Jump to content

Genshin Impact - Mod Requests pt.2


Ashal

Recommended Posts

Posted (edited)

image.png.80a034aeeac4690ec5e3af74db3d0e19.png

Can someone fix the transparency issue in this mod?(the toggles are fine it just looks like this on the transparent one that shouldn't look dark)

*already updated both orfix and texfx.

Nilou Oiled ALL IN ONE.rar

Edited by Ekint
Posted (edited)
2 hours ago, tjcyberman said:

Hey guys someone else have problem with Big mods like a multitoggle mod of more tan 100 Mb can cause slow the Game and to low fps? I have an Rx 6600 and i want to know if this it's normal, i have the mods in a secondary ssd because My system nvme disc it's small, planing to Buy a Big one if this it's the cause of My problem

 

Mod textures are loaded into VRAM when you view them. Sounds like you are running out. Moving from one SSD to another (presumably SATA to NVME) probably won't help, as it's swapping from RAM (not your disk).

 

Maybe someone more familiar with 3DMI can help you out with settings, but I as far as I know, your most realistic option is to drop some mods that you don't use much (or upgrade card). In theory you could also target some of the larger textures and reduce resolution, but that's beyond my skill set.

 

The RX6600 has 8GB, I've seen my usage exceed 10GB (of 16GB) when I browse through all the characters that I have mods for (about 60).

 

AMD should have a monitoring program (Adrenalin) that will let you know how much is being used, if you're exceeding that 8GB mark, then it's an issue.

Edited by lljs39
Posted
25 minutes ago, BigBangDulla said:

Does anyone have the Bakery Furina from Voidhero?

he never released that one to the public. 

Posted (edited)
17 hours ago, Ekint said:

 

Can someone fix the transparency issue in this mod?(the toggles are fine it just looks like this on the transparent one that shouldn't look dark)

*already updated both orfix and texfx

 

I went ahead and took a look at the documentation for TexFx and found the solution. If you go to https://github.com/SinsOfSeven/TexFx and use ctrl+f to search "TexFx Effects Mask (t69):" you will get to the section I'm talking about.

 

For this mod, TexFx uses NilouDefaultMask.dds and NilouDressMask.dds to decide which parts of NilouDressDiffuse.dds the transparency effect should be applied to. When looking at the RGB values of the colors on the two mask dds files you need to make sure there is only red so that way you don't have the effects from having a non-zero value of Green or Blue. I took a peek at NilouDressMask.dds and sure enough, there is a couple spots of red where there is green and blue mixed in. All you need to do to fix this is to go into a program like paint.net or anything similar that will allow you to use specific RGB values and then something like a paint bucket tool to fill in all the faulty red spots with something that is purely red (Red 240, Green 0, Blue 0 for instance).

 

This way is nice too since you can choose for yourself not only how transparent you want things to be, but you can also make some parts more transparent than others. If you wanted, you could go add a transparency mask for the veil portion as well since that currently isn't included in the existing files.

 

***As a side note unrelated to your original question, the picture you provided makes it look like you are running into an issue with the face as well. I ran into that while messing around with things and realized that there is a very weird interaction specifically with how the faces are rendered. For Nilou's normal skin, the hash value used for the face is hash = 0957b10f while for her alternate skin it is hash = 8301159f. For some reason, if you have mods for both of her skins active, any face overrides from the alternate skin will take priority over the face overrides of the normal skin. I'm familiar with other characters having alternate skins with the same hash for the face as original even if hashes for heady/body/dress/etc are different, which obviously makes it easy to figure out what is wrong if you have error messages enabled since it will tell you there is two separate attempts to override the same hash so you can just set your match_priority = 0 and call it a day. When it is two different hashes however you will not get that error message even if they ultimately override the same thing and you will simply have to figure it out. It took me an embarrassingly long amount of time to realize what was going on. To summarize, you will need to make changes to make sure the alternate skin does not override the normal skin when you are using it, either turning off the alternate skin mod when not in use, or setting both hashes to the same value and learning how to use match_priority (not that I'm certain it would cover every case in a way to make it useful for things like multiplayer where there can be both versions of Nilou out at the same time).

 

****Extra extra note, I ran into an issue where swapping to transparency mode results in clipping around the top of the sleeves. I should have TexFx and ORFix up to date and I am still running plain old 3dmigoto without the XXMI thingy because new = scary = bad. Let me know if you don't have the same issue and if you are running XXMI since I'm curious if that would make a difference or if it might ultimately be some innate TexFx behavior.

Edited by lolikingrentaro
Posted
On 8/26/2025 at 2:56 PM, MultiGM said:

Hi, does anyone the ineffa futa mod from weebovz? the mod is on kemono but the link doesn't work anymore
thanks in advance

+1

 

Posted (edited)
11 hours ago, lolikingrentaro said:

 

I went ahead and took a look at the documentation for TexFx and found the solution. If you go to https://github.com/SinsOfSeven/TexFx and use ctrl+f to search "TexFx Effects Mask (t69):" you will get to the section I'm talking about.

 

For this mod, TexFx uses NilouDefaultMask.dds and NilouDressMask.dds to decide which parts of NilouDressDiffuse.dds the transparency effect should be applied to. When looking at the RGB values of the colors on the two mask dds files you need to make sure there is only red so that way you don't have the effects from having a non-zero value of Green or Blue. I took a peek at NilouDressMask.dds and sure enough, there is a couple spots of red where there is green and blue mixed in. All you need to do to fix this is to go into a program like paint.net or anything similar that will allow you to use specific RGB values and then something like a paint bucket tool to fill in all the faulty red spots with something that is purely red (Red 240, Green 0, Blue 0 for instance).

 

This way is nice too since you can choose for yourself not only how transparent you want things to be, but you can also make some parts more transparent than others. If you wanted, you could go add a transparency mask for the veil portion as well since that currently isn't included in the existing files.

 

***As a side note unrelated to your original question, the picture you provided makes it look like you are running into an issue with the face as well. I ran into that while messing around with things and realized that there is a very weird interaction specifically with how the faces are rendered. For Nilou's normal skin, the hash value used for the face is hash = 0957b10f while for her alternate skin it is hash = 8301159f. For some reason, if you have mods for both of her skins active, any face overrides from the alternate skin will take priority over the face overrides of the normal skin. I'm familiar with other characters having alternate skins with the same hash for the face as original even if hashes for heady/body/dress/etc are different, which obviously makes it easy to figure out what is wrong if you have error messages enabled since it will tell you there is two separate attempts to override the same hash so you can just set your match_priority = 0 and call it a day. When it is two different hashes however you will not get that error message even if they ultimately override the same thing and you will simply have to figure it out. It took me an embarrassingly long amount of time to realize what was going on. To summarize, you will need to make changes to make sure the alternate skin does not override the normal skin when you are using it, either turning off the alternate skin mod when not in use, or setting both hashes to the same value and learning how to use match_priority (not that I'm certain it would cover every case in a way to make it useful for things like multiplayer where there can be both versions of Nilou out at the same time).

 

****Extra extra note, I ran into an issue where swapping to transparency mode results in clipping around the top of the sleeves. I should have TexFx and ORFix up to date and I am still running plain old 3dmigoto without the XXMI thingy because new = scary = bad. Let me know if you don't have the same issue and if you are running XXMI since I'm curious if that would make a difference or if it might ultimately be some innate TexFx behavior.

I'm not too familiar with it, the parts changed to red have gone totally invisible to me, I'm also not sure which option to pick when saving the file.
I didn't eve realize the faces overlapped lol

**nvm I'm an idiot, it worked, thanks.

Edited by Ekint

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...