Jump to content

Genshin Impact - Mod Requests pt.2


Ashal

Recommended Posts

Posted

For those looking for the Mavuika Exce mod. I did some very small texture edit for the dark skin but nothing to strong just made some of the pink less pink. Will have to change the key triggers as I have them set to controllers, while some I believe are tied to both keys/mouse as well as controller.

Mavuika Exce - Edit.7z

Posted
Just now, AssassinJoe1 said:

For those looking for the Mavuika Exce mod. I did some very small texture edit for the dark skin but nothing to strong just made some of the pink less pink. Will have to change the key triggers as I have them set to controllers, while some I believe are tied to both keys/mouse as well as controller.

Mavuika Exce - Edit.7z 69.84 MB · 0 downloads

Just to say you can choose her skin tone as one of the keys, she doesn't only have dark skin tones. This is the one with the glowing tattoos as well during nightsoul or anytime her skill is active.

Posted (edited)
10 hours ago, vash the stampede said:

If anybody knows how to fix the cloth parts not being transperent anymore or removing the veil, best mod on the site.

 

 

i had already removed the veil from mine but i also removed the tattoo, if yours still has it and you want it, just replace the diffuse files.. cant do anything about transparency

Layla Dancer_N by ArmpitBelly.rar

Edited by 1qaz1qaz2
Posted

Hi and good night everyone! can someone give me some help? i'm a bit new to genshin modding and try to install some mods from Hazeker and Voidhero but they appear green, i tried to fix them by following some tips from the thread by myself but i'm a bit too dumb to figure it what is wrong

Here are the mods and files 

Captura de Tela (6843).png

Captura de Tela (6844).png

Captura de Tela (6845).png

Captura de Tela (6846).png

Captura de Tela (6847).png

bakery_fischl_highness_mod_bakery_tier.rar bakery_fischl_mod_bakery_tier.rar bakery_yanfei_mod_bakery_tier.rar bottom_heavy_ayaka_nsfw_.zip bottom_heavy_raiden_nsfw__f1ff6.rar

Posted (edited)
4 hours ago, abare123 said:

Hi and good night everyone! can someone give me some help? i'm a bit new to genshin modding and try to install some mods from Hazeker and Voidhero but they appear green, i tried to fix them by following some tips from the thread by myself but i'm a bit too dumb to figure it what is wrong

 

Make sure you have TexFx and ORFix installed first. These mods are a pretty important baseline for a lot of mods since they provide some functionality that can be used in other mods. In this case, for your mods what you need to do is go into each .ini file and add in some commands that ORFix provides. ORFix in particular gets updated around the start of every patch so you'll need to get the new copies whenever they come out and replace the old version.

 

TexFx at https://gamebanana.com/mods/485763

ORFix at https://github.com/leotorrez/LeoTools/blob/main/releases/ORFix.ini

 

Now, for actually fixing your character mods you will want to be looking for the Overrides section, where you will find things like TextureOverride(Character)Head as one example. In most cases you are looking for Head, Body, and Dress (also FaceHead but we will treat that one a little different). These overrides are part of what tells the modding software which graphics to replace and how. As an easy example, the Body override is going to apply things like a normal map and the actual textures via .dds files from the mod folder. Sometimes, it would take a lot of lines for a specific mod such as one with lots of swaps or toggles so the mod creator may have most of the lines in the CommandList section and they just call on it with the run = line. Whether the lines are down there or not you will want to read the details of each override for two reasons. The first is to see if the part uses normal maps, and the second is to see if drawindexed is used.

 

Regarding normal maps, not all characters are the same. One distinction is that most if not all characters from Sumeru onwards end up using normal maps in parts of their model. Since you've only provided models for characters from before Sumeru's release it means none of them are going to have normal maps. Whether there is a normal map or not matters because there are two commands provided by the ORFix mod that you can write into character mods which we need in your specific case. The ORFix version is for when the part has a normal map and the NNFix version is for parts that do not have a normal map. If you are ever unsure which one to use, read the specific override section and look to see if there is a normal map being used or not.

 

run = CommandList\global\ORFix\ORFix
run = CommandList\global\ORFix\NNFix

 

These here are the two commands, and in your case for the mods provided you are only going to be using the NNFix version.

 

The second reason we want to read the details of each TextureOverride is because we need to know where exactly to place the ORFix/NNFix command. In many cases, you can just put it at the end of the specific TextureOverride, but sometimes you will find that it fails to work. In most cases it would be because a drawindexed command takes place earlier in the TextureOverride. That command tells the modding software to draw the mod, so its like delivering a package first and then trying to edit the contents, when the package is already gone. To solve this and make sure the fixes are applied before sending it out, all you really need to do is add the ORFix/NNFix run line just below the ps-t0, ps-t1, and ps-t whatever number it is lines, where the mod first calls up the specific .dds files. If you have a bunch of that on a toggle mod with 15 toggles and each section of if/else if has drawindexed = auto you can see how it might be annoying. In that case you can just delete the drawindexed = auto from each line, then rewrite it after the run command in TextureOverride, and then put the ORFix/NNFix in between them... But that is purely a hypothetical.

 

And with that most of your issues should be resolved with Head, Body, and Dress overrides.

 

For the FaceHead override, you don't use the ORFix/NNFix commands but instead replace any examples of ps-t0 with "this" (I have no idea why recent versions of ORFix had to make this change and honestly I find it annoying but hey I'm sure there is a reason).

 

for example:

ps-t0 = ResourceAyakaFaceHeadDiffuse

becomes

this = ResourceAyakaFaceHeadDiffuse

 

(some toggle mods, especially older ones use the same face for like 15 toggles, at which point you can boil it down to a single line instead of having to edit each line for each toggle)

 

To summarize, make sure you have TexFx and ORFix installed and up to date, and from there as long as you aren't afraid of working in a .ini file it is simple to fix mods and you can fix one in just a minute or two (or you can just make people do it for you but that tends to be much slower).

Edited by lolikingrentaro
Posted
6 hours ago, lolikingrentaro said:

 

Make sure you have TexFx and ORFix installed first. These mods are a pretty important baseline for a lot of mods since they provide some functionality that can be used in other mods. In this case, for your mods what you need to do is go into each .ini file and add in some commands that ORFix provides. ORFix in particular gets updated around the start of every patch so you'll need to get the new copies whenever they come out and replace the old version.

 

TexFx at https://gamebanana.com/mods/485763

ORFix at https://github.com/leotorrez/LeoTools/blob/main/releases/ORFix.ini

 

Now, for actually fixing your character mods you will want to be looking for the Overrides section, where you will find things like TextureOverride(Character)Head as one example. In most cases you are looking for Head, Body, and Dress (also FaceHead but we will treat that one a little different). These overrides are part of what tells the modding software which graphics to replace and how. As an easy example, the Body override is going to apply things like a normal map and the actual textures via .dds files from the mod folder. Sometimes, it would take a lot of lines for a specific mod such as one with lots of swaps or toggles so the mod creator may have most of the lines in the CommandList section and they just call on it with the run = line. Whether the lines are down there or not you will want to read the details of each override for two reasons. The first is to see if the part uses normal maps, and the second is to see if drawindexed is used.

 

Regarding normal maps, not all characters are the same. One distinction is that most if not all characters from Sumeru onwards end up using normal maps in parts of their model. Since you've only provided models for characters from before Sumeru's release it means none of them are going to have normal maps. Whether there is a normal map or not matters because there are two commands provided by the ORFix mod that you can write into character mods which we need in your specific case. The ORFix version is for when the part has a normal map and the NNFix version is for parts that do not have a normal map. If you are ever unsure which one to use, read the specific override section and look to see if there is a normal map being used or not.

 

run = CommandList\global\ORFix\ORFix
run = CommandList\global\ORFix\NNFix

 

These here are the two commands, and in your case for the mods provided you are only going to be using the NNFix version.

 

The second reason we want to read the details of each TextureOverride is because we need to know where exactly to place the ORFix/NNFix command. In many cases, you can just put it at the end of the specific TextureOverride, but sometimes you will find that it fails to work. In most cases it would be because a drawindexed command takes place earlier in the TextureOverride. That command tells the modding software to draw the mod, so its like delivering a package first and then trying to edit the contents, when the package is already gone. To solve this and make sure the fixes are applied before sending it out, all you really need to do is add the ORFix/NNFix run line just below the ps-t0, ps-t1, and ps-t whatever number it is lines, where the mod first calls up the specific .dds files. If you have a bunch of that on a toggle mod with 15 toggles and each section of if/else if has drawindexed = auto you can see how it might be annoying. In that case you can just delete the drawindexed = auto from each line, then rewrite it after the run command in TextureOverride, and then put the ORFix/NNFix in between them... But that is purely a hypothetical.

 

And with that most of your issues should be resolved with Head, Body, and Dress overrides.

 

For the FaceHead override, you don't use the ORFix/NNFix commands but instead replace any examples of ps-t0 with "this" (I have no idea why recent versions of ORFix had to make this change and honestly I find it annoying but hey I'm sure there is a reason).

 

for example:

ps-t0 = ResourceAyakaFaceHeadDiffuse

becomes

this = ResourceAyakaFaceHeadDiffuse

 

(some toggle mods, especially older ones use the same face for like 15 toggles, at which point you can boil it down to a single line instead of having to edit each line for each toggle)

 

To summarize, make sure you have TexFx and ORFix installed and up to date, and from there as long as you aren't afraid of working in a .ini file it is simple to fix mods and you can fix one in just a minute or two (or you can just make people do it for you but that tends to be much slower).

Thanks for the explanation lolik! i check each files and none of them have a normal map like you said, i'll try to fix them myself but if someone would be kind enough to fix them for me just this time i will be very happy, but this explanation will help a lot for the future so thanks again!

Posted
1 hour ago, tuliotribino said:

Does anyone have this mod, please?

FB_IMG_1769621692733.jpg

There's an AI watermark in the corner so I doubt it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...