med0ed Posted January 28 Posted January 28 does anyone have this Lynette mod? https://arca.live/b/genshinskinmode/94135616
lawmetal Posted January 29 Posted January 29 27 minutes ago, damsox456 said: MOD PLEASE? bruh i want this too!
kiro21212121 Posted January 29 Posted January 29 1 hour ago, damsox456 said: MOD PLEASE? lull - HutaoSwimmingSuit.7z 1
Kenchichu Posted January 29 Posted January 29 On 1/28/2026 at 4:45 AM, ZehelEisheth said: Someone share this mod with me https://arca.live/b/genshinskinmode/160145779 https://discord.com/channels/1313561268266733729/1460318207788454160/1463306377257812223 Here 1
NVLPhu Posted January 29 Posted January 29 I need a hero to fix these modsMonaPortal - LeoTorreZ.zipYae+-+Signora+Leo's+Version.zipSara x Raiden.rar
YuniIch1 Posted January 29 Posted January 29 someone here have mods for enemies and liyue statue? i'm looking for fatui mods, mitalchurs mods (mostly the ones with they fucking someone) and liyue statue female nude?
dinogrande Posted January 29 Posted January 29 18 hours ago, med0ed said: does anyone have this Lynette mod? https://arca.live/b/genshinskinmode/94135616 It's on gamebanana by Melodiq https://gamebanana.com/mods/463030
k287 Posted January 29 Posted January 29 Could someone please send me the RollAct's Columbina mod with normal body proportions? :') 2
NulledVoids404 Posted January 30 Posted January 30 8 hours ago, k287 said: Could someone please send me the RollAct's Columbina mod with normal body proportions? :') all of them thicc and normal Columbina.zip 11
valentineza Posted January 30 Posted January 30 On 1/28/2026 at 12:16 PM, lolikingrentaro said: Make sure you have TexFx and ORFix installed first. These mods are a pretty important baseline for a lot of mods since they provide some functionality that can be used in other mods. In this case, for your mods what you need to do is go into each .ini file and add in some commands that ORFix provides. ORFix in particular gets updated around the start of every patch so you'll need to get the new copies whenever they come out and replace the old version. TexFx at https://gamebanana.com/mods/485763 ORFix at https://github.com/leotorrez/LeoTools/blob/main/releases/ORFix.ini Now, for actually fixing your character mods you will want to be looking for the Overrides section, where you will find things like TextureOverride(Character)Head as one example. In most cases you are looking for Head, Body, and Dress (also FaceHead but we will treat that one a little different). These overrides are part of what tells the modding software which graphics to replace and how. As an easy example, the Body override is going to apply things like a normal map and the actual textures via .dds files from the mod folder. Sometimes, it would take a lot of lines for a specific mod such as one with lots of swaps or toggles so the mod creator may have most of the lines in the CommandList section and they just call on it with the run = line. Whether the lines are down there or not you will want to read the details of each override for two reasons. The first is to see if the part uses normal maps, and the second is to see if drawindexed is used. Regarding normal maps, not all characters are the same. One distinction is that most if not all characters from Sumeru onwards end up using normal maps in parts of their model. Since you've only provided models for characters from before Sumeru's release it means none of them are going to have normal maps. Whether there is a normal map or not matters because there are two commands provided by the ORFix mod that you can write into character mods which we need in your specific case. The ORFix version is for when the part has a normal map and the NNFix version is for parts that do not have a normal map. If you are ever unsure which one to use, read the specific override section and look to see if there is a normal map being used or not. run = CommandList\global\ORFix\ORFix run = CommandList\global\ORFix\NNFix These here are the two commands, and in your case for the mods provided you are only going to be using the NNFix version. The second reason we want to read the details of each TextureOverride is because we need to know where exactly to place the ORFix/NNFix command. In many cases, you can just put it at the end of the specific TextureOverride, but sometimes you will find that it fails to work. In most cases it would be because a drawindexed command takes place earlier in the TextureOverride. That command tells the modding software to draw the mod, so its like delivering a package first and then trying to edit the contents, when the package is already gone. To solve this and make sure the fixes are applied before sending it out, all you really need to do is add the ORFix/NNFix run line just below the ps-t0, ps-t1, and ps-t whatever number it is lines, where the mod first calls up the specific .dds files. If you have a bunch of that on a toggle mod with 15 toggles and each section of if/else if has drawindexed = auto you can see how it might be annoying. In that case you can just delete the drawindexed = auto from each line, then rewrite it after the run command in TextureOverride, and then put the ORFix/NNFix in between them... But that is purely a hypothetical. And with that most of your issues should be resolved with Head, Body, and Dress overrides. For the FaceHead override, you don't use the ORFix/NNFix commands but instead replace any examples of ps-t0 with "this" (I have no idea why recent versions of ORFix had to make this change and honestly I find it annoying but hey I'm sure there is a reason). for example: ps-t0 = ResourceAyakaFaceHeadDiffuse becomes this = ResourceAyakaFaceHeadDiffuse (some toggle mods, especially older ones use the same face for like 15 toggles, at which point you can boil it down to a single line instead of having to edit each line for each toggle) To summarize, make sure you have TexFx and ORFix installed and up to date, and from there as long as you aren't afraid of working in a .ini file it is simple to fix mods and you can fix one in just a minute or two (or you can just make people do it for you but that tends to be much slower). I don't understand, haha. Do you happen to have pictures illustrating this process? I'd be very happy to follow.
AltMotives Posted January 30 Posted January 30 6 hours ago, NulledVoids404 said: all of them thicc and normal Columbina.zip 4 hours ago, valentineza said: I don't understand, haha. Do you happen to have pictures illustrating this process? I'd be very happy to follow. Tools(scripts to do the above thing) are available on gamebanana to do the same thing . Explore some under the tools heading. I myself use multiple of them, namely 5.4 fix, 5.7 fix, orfix applier4.1 and 4.2 and genshin mod repair orfix. Download tools resembling these names and run all of them one after another and check each time by pressing f10.
lolikingrentaro Posted January 30 Posted January 30 (edited) 8 hours ago, valentineza said: I don't understand, haha. Do you happen to have pictures illustrating this process? I'd be very happy to follow. I'll see what I can do. I'm no expert with formatting so hopefully this post won't be too obnoxiously large. As practice for fixing, you can try working with the same two mods I am going to use, which I just downloaded off of Gamebanana. Rosaria: https://gamebanana.com/mods/626304 Lauma: https://gamebanana.com/mods/619530 I chose mods that were last updated 4 months ago, and as you can see, when I load them in-game as they are (with TexFx and ORFix installed and up-to-date), we see the green textures: Spoiler We will start with Rosaria first since her file is easier to work with. If we look inside her folder we see multiple folders for the toggles, as well as merged.ini. It is nice to know all the details of how these mods are organized and which files do what but for now to keep it simple, all we really need to work with is the .ini file. Open it up and make your way down to the Overrides sections, which should look like this: Pay attention to TextureOverrideRosaria Head, Body, and Dress, FaceHead, and in this case Extra as well. Notice that the last line for each of them is a run = line. If we look just below this section we will find the CommandList section with the lines being called by the run = lines. That section is fairly large so we will start with CommandListRosariaHead: We can see that ResourceRosariaHeadDiffuse.0 is being called on, and if we track it even further down to the Resources section, we will find that it is tied to one of the .dds files in our folders. The same thing is happening with the LightMap. This is the point in the code where the modding software first pulls up the texture files, which means we can write stuff right after it which can alter those files. Where exactly you place it in the file isn't too important as long as procedurally it happens right after, so to avoid writing run = CommandList\global\ORFix\NNFix (since there is no NormalMap) after each ps-t1, we will just write it in the TextureOverride section. When we reload the game we see part of her head is fixed: Body, Dress, and Extra have pretty much identical formatting, so it is easy to fix them the same way. Reload and you are 99% of the way there. Spoiler For our final fix we need to adjust the face: and simply by changing ps-t0 to "this" we get: Rosaria is fixed! Now we can try applying the same principles to Lauma. Do note that in Lauma's case, I'm pretty sure the mod requires XXMI in order to display itself properly. That being said, it still works as a slightly more complicated example for practice. Spoiler Once again, we go straight for the .ini file. In Lauma's case it is a little bit more intimidating due to her .ini file for this mod being far more complicated than Rosaria's. The TextureOverride section isn't labeled as such, but if you look you will still find the TextureOverrides. The first piece that catches your eye should be TextureOverrideLaumaHairA. It calls for a NormalMap, Diffuse, and LightMap, so we know it has textures that need to be modified to get rid of the green, and since it has that NormalMap we use the ORfix version instead of the NNFix version. becomes: note the drawindexed line at the very end. We needed to make sure that our ORFix line occurs before this in the code. If we were to have written it after, Lauma's hair would still be green. The other line which starts with ; is a comment and the software ignores it and does not read it as code so that line doesn't matter to us. Spoiler We continue to look through the file for any TextureOverrides that have texture files called in them and we see a few. TextureOverrideLaumaEyesA is another easy fix, but uses the NNFix version since there is no NormalMap being used. Now her eyes aren't green: TextureOverrideLaumaHead is another easy fix with ORFix. No image provided since I'm tired of snipping tool and hopefully you get the point. TextureOverrideLaumaBody however is kind of crazy, and I can't even get the entire thing with snipping tool on one screen. Spoiler We have a peculiar mix of texture files being called, then drawindexed being called, then more texture files being called. As long as we place our ORFix and NNFix lines to occur between textures being called with ps-t lines and drawn with drawindex though there is no problem. I highlighted my changes and also added comments to make it clear. Spoiler After that is a matter of checking any remaining TextureOverrides and fixing them up the same as we already have been doing, then checking there is no issues with the FaceHead portion and then you are done. It is pretty easy when you get the hang of it. Edited January 30 by lolikingrentaro 4
Hikari115 Posted January 30 Posted January 30 Can someone help me fix the "error code 10612-4001" when I use XXMI? It keeps kicking me out of the game every 4-5 minutes. I've tried several things but nothing works... Everything is fully updated. 1
k287 Posted January 30 Posted January 30 14 hours ago, NulledVoids404 said: all of them thicc and normal Columbina.zip Oh man, thank you so much!!!! ❤️
iGoonOnFeet Posted January 30 Posted January 30 someone have this to share ? https://ko-fi.com/s/79df2cfa72
klarthlester Posted January 31 Posted January 31 On 1/30/2026 at 1:52 AM, NulledVoids404 said: all of them thicc and normal Columbina.zip Do you happen to have Xinyan and Jahoda Lore friendly + pubes?
kochemi Posted January 31 Posted January 31 Anyone help me fix this mod of BrainlessHeroMods Beidou NSFW pls? Beidou+Thicc+NSFW BrainlessHeroMods.zip Beidou+NSFW BrainlessHeroMods.zip
kochemi Posted January 31 Posted January 31 5 hours ago, kochemi said: Anyone help me fix this mod of BrainlessHeroMods Beidou NSFW pls? Beidou+Thicc+NSFW BrainlessHeroMods.zip 13.54 MB · 0 downloads Beidou+NSFW BrainlessHeroMods.zip 10.18 MB · 0 downloads Just fix this one by adding run = CommandList\global\ORFix\NNFix Beidou+Thicc+NSFW BrainlessHeroMods.zip
kochemi Posted January 31 Posted January 31 Anyone have thi Yanfei mod from rollact ? https://kemono.cr/patreon/user/78582550/post/103837351
kanglabs Posted January 31 Posted January 31 2 hours ago, kochemi said: Anyone have thi Yanfei mod from rollact ? https://kemono.cr/patreon/user/78582550/post/103837351 have you tried this https://kemono.cr/patreon/user/78582550/post/103837393 1
kanglabs Posted January 31 Posted January 31 does any one know how to deal with this, the wing part on her head sometimes glitch out i edited these hashes by adding ; infront of "hash =" to stop them from skipping but only the wing one does this dont know if this is related but laumas horns sometimes glitches as well [TextureOverrideColumbinaWingIB] hash = 9455a4e2 handling = skip [TextureOverrideColumbinaVeilIB] hash = 046eaa73 handling = skip [TextureOverrideColumbinaMaskIB] hash = 3b7984fd handling = skip columbina_lolita__b49cd.zip
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