Jump to content

Good girls keep their heels on


Recommended Posts

Posted

This is a feature request.

 

First off, I want to tank Turbodriver for this fantastic mod, as well as all the folks who create the animations that bring it all together, without which I would have quit playing this game a long time ago.

 

Having said that, one of my 'pain points' in gameplay, is forever and repeatedly putting the girls' heels back on in the middle of an amination. I created a workaround by creating an "sex outfit" in a little-utilized category so I can change the outfit with MC Dresser while the animation is running. Depending on the animation, I may have to do this multiple times per session. It gets very tedious, and just occasionally using MC Dresser will actually freeze my game, and force an 'End Task'. which is why I am here.

 

What I would like to see in a future version, is a Sim Tuning, Nudity or Sex Setting, or whatever is easiest, that will either prevent an animation from removing a sim's shoes, or automatically pop the shoes back on if an animation removes them.

 

It's possible that this is a minority fetish, but I hope not. So if anyone reading this is feeling my pain, please give a ":thumbsup:" to this post, so we can get a sense of how many people would like to see this. Then again, maybe it's just me, in which case just ignore it I guess, and thanks for reading.

Posted
1 hour ago, Bowler46897 said:

just turn off auto undress in sex settings/sex interactions/sex outfit settings/

I'll try that, although wouldn't that mean I would have to manually undress the sim(s) at the beginning of each session?

 

Still, only having to change an outfit manually once rather than twelve (or more) times throughout would be a huge timesaver.

Posted

Wicked > Settings > Nudity Settings > Undressing Settings > Behavior Settings > Auto Undress Outfit Parts Behavior

 

Uncheck "Auto Undress Shoes With Bottom"

 

My girls never take their heels off. Except during yoga...

Posted
19 hours ago, GMac2021 said:

Wicked > Settings > Nudity Settings > Undressing Settings > Behavior Settings > Auto Undress Outfit Parts Behavior

 

Uncheck "Auto Undress Shoes With Bottom"

 

My girls never take their heels off. Except during yoga...

I have that set already. It makes me have to remove the guy's shoes every time, but it's just once so I can live with it. Perhaps the animations you're running don't have baked-in outfit changes? A lot of mine apparently do, because the shoes still come off automatically if the animation specifically triggers it. There's no option under Actions > Outfit that lets you put clothes back on while sex is running, so I have to use MC Dresser to do it. My experience goes like this:

  1. Sex Start. Auto Undress Bottoms, Top, Accessories, and/or Shoes in whatever combination (depends on the animation). If no shoes, go to (3).
  2. Progress to next animation. Auto Undress Accessories and/or Shoes (not always or immediately, but can occur anytime during the animation's run).
  3. Pause. Select MC Command Center > MC Dresser > Change Outfit > (my aforementioned "sex outfit"; shoes and accessories only).  Un-pause.
  4. Repeat (2).
  5. Repeat (3).

...ad infinitum. I still have not yet tried Bowler46897's idea of turning off Auto Undressing entirely and just manually set the outfit with MC Dresser from the get-go. I'll see how that goes. If it works, it'll be a better workaround than what I've been doing.

 

All I'd like to have is; Undressing Settings > Behavior Settings > Never Auto Undress Shoes. If they're having sex in the bathtub, I can just remove her shoes manually, same as I already do with the guys.

 

 

 

Posted
On 1/19/2025 at 2:51 AM, PeterMcPhallus said:

A lot of mine apparently do, because the shoes still come off automatically if the animation specifically triggers it. There's no option under Actions > Outfit that lets you put clothes back on while sex is running

True, once an outfit part undressed in an animation, it can't be dressed back on, it's always worked like this. It would look a little strange if let's say a female sim took her shoes in one stage and then tells her partner "hey, wait, I'll put my shoes back on and then you can continue to fuck me". Although I understand that sometimes there may be a desire to see shoes dressed in the following stages.

On 1/19/2025 at 7:56 PM, GMac2021 said:

Hmm, weird. I have over 17k animations. The shoes never come off. 

I have some animations where undressing shoes is intentionally set in the animation tuning. As a rule this is done when an animation really doesn't fit with shoes on, for example when a partner holds sim's ankles, high heel shoes would ruin such position.

Spoiler

image.png

There may be different instances when removing shoes is appropriate.

Posted

I have most animations involving feet disabled in the settings. I just find them boring. Maybe that's why I haven't noticed the shoes being removed.

Posted
14 hours ago, wild_guy said:

...when a partner holds sim's ankles, high heel shoes would ruin such position....

I guess we'll have to agree to disagree. :D

 

FWIW, the only times I remove the heels is in bathtub, hot tub, shower, yoga, or footjob/foot worship animations. To my eyes, heels are sexier in nearly every other circumstance.

 

Also, Bowler46897's idea of turning off Auto Undressing in master settings didn't work. The animation's tuning still takes precedence regardless of that setting, so I guess it's back to MC Dresser method until/unless something changes. 

Posted
2 hours ago, PeterMcPhallus said:

I guess we'll have to agree to disagree. :D

I meant that the animation I shown would look totally incorrect with shoes on, because technically shoes are part of sim's legs, they aren't dressed on feet like IRL, but they kind of replace feet making legs shorter, that's why they would ruin that animation.

Posted
7 hours ago, wild_guy said:

I meant that the animation I shown would look totally incorrect with shoes on, because technically shoes are part of sim's legs, they aren't dressed on feet like IRL, but they kind of replace feet making legs shorter, that's why they would ruin that animation.

I see what you mean now, it depends on who makes the shoe CC, I guess. There are some creators that really mess up the feet with their shoe meshes, like making the feet ridiculously tiny for example. Platform heels never look right in game, because like you said, they have to shorten the leg to keep the shoe from clipping through the floor. I try to avoid CC like that. I had this one shoe CC that looked great, until an animation pointed her toes, and it looked so wonky that I had to stop using it.

 

But even without that, you still get a lot of clipping and shearing with these TS4 animations. I don't think anyone expects Daz 3D Studio level realism here. I guess the choice between bare feet that look great and high heel CC that looks a little bit off doesn't seem like that big of a deal when various body parts are passing through furniture or each other. 

 

By the way, I love your stuff.

 

Posted (edited)
1 hour ago, PeterMcPhallus said:

But even without that, you still get a lot of clipping and shearing with these TS4 animations. I don't think anyone expects Daz 3D Studio level realism here. I guess the choice between bare feet that look great and high heel CC that looks a little bit off doesn't seem like that big of a deal when various body parts are passing through furniture or each other.

Well, it's largely a matter of personal preference and what you consider acceptable, as for shoes. I usually prefer they stay dressed too unless this ruins the animation appearance in my opinion.

As for clippings, there are be 2 cases here. The first one is caused with sims' body shape, because sex animations can't automatically adjust to it so we get gaps or clippings here and there for fatter/thinner sims. The animator's task here is to minimize them as much as possible by finding the best positions of body parts. and making more accurate movements, so it's also a question of an animation quality to some extent. I personally hate clippings more than gaps.

The second case is as you said clippings with furniture or objects. This is entirely due to the low animation quality and animation mistakes. I don't use such animations, so I usually don't have such issue.

1 hour ago, PeterMcPhallus said:

By the way, I love your stuff.

Thanks man!

Edited by wild_guy
Posted
10 hours ago, wild_guy said:

.....due to the low animation quality and animation mistakes.....

 

Correct me if I'm wrong, but it also has to do with how the textures are mapped on the meshes, which takes us right back to CAS CC creators who don't know how to make shoes properly. I hate it when I get a nice looking CAS piece, only to find that the creator has "borrowed" from another texture space and it fouls up some other nice looking piece so that you can't ever use them together. Whether it's animations or CAS CC (and you know, because you do both), you can definitely tell the difference between those that put the time and the work in, and those who are still learning or simply don't care (no names, please). 

 

But if you use a slider mod to give your sim a HHH cup rack or a schlong that enters a room three steps before he does, you've got to expect some clipping no matter how good the animation is. I try not to get too "slider-happy" in CAS to ensure maximum animation compatibility, but those 3D glitches still happen. There are still some things the human body can do, that a sim simply cannot. Like how knees turn into a 20-sided die if you bend them past a certain point. or how the shoulder just doesn't have the normal range of motion of your average human being. I think one of the reasons you don't see a lot of 'mating press' type animations, is because a sim's legs cannot bend that way without the pelvis getting freakishly misshapen. I don't think that's the fault of the animator, it's a limitation of the game. There's only so much you can do with the limited number of polygons EA's 3D rendering engine can handle, and in spite of that some of you still manage to do some pretty impressive stuff (my personal favorite animations are those that the creator obviously put a lot of time and effort into making dynamic facial expressions).

 

My point is, you are always going to have to employ a little suspension of disbelief, regardless. The threshold of what is 'immersion breaking' is one of those YMMV things, and I still wish there was a way to toggle undressing behavior so that good girls keep their heels on. ;)

 

-----

 

P.S. While I have the attention of the world famous Wild_Guy, I have an unrelated question for you. Something I've always been curious about. When you're composing an animation, how do the sound effects and dialogue work? The animation is running, and there's body to body impact sounds, or at some point one of them says some Simlish thing like; "Vacara woga" or "Yo hedderoy" or whatever. How you control that? Do you manually put those in, or is there a package somewhere that contains all those sounds and phrases and you just link to them on a keyframe, or what?

Posted (edited)

Generally agree with what you said, especially about the sims bodies and their limitations.

 

3 hours ago, PeterMcPhallus said:

P.S. While I have the attention of the world famous Wild_Guy, I have an unrelated question for you. Something I've always been curious about. When you're composing an animation, how do the sound effects and dialogue work? The animation is running, and there's body to body impact sounds, or at some point one of them says some Simlish thing like; "Vacara woga" or "Yo hedderoy" or whatever. How you control that? Do you manually put those in, or is there a package somewhere that contains all those sounds and phrases and you just link to them on a keyframe, or what?

There is no specific package or something for sounds. There is only a list of all sounds in the game and the tool to find and listen them, but you have to build the sound stage yourself by finding sounds that can fit the current animation and setting up a chain of sound events by specifying the names of the sounds and their start times one by one. This must be done separately for each actor so that as you said

3 hours ago, PeterMcPhallus said:

at some point one of them says some Simlish thing like; "Vacara woga" or "Yo hedderoy" or whatever.

Each sound supports different male and female voices and contains several variations for each of them which are picked randomly while playing an animation. You need to build it so that voices sound in the exact time moment you need, taking into account that sounds have different durations, sometimes I correct sound start time up to 0.1 second to achieve this. In other words, there is no button "make it sound good", you have to build everything yourself and sometimes it takes me hours to make a good sound stage for an animation.

Edited by wild_guy
Posted

Cool thread, enjoyed the back and forth discussion. And FWIW I generally agree with Peter re heels and for that matter related accessories. I actually would use the "keep the heels on except in showers, tubs and pools" setting.

 

Not complaining, but there are animations, for example, that will remove an outfit in a teasing / makeout animation. Unless I remember which ones do that and which don't, I often find myself going back and refreshing the outfits that were inadvertently removed.

 

One of my favorite animations is "come sit in my lap" by Kiki and if you run it, it removes the female's shoes. I'm certain it's intentional, but I don't want them to come off and I generally outfit refresh when I've moved past that one.

Posted

Yeah as a general principle (but also as a  fan of autoheight heels specifically) I firmly believe that the player should keep the "power" to decide, and a mod author should endeavour to make as few not 100% neccessary changes as possible.

WW gives us the power individually to decide what we want to be on/off.

 

But I've been on the other side of it as a mod author, and if they don't animate the shoes off, they'll be flooded by ppl complaining the animation is broken, as they don't fully engage with WW systems and arent able/willing to fix it themselves.

 

So while mod authors in an ideal (unrealistic) world shouldn't pander to the lowest common denominator, it is a hell of a lot less hassle for them if they do.

Posted
On 1/23/2025 at 11:10 PM, wild_guy said:

....you have to build everything yourself and sometimes it takes me hours to make a good sound stage for an animation.....

The more I learn, the more impressed I am with how much work goes into 35 seconds of sexy time.

 

 

12 hours ago, imcandy said:

....and for that matter related accessories.....

Good nerdy girls keep their glasses on, eh? 100%

Posted

I will take your suggestion into consideration. Sounds like a Sim Tuner setting for shoes (and one for glasses) to prevent auto undressing during sex might be enough to cover your needs.

Posted
On 1/27/2025 at 3:24 AM, TURBODRIVER said:

I will take your suggestion into consideration. Sounds like a Sim Tuner setting for shoes (and one for glasses) to prevent auto undressing during sex might be enough to cover your needs.

I just came across a related annoyance, and I just wanted to make you aware of it.

 

So I made this 7 foot, red-skinned Succubus Futanari sim, and I found a nice set of horns and a tail to complete the look. The problem is this: The horns are actually a hat, and the tail is a bracelet. Depending on the animation, the horns and/or tail will disappear. I managed to figure out how to stop MC Dresser from repeatedly removing the hat (horns) and bracelet (tail) on this sim's Bathing outfit, but WW Aminations are another matter.

 

I noticed this behavior earlier when I made a Rodeo buckle-bunny sim that I wanted to never take her Stetson (or boots) off, even during sex, but the hat wasn't part of her body (like horns would be), so I dismissed it as something I'd just have to live with. I also made a punk sim with piercings pretty much everywhere you could have them, and they would randomly disappear too, because in CAS they're everything from Bracelets to Rings to Gloves. I think everyone would agree that those kinds of piercings shouldn't come off during sex. You know those big luscious eyelashes that are inexplicably mapped as Glasses? Some creator will make a navel piercing and it's listed as a ring or a bracelet, someone else makes one but theirs is listed under gloves or even leggings?! It's insane how random some of the stuff is.

 

If you're going to add a way to keep Footwear on at all times (and thank you in advance for considering doing that), I would highly recommend doing the same thing for Hats, and not just Glasses, but all Head/Body Accessories. If for no other reason than having compatibility with the more bewildering item type mapping some creators use when making unusual CC.

 

Sometimes don't you wish there was an ISO standard for this stuff?

Posted

Another way to approach it potentially would be a variant on the “never remove clothes” option that exists now. Just modify it so if sex progresses to oral then remove the bottom (preferably on the recipient only), if to vaginal or anal remove the bottom slot on both participants. Otherwise don’t remove anything. There could be some complexity for three or more moresomes but this could take it pretty far. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...