResourceBarbaraSummertimeHeadMetalMap.4] filename = .\E\BarbaraSummertimeHeadMetalMap.dds [ResourceBarbaraSummertimeHeadShadowRamp.4] filename = .\E\BarbaraSummertimeHeadShadowRamp.jpg [ResourceBarbaraSummertimeBodyDiffuse.4] filename = .\E\BarbaraSummertimeBodyDiffuse.dds [ResourceBarbaraSummertimeBodyLightMap.4] filename = .\E\BarbaraSummertimeBodyLightMap.dds [ResourceBarbaraSummertimeBodyMetalMap.4] filename = .\E\BarbaraSummertimeBodyMetalMap.dds [ResourceBarbaraSummertimeBodyShadowRamp.4] filename = .\E\BarbaraSummertimeBodyShadowRamp.jpg [ResourceBarbaraSummertimeDressDiffuse.4] filename = .\E\BarbaraSummertimeDressDiffuse.dds [ResourceBarbaraSummertimeDressLightMap.4] filename = .\E\BarbaraSummertimeDressLightMap.dds [ResourceBarbaraSummertimeDressMetalMap.4] filename = .\E\BarbaraSummertimeDressMetalMap.dds [ResourceBarbaraSummertimeDressShadowRamp.4] filename = .\E\BarbaraSummertimeDressShadowRamp.jpg [ResourceBarbaraSummertimeFaceHeadDiffuse.4] filename = .\E\BarbaraSummertimeFaceHeadDiffuse.dds [ResourceBarbaraSummertimePosition.5] type = Buffer stride = 40 filename = .\F\BarbaraSummertimePosition.buf [ResourceBarbaraSummertimeBlend.5] type = Buffer stride = 32 filename = .\F\BarbaraSummertimeBlend.buf [ResourceBarbaraSummertimeTexcoord.5] type = Buffer stride = 20 filename = .\F\BarbaraSummertimeTexcoord.buf [ResourceBarbaraSummertimeHeadIB.5] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\F\BarbaraSummertimeHead.ib [ResourceBarbaraSummertimeBodyIB.5] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\F\BarbaraSummertimeBody.ib [ResourceBarbaraSummertimeDressIB.5] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\F\BarbaraSummertimeDress.ib [ResourceBarbaraSummertimeHeadDiffuse.5] filename = .\F\BarbaraSummertimeHeadDiffuse.dds [ResourceBarbaraSummertimeHeadLightMap.5] filename = .\F\BarbaraSummertimeHeadLightMap.dds [ResourceBarbaraSummertimeHeadMetalMap.5] filename = .\F\BarbaraSummertimeHeadMetalMap.dds [ResourceBarbaraSummertimeHeadShadowRamp.5] filename = .\F\BarbaraSummertimeHeadShadowRamp.jpg [ResourceBarbaraSummertimeBodyDiffuse.5] filename = .\F\BarbaraSummertimeBodyDiffuse.dds [ResourceBarbaraSummertimeBodyLightMap.5] filename = .\F\BarbaraSummertimeBodyLightMap.dds [ResourceBarbaraSummertimeBodyMetalMap.5] filename = .\F\BarbaraSummertimeBodyMetalMap.dds [ResourceBarbaraSummertimeBodyShadowRamp.5] filename = .\F\BarbaraSummertimeBodyShadowRamp.jpg [ResourceBarbaraSummertimeDressDiffuse.5] filename = .\F\BarbaraSummertimeDressDiffuse.dds [ResourceBarbaraSummertimeDressLightMap.5] filename = .\F\BarbaraSummertimeDressLightMap.dds [ResourceBarbaraSummertimeDressMetalMap.5] filename = .\F\BarbaraSummertimeDressMetalMap.dds [ResourceBarbaraSummertimeDressShadowRamp.5] filename = .\F\BarbaraSummertimeDressShadowRamp.jpg [ResourceBarbaraSummertimeFaceHeadDiffuse.5] filename = .\F\BarbaraSummertimeFaceHeadDiffuse.dds ; Custom Shaders ---------------------------- [CustomShaderTransparency] blend = ADD BLEND_FACTOR INV_BLEND_FACTOR blend_factor[0] = 0.5 blend_factor[1] = 0.5 blend_factor[2] = 0.5 blend_factor[3] = 1 handling = skip drawindexed = auto ; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script ; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord ; 4.1 Character Fix [TextureOverride41FixVertexLimitRaise0] hash = e9199599 match_priority = 1 2
AltMotives Posted May 17 Posted May 17 Anybody got Lauma Azure Drift(NSFW) mod by Luice? It has been deleted on gamebanana.
Gal67 Posted May 17 Posted May 17 On 4/12/2026 at 10:53 AM, greenwyvern said: Can someone fix the Columbina mod plz? Columbina Casual [Full].zip 21.91 MB · 7 downloads It's working just fine for me, try to use the XXMI mod laucher
falconcito11 Posted May 17 Posted May 17 On 5/12/2026 at 1:55 PM, dios55 said: does anyone have the shortstack dori mod made by lin7sik? mod 4
lonely_six Posted May 18 Posted May 18 13 hours ago, AltMotives said: Anybody got Lauma Azure Drift(NSFW) mod by Luice? It has been deleted on gamebanana. Thank you for the fix! However, the color of the hand is incorrect. Here's my own addition. Quote [TextureOverrideBarbaraSummertimeDress] hash = 9cc5a563 match_first_index = 45333 run = CommandListBarbaraSummertimeDress 1
AltMotives Posted May 18 Posted May 18 8 minutes ago, lonely_six said: Thank you for the fix! However, the color of the hand is incorrect. Here's my own addition. Bro, you replied to the wrong person. 1
GaoVN Posted May 19 Posted May 19 Can someone please download this mod and post it here ? For some reason GB just gives and error when i try downloading some mods from the website and i can never get them https://gamebanana.com/mods/668643 1
type90b1 Posted May 19 Posted May 19 6 hours ago, GaoVN said: Can someone please download this mod and post it here ? For some reason GB just gives and error when i try downloading some mods from the website and i can never get them https://gamebanana.com/mods/668643 https://mega.nz/file/BYxGEQTQ#a7yQ4m6G7HJWWkFuQzXmFVQ9UB3LIaM4wdm2uanIV78 there it is 2
es02 Posted May 20 Posted May 20 This might be the first time. None of my mods break after new update. 2
kiler5 Posted May 20 Posted May 20 CAN ANYONE FIX THIS ? [LL] Skirk Ultimate Edition - Extra Thicc.zip 1
taka39857 Posted May 20 Posted May 20 The Nicole mod of Monsoon is broken. There hasn't been an update yet. Does anyone have another Nicole mod?
BlazeFerdinand Posted May 20 Posted May 20 On 5/14/2026 at 11:43 PM, pepsedna01 said: pess? by 헨젤과그거한텔 https://arca.live/b/genshinskinmode/170164513?mode=best&category=질문(모드제작)&p=1 https://arca.live/b/genshinskinmode/170175641?mode=best&category=질문(모드제작)&p=1 https://arca.live/b/genshinskinmode/170544225?mode=best&category=질문(모드제작)&p=1 https://arca.live/b/genshinskinmode/170184517?mode=best&category=질문(모드제작)&p=1 Hello! May you share them privayely? The've already expired and unable to download...
TTA8 Posted May 21 Posted May 21 17 hours ago, jojurosa said: Searching for this female Durin genderswap mod DurinTs.zip 3
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