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Genshin Impact - Mod Requests pt.2


Ashal

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Posted
14 hours ago, Yesshua said:

Maybe I should try again...

 

Maybe use 3dmigoto instead of XXMI?

 

Setup isn't that hard.

 

1. Use this link and download '3dmigoto-GIMI-for-playing-mods.zip'

2. Use WinRaR/Winzip/7zip, etc. to extract it to anywhere you want.

3. From what I remember you need

 -ORFix.ini + ORFixAPI.ini (search orfix genshin in google. Can be found in Github)

 -Texfx (same as above the version I'm using is 1.058)

 -VC_redist.x64

4. Put your mods in 3dmigoto/Mods folder

5. Create 'BufferValues' in 3dmigoto folder and put 'ORFix+ORFixAPI' there.

6. Extract Texfx to 3dmigoto folder. 

 

Just basic setup steps. Please correct me if there's anything missing.

Posted
2 hours ago, es02 said:

¿Quizás usar 3dmigoto en lugar de XXMI?

 

La configuración no es tan difícil.

 

1. Usa esto enlace y descarga '3dmigoto-GIMI-for-playing-mods.zip'

2. Utilice WinRaR/Winzip/7zip, etc. para extraerlo a cualquier lugar que desee.

3. Por lo que recuerdo necesitas

-ORFix.ini ORFixAPI.ini (Busque Orfix Genshin en Google. Se puede encontrar en Github)

-Texfx (igual que el anterior, la versión que estoy usando es 1.058)

-VC_redist.x64

4. Pon tus mods en la carpeta 3dmigoto/Mods.

5. Cree 'BufferValues' en la carpeta 3dmigoto y coloque 'ORFix ORFixAPI' allí.

6. Extraiga Texfx a la carpeta 3dmigoto.

 

Solo pasos de configuración básicos. Por favor corríjame si falta algo.

Once I do all that, I run 3dmigoto and open Genshin. Does it matter if it's from the launcher? Or is there a way to open Genshin without its launcher?

Posted
28 minutes ago, Yesshua said:

Once I do all that, I run 3dmigoto and open Genshin. Does it matter if it's from the launcher? Or is there a way to open Genshin without its launcher?

Run 3DMigoto Loader +  HoYo launcher. Start Genshin from HoYo launcher and wait for 3DMigoto Loader to close itself.

Posted
14 minutes ago, es02 said:

Ejecute el lanzador 3DMigoto Loader HoYo. Inicie Genshin desde el lanzador HoYo y espere a que 3DMigoto Loader se cierre.

I'll try, thank you very much.

Posted
On 4/1/2026 at 11:15 AM, MoLIlis said:

Request repair

When this Thor costume switches to its cape-wearing state, the body will turn green, but the nude body is normal.

4250A5EB-5894-412B-8C68-5C231FBE03C4.thumb.png.2bf9a1aea42aab1a60c1a11aaa0730b5.png

Thor's swimsuit style.zip 17.32 MB · 1 download

; RaidenShogun

; Constants -------------------------
; Constants -------------------------

[Constants]
global $active = 0
global $creditinfo = 0
global persist $top = 0
global persist $scarf = 0
global persist $bottom = 0
global persist $hair = 0

[KeySwapT]
condition = $active == 1
key = h
type = cycle
$top = 0,1
$creditinfo = 0

[KeyJacket]
condition = $active == 1
key = n
type = cycle
$bottom = 0,1
$creditinfo = 0

[KeyBody]
condition = $active == 1
key = y
type = cycle
$scarf = 0,1
$creditinfo = 0


[KeyH]
condition = $active == 1
key = 6
type = cycle
$hair = 0,1
$creditinfo = 0

[Present]
post $active = 0
run = CommandListCreditInfo

; Overrides -------------------------

[TextureOverrideRaidenShogunPosition]
hash = e48c61f3
vb0 = ResourceRaidenShogunPosition
$active = 1

[TextureOverrideRaidenShogunBlend]
hash = 1a495487
vb1 = ResourceRaidenShogunBlend
handling = skip
draw = 40289,0 

[TextureOverrideRaidenShogunTexcoord]
hash = 0c37fc86
vb1 = ResourceRaidenShogunTexcoord

[TextureOverrideRaidenShogunVertexLimitRaise]
hash = 29bb54cb
; override_vertex_count = 40289
; override_byte_stride = 92

[TextureOverrideRaidenShogunIB]
hash = 7a583c12
handling = skip

[TextureOverrideRaidenShogunHead]
hash = 7a583c12
match_first_index = 0
ib = ResourceRaidenShogunHeadIB
ps-t0 = ResourceRaidenShogunHeadDiffuse
ps-t1 = ResourceRaidenShogunHeadLightMap
run = CommandList\global\ORFix\NNFix
; RaidenShogunHead

if $hair == 0
	; HAIR BUN (THEY USE DIFFERENT TEXTURES).001 (3013)
	drawindexed = 11046, 0, 0
elif $hair == 1
	; Hair 1
		; Hairstyle (Original) (2034)
		drawindexed = 9165, 11046, 0
endif
	; EYES ( head texture )
		; Eyes (200)
		drawindexed = 696, 20211, 0

[ResourceRaidenBodyMask]
filename = RaidenBodyMask.dds

[TextureOverrideRaidenShogunBody]
hash = 7a583c12
match_first_index = 17769
ib = ResourceRaidenShogunBodyIB
ps-t0 = ResourceRaidenShogunBodyDiffuse
ps-t1 = ResourceRaidenShogunBodyLightMap

run = CommandList\global\ORFix\NNFix
if $scarf == 0
run = CommandList\TexFx\Transparency.0
ps-t69 = ResourceRaidenBodyMask

endif
; RaidenShogunBody
	; Raiden - Clean Regular (23881)
	drawindexed = 130104, 0, 0
if $top == 0
		; Black Bikini Top OG (2847)
		drawindexed = 13728, 169407, 0
		; Black Bikini Top.001 (72)
		drawindexed = 228, 183135, 0
elif $top == 1
	; Raiden - Nipples (1266)
	drawindexed = 6864, 130104, 0
endif
	; Raiden Small Rings (48)
	drawindexed = 108, 136968, 0
	; Raiden Summer Bikini

if $scarf == 0
		; Black Bikini Beautiful Transparent Shawl.Wrinkled (4000)
		drawindexed = 20304, 137076, 0
endif

if $bottom == 0
		; Black Bikini Bottom (308)
		drawindexed = 1191, 157380, 0
endif
		; Black Bikini Heels (2304)
		drawindexed = 9888, 158571, 0
		; Black Bikini Thigh Strap (202)
		drawindexed = 720, 168459, 0
		; Black Bikini Thigh Strap.001 (114)
		drawindexed = 228, 169179, 0


[TextureOverrideRaidenShogunDress]
hash = 7a583c12
match_first_index = 52473
ib = null
ps-t0 = ResourceRaidenShogunDressDiffuse
ps-t1 = ResourceRaidenShogunDressLightMap

run = CommandList\global\ORFix\NNFix
[TextureOverrideRaidenShogunFaceHeadDiffuse]
hash = 20174ee8
this = ResourceRaidenShogunFaceHeadDiffuse

; CommandList -----------------------

[CommandListCreditInfo]
if $creditinfo == 0 && $active == 1
    pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo
    pre run = CustomShader\ShaderFixes\help.ini\FormatText
    pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
    $creditinfo = 1
endif

; Resources -------------------------

[ResourceRaidenShogunPosition]
type = Buffer
stride = 40
filename = RaidenShogunPosition.buf

[ResourceRaidenShogunBlend]
type = Buffer
stride = 32
filename = RaidenShogunBlend.buf

[ResourceRaidenShogunTexcoord]
type = Buffer
stride = 20
filename = RaidenShogunTexcoord.buf

[ResourceRaidenShogunHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = RaidenShogunHead.ib

[ResourceRaidenShogunBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = RaidenShogunBody.ib

[ResourceRaidenShogunDressIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = RaidenShogunDress.ib

[ResourceRaidenShogunHeadDiffuse]
filename = RaidenShogunHeadDiffuse.dds

[ResourceRaidenShogunHeadLightMap]
filename = RaidenShogunHeadLightMap.dds

[ResourceRaidenShogunBodyDiffuse]
filename = RaidenShogunBodyDiffuse.dds

[ResourceRaidenShogunBodyLightMap]
filename = RaidenShogunBodyLightMap.dds

[ResourceRaidenShogunDressDiffuse]
filename = RaidenShogunDressDiffuse.dds

[ResourceRaidenShogunDressLightMap]
filename = RaidenShogunDressLightMap.dds

[ResourceRaidenShogunFaceHeadDiffuse]
filename = RaidenShogunFaceHeadDiffuse.dds

[ResourceCreditInfo]
type = Buffer
data = "Created by www.patreon.com/lewd_lad || lewdlad.fanbox.cc"

; .ini generated by XXMI (XX-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/leotorrez/XXMI-Tools/issues

 

Posted
On 2026/4/1 at AM7点20分, skinypen said:
On 2026/3/27 at AM3点30分, skinypen said:

有人知道怎么修她的帽子,适合这个模组吗?
image.png.7468b798af52da8fec176c8d1dabc5fe.png

Gyaru 面包店 Escoffier 6.3.rar 58.98 MB · 3次下载

; Escoffier



[Constants]
global $active = 0
global $creditinfo = 0
global persist $hair_color = 0
global persist $main = 0
global persist $main_low = 0
global persist $sub = 0
global persist $p1 = 0
global persist $p2 = 0

[KeySwapHairColor]
condition = $active == 1
Key = alt VK_UP
type = cycle
$hair_color = 0,1,2

[KeySwap0]
condition = $active == 1
Key = no_alt VK_RIGHT
back = no_alt VK_left
type = cycle
$main = 0,1,2,3,4,5

[KeySwap2]
condition = $active == 1
Key = no_alt VK_up
back = no_alt VK_down
type = cycle
$main_low = 0,1,2,3,4,5,6,7,8

[KeySwap3]
condition = $active == 1 && ($main_low == 6 || $main_low == 7 || $main_low == 8)
Key = VK_ALT VK_left
type = cycle
$sub = 0,1

[KeySwap4]
condition = $active == 1
Key = VK_ALT VK_down
type = cycle
$p1 = 0,1,2

[KeySwap5]
condition = $active == 1
Key = VK_ALT VK_RIGHT
type = cycle
$p2 = 0,1,2,3,4,5

[Present]
post $active = 0
run = CommandListCreditInfo

[KeyHelp]
condition = $active == 1
key = /
type = toggle
run = CommandListHelp



[TextureOverrideEscoffierPosition]
hash = 1569d000
vb0 = ResourceEscoffierPosition
$active = 1

[TextureOverrideEscoffierBlend]
hash = 47280c51
vb1 = ResourceEscoffierBlend
handling = skip
draw = 108427,0 

[TextureOverrideEscoffierTexcoord]
hash = 9798ab34
vb1 = ResourceEscoffierTexcoord

[TextureOverrideEscoffierVertexLimitRaise]
hash = 1844db3b

[TextureOverrideEscoffierHatPosition]
hash = 08361b1d
vb0 = ResourceEscoffierHatPosition
$active = 1

[TextureOverrideEscoffierHatBlend]
hash = bfec1c80
vb1 = ResourceEscoffierHatBlend
handling = skip
draw = 1224,0 

[TextureOverrideEscoffierHatTexcoord]
hash = ec39ee22
vb1 = ResourceEscoffierHatTexcoord

[TextureOverrideEscoffierHatVertexLimitRaise]
hash = 50918fa1

[TextureOverrideEscoffierIB]
hash = 7ad7e69e
handling = skip

[TextureOverrideEscoffierHead]
hash = 7ad7e69e
match_first_index = 0
ib = ResourceEscoffierHeadIB
ps-t0 = ResourceEscoffierBodyNormalMap
run = CommandListHair
run = CommandList\global\ORFix\ORFix

drawindexed = 36357, 16272, 0


; Main Top
	if $main == 0 || $main == 1
		drawindexed = 1536, 14736, 0
	else if $main == 2 || $main == 3
		drawindexed = 1536, 13200, 0
	else if $main == 4
		drawindexed = 1704, 11496, 0
	else if $main == 5
	endif


; Main Bottom
	if $main_low == 0 || $main_low == 3 || $main_low == 6
		drawindexed = 576, 10920, 0
	else if $main_low == 1 || $main_low == 4 || $main_low == 7
		drawindexed = 576, 10344, 0
	else if $main_low == 2 || $main_low == 5 || $main_low == 8
	endif

	if $main_low == 0 || $main_low == 1 || $main_low == 2 || $main_low == 3 || $main_low == 4 || $main_low == 5
		drawindexed = 420, 3270, 0
		drawindexed = 1140, 0, 0
	else if $main_low == 6 || $main_low == 7 || $main_low == 8

		; Thong
			if $sub == 0
				drawindexed = 420, 3270, 0
			else if $sub == 1
			endif
	endif


; Arm & Wristwear
	if $p1 == 0
		drawindexed = 2508, 7836, 0
	else if $p1 == 1 || $p1 == 2
	endif


; Accessories
	if $p2 == 0 || $p2 == 1
		drawindexed = 4146, 3690, 0
	else if $p2 == 2 || $p2 == 3
		drawindexed = 2130, 1140, 0
	else if $p2 == 4 || $p2 == 5
	endif



[TextureOverrideEscoffierBody]
hash = 7ad7e69e
match_first_index = 59307
ib = null
ps-t0 = ResourceEscoffierBodyNormalMap
ps-t1 = ResourceEscoffierBodyDiffuse
ps-t2 = ResourceEscoffierBodyLightMap
run = CommandList\global\ORFix\ORFix



[TextureOverrideEscoffierDress]
hash = 7ad7e69e
match_first_index = 69753
ib = ResourceEscoffierDressIB
ps-t0 = ResourceEscoffierBodyNormalMap
ps-t1 = ResourceEscoffierBodyDiffuse
ps-t2 = ResourceEscoffierBodyLightMap
run = CommandList\global\ORFix\ORFix


; Main Top
	if $main == 0 || $main == 1 || $main == 2 || $main == 3
		drawindexed = 148134, 257775, 0
	else if $main == 4 || $main == 5
		drawindexed = 148134, 84051, 0
	endif

	if $main == 0
		drawindexed = 4425, 74649, 0
		drawindexed = 594, 83457, 0
	else if $main == 1
		drawindexed = 4425, 74649, 0
	else if $main == 2
		drawindexed = 9792, 405909, 0
		drawindexed = 11328, 415701, 0
		drawindexed = 4383, 79074, 0
		drawindexed = 594, 83457, 0
	else if $main == 3
		drawindexed = 9792, 405909, 0
		drawindexed = 11328, 415701, 0
		drawindexed = 4383, 79074, 0
	else if $main == 4
		drawindexed = 9792, 232185, 0
	else if $main == 5
		drawindexed = 9792, 232185, 0
		drawindexed = 11328, 241977, 0
	endif


; Main Bottom
	if $main_low == 0 || $main_low == 3 || $main_low == 6
		drawindexed = 1512, 11634, 0
		drawindexed = 4782, 1539, 0
		drawindexed = 2823, 13146, 0
	else if $main_low == 1 || $main_low == 4 || $main_low == 7
		drawindexed = 1512, 11634, 0
		drawindexed = 4782, 6321, 0
		drawindexed = 531, 11103, 0
	else if $main_low == 2 || $main_low == 5 || $main_low == 8
	endif

	if $main_low == 0 || $main_low == 1 || $main_low == 2
		drawindexed = 8994, 65655, 0
		drawindexed = 36996, 15969, 0
	else if $main_low == 3 || $main_low == 4 || $main_low == 5
		drawindexed = 8994, 65655, 0
		drawindexed = 12690, 52965, 0
	else if $main_low == 6 || $main_low == 7 || $main_low == 8

		; Thong
			if $sub == 0
				drawindexed = 8994, 65655, 0
			else if $sub == 1
				drawindexed = 4470, 252825, 0
			endif
	endif


; Arm & Wristwear
	if $p1 == 0
		drawindexed = 960, 579, 0
		drawindexed = 108, 0, 0
	else if $p1 == 1
		drawindexed = 108, 0, 0
	else if $p1 == 2
	endif


; Accessories
	if $p2 == 0 || $p2 == 1
		drawindexed = 471, 108, 0
	else if $p2 == 2 || $p2 == 3 || $p2 == 4 || $p2 == 5
	endif







		; . Escoffier's (PUBLIC) BODY 1. p3 lwd (914)
		drawindexed = 4470, 253305, 0












[TextureOverrideEscoffierExtra]
hash = 7ad7e69e
match_first_index = 87798
ib = ResourceEscoffierExtraIB
ps-t0 = ResourceEscoffierBodyDiffuse
ps-t1 = ResourceEscoffierBodyNormalMap
ps-t2 = ResourceEscoffierBodyDiffuse
	drawindexed = 1020, 0, 0



[TextureOverrideEscoffierHatIB]
hash = 04faa347
handling = skip

[TextureOverrideEscoffierHatHead]
hash = 04faa347
match_first_index = 0
ib = ResourceEscoffierHatHeadIB
ps-t0 = ResourceEscoffierBodyNormalMap
ps-t1 = ResourceEscoffierHeadDiffuse
ps-t2 = ResourceEscoffierHeadLightMap
run = CommandList\global\ORFix\ORFix


; Hat
	if $p2 == 0 || $p2 == 2 || $p2 == 4
		drawindexed = 2604, 0, 0
	else if $p2 == 1 || $p2 == 3 || $p2 == 5
	endif

[TextureOverrideEscoffierHatBody]
hash = 04faa347
match_first_index = 2604
ib = ResourceEscoffierHatBodyIB
ps-t0 = ResourceEscoffierBodyNormalMap
ps-t1 = ResourceEscoffierBodyDiffuse
ps-t2 = ResourceEscoffierBodyLightMap

run = CommandList\global\ORFix\ORFix
; Hat
	if $p2 == 0 || $p2 == 2 || $p2 == 4
		drawindexed = 1005, 0, 0
	else if $p2 == 1 || $p2 == 3 || $p2 == 5
	endif

[TextureOverrideEscoffierFaceHeadDiffuse]
hash = 32973700
	if $hair_color == 0
		this = ResourceEscoffierFaceHeadDiffuse
	else if $hair_color == 1
		this = ResourceEscoffierFaceHeadDiffuse2
	else if $hair_color == 2
		this = ResourceEscoffierFaceHeadDiffuse3
	endif

;

[CommandListHair]
if $hair_color == 0
	ps-t1 = ResourceEscoffierHeadDiffuse
	ps-t2 = ResourceEscoffierHeadLightMap
else if $hair_color == 1
	ps-t1 = ResourceEscoffierHeadDiffuse2
	ps-t2 = ResourceEscoffierHeadLightMap2
else if $hair_color == 2
	ps-t1 = ResourceEscoffierHeadDiffuse3
	ps-t2 = ResourceEscoffierHeadLightMap
endif


[CommandListCreditInfo]
if $creditinfo == 0 && $active == 1
    pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo
    pre run = CustomShader\ShaderFixes\help.ini\FormatText
    pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
    $creditinfo = 1
endif

[CommandListHelp]
pre Resource\ShaderFixes\Help.ini\Help = ref ResourceNotesFull
pre Resource\ShaderFixes\Help.ini\Params = ref ResourceParamsFull
pre run = CustomShader\ShaderFixes\help.ini\FormatText
pre Resource\ShaderFixes\Help.ini\HelpShort = null
post Resource\ShaderFixes\Help.ini\Help = null



[ResourceEscoffierPosition]
type = Buffer
stride = 40
filename = EscoffierPosition.buf

[ResourceEscoffierBlend]
type = Buffer
stride = 32
filename = EscoffierBlend.buf

[ResourceEscoffierTexcoord]
type = Buffer
stride = 28
filename = EscoffierTexcoord.buf

[ResourceEscoffierHatPosition]
type = Buffer
stride = 40
filename = EscoffierHatPosition.buf

[ResourceEscoffierHatBlend]
type = Buffer
stride = 32
filename = EscoffierHatBlend.buf

[ResourceEscoffierHatTexcoord]
type = Buffer
stride = 20
filename = EscoffierHatTexcoord.buf

[ResourceEscoffierHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = EscoffierHead.ib

[ResourceEscoffierBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = EscoffierBody.ib

[ResourceEscoffierDressIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = EscoffierDress.ib

[ResourceEscoffierExtraIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = EscoffierExtra.ib

[ResourceEscoffierHatHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = EscoffierHatHead.ib

[ResourceEscoffierHatBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = EscoffierHatBody.ib


[ResourceEscoffierHeadDiffuse]
filename = EscoffierHeadDiffuse.dds

[ResourceEscoffierHeadDiffuse2]
filename = EscoffierHeadDiffuse2.dds

[ResourceEscoffierHeadDiffuse3]
filename = EscoffierHeadDiffuse3.dds

[ResourceEscoffierHeadLightMap]
filename = EscoffierHeadLightMap.dds

[ResourceEscoffierHeadLightMap2]
filename = EscoffierHeadLightMap2.dds


[ResourceEscoffierBodyDiffuse]
filename = EscoffierBodyDiffuse.dds

[ResourceEscoffierBodyLightMap]
filename = EscoffierBodyLightMap.dds

[ResourceEscoffierBodyNormalMap]
filename = EscoffierBodyNormalMap.dds


[ResourceEscoffierFaceHeadDiffuse]
filename = EscoffierFaceHeadDiffuse.dds

[ResourceEscoffierFaceHeadDiffuse2]
filename = EscoffierFaceHeadDiffuse2.dds

[ResourceEscoffierFaceHeadDiffuse3]
filename = EscoffierFaceHeadDiffuse3.dds


; Custom

[ResourceCreditInfo]
type = Buffer
data = "Created by VoidHero | Press "/" to view her mod controls~"

[ResourceNotesFull]
type = buffer
format = R8_UINT
filename = .\EscoffierHelp.txt

[ResourceParamsFull]
type = StructuredBuffer
array = 1
data = R32_FLOAT   -0.95 -1.8 1 1      1 1 1    1    0 0 0 0.75   0.05 0.05     1 2   0  1.0



; .ini generated by XXMI (XX-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/leotorrez/XXMI-Tools/issues

; Version 1.0.0 AGMG Tool Developer Version 3 Shader Fixer


; Generated shader fix for 3.0+ GIMI importer characters. Please contact the tool developers at https://discord.gg/agmg if you have any questions.



[Constants]
global $CharacterIB
;0=none, 1=head, 2=body, 3=dress, 4=extra, etc.

[Present]
post $CharacterIB = 0

[ResourceRefHeadDiffuse]
;[ResourceRefHeadLightMap]
[ResourceRefBodyDiffuse]
;[ResourceRefBodyLightMap]
[ResourceRefDressDiffuse]
;[ResourceRefDressLightMap]
[ResourceRefExtraDiffuse]
;[ResourceRefExtraLightMap]



[ShaderRegexCharReflection]
shader_model = ps_5_0
run = CommandListReflectionTexture
[ShaderRegexCharReflection.pattern]
mul r\d+\.\w+, r\d+\.\w+,[^.]*\.\w+\n
mad o\d+\.\w+, r\d+\.\w+, cb\d+\[\d+\]\.\w+, r\d+\.\w+\n
mov o\d+\.\w+, l\(\d+\.\d+\)\n

;[ShaderRegexCharOutline]
;shader_model = ps_5_0
;run = CommandListOutline
;[ShaderRegexCharOutline.pattern]
;mov o\d+\.\w+, l\(\d+\)\n
;mov o\d+\.\w+, r\d+\.\w+\n
;mov o\d+\.\w+, l\(\d+\.\d+\)
;broken as of version 4.0

; OPTIONAL: If regex match breaks, use a [ShaderOverride] command matching shader hash for reflection then use "run = CommandListOutline" under the command



[CommandListReflectionTexture]
if $CharacterIB != 0
    if $CharacterIB == 1
        ps-t0 = copy ResourceRefHeadDiffuse
    else if $CharacterIB == 2
        ps-t0 = copy ResourceRefBodyDiffuse
    else if $CharacterIB == 3
        ps-t0 = copy ResourceRefDressDiffuse
    else if $CharacterIB == 4
        ps-t0 = copy ResourceRefExtraDiffuse    
    endif
drawindexed=auto
$CharacterIB = 0
endif

;[CommandListOutline]
;if $CharacterIB != 0
;    if $CharacterIB == 1
;        ps-t1 = copy ResourceRefHeadLightMap
;    else if $CharacterIB == 2
;        ps-t1 = copy ResourceRefBodyLightMap
;    else if $CharacterIB == 3
;        ps-t1 = copy ResourceRefDressLightMap
;    else if $CharacterIB == 4
;        ps-t1 = copy ResourceRefExtraLightMap
;    endif
;drawindexed=auto
;$CharacterIB = 0
;endif

 

Posted
On 1/28/2025 at 8:46 AM, Ashal said:

 

When sharing or making a mod request, keep in mind the following:

 

  • Requesting or sharing any mods related to nudity or sexual content involving loli, shota, or prepubescent appearing characters is strictly not allowed on the site and will be met with prompt deletion and restrictions to posting.
     
  • Do not share files from paid content or paid mods, as this would be piracy and attract copyright troubles.
     
  • If you are uploading an original mod of your own creation, rather than uploading it in this thread where it may get lost in hundreds of pages, you are encouraged to submit it to the download section of the site with a "genshin impact" tag instead so it remains easily visible and accessible, you are welcome to then point people towards that submission in this thread should you choose.

 

 

Additionally, if somebody motivated wants to maintain a post with indexed links to various notable content in this thread for more straightforward navigation in the future, they are welcome to do so, and their index post will be highlighted for easy access.

 

 

do you guys have an insect that fuck the character mod?

Posted
On 1/28/2025 at 8:46 AM, Ashal said:

 

When sharing or making a mod request, keep in mind the following:

 

  • Requesting or sharing any mods related to nudity or sexual content involving loli, shota, or prepubescent appearing characters is strictly not allowed on the site and will be met with prompt deletion and restrictions to posting.
     
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  • If you are uploading an original mod of your own creation, rather than uploading it in this thread where it may get lost in hundreds of pages, you are encouraged to submit it to the download section of the site with a "genshin impact" tag instead so it remains easily visible and accessible, you are welcome to then point people towards that submission in this thread should you choose.

 

 

Additionally, if somebody motivated wants to maintain a post with indexed links to various notable content in this thread for more straightforward navigation in the future, they are welcome to do so, and their index post will be highlighted for easy access.

 

 

do you guys have an insect that fuck the character mod?

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