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Genshin Impact - Mod Requests pt.2


Ashal

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Posted
On 5/14/2026 at 11:19 AM, Van.. said:

thx! hero

Posted
On 4/24/2026 at 8:10 PM, LukasWithKa said:

jahodamod1.png.b48b5f2a190a6164ec993161a4b08bbc.pngFurinamod1.png.37e6faaee30211528957d8706fba88b6.pngEulamod1.png.dec6a7c3c25c3097f969fd6fc60fe375.pngClorinmod1.png.fb89656a94972f34fd0aec82ff399b1d.png

 

Alguna informacion de estos mods? 

Someone has the jahoda mod? plsss

Posted

trying my luck here does anyone have or know where i can get this mod from johnripper7 aka Jelly or whatever else he named himself now? is there a archive for his mods anywhere? he tends to trash all his mods and just dips

image.png.112510b5d9febbf7c8ad619ed219661a.png

Posted (edited)
On 5/4/2026 at 3:01 PM, goonerboy69 said:

Would someone be able to fix these mods? Or lmk how to fix please 🙏 idk if my orfix just didnt work or nah

yelan_tactical_bunny.zip 24.12 MB · 2 downloads

yelanb.jpg

download.jpg

Charlotte JK Mod.zip 115.64 MB · 6 downloads

Spoiler

; Merged Mod: .\CharlotteMod\Charlotte.ini, .\CharlotteMod1\Charlotte.ini, .\CharlotteMod2\Charlotte.ini, .\CharlotteMod3\Charlotte.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 3
global $active
global $creditinfo = 0

[KeySwap]
condition = $active == 1
key = ]
back = [
type = cycle
$swapvar = 0,1,2,3
$creditinfo = 0

[Present]
post $active = 0

; Shader ------------------------------

; Overrides ---------------------------

[TextureOverrideCharlottePosition]
hash = c5a6d98e
run = CommandListCharlottePosition
$active = 1

[TextureOverrideCharlotteBlend]
hash = c195ab20
run = CommandListCharlotteBlend

[TextureOverrideCharlotteTexcoord]
hash = 54841c9b
run = CommandListCharlotteTexcoord

[TextureOverrideCharlotteVertexLimitRaise]
hash = 48fae4f9

[TextureOverrideCharlotteIB]
hash = ff554aca
run = CommandListCharlotteIB

[TextureOverrideCharlotteHead]
hash = ff554aca
match_first_index = 0
run = CommandListCharlotteHead

[TextureOverrideCharlotteBody]
hash = ff554aca
match_first_index = 23271
run = CommandListCharlotteBody

[TextureOverrideCharlotteFaceHeadNormalMap]
hash = 58d9859b
run = CommandListCharlotteFaceHeadNormalMap

; CommandList -------------------------

[CommandListCharlottePosition]
if $swapvar == 0
    vb0 = ResourceCharlottePosition.0
else if $swapvar == 1
    vb0 = ResourceCharlottePosition.1
else if $swapvar == 2
    vb0 = ResourceCharlottePosition.2
else if $swapvar == 3
    vb0 = ResourceCharlottePosition.3
endif

[CommandListCharlotteBlend]
if $swapvar == 0
    vb1 = ResourceCharlotteBlend.0
    handling = skip
    draw = 75363,0
else if $swapvar == 1
    vb1 = ResourceCharlotteBlend.1
    handling = skip
    draw = 72842,0
else if $swapvar == 2
    vb1 = ResourceCharlotteBlend.2
    handling = skip
    draw = 85525,0
else if $swapvar == 3
    vb1 = ResourceCharlotteBlend.3
    handling = skip
    draw = 82409,0
endif

[CommandListCharlotteTexcoord]
if $swapvar == 0
    vb1 = ResourceCharlotteTexcoord.0
else if $swapvar == 1
    vb1 = ResourceCharlotteTexcoord.1
else if $swapvar == 2
    vb1 = ResourceCharlotteTexcoord.2
else if $swapvar == 3
    vb1 = ResourceCharlotteTexcoord.3
endif

[CommandListCharlotteIB]
if $swapvar == 0
    handling = skip
else if $swapvar == 1
    handling = skip
else if $swapvar == 2
    handling = skip
else if $swapvar == 3
    handling = skip
endif

[CommandListCharlotteHead]
if $swapvar == 0
    ib = ResourceCharlotteHeadIB.0
    ps-t0 = ResourceCharlotteHeadNormalMap.0
    ps-t1 = ResourceCharlotteHeadDiffuse.0
    ps-t2 = ResourceCharlotteHeadLightMap.0
else if $swapvar == 1
    ib = ResourceCharlotteHeadIB.1
    ps-t0 = ResourceCharlotteHeadNormalMap.1
    ps-t1 = ResourceCharlotteHeadDiffuse.1
    ps-t2 = ResourceCharlotteHeadLightMap.1
else if $swapvar == 2
    ib = ResourceCharlotteHeadIB.2
    ps-t0 = ResourceCharlotteHeadNormalMap.2
    ps-t1 = ResourceCharlotteHeadDiffuse.2
    ps-t2 = ResourceCharlotteHeadLightMap.2
else if $swapvar == 3
    ib = ResourceCharlotteHeadIB.3
    ps-t0 = ResourceCharlotteHeadNormalMap.3
    ps-t1 = ResourceCharlotteHeadDiffuse.3
    ps-t2 = ResourceCharlotteHeadLightMap.3
endif
run = CommandList\global\ORFix\ORFix
drawindexed = auto

[CommandListCharlotteBody]
if $swapvar == 0
    ib = ResourceCharlotteBodyIB.0
    ps-t0 = ResourceCharlotteBodyNormalMap.0
    ps-t1 = ResourceCharlotteBodyDiffuse.0
    ps-t2 = ResourceCharlotteBodyLightMap.0
else if $swapvar == 1
    ib = ResourceCharlotteBodyIB.1
    ps-t0 = ResourceCharlotteBodyNormalMap.1
    ps-t1 = ResourceCharlotteBodyDiffuse.1
    ps-t2 = ResourceCharlotteBodyLightMap.1
else if $swapvar == 2
    ib = ResourceCharlotteBodyIB.2
    ps-t0 = ResourceCharlotteBodyNormalMap.2
    ps-t1 = ResourceCharlotteBodyDiffuse.2
    ps-t2 = ResourceCharlotteBodyLightMap.2
else if $swapvar == 3
    ib = ResourceCharlotteBodyIB.3
    ps-t0 = ResourceCharlotteBodyNormalMap.3
    ps-t1 = ResourceCharlotteBodyDiffuse.3
    ps-t2 = ResourceCharlotteBodyLightMap.3
endif
run = CommandList\global\ORFix\ORFix
drawindexed = auto

[CommandListCharlotteFaceHeadNormalMap]
if $swapvar == 0
    ps-t0 = ResourceCharlotteFaceHeadNormalMap.0
else if $swapvar == 1
    ps-t0 = ResourceCharlotteFaceHeadNormalMap.1
else if $swapvar == 2
    ps-t0 = ResourceCharlotteFaceHeadNormalMap.2
else if $swapvar == 3
    ps-t0 = ResourceCharlotteFaceHeadNormalMap.3
endif
run = CommandList\global\ORFix\ORFix
drawindexed = auto

; Resources ---------------------------

[ResourceCharlottePosition.0]
type = Buffer
stride = 40
filename = .\CharlotteMod\CharlottePosition.buf

[ResourceCharlotteBlend.0]
type = Buffer
stride = 32
filename = .\CharlotteMod\CharlotteBlend.buf

[ResourceCharlotteTexcoord.0]
type = Buffer
stride = 12
filename = .\CharlotteMod\CharlotteTexcoord.buf

[ResourceCharlotteHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\CharlotteMod\CharlotteHead.ib

[ResourceCharlotteBodyIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\CharlotteMod\CharlotteBody.ib

[ResourceCharlotteHeadNormalMap.0]
filename = .\CharlotteMod\CharlotteHeadNormalMap.dds

[ResourceCharlotteHeadDiffuse.0]
filename = .\CharlotteMod\CharlotteHeadDiffuse.dds

[ResourceCharlotteHeadLightMap.0]
filename = .\CharlotteMod\CharlotteHeadLightMap.dds

[ResourceCharlotteBodyNormalMap.0]
filename = .\CharlotteMod\CharlotteBodyNormalMap.dds

[ResourceCharlotteBodyDiffuse.0]
filename = .\CharlotteMod\CharlotteBodyDiffuse.dds

[ResourceCharlotteBodyLightMap.0]
filename = .\CharlotteMod\CharlotteBodyLightMap.dds

[ResourceCharlotteFaceHeadNormalMap.0]
filename = .\CharlotteMod\CharlotteFaceHeadNormalMap.dds

[ResourceCharlottePosition.1]
type = Buffer
stride = 40
filename = .\CharlotteMod1\CharlottePosition.buf

[ResourceCharlotteBlend.1]
type = Buffer
stride = 32
filename = .\CharlotteMod1\CharlotteBlend.buf

[ResourceCharlotteTexcoord.1]
type = Buffer
stride = 12
filename = .\CharlotteMod1\CharlotteTexcoord.buf

[ResourceCharlotteHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\CharlotteMod1\CharlotteHead.ib

[ResourceCharlotteBodyIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\CharlotteMod1\CharlotteBody.ib

[ResourceCharlotteHeadNormalMap.1]
filename = .\CharlotteMod1\CharlotteHeadNormalMap.dds

[ResourceCharlotteHeadDiffuse.1]
filename = .\CharlotteMod1\CharlotteHeadDiffuse.dds

[ResourceCharlotteHeadLightMap.1]
filename = .\CharlotteMod1\CharlotteHeadLightMap.dds

[ResourceCharlotteBodyNormalMap.1]
filename = .\CharlotteMod1\CharlotteBodyNormalMap.dds

[ResourceCharlotteBodyDiffuse.1]
filename = .\CharlotteMod1\CharlotteBodyDiffuse.dds

[ResourceCharlotteBodyLightMap.1]
filename = .\CharlotteMod1\CharlotteBodyLightMap.dds

[ResourceCharlotteFaceHeadNormalMap.1]
filename = .\CharlotteMod1\CharlotteFaceHeadNormalMap.dds

[ResourceCharlottePosition.2]
type = Buffer
stride = 40
filename = .\CharlotteMod2\CharlottePosition.buf

[ResourceCharlotteBlend.2]
type = Buffer
stride = 32
filename = .\CharlotteMod2\CharlotteBlend.buf

[ResourceCharlotteTexcoord.2]
type = Buffer
stride = 12
filename = .\CharlotteMod2\CharlotteTexcoord.buf

[ResourceCharlotteHeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\CharlotteMod2\CharlotteHead.ib

[ResourceCharlotteBodyIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\CharlotteMod2\CharlotteBody.ib

[ResourceCharlotteHeadNormalMap.2]
filename = .\CharlotteMod2\CharlotteHeadNormalMap.dds

[ResourceCharlotteHeadDiffuse.2]
filename = .\CharlotteMod2\CharlotteHeadDiffuse.dds

[ResourceCharlotteHeadLightMap.2]
filename = .\CharlotteMod2\CharlotteHeadLightMap.dds

[ResourceCharlotteBodyNormalMap.2]
filename = .\CharlotteMod2\CharlotteBodyNormalMap.dds

[ResourceCharlotteBodyDiffuse.2]
filename = .\CharlotteMod2\CharlotteBodyDiffuse.dds

[ResourceCharlotteBodyLightMap.2]
filename = .\CharlotteMod2\CharlotteBodyLightMap.dds

[ResourceCharlotteFaceHeadNormalMap.2]
filename = .\CharlotteMod2\CharlotteFaceHeadNormalMap.dds

[ResourceCharlottePosition.3]
type = Buffer
stride = 40
filename = .\CharlotteMod3\CharlottePosition.buf

[ResourceCharlotteBlend.3]
type = Buffer
stride = 32
filename = .\CharlotteMod3\CharlotteBlend.buf

[ResourceCharlotteTexcoord.3]
type = Buffer
stride = 12
filename = .\CharlotteMod3\CharlotteTexcoord.buf

[ResourceCharlotteHeadIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\CharlotteMod3\CharlotteHead.ib

[ResourceCharlotteBodyIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\CharlotteMod3\CharlotteBody.ib

[ResourceCharlotteHeadNormalMap.3]
filename = .\CharlotteMod3\CharlotteHeadNormalMap.dds

[ResourceCharlotteHeadDiffuse.3]
filename = .\CharlotteMod3\CharlotteHeadDiffuse.dds

[ResourceCharlotteHeadLightMap.3]
filename = .\CharlotteMod3\CharlotteHeadLightMap.dds

[ResourceCharlotteBodyNormalMap.3]
filename = .\CharlotteMod3\CharlotteBodyNormalMap.dds

[ResourceCharlotteBodyDiffuse.3]
filename = .\CharlotteMod3\CharlotteBodyDiffuse.dds

[ResourceCharlotteBodyLightMap.3]
filename = .\CharlotteMod3\CharlotteBodyLightMap.dds

[ResourceCharlotteFaceHeadNormalMap.3]
filename = .\CharlotteMod3\CharlotteFaceHeadNormalMap.dds

; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord

replace the .ini

Edited by arcadia4597
set the answer as spoiler
Posted
10 hours ago, lonely_six said:

How to fix the transparency of this mod?

1.png

barbara.zip 55.93 MB · 1 download

Spoiler

; Merged Mod: .\A\BarbaraSummertime.ini, .\B\BarbaraSummertime.ini, .\C\BarbaraSummertime.ini, .\D\BarbaraSummertime.ini, .\E\BarbaraSummertime.ini, .\F\BarbaraSummertime.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 1
global $ActiveCharacter = 0

[KeySwap]
condition = $ActiveCharacter == 1
key = t
type = cycle
$swapvar = 0,1,2,3,4,5

[Present]
post $ActiveCharacter = 0

; Overrides ---------------------------

[TextureOverrideBarbaraSummertimePosition]
hash = 8b9e7c22
run = CommandListBarbaraSummertimePosition
$ActiveCharacter = 1

[TextureOverrideBarbaraSummertimeBlend]
hash = 639d62b6
run = CommandListBarbaraSummertimeBlend

[TextureOverrideBarbaraSummertimeTexcoord]
hash = 27057f58
run = CommandListBarbaraSummertimeTexcoord

[TextureOverrideBarbaraSummertimeVertexLimitRaise]
hash = e9199599

[TextureOverrideBarbaraSummertimeIB]
hash = 9cc5a563
run = CommandListBarbaraSummertimeIB

[TextureOverrideBarbaraSummertimeHead]
hash = 9cc5a563
match_first_index = 0
run = CommandListBarbaraSummertimeHead

[TextureOverrideBarbaraSummertimeBody]
hash = 9cc5a563
match_first_index = 11943
run = CommandListBarbaraSummertimeBody

[TextureOverrideBarbaraSummertimeDress]
hash = 9cc5a563
match_first_index = 0
run = CommandListBarbaraSummertimeDress

[TextureOverrideBarbaraSummertimeFaceHeadDiffuse]
hash = 72a0dee8
run = CommandListBarbaraSummertimeFaceHeadDiffuse

; CommandList -------------------------

[CommandListBarbaraSummertimePosition]
if $swapvar == 0
    vb0 = ResourceBarbaraSummertimePosition.0
else if $swapvar == 1
    vb0 = ResourceBarbaraSummertimePosition.1
else if $swapvar == 2
    vb0 = ResourceBarbaraSummertimePosition.2
else if $swapvar == 3
    vb0 = ResourceBarbaraSummertimePosition.3
else if $swapvar == 4
    vb0 = ResourceBarbaraSummertimePosition.4
else if $swapvar == 5
    vb0 = ResourceBarbaraSummertimePosition.5
endif

[CommandListBarbaraSummertimeBlend]
if $swapvar == 0
    vb1 = ResourceBarbaraSummertimeBlend.0
    handling = skip
    draw = 14371,0
else if $swapvar == 1
    vb1 = ResourceBarbaraSummertimeBlend.1
    handling = skip
    draw = 14411,0
else if $swapvar == 2
    vb1 = ResourceBarbaraSummertimeBlend.2
    handling = skip
    draw = 13317,0
else if $swapvar == 3
    vb1 = ResourceBarbaraSummertimeBlend.3
    handling = skip
    draw = 11160,0
else if $swapvar == 4
    vb1 = ResourceBarbaraSummertimeBlend.4
    handling = skip
    draw = 10967,0
else if $swapvar == 5
    vb1 = ResourceBarbaraSummertimeBlend.5
    handling = skip
    draw = 9056,0
endif

[CommandListBarbaraSummertimeTexcoord]
if $swapvar == 0
    vb1 = ResourceBarbaraSummertimeTexcoord.0
else if $swapvar == 1
    vb1 = ResourceBarbaraSummertimeTexcoord.1
else if $swapvar == 2
    vb1 = ResourceBarbaraSummertimeTexcoord.2
else if $swapvar == 3
    vb1 = ResourceBarbaraSummertimeTexcoord.3
else if $swapvar == 4
    vb1 = ResourceBarbaraSummertimeTexcoord.4
else if $swapvar == 5
    vb1 = ResourceBarbaraSummertimeTexcoord.5
endif

[CommandListBarbaraSummertimeIB]
if $swapvar == 0
    handling = skip
else if $swapvar == 1
    handling = skip
else if $swapvar == 2
    handling = skip
else if $swapvar == 3
    handling = skip
else if $swapvar == 4
    handling = skip
else if $swapvar == 5
    handling = skip
endif

[CommandListBarbaraSummertimeHead]
if $swapvar == 0
    ib = ResourceBarbaraSummertimeHeadIB.0
    ps-t0 = ResourceBarbaraSummertimeHeadDiffuse.0
    ps-t1 = ResourceBarbaraSummertimeHeadLightMap.0
    ps-t2 = ResourceBarbaraSummertimeHeadMetalMap.0
    ps-t3 = ResourceBarbaraSummertimeHeadShadowRamp.0
    run = CommandList\global\ORFix\NNFix
    drawindexed = auto
else if $swapvar == 1
    ib = ResourceBarbaraSummertimeHeadIB.1
    ps-t0 = ResourceBarbaraSummertimeHeadDiffuse.1
    ps-t1 = ResourceBarbaraSummertimeHeadLightMap.1
    ps-t2 = ResourceBarbaraSummertimeHeadMetalMap.1
    ps-t3 = ResourceBarbaraSummertimeHeadShadowRamp.1
    run = CommandList\global\ORFix\NNFix
    drawindexed = auto
else if $swapvar == 2
    ib = ResourceBarbaraSummertimeHeadIB.2
    ps-t0 = ResourceBarbaraSummertimeHeadDiffuse.2
    ps-t1 = ResourceBarbaraSummertimeHeadLightMap.2
    ps-t2 = ResourceBarbaraSummertimeHeadMetalMap.2
    ps-t3 = ResourceBarbaraSummertimeHeadShadowRamp.2
    run = CommandList\global\ORFix\NNFix
    drawindexed = auto
else if $swapvar == 3
    ib = ResourceBarbaraSummertimeHeadIB.3
    ps-t0 = ResourceBarbaraSummertimeHeadDiffuse.3
    ps-t1 = ResourceBarbaraSummertimeHeadLightMap.3
    ps-t2 = ResourceBarbaraSummertimeHeadMetalMap.3
    ps-t3 = ResourceBarbaraSummertimeHeadShadowRamp.3
    run = CommandList\global\ORFix\NNFix
    drawindexed = auto
else if $swapvar == 4
    ib = ResourceBarbaraSummertimeHeadIB.4
    ps-t0 = ResourceBarbaraSummertimeHeadDiffuse.4
    ps-t1 = ResourceBarbaraSummertimeHeadLightMap.4
    ps-t2 = ResourceBarbaraSummertimeHeadMetalMap.4
    ps-t3 = ResourceBarbaraSummertimeHeadShadowRamp.4
    run = CommandList\global\ORFix\NNFix
    drawindexed = auto
else if $swapvar == 5
    ib = ResourceBarbaraSummertimeHeadIB.5
    ps-t0 = ResourceBarbaraSummertimeHeadDiffuse.5
    ps-t1 = ResourceBarbaraSummertimeHeadLightMap.5
    ps-t2 = ResourceBarbaraSummertimeHeadMetalMap.5
    ps-t3 = ResourceBarbaraSummertimeHeadShadowRamp.5
    run = CommandList\global\ORFix\NNFix
    drawindexed = auto
endif

[CommandListBarbaraSummertimeBody]
if $swapvar == 0
    ib = ResourceBarbaraSummertimeBodyIB.0
    ps-t0 = ResourceBarbaraSummertimeBodyDiffuse.0
    ps-t1 = ResourceBarbaraSummertimeBodyLightMap.0
    ps-t2 = ResourceBarbaraSummertimeBodyMetalMap.0
    ps-t3 = ResourceBarbaraSummertimeBodyShadowRamp.0
    run = CommandList\global\ORFix\NNFix
    run = CustomShaderTransparency
else if $swapvar == 1
    ib = ResourceBarbaraSummertimeBodyIB.1
    ps-t0 = ResourceBarbaraSummertimeBodyDiffuse.1
    ps-t1 = ResourceBarbaraSummertimeBodyLightMap.1
    ps-t2 = ResourceBarbaraSummertimeBodyMetalMap.1
    ps-t3 = ResourceBarbaraSummertimeBodyShadowRamp.1
    run = CommandList\global\ORFix\NNFix
    run = CustomShaderTransparency
else if $swapvar == 2
    ib = ResourceBarbaraSummertimeBodyIB.2
    ps-t0 = ResourceBarbaraSummertimeBodyDiffuse.2
    ps-t1 = ResourceBarbaraSummertimeBodyLightMap.2
    ps-t2 = ResourceBarbaraSummertimeBodyMetalMap.2
    ps-t3 = ResourceBarbaraSummertimeBodyShadowRamp.2
    run = CommandList\global\ORFix\NNFix
    run = CustomShaderTransparency
else if $swapvar == 3
    ib = ResourceBarbaraSummertimeBodyIB.3
    ps-t0 = ResourceBarbaraSummertimeBodyDiffuse.3
    ps-t1 = ResourceBarbaraSummertimeBodyLightMap.3
    ps-t2 = ResourceBarbaraSummertimeBodyMetalMap.3
    ps-t3 = ResourceBarbaraSummertimeBodyShadowRamp.3
    run = CommandList\global\ORFix\NNFix
    run = CustomShaderTransparency
else if $swapvar == 4
    ib = ResourceBarbaraSummertimeBodyIB.4
    ps-t0 = ResourceBarbaraSummertimeBodyDiffuse.4
    ps-t1 = ResourceBarbaraSummertimeBodyLightMap.4
    ps-t2 = ResourceBarbaraSummertimeBodyMetalMap.4
    ps-t3 = ResourceBarbaraSummertimeBodyShadowRamp.4
    run = CommandList\global\ORFix\NNFix
    run = CustomShaderTransparency
else if $swapvar == 5
    ib = ResourceBarbaraSummertimeBodyIB.5
    ps-t0 = ResourceBarbaraSummertimeBodyDiffuse.5
    ps-t1 = ResourceBarbaraSummertimeBodyLightMap.5
    ps-t2 = ResourceBarbaraSummertimeBodyMetalMap.5
    ps-t3 = ResourceBarbaraSummertimeBodyShadowRamp.5
    run = CommandList\global\ORFix\NNFix
    run = CustomShaderTransparency
endif

[CommandListBarbaraSummertimeDress]
if $swapvar == 0
    ib = ResourceBarbaraSummertimeDressIB.0
    ps-t0 = ResourceBarbaraSummertimeDressDiffuse.0
    ps-t1 = ResourceBarbaraSummertimeDressLightMap.0
    ps-t2 = ResourceBarbaraSummertimeDressMetalMap.0
    ps-t3 = ResourceBarbaraSummertimeDressShadowRamp.0
    run = CommandList\global\ORFix\NNFix
    drawindexed = auto
else if $swapvar == 1
    ib = ResourceBarbaraSummertimeDressIB.1
    ps-t0 = ResourceBarbaraSummertimeDressDiffuse.1
    ps-t1 = ResourceBarbaraSummertimeDressLightMap.1
    ps-t2 = ResourceBarbaraSummertimeDressMetalMap.1
    ps-t3 = ResourceBarbaraSummertimeDressShadowRamp.1
    run = CommandList\global\ORFix\NNFix
    drawindexed = auto
else if $swapvar == 2
    ib = ResourceBarbaraSummertimeDressIB.2
    ps-t0 = ResourceBarbaraSummertimeDressDiffuse.2
    ps-t1 = ResourceBarbaraSummertimeDressLightMap.2
    ps-t2 = ResourceBarbaraSummertimeDressMetalMap.2
    ps-t3 = ResourceBarbaraSummertimeDressShadowRamp.2
    run = CommandList\global\ORFix\NNFix
    drawindexed = auto
else if $swapvar == 3
    ib = ResourceBarbaraSummertimeDressIB.3
    ps-t0 = ResourceBarbaraSummertimeDressDiffuse.3
    ps-t1 = ResourceBarbaraSummertimeDressLightMap.3
    ps-t2 = ResourceBarbaraSummertimeDressMetalMap.3
    ps-t3 = ResourceBarbaraSummertimeDressShadowRamp.3
    run = CommandList\global\ORFix\NNFix
    drawindexed = auto
else if $swapvar == 4
    ib = ResourceBarbaraSummertimeDressIB.4
    ps-t0 = ResourceBarbaraSummertimeDressDiffuse.4
    ps-t1 = ResourceBarbaraSummertimeDressLightMap.4
    ps-t2 = ResourceBarbaraSummertimeDressMetalMap.4
    ps-t3 = ResourceBarbaraSummertimeDressShadowRamp.4
    run = CommandList\global\ORFix\NNFix
    drawindexed = auto
else if $swapvar == 5
    ib = ResourceBarbaraSummertimeDressIB.5
    ps-t0 = ResourceBarbaraSummertimeDressDiffuse.5
    ps-t1 = ResourceBarbaraSummertimeDressLightMap.5
    ps-t2 = ResourceBarbaraSummertimeDressMetalMap.5
    ps-t3 = ResourceBarbaraSummertimeDressShadowRamp.5
    run = CommandList\global\ORFix\NNFix
    drawindexed = auto
endif

[CommandListBarbaraSummertimeFaceHeadDiffuse]
if $swapvar == 0
    this = ResourceBarbaraSummertimeFaceHeadDiffuse.0
else if $swapvar == 1
    this = ResourceBarbaraSummertimeFaceHeadDiffuse.1
else if $swapvar == 2
    this = ResourceBarbaraSummertimeFaceHeadDiffuse.2
else if $swapvar == 3
    this = ResourceBarbaraSummertimeFaceHeadDiffuse.3
else if $swapvar == 4
    this = ResourceBarbaraSummertimeFaceHeadDiffuse.4
else if $swapvar == 5
    this = ResourceBarbaraSummertimeFaceHeadDiffuse.5
endif

; Resources ---------------------------

[ResourceBarbaraSummertimePosition.0]
type = Buffer
stride = 40
filename = .\A\BarbaraSummertimePosition.buf

[ResourceBarbaraSummertimeBlend.0]
type = Buffer
stride = 32
filename = .\A\BarbaraSummertimeBlend.buf

[ResourceBarbaraSummertimeTexcoord.0]
type = Buffer
stride = 20
filename = .\A\BarbaraSummertimeTexcoord.buf

[ResourceBarbaraSummertimeHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\A\BarbaraSummertimeHead.ib

[ResourceBarbaraSummertimeBodyIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\A\BarbaraSummertimeBody.ib

[ResourceBarbaraSummertimeDressIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\A\BarbaraSummertimeDress.ib

[ResourceBarbaraSummertimeHeadDiffuse.0]
filename = .\A\BarbaraSummertimeHeadDiffuse.dds

[ResourceBarbaraSummertimeHeadLightMap.0]
filename = .\A\BarbaraSummertimeHeadLightMap.dds

[ResourceBarbaraSummertimeHeadMetalMap.0]
filename = .\A\BarbaraSummertimeHeadMetalMap.dds

[ResourceBarbaraSummertimeHeadShadowRamp.0]
filename = .\A\BarbaraSummertimeHeadShadowRamp.jpg

[ResourceBarbaraSummertimeBodyDiffuse.0]
filename = .\A\BarbaraSummertimeBodyDiffuse.dds

[ResourceBarbaraSummertimeBodyLightMap.0]
filename = .\A\BarbaraSummertimeBodyLightMap.dds

[ResourceBarbaraSummertimeBodyMetalMap.0]
filename = .\A\BarbaraSummertimeBodyMetalMap.dds

[ResourceBarbaraSummertimeBodyShadowRamp.0]
filename = .\A\BarbaraSummertimeBodyShadowRamp.jpg

[ResourceBarbaraSummertimeDressDiffuse.0]
filename = .\A\BarbaraSummertimeDressDiffuse.dds

[ResourceBarbaraSummertimeDressLightMap.0]
filename = .\A\BarbaraSummertimeDressLightMap.dds

[ResourceBarbaraSummertimeDressMetalMap.0]
filename = .\A\BarbaraSummertimeDressMetalMap.dds

[ResourceBarbaraSummertimeDressShadowRamp.0]
filename = .\A\BarbaraSummertimeDressShadowRamp.jpg

[ResourceBarbaraSummertimeFaceHeadDiffuse.0]
filename = .\A\BarbaraSummertimeFaceHeadDiffuse.dds

[ResourceBarbaraSummertimePosition.1]
type = Buffer
stride = 40
filename = .\B\BarbaraSummertimePosition.buf

[ResourceBarbaraSummertimeBlend.1]
type = Buffer
stride = 32
filename = .\B\BarbaraSummertimeBlend.buf

[ResourceBarbaraSummertimeTexcoord.1]
type = Buffer
stride = 20
filename = .\B\BarbaraSummertimeTexcoord.buf

[ResourceBarbaraSummertimeHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\B\BarbaraSummertimeHead.ib

[ResourceBarbaraSummertimeBodyIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\B\BarbaraSummertimeBody.ib

[ResourceBarbaraSummertimeDressIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\B\BarbaraSummertimeDress.ib

[ResourceBarbaraSummertimeHeadDiffuse.1]
filename = .\B\BarbaraSummertimeHeadDiffuse.dds

[ResourceBarbaraSummertimeHeadLightMap.1]
filename = .\B\BarbaraSummertimeHeadLightMap.dds

[ResourceBarbaraSummertimeHeadMetalMap.1]
filename = .\B\BarbaraSummertimeHeadMetalMap.dds

[ResourceBarbaraSummertimeHeadShadowRamp.1]
filename = .\B\BarbaraSummertimeHeadShadowRamp.jpg

[ResourceBarbaraSummertimeBodyDiffuse.1]
filename = .\B\BarbaraSummertimeBodyDiffuse.dds

[ResourceBarbaraSummertimeBodyLightMap.1]
filename = .\B\BarbaraSummertimeBodyLightMap.dds

[ResourceBarbaraSummertimeBodyMetalMap.1]
filename = .\B\BarbaraSummertimeBodyMetalMap.dds

[ResourceBarbaraSummertimeBodyShadowRamp.1]
filename = .\B\BarbaraSummertimeBodyShadowRamp.jpg

[ResourceBarbaraSummertimeDressDiffuse.1]
filename = .\B\BarbaraSummertimeDressDiffuse.dds

[ResourceBarbaraSummertimeDressLightMap.1]
filename = .\B\BarbaraSummertimeDressLightMap.dds

[ResourceBarbaraSummertimeDressMetalMap.1]
filename = .\B\BarbaraSummertimeDressMetalMap.dds

[ResourceBarbaraSummertimeDressShadowRamp.1]
filename = .\B\BarbaraSummertimeDressShadowRamp.jpg

[ResourceBarbaraSummertimeFaceHeadDiffuse.1]
filename = .\B\BarbaraSummertimeFaceHeadDiffuse.dds

[ResourceBarbaraSummertimePosition.2]
type = Buffer
stride = 40
filename = .\C\BarbaraSummertimePosition.buf

[ResourceBarbaraSummertimeBlend.2]
type = Buffer
stride = 32
filename = .\C\BarbaraSummertimeBlend.buf

[ResourceBarbaraSummertimeTexcoord.2]
type = Buffer
stride = 20
filename = .\C\BarbaraSummertimeTexcoord.buf

[ResourceBarbaraSummertimeHeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\C\BarbaraSummertimeHead.ib

[ResourceBarbaraSummertimeBodyIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\C\BarbaraSummertimeBody.ib

[ResourceBarbaraSummertimeDressIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\C\BarbaraSummertimeDress.ib

[ResourceBarbaraSummertimeHeadDiffuse.2]
filename = .\C\BarbaraSummertimeHeadDiffuse.dds

[ResourceBarbaraSummertimeHeadLightMap.2]
filename = .\C\BarbaraSummertimeHeadLightMap.dds

[ResourceBarbaraSummertimeHeadMetalMap.2]
filename = .\C\BarbaraSummertimeHeadMetalMap.dds

[ResourceBarbaraSummertimeHeadShadowRamp.2]
filename = .\C\BarbaraSummertimeHeadShadowRamp.jpg

[ResourceBarbaraSummertimeBodyDiffuse.2]
filename = .\C\BarbaraSummertimeBodyDiffuse.dds

[ResourceBarbaraSummertimeBodyLightMap.2]
filename = .\C\BarbaraSummertimeBodyLightMap.dds

[ResourceBarbaraSummertimeBodyMetalMap.2]
filename = .\C\BarbaraSummertimeBodyMetalMap.dds

[ResourceBarbaraSummertimeBodyShadowRamp.2]
filename = .\C\BarbaraSummertimeBodyShadowRamp.jpg

[ResourceBarbaraSummertimeDressDiffuse.2]
filename = .\C\BarbaraSummertimeDressDiffuse.dds

[ResourceBarbaraSummertimeDressLightMap.2]
filename = .\C\BarbaraSummertimeDressLightMap.dds

[ResourceBarbaraSummertimeDressMetalMap.2]
filename = .\C\BarbaraSummertimeDressMetalMap.dds

[ResourceBarbaraSummertimeDressShadowRamp.2]
filename = .\C\BarbaraSummertimeDressShadowRamp.jpg

[ResourceBarbaraSummertimeFaceHeadDiffuse.2]
filename = .\C\BarbaraSummertimeFaceHeadDiffuse.dds

[ResourceBarbaraSummertimePosition.3]
type = Buffer
stride = 40
filename = .\D\BarbaraSummertimePosition.buf

[ResourceBarbaraSummertimeBlend.3]
type = Buffer
stride = 32
filename = .\D\BarbaraSummertimeBlend.buf

[ResourceBarbaraSummertimeTexcoord.3]
type = Buffer
stride = 20
filename = .\D\BarbaraSummertimeTexcoord.buf

[ResourceBarbaraSummertimeHeadIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\D\BarbaraSummertimeHead.ib

[ResourceBarbaraSummertimeBodyIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\D\BarbaraSummertimeBody.ib

[ResourceBarbaraSummertimeDressIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\D\BarbaraSummertimeDress.ib

[ResourceBarbaraSummertimeHeadDiffuse.3]
filename = .\D\BarbaraSummertimeHeadDiffuse.dds

[ResourceBarbaraSummertimeHeadLightMap.3]
filename = .\D\BarbaraSummertimeHeadLightMap.dds

[ResourceBarbaraSummertimeHeadMetalMap.3]
filename = .\D\BarbaraSummertimeHeadMetalMap.dds

[ResourceBarbaraSummertimeHeadShadowRamp.3]
filename = .\D\BarbaraSummertimeHeadShadowRamp.jpg

[ResourceBarbaraSummertimeBodyDiffuse.3]
filename = .\D\BarbaraSummertimeBodyDiffuse.dds

[ResourceBarbaraSummertimeBodyLightMap.3]
filename = .\D\BarbaraSummertimeBodyLightMap.dds

[ResourceBarbaraSummertimeBodyMetalMap.3]
filename = .\D\BarbaraSummertimeBodyMetalMap.dds

[ResourceBarbaraSummertimeBodyShadowRamp.3]
filename = .\D\BarbaraSummertimeBodyShadowRamp.jpg

[ResourceBarbaraSummertimeDressDiffuse.3]
filename = .\D\BarbaraSummertimeDressDiffuse.dds

[ResourceBarbaraSummertimeDressLightMap.3]
filename = .\D\BarbaraSummertimeDressLightMap.dds

[ResourceBarbaraSummertimeDressMetalMap.3]
filename = .\D\BarbaraSummertimeDressMetalMap.dds

[ResourceBarbaraSummertimeDressShadowRamp.3]
filename = .\D\BarbaraSummertimeDressShadowRamp.jpg

[ResourceBarbaraSummertimeFaceHeadDiffuse.3]
filename = .\D\BarbaraSummertimeFaceHeadDiffuse.dds

[ResourceBarbaraSummertimePosition.4]
type = Buffer
stride = 40
filename = .\E\BarbaraSummertimePosition.buf

[ResourceBarbaraSummertimeBlend.4]
type = Buffer
stride = 32
filename = .\E\BarbaraSummertimeBlend.buf

[ResourceBarbaraSummertimeTexcoord.4]
type = Buffer
stride = 20
filename = .\E\BarbaraSummertimeTexcoord.buf

[ResourceBarbaraSummertimeHeadIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\E\BarbaraSummertimeHead.ib

[ResourceBarbaraSummertimeBodyIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\E\BarbaraSummertimeBody.ib

[ResourceBarbaraSummertimeDressIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\E\BarbaraSummertimeDress.ib

[ResourceBarbaraSummertimeHeadDiffuse.4]
filename = .\E\BarbaraSummertimeHeadDiffuse.dds

[ResourceBarbaraSummertimeHeadLightMap.4]
filename = .\E\BarbaraSummertimeHeadLightMap.dds

[ResourceBarbaraSummertimeHeadMetalMap.4]
filename = .\E\BarbaraSummertimeHeadMetalMap.dds

[ResourceBarbaraSummertimeHeadShadowRamp.4]
filename = .\E\BarbaraSummertimeHeadShadowRamp.jpg

[ResourceBarbaraSummertimeBodyDiffuse.4]
filename = .\E\BarbaraSummertimeBodyDiffuse.dds

[ResourceBarbaraSummertimeBodyLightMap.4]
filename = .\E\BarbaraSummertimeBodyLightMap.dds

[ResourceBarbaraSummertimeBodyMetalMap.4]
filename = .\E\BarbaraSummertimeBodyMetalMap.dds

[ResourceBarbaraSummertimeBodyShadowRamp.4]
filename = .\E\BarbaraSummertimeBodyShadowRamp.jpg

[ResourceBarbaraSummertimeDressDiffuse.4]
filename = .\E\BarbaraSummertimeDressDiffuse.dds

[ResourceBarbaraSummertimeDressLightMap.4]
filename = .\E\BarbaraSummertimeDressLightMap.dds

[ResourceBarbaraSummertimeDressMetalMap.4]
filename = .\E\BarbaraSummertimeDressMetalMap.dds

[ResourceBarbaraSummertimeDressShadowRamp.4]
filename = .\E\BarbaraSummertimeDressShadowRamp.jpg

[ResourceBarbaraSummertimeFaceHeadDiffuse.4]
filename = .\E\BarbaraSummertimeFaceHeadDiffuse.dds

[ResourceBarbaraSummertimePosition.5]
type = Buffer
stride = 40
filename = .\F\BarbaraSummertimePosition.buf

[ResourceBarbaraSummertimeBlend.5]
type = Buffer
stride = 32
filename = .\F\BarbaraSummertimeBlend.buf

[ResourceBarbaraSummertimeTexcoord.5]
type = Buffer
stride = 20
filename = .\F\BarbaraSummertimeTexcoord.buf

[ResourceBarbaraSummertimeHeadIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\F\BarbaraSummertimeHead.ib

[ResourceBarbaraSummertimeBodyIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\F\BarbaraSummertimeBody.ib

[ResourceBarbaraSummertimeDressIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\F\BarbaraSummertimeDress.ib

[ResourceBarbaraSummertimeHeadDiffuse.5]
filename = .\F\BarbaraSummertimeHeadDiffuse.dds

[ResourceBarbaraSummertimeHeadLightMap.5]
filename = .\F\BarbaraSummertimeHeadLightMap.dds

[ResourceBarbaraSummertimeHeadMetalMap.5]
filename = .\F\BarbaraSummertimeHeadMetalMap.dds

[ResourceBarbaraSummertimeHeadShadowRamp.5]
filename = .\F\BarbaraSummertimeHeadShadowRamp.jpg

[ResourceBarbaraSummertimeBodyDiffuse.5]
filename = .\F\BarbaraSummertimeBodyDiffuse.dds

[ResourceBarbaraSummertimeBodyLightMap.5]
filename = .\F\BarbaraSummertimeBodyLightMap.dds

[ResourceBarbaraSummertimeBodyMetalMap.5]
filename = .\F\BarbaraSummertimeBodyMetalMap.dds

[ResourceBarbaraSummertimeBodyShadowRamp.5]
filename = .\F\BarbaraSummertimeBodyShadowRamp.jpg

[ResourceBarbaraSummertimeDressDiffuse.5]
filename = .\F\BarbaraSummertimeDressDiffuse.dds

[ResourceBarbaraSummertimeDressLightMap.5]
filename = .\F\BarbaraSummertimeDressLightMap.dds

[ResourceBarbaraSummertimeDressMetalMap.5]
filename = .\F\BarbaraSummertimeDressMetalMap.dds

[ResourceBarbaraSummertimeDressShadowRamp.5]
filename = .\F\BarbaraSummertimeDressShadowRamp.jpg

[ResourceBarbaraSummertimeFaceHeadDiffuse.5]
filename = .\F\BarbaraSummertimeFaceHeadDiffuse.dds

; Custom Shaders ----------------------------

[CustomShaderTransparency]
blend = ADD BLEND_FACTOR INV_BLEND_FACTOR
blend_factor[0] = 0.5
blend_factor[1] = 0.5
blend_factor[2] = 0.5
blend_factor[3] = 1
handling = skip
drawindexed = auto

; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord

; 4.1 Character Fix 
[TextureOverride41FixVertexLimitRaise0]
hash = e9199599
match_priority = 1
 

 

Posted
13 hours ago, AltMotives said:

Anybody got Lauma Azure Drift(NSFW) mod by Luice? It has been deleted on gamebanana.

Thank you for the fix! However, the color of the hand is incorrect. Here's my own addition.

 

Quote

[TextureOverrideBarbaraSummertimeDress]
hash = 9cc5a563
match_first_index = 45333
run = CommandListBarbaraSummertimeDress
 

 

Posted
8 minutes ago, lonely_six said:

Thank you for the fix! However, the color of the hand is incorrect. Here's my own addition.

 

 

Bro, you replied to the wrong person.

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