es02 Posted March 31 Posted March 31 14 hours ago, Yesshua said: Maybe I should try again... Maybe use 3dmigoto instead of XXMI? Setup isn't that hard. 1. Use this link and download '3dmigoto-GIMI-for-playing-mods.zip' 2. Use WinRaR/Winzip/7zip, etc. to extract it to anywhere you want. 3. From what I remember you need -ORFix.ini + ORFixAPI.ini (search orfix genshin in google. Can be found in Github) -Texfx (same as above the version I'm using is 1.058) -VC_redist.x64 4. Put your mods in 3dmigoto/Mods folder 5. Create 'BufferValues' in 3dmigoto folder and put 'ORFix+ORFixAPI' there. 6. Extract Texfx to 3dmigoto folder. Just basic setup steps. Please correct me if there's anything missing.
Barbeloths Posted March 31 Posted March 31 On 3/20/2026 at 8:37 AM, Barbeloths said: Searching Mavuika MoD & weapon by gengen https://arca.live/b/genshinskinmode/136821429?target=all&keyword=마비카&p=10
Yesshua Posted March 31 Posted March 31 2 hours ago, es02 said: ¿Quizás usar 3dmigoto en lugar de XXMI? La configuración no es tan difícil. 1. Usa esto enlace y descarga '3dmigoto-GIMI-for-playing-mods.zip' 2. Utilice WinRaR/Winzip/7zip, etc. para extraerlo a cualquier lugar que desee. 3. Por lo que recuerdo necesitas -ORFix.ini ORFixAPI.ini (Busque Orfix Genshin en Google. Se puede encontrar en Github) -Texfx (igual que el anterior, la versión que estoy usando es 1.058) -VC_redist.x64 4. Pon tus mods en la carpeta 3dmigoto/Mods. 5. Cree 'BufferValues' en la carpeta 3dmigoto y coloque 'ORFix ORFixAPI' allí. 6. Extraiga Texfx a la carpeta 3dmigoto. Solo pasos de configuración básicos. Por favor corríjame si falta algo. Once I do all that, I run 3dmigoto and open Genshin. Does it matter if it's from the launcher? Or is there a way to open Genshin without its launcher?
es02 Posted March 31 Posted March 31 28 minutes ago, Yesshua said: Once I do all that, I run 3dmigoto and open Genshin. Does it matter if it's from the launcher? Or is there a way to open Genshin without its launcher? Run 3DMigoto Loader + HoYo launcher. Start Genshin from HoYo launcher and wait for 3DMigoto Loader to close itself. 1
Yesshua Posted March 31 Posted March 31 14 minutes ago, es02 said: Ejecute el lanzador 3DMigoto Loader HoYo. Inicie Genshin desde el lanzador HoYo y espere a que 3DMigoto Loader se cierre. I'll try, thank you very much. 1
LuGARAIOBr Posted March 31 Posted March 31 https://arca.live/b/genshinskinmode/166371254?category=질문(모드제작)&p=1 need help to find the password 2
skinypen Posted March 31 Posted March 31 On 3/26/2026 at 2:30 PM, skinypen said: Anyone know how to fix her hat for this mod? Gyaru Bakery Escoffier 6.3.rar 58.98 MB · 3 downloads
rodbad Posted April 1 Posted April 1 2 hours ago, windicki said: ¿Alguien tiene la maid skirk de NANAS ? Revelar contenido oculto skirk_maid_school_NANAS_p.7z 3
liujiaxin Posted April 1 Posted April 1 2 hours ago, LuGARAIOBr said: https://arca.live/b/genshinskinmode/166371254?category=질문(모드제작)&p=1 need help to find the password GAYSHIN
MoLIlis Posted April 1 Posted April 1 Request repair When this Thor costume switches to its cape-wearing state, the body will turn green, but the nude body is normal. Thor's swimsuit style.zip
windicki Posted April 1 Posted April 1 Spoiler 14 hours ago, rodbad said: skirk_maid_school_NANAS_p.7z 33.51 MB · 1 download thank youuu
Hap5541 Posted April 2 Posted April 2 does anyone know the password. pls help it goes on saturday https://arca.live/b/genshinskinmode/166460303?category=질문(모드제작)&p=1
liujiaxin Posted April 2 Posted April 2 1 hour ago, Hap5541 said: does anyone know the password. pls help it goes on saturday https://arca.live/b/genshinskinmode/166460303?category=질문(모드제작)&p=1 GAYSHIN
reunion099 Posted April 2 Posted April 2 Anyone knows more bondage mods like tedom or have zibai bondage tedom?
Hap5541 Posted April 2 Posted April 2 3 hours ago, liujiaxin said: GAYSHIN Thankss I actually figured it out earlier lol but still thank you
GYYYYN Posted April 2 Posted April 2 On 4/1/2026 at 11:15 AM, MoLIlis said: Request repair When this Thor costume switches to its cape-wearing state, the body will turn green, but the nude body is normal. Thor's swimsuit style.zip 17.32 MB · 1 download ; RaidenShogun ; Constants ------------------------- ; Constants ------------------------- [Constants] global $active = 0 global $creditinfo = 0 global persist $top = 0 global persist $scarf = 0 global persist $bottom = 0 global persist $hair = 0 [KeySwapT] condition = $active == 1 key = h type = cycle $top = 0,1 $creditinfo = 0 [KeyJacket] condition = $active == 1 key = n type = cycle $bottom = 0,1 $creditinfo = 0 [KeyBody] condition = $active == 1 key = y type = cycle $scarf = 0,1 $creditinfo = 0 [KeyH] condition = $active == 1 key = 6 type = cycle $hair = 0,1 $creditinfo = 0 [Present] post $active = 0 run = CommandListCreditInfo ; Overrides ------------------------- [TextureOverrideRaidenShogunPosition] hash = e48c61f3 vb0 = ResourceRaidenShogunPosition $active = 1 [TextureOverrideRaidenShogunBlend] hash = 1a495487 vb1 = ResourceRaidenShogunBlend handling = skip draw = 40289,0 [TextureOverrideRaidenShogunTexcoord] hash = 0c37fc86 vb1 = ResourceRaidenShogunTexcoord [TextureOverrideRaidenShogunVertexLimitRaise] hash = 29bb54cb ; override_vertex_count = 40289 ; override_byte_stride = 92 [TextureOverrideRaidenShogunIB] hash = 7a583c12 handling = skip [TextureOverrideRaidenShogunHead] hash = 7a583c12 match_first_index = 0 ib = ResourceRaidenShogunHeadIB ps-t0 = ResourceRaidenShogunHeadDiffuse ps-t1 = ResourceRaidenShogunHeadLightMap run = CommandList\global\ORFix\NNFix ; RaidenShogunHead if $hair == 0 ; HAIR BUN (THEY USE DIFFERENT TEXTURES).001 (3013) drawindexed = 11046, 0, 0 elif $hair == 1 ; Hair 1 ; Hairstyle (Original) (2034) drawindexed = 9165, 11046, 0 endif ; EYES ( head texture ) ; Eyes (200) drawindexed = 696, 20211, 0 [ResourceRaidenBodyMask] filename = RaidenBodyMask.dds [TextureOverrideRaidenShogunBody] hash = 7a583c12 match_first_index = 17769 ib = ResourceRaidenShogunBodyIB ps-t0 = ResourceRaidenShogunBodyDiffuse ps-t1 = ResourceRaidenShogunBodyLightMap run = CommandList\global\ORFix\NNFix if $scarf == 0 run = CommandList\TexFx\Transparency.0 ps-t69 = ResourceRaidenBodyMask endif ; RaidenShogunBody ; Raiden - Clean Regular (23881) drawindexed = 130104, 0, 0 if $top == 0 ; Black Bikini Top OG (2847) drawindexed = 13728, 169407, 0 ; Black Bikini Top.001 (72) drawindexed = 228, 183135, 0 elif $top == 1 ; Raiden - Nipples (1266) drawindexed = 6864, 130104, 0 endif ; Raiden Small Rings (48) drawindexed = 108, 136968, 0 ; Raiden Summer Bikini if $scarf == 0 ; Black Bikini Beautiful Transparent Shawl.Wrinkled (4000) drawindexed = 20304, 137076, 0 endif if $bottom == 0 ; Black Bikini Bottom (308) drawindexed = 1191, 157380, 0 endif ; Black Bikini Heels (2304) drawindexed = 9888, 158571, 0 ; Black Bikini Thigh Strap (202) drawindexed = 720, 168459, 0 ; Black Bikini Thigh Strap.001 (114) drawindexed = 228, 169179, 0 [TextureOverrideRaidenShogunDress] hash = 7a583c12 match_first_index = 52473 ib = null ps-t0 = ResourceRaidenShogunDressDiffuse ps-t1 = ResourceRaidenShogunDressLightMap run = CommandList\global\ORFix\NNFix [TextureOverrideRaidenShogunFaceHeadDiffuse] hash = 20174ee8 this = ResourceRaidenShogunFaceHeadDiffuse ; CommandList ----------------------- [CommandListCreditInfo] if $creditinfo == 0 && $active == 1 pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo pre run = CustomShader\ShaderFixes\help.ini\FormatText pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0 $creditinfo = 1 endif ; Resources ------------------------- [ResourceRaidenShogunPosition] type = Buffer stride = 40 filename = RaidenShogunPosition.buf [ResourceRaidenShogunBlend] type = Buffer stride = 32 filename = RaidenShogunBlend.buf [ResourceRaidenShogunTexcoord] type = Buffer stride = 20 filename = RaidenShogunTexcoord.buf [ResourceRaidenShogunHeadIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = RaidenShogunHead.ib [ResourceRaidenShogunBodyIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = RaidenShogunBody.ib [ResourceRaidenShogunDressIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = RaidenShogunDress.ib [ResourceRaidenShogunHeadDiffuse] filename = RaidenShogunHeadDiffuse.dds [ResourceRaidenShogunHeadLightMap] filename = RaidenShogunHeadLightMap.dds [ResourceRaidenShogunBodyDiffuse] filename = RaidenShogunBodyDiffuse.dds [ResourceRaidenShogunBodyLightMap] filename = RaidenShogunBodyLightMap.dds [ResourceRaidenShogunDressDiffuse] filename = RaidenShogunDressDiffuse.dds [ResourceRaidenShogunDressLightMap] filename = RaidenShogunDressLightMap.dds [ResourceRaidenShogunFaceHeadDiffuse] filename = RaidenShogunFaceHeadDiffuse.dds [ResourceCreditInfo] type = Buffer data = "Created by www.patreon.com/lewd_lad || lewdlad.fanbox.cc" ; .ini generated by XXMI (XX-Model-Importer) ; If you have any issues or find any bugs, please open a ticket at https://github.com/leotorrez/XXMI-Tools/issues
GYYYYN Posted April 2 Posted April 2 On 2026/4/1 at AM7点20分, skinypen said: On 2026/3/27 at AM3点30分, skinypen said: 有人知道怎么修她的帽子,适合这个模组吗? Gyaru 面包店 Escoffier 6.3.rar 58.98 MB · 3次下载 ; Escoffier [Constants] global $active = 0 global $creditinfo = 0 global persist $hair_color = 0 global persist $main = 0 global persist $main_low = 0 global persist $sub = 0 global persist $p1 = 0 global persist $p2 = 0 [KeySwapHairColor] condition = $active == 1 Key = alt VK_UP type = cycle $hair_color = 0,1,2 [KeySwap0] condition = $active == 1 Key = no_alt VK_RIGHT back = no_alt VK_left type = cycle $main = 0,1,2,3,4,5 [KeySwap2] condition = $active == 1 Key = no_alt VK_up back = no_alt VK_down type = cycle $main_low = 0,1,2,3,4,5,6,7,8 [KeySwap3] condition = $active == 1 && ($main_low == 6 || $main_low == 7 || $main_low == 8) Key = VK_ALT VK_left type = cycle $sub = 0,1 [KeySwap4] condition = $active == 1 Key = VK_ALT VK_down type = cycle $p1 = 0,1,2 [KeySwap5] condition = $active == 1 Key = VK_ALT VK_RIGHT type = cycle $p2 = 0,1,2,3,4,5 [Present] post $active = 0 run = CommandListCreditInfo [KeyHelp] condition = $active == 1 key = / type = toggle run = CommandListHelp [TextureOverrideEscoffierPosition] hash = 1569d000 vb0 = ResourceEscoffierPosition $active = 1 [TextureOverrideEscoffierBlend] hash = 47280c51 vb1 = ResourceEscoffierBlend handling = skip draw = 108427,0 [TextureOverrideEscoffierTexcoord] hash = 9798ab34 vb1 = ResourceEscoffierTexcoord [TextureOverrideEscoffierVertexLimitRaise] hash = 1844db3b [TextureOverrideEscoffierHatPosition] hash = 08361b1d vb0 = ResourceEscoffierHatPosition $active = 1 [TextureOverrideEscoffierHatBlend] hash = bfec1c80 vb1 = ResourceEscoffierHatBlend handling = skip draw = 1224,0 [TextureOverrideEscoffierHatTexcoord] hash = ec39ee22 vb1 = ResourceEscoffierHatTexcoord [TextureOverrideEscoffierHatVertexLimitRaise] hash = 50918fa1 [TextureOverrideEscoffierIB] hash = 7ad7e69e handling = skip [TextureOverrideEscoffierHead] hash = 7ad7e69e match_first_index = 0 ib = ResourceEscoffierHeadIB ps-t0 = ResourceEscoffierBodyNormalMap run = CommandListHair run = CommandList\global\ORFix\ORFix drawindexed = 36357, 16272, 0 ; Main Top if $main == 0 || $main == 1 drawindexed = 1536, 14736, 0 else if $main == 2 || $main == 3 drawindexed = 1536, 13200, 0 else if $main == 4 drawindexed = 1704, 11496, 0 else if $main == 5 endif ; Main Bottom if $main_low == 0 || $main_low == 3 || $main_low == 6 drawindexed = 576, 10920, 0 else if $main_low == 1 || $main_low == 4 || $main_low == 7 drawindexed = 576, 10344, 0 else if $main_low == 2 || $main_low == 5 || $main_low == 8 endif if $main_low == 0 || $main_low == 1 || $main_low == 2 || $main_low == 3 || $main_low == 4 || $main_low == 5 drawindexed = 420, 3270, 0 drawindexed = 1140, 0, 0 else if $main_low == 6 || $main_low == 7 || $main_low == 8 ; Thong if $sub == 0 drawindexed = 420, 3270, 0 else if $sub == 1 endif endif ; Arm & Wristwear if $p1 == 0 drawindexed = 2508, 7836, 0 else if $p1 == 1 || $p1 == 2 endif ; Accessories if $p2 == 0 || $p2 == 1 drawindexed = 4146, 3690, 0 else if $p2 == 2 || $p2 == 3 drawindexed = 2130, 1140, 0 else if $p2 == 4 || $p2 == 5 endif [TextureOverrideEscoffierBody] hash = 7ad7e69e match_first_index = 59307 ib = null ps-t0 = ResourceEscoffierBodyNormalMap ps-t1 = ResourceEscoffierBodyDiffuse ps-t2 = ResourceEscoffierBodyLightMap run = CommandList\global\ORFix\ORFix [TextureOverrideEscoffierDress] hash = 7ad7e69e match_first_index = 69753 ib = ResourceEscoffierDressIB ps-t0 = ResourceEscoffierBodyNormalMap ps-t1 = ResourceEscoffierBodyDiffuse ps-t2 = ResourceEscoffierBodyLightMap run = CommandList\global\ORFix\ORFix ; Main Top if $main == 0 || $main == 1 || $main == 2 || $main == 3 drawindexed = 148134, 257775, 0 else if $main == 4 || $main == 5 drawindexed = 148134, 84051, 0 endif if $main == 0 drawindexed = 4425, 74649, 0 drawindexed = 594, 83457, 0 else if $main == 1 drawindexed = 4425, 74649, 0 else if $main == 2 drawindexed = 9792, 405909, 0 drawindexed = 11328, 415701, 0 drawindexed = 4383, 79074, 0 drawindexed = 594, 83457, 0 else if $main == 3 drawindexed = 9792, 405909, 0 drawindexed = 11328, 415701, 0 drawindexed = 4383, 79074, 0 else if $main == 4 drawindexed = 9792, 232185, 0 else if $main == 5 drawindexed = 9792, 232185, 0 drawindexed = 11328, 241977, 0 endif ; Main Bottom if $main_low == 0 || $main_low == 3 || $main_low == 6 drawindexed = 1512, 11634, 0 drawindexed = 4782, 1539, 0 drawindexed = 2823, 13146, 0 else if $main_low == 1 || $main_low == 4 || $main_low == 7 drawindexed = 1512, 11634, 0 drawindexed = 4782, 6321, 0 drawindexed = 531, 11103, 0 else if $main_low == 2 || $main_low == 5 || $main_low == 8 endif if $main_low == 0 || $main_low == 1 || $main_low == 2 drawindexed = 8994, 65655, 0 drawindexed = 36996, 15969, 0 else if $main_low == 3 || $main_low == 4 || $main_low == 5 drawindexed = 8994, 65655, 0 drawindexed = 12690, 52965, 0 else if $main_low == 6 || $main_low == 7 || $main_low == 8 ; Thong if $sub == 0 drawindexed = 8994, 65655, 0 else if $sub == 1 drawindexed = 4470, 252825, 0 endif endif ; Arm & Wristwear if $p1 == 0 drawindexed = 960, 579, 0 drawindexed = 108, 0, 0 else if $p1 == 1 drawindexed = 108, 0, 0 else if $p1 == 2 endif ; Accessories if $p2 == 0 || $p2 == 1 drawindexed = 471, 108, 0 else if $p2 == 2 || $p2 == 3 || $p2 == 4 || $p2 == 5 endif ; . Escoffier's (PUBLIC) BODY 1. p3 lwd (914) drawindexed = 4470, 253305, 0 [TextureOverrideEscoffierExtra] hash = 7ad7e69e match_first_index = 87798 ib = ResourceEscoffierExtraIB ps-t0 = ResourceEscoffierBodyDiffuse ps-t1 = ResourceEscoffierBodyNormalMap ps-t2 = ResourceEscoffierBodyDiffuse drawindexed = 1020, 0, 0 [TextureOverrideEscoffierHatIB] hash = 04faa347 handling = skip [TextureOverrideEscoffierHatHead] hash = 04faa347 match_first_index = 0 ib = ResourceEscoffierHatHeadIB ps-t0 = ResourceEscoffierBodyNormalMap ps-t1 = ResourceEscoffierHeadDiffuse ps-t2 = ResourceEscoffierHeadLightMap run = CommandList\global\ORFix\ORFix ; Hat if $p2 == 0 || $p2 == 2 || $p2 == 4 drawindexed = 2604, 0, 0 else if $p2 == 1 || $p2 == 3 || $p2 == 5 endif [TextureOverrideEscoffierHatBody] hash = 04faa347 match_first_index = 2604 ib = ResourceEscoffierHatBodyIB ps-t0 = ResourceEscoffierBodyNormalMap ps-t1 = ResourceEscoffierBodyDiffuse ps-t2 = ResourceEscoffierBodyLightMap run = CommandList\global\ORFix\ORFix ; Hat if $p2 == 0 || $p2 == 2 || $p2 == 4 drawindexed = 1005, 0, 0 else if $p2 == 1 || $p2 == 3 || $p2 == 5 endif [TextureOverrideEscoffierFaceHeadDiffuse] hash = 32973700 if $hair_color == 0 this = ResourceEscoffierFaceHeadDiffuse else if $hair_color == 1 this = ResourceEscoffierFaceHeadDiffuse2 else if $hair_color == 2 this = ResourceEscoffierFaceHeadDiffuse3 endif ; [CommandListHair] if $hair_color == 0 ps-t1 = ResourceEscoffierHeadDiffuse ps-t2 = ResourceEscoffierHeadLightMap else if $hair_color == 1 ps-t1 = ResourceEscoffierHeadDiffuse2 ps-t2 = ResourceEscoffierHeadLightMap2 else if $hair_color == 2 ps-t1 = ResourceEscoffierHeadDiffuse3 ps-t2 = ResourceEscoffierHeadLightMap endif [CommandListCreditInfo] if $creditinfo == 0 && $active == 1 pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo pre run = CustomShader\ShaderFixes\help.ini\FormatText pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0 $creditinfo = 1 endif [CommandListHelp] pre Resource\ShaderFixes\Help.ini\Help = ref ResourceNotesFull pre Resource\ShaderFixes\Help.ini\Params = ref ResourceParamsFull pre run = CustomShader\ShaderFixes\help.ini\FormatText pre Resource\ShaderFixes\Help.ini\HelpShort = null post Resource\ShaderFixes\Help.ini\Help = null [ResourceEscoffierPosition] type = Buffer stride = 40 filename = EscoffierPosition.buf [ResourceEscoffierBlend] type = Buffer stride = 32 filename = EscoffierBlend.buf [ResourceEscoffierTexcoord] type = Buffer stride = 28 filename = EscoffierTexcoord.buf [ResourceEscoffierHatPosition] type = Buffer stride = 40 filename = EscoffierHatPosition.buf [ResourceEscoffierHatBlend] type = Buffer stride = 32 filename = EscoffierHatBlend.buf [ResourceEscoffierHatTexcoord] type = Buffer stride = 20 filename = EscoffierHatTexcoord.buf [ResourceEscoffierHeadIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = EscoffierHead.ib [ResourceEscoffierBodyIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = EscoffierBody.ib [ResourceEscoffierDressIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = EscoffierDress.ib [ResourceEscoffierExtraIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = EscoffierExtra.ib [ResourceEscoffierHatHeadIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = EscoffierHatHead.ib [ResourceEscoffierHatBodyIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = EscoffierHatBody.ib [ResourceEscoffierHeadDiffuse] filename = EscoffierHeadDiffuse.dds [ResourceEscoffierHeadDiffuse2] filename = EscoffierHeadDiffuse2.dds [ResourceEscoffierHeadDiffuse3] filename = EscoffierHeadDiffuse3.dds [ResourceEscoffierHeadLightMap] filename = EscoffierHeadLightMap.dds [ResourceEscoffierHeadLightMap2] filename = EscoffierHeadLightMap2.dds [ResourceEscoffierBodyDiffuse] filename = EscoffierBodyDiffuse.dds [ResourceEscoffierBodyLightMap] filename = EscoffierBodyLightMap.dds [ResourceEscoffierBodyNormalMap] filename = EscoffierBodyNormalMap.dds [ResourceEscoffierFaceHeadDiffuse] filename = EscoffierFaceHeadDiffuse.dds [ResourceEscoffierFaceHeadDiffuse2] filename = EscoffierFaceHeadDiffuse2.dds [ResourceEscoffierFaceHeadDiffuse3] filename = EscoffierFaceHeadDiffuse3.dds ; Custom [ResourceCreditInfo] type = Buffer data = "Created by VoidHero | Press "/" to view her mod controls~" [ResourceNotesFull] type = buffer format = R8_UINT filename = .\EscoffierHelp.txt [ResourceParamsFull] type = StructuredBuffer array = 1 data = R32_FLOAT -0.95 -1.8 1 1 1 1 1 1 0 0 0 0.75 0.05 0.05 1 2 0 1.0 ; .ini generated by XXMI (XX-Model-Importer) ; If you have any issues or find any bugs, please open a ticket at https://github.com/leotorrez/XXMI-Tools/issues ; Version 1.0.0 AGMG Tool Developer Version 3 Shader Fixer ; Generated shader fix for 3.0+ GIMI importer characters. Please contact the tool developers at https://discord.gg/agmg if you have any questions. [Constants] global $CharacterIB ;0=none, 1=head, 2=body, 3=dress, 4=extra, etc. [Present] post $CharacterIB = 0 [ResourceRefHeadDiffuse] ;[ResourceRefHeadLightMap] [ResourceRefBodyDiffuse] ;[ResourceRefBodyLightMap] [ResourceRefDressDiffuse] ;[ResourceRefDressLightMap] [ResourceRefExtraDiffuse] ;[ResourceRefExtraLightMap] [ShaderRegexCharReflection] shader_model = ps_5_0 run = CommandListReflectionTexture [ShaderRegexCharReflection.pattern] mul r\d+\.\w+, r\d+\.\w+,[^.]*\.\w+\n mad o\d+\.\w+, r\d+\.\w+, cb\d+\[\d+\]\.\w+, r\d+\.\w+\n mov o\d+\.\w+, l\(\d+\.\d+\)\n ;[ShaderRegexCharOutline] ;shader_model = ps_5_0 ;run = CommandListOutline ;[ShaderRegexCharOutline.pattern] ;mov o\d+\.\w+, l\(\d+\)\n ;mov o\d+\.\w+, r\d+\.\w+\n ;mov o\d+\.\w+, l\(\d+\.\d+\) ;broken as of version 4.0 ; OPTIONAL: If regex match breaks, use a [ShaderOverride] command matching shader hash for reflection then use "run = CommandListOutline" under the command [CommandListReflectionTexture] if $CharacterIB != 0 if $CharacterIB == 1 ps-t0 = copy ResourceRefHeadDiffuse else if $CharacterIB == 2 ps-t0 = copy ResourceRefBodyDiffuse else if $CharacterIB == 3 ps-t0 = copy ResourceRefDressDiffuse else if $CharacterIB == 4 ps-t0 = copy ResourceRefExtraDiffuse endif drawindexed=auto $CharacterIB = 0 endif ;[CommandListOutline] ;if $CharacterIB != 0 ; if $CharacterIB == 1 ; ps-t1 = copy ResourceRefHeadLightMap ; else if $CharacterIB == 2 ; ps-t1 = copy ResourceRefBodyLightMap ; else if $CharacterIB == 3 ; ps-t1 = copy ResourceRefDressLightMap ; else if $CharacterIB == 4 ; ps-t1 = copy ResourceRefExtraLightMap ; endif ;drawindexed=auto ;$CharacterIB = 0 ;endif 1
GYYYYN Posted April 2 Posted April 2 On 2026/3/31 at PM11点19分, TTA8 said: 有人能帮帮我吗?这个模组似乎已经失效了。 Ark-ColumbinaBigStatue.zip 13.12 MB · 2次下载 The mod has not failed, check your story progress, it replaces the repaired statue
KurohaMochi Posted April 2 Posted April 2 On 9/3/2025 at 4:14 AM, Max2209 said: I'm looking for these mods, does anyone have them? can someone tell me the creator of this mod?
KurohaMochi Posted April 2 Posted April 2 On 1/28/2025 at 8:46 AM, Ashal said: When sharing or making a mod request, keep in mind the following: Requesting or sharing any mods related to nudity or sexual content involving loli, shota, or prepubescent appearing characters is strictly not allowed on the site and will be met with prompt deletion and restrictions to posting. Do not share files from paid content or paid mods, as this would be piracy and attract copyright troubles. If you are uploading an original mod of your own creation, rather than uploading it in this thread where it may get lost in hundreds of pages, you are encouraged to submit it to the download section of the site with a "genshin impact" tag instead so it remains easily visible and accessible, you are welcome to then point people towards that submission in this thread should you choose. Additionally, if somebody motivated wants to maintain a post with indexed links to various notable content in this thread for more straightforward navigation in the future, they are welcome to do so, and their index post will be highlighted for easy access. do you guys have an insect that fuck the character mod?
KurohaMochi Posted April 2 Posted April 2 On 1/28/2025 at 8:46 AM, Ashal said: When sharing or making a mod request, keep in mind the following: Requesting or sharing any mods related to nudity or sexual content involving loli, shota, or prepubescent appearing characters is strictly not allowed on the site and will be met with prompt deletion and restrictions to posting. Do not share files from paid content or paid mods, as this would be piracy and attract copyright troubles. If you are uploading an original mod of your own creation, rather than uploading it in this thread where it may get lost in hundreds of pages, you are encouraged to submit it to the download section of the site with a "genshin impact" tag instead so it remains easily visible and accessible, you are welcome to then point people towards that submission in this thread should you choose. Additionally, if somebody motivated wants to maintain a post with indexed links to various notable content in this thread for more straightforward navigation in the future, they are welcome to do so, and their index post will be highlighted for easy access. do you guys have an insect that fuck the character mod?
sudymoke Posted April 2 Posted April 2 anyone have this Jean and Furina mods? This mods already privated in gamebanana 1
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