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Genshin Impact - Mod Requests pt.2


Ashal

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Posted
8 hours ago, MisKindf said:

Does anyone know how I can fix that?

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image.png

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I have that issue when using XXMI, I simply switched to 3DMigoto and I dont get any pop ups anymore

Posted (edited)
10 hours ago, MisKindf said:

Does anyone know how I can fix that?

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image.png

Use XXMI dll but with the 3DMigoto Loader (and launch as you would launch 3dmigoto, as the xxmi launcher would override these changes). This lets you keep XXMI extra features while also not getting kicked.

Edit: link for guide

Edited by Balint817
Posted

https://drive.google.com/file/d/1RqpDBou3FWi83PETYlzj1koYKDRteYRz/view?usp=drivesdk

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https://drive.google.com/file/d/1Rj5qWgJ7Sp9EKh56W6VZgHKo63yX0FQR/view?usp=drivesdk

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https://drive.google.com/file/d/1RschZKgrtoc65AL0LRv4FAHfF83mo6G6/view?usp=drivesdk

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Ā I triedĀ fixing these 3 mods but i couldn't. I dont know if i need something else installed. Im using 3dmigoto. Its the only 3 mods i need to have everyone so i would appreciate the help. I sent linksĀ because for some reason i cant upload zips here

IMG-20251129-WA0005~01.jpg

IMG-20251129-WA0004~01.jpg

IMG-20251129-WA0006~01.jpg

Posted

Does anyone know of any mods or plans on making mods for the tholindis npc in the new archon quest? I've only found a super-large one online on a patreon so far but prefer a normal-sized one if possible

Posted
16 hours ago, devilishrei said:

image.png.cd9701c09280ff69c0c529064df5cfc2.png
How to fix this? Tried with orfix doesn't work, might ends up breaking the modsĀ 
https://cdn.discordapp.com/attachments/1359910042471629021/1421153630656004238/Sucrose_corin_mod_NANAS_p.rar?ex=692bb735&is=692a65b5&hm=ebdc34c9e911180a4dd7e1e6ce20a39490b7979f5b4c7e02d9ac9a8418094e32&
I would like to have this toggle version fixed.
https://gamebanana.com/mods/622840Ā this version is without toggleĀ 

Screenshot 2025-11-29 195810.png

Screenshot 2025-11-29 195852.png

toggle version

åŽŸē„ž 2025_11_30 äø‹åˆ 12_44_28.png

Sucrose_corin_mod_NANAS_p.7z

Posted
12 hours ago, Scarecrow03 said:

https://drive.google.com/file/d/1RqpDBou3FWi83PETYlzj1koYKDRteYRz/view?usp=drivesdk

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https://drive.google.com/file/d/1Rj5qWgJ7Sp9EKh56W6VZgHKo63yX0FQR/view?usp=drivesdk

Ā 

https://drive.google.com/file/d/1RschZKgrtoc65AL0LRv4FAHfF83mo6G6/view?usp=drivesdk

Ā 

Ā I triedĀ fixing these 3 mods but i couldn't. I dont know if i need something else installed. Im using 3dmigoto. Its the only 3 mods i need to have everyone so i would appreciate the help. I sent linksĀ because for some reason i cant upload zips here

IMG-20251129-WA0005~01.jpg

IMG-20251129-WA0004~01.jpg

IMG-20251129-WA0006~01.jpg

The links didn't work. These are from mega, it should work now

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https://mega.nz/file/RrRyXKgT#hkgZ0qO1Lnh78oXTRv-0KAYMTHbipklBpNMVAoaZhV0

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https://mega.nz/file/NvYRiJLT#P5PAjT7eiU3Z0QRIw6s7scZfUi2d3HC5Llbu37Tl3vc

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https://mega.nz/file/tyoEmZAY#67VVZFNN1dzCmZVLGbi2Z3pC_MEwIdW7v5qyP2c3miw

Posted (edited)
Posted
1 hour ago, 1125yu said:

you are a magician. Thank so much. The eula mod turns green when toggle to naked but that mod seems like a mess to fix. When i tried i only got the head working but not the body and you at least fixed her normal clothes. At least i can use her with long hair now thanks to you. I feel is too much to ask so its fine if you cant fix it

game1764484952430.png

Posted
Just now, lawmetal said:

thanks a lot man! but how did you do it exactly?

When i asked i got referred to a gamebanana website tutorial which i couldn't understand but i might try again. I forgot the link

Posted
42 minutes ago, Scarecrow03 said:

Cuando preguntƩ, me remitieron a un tutorial de GameBanana que no entendƭ, pero quizƔ lo vuelva a intentar. OlvidƩ el enlace.

Link?

Posted
44 minutes ago, sebaxxx19 said:

Link?

https://gamebanana.com/news/21936

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Tl;dr is that if the character has a NormalMap on ps-t0, you use the "run = CommandList\global\ORFix\ORFix" line after the last ps-tX line in a section, but before the "drawindexed = ...." line since it will break if you place that line after drawindexed. If the character does NOT have a NormalMap in ps-t0 (usually the LightMap is set to ps-t1), then you use "run = CommandList\global\ORFix\NNFix". Repeat that for every section of the ini that have both ps-t0 and ps-t1 in it. To fix the faces, you just change the "ps-t0" in the mod's FaceHead (it should be named at least similar to that), to "this". For example, "ps-t0 = ResourceAmberFaceHeadDiffuse" will turn into "this = ResourceAmberFaceHeadDiffuse".Ā 

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There are automated fixers that you can do, but if the automated fixer doesn't work, what I described above is the manual fix. It's easy to find the parts that you need to fix since it's literally green and most mods have a standardized naming convention. Is the body green? Go check in the [TextureOverride....Body] section! This mod has green eyes? CTRL+F for "eye" and if it exists, that's what you fix, otherwise it's probably in the "[TextureOverride...Head]" section.

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