The Burger Posted January 27, 2025 Posted January 27, 2025 Hey hey people, I have a request for a transformation mod. The idea is to take a race menu preset and over time either through a trigger or manual setting, gradually turn the player character into that preset. Bonus points if you can work in things like changing race or a gradual slider change instead of simply copying the value (going -1, -0.99, -0.98...etc. as opposed to -1 to 0.6 or whatever directly). For overlays it would probably have to be more instantaneous. I imagine it would be more flexible if it could read what sliders were available for it instead of hard coding for certain mods, but I don't know if that's possible. I lack the knowledge and can not do it. Â I use se64 1170 right now so making it work for that is preferable. Â Thanks - your fellow degenerate
Godaux Posted April 9, 2025 Posted April 9, 2025 I supose it can cause working problems with a lot of armor/clothes asociated with race detection for body correct adaptation. I supose it could cause errors too during in game race dependant dialoges. Can you explain more your objetives of gameplay to that kind of mod? Something related with custom/new race mods?
The Burger Posted April 27, 2025 Author Posted April 27, 2025 If I understand your question right, I'm thinking you could go 2 ways. one way is to have it trigger the player race command and use the racemorph sliders to essentially swap from for ex: a nord with 0.57 imperial, to an imperial with the equivalent nord value and then gradually adjust to the desired imperial preset's values. Admittedly I don't know enough about specifics and doing argonian/khajit would be more finicky graphically. I hope that the player race command would solve gameplay issues for the most part. let me know if you need more details on the idea.
The Burger Posted April 27, 2025 Author Posted April 27, 2025 and I guess the second would be to just fully morph depending on the original and destination race within the original, essentially visually changing them to the desired form, but not mechanically. I can't speak to which is easier, but the first option I think would give a better result.
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