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Stress and Fear SexLab Integration


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Posted

Stress and Fear SexLab Integration

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This creates a bridge between Stress and Fear and Sexlab, so the player gains stress when they're a victim in an animation and lose stress when they engage in animations where they're not the victim.

 

You're able to choose how impactful sexual assault is on your character through the MCM menu.

 

Requirements

SexLab Framework

Stress and Fear

Keyword Item Distributor (KID)

For version 1.1.0 and above:

Fishing Creation Club Mod

 

Installation

Install through a mod manager, load order should be irrelevant. If you do not know what such is, it is heavily advised you get one. This is one of the most commonly used, Mod Organizer 2. It is the one I use.

 

Compatibility

I cannot think of any compatibility issues. This section will be updated if any are discovered, please let me know if you find any.

 

Known & Active Bugs

This section will be updated if any bugs are discovered.

 

  • It seems like stress isn't applied sometimes. Should be fixed. Please leave me a post if you still experience this!

 

Requested by: DatBaraGuy

 

 

 

Have fun! Or... The opposite? It is Stress and Fear, after all...


  • Submitter
  • Submitted
    01/14/2025
  • Category
  • Requirements
    Stress and Fear, Keyword Item Distributor (KID)
  • Regular Edition Compatible

 

Posted
2 hours ago, VahzahVulom said:

is there any harm in changing the esl into a esp-fe

I'll try testing it later today, then I'll upload a version with it. If you can't wait, you can help me out by doing it in SSEEdit yourself and let me know if there's a problem or if it runs smooth, that'd speed up my job exponentially!

Posted
1 hour ago, Tenner said:

I'll try testing it later today, then I'll upload a version with it. If you can't wait, you can help me out by doing it in SSEEdit yourself and let me know if there's a problem or if it runs smooth, that'd speed up my job exponentially!

at least in the short term it seems to work fine and at the very least the MCM boots as intended 

Posted (edited)
8 minutes ago, VahzahVulom said:

at least in the short term it seems to work fine and at the very least the MCM boots as intended 

also if you taking requests if you could make the amount of stress gained from rape dependent on the sexlab lewdness stat that would be cool ie the more pure your pc is the more traumatising a rape would be and the opposite for very lewd pc

 

mind i dont think stress should be removed all together just the level of impact should lessen

Edited by VahzahVulom
Posted
4 minutes ago, VahzahVulom said:

also if you taking requests if you could make the amount of stress gained from rape dependent on the sexlab lewdness stat that would be cool ie the more pure your pc is the more traumatising a rape would be and the opposite for very lewd pc

 

mind i dont think stress should be removed all together just the level of impact should lessen

I'll look into it!

Posted
10 hours ago, VahzahVulom said:

also if you taking requests if you could make the amount of stress gained from rape dependent on the sexlab lewdness stat that would be cool ie the more pure your pc is the more traumatising a rape would be and the opposite for very lewd pc

 

mind i dont think stress should be removed all together just the level of impact should lessen

Please check the newest version for this feature.

Posted

I didn't occur to me that this could be possible. This one of the most uniquely simple yet creative ideas I've seen come out of Lover's Lab. I hope it's a hit.

Posted
6 hours ago, StrayHALO_MAN said:

Does this also give context specific fear like with bandits, dremora or falmer?

Not yet, at least! I was going to wait a bit, a week or something, to see if there were any bugs that needed to be addressed, then I was planning on looking into fears.

Posted
30 minutes ago, normal24yearoldstudent said:

 how is the relief amount determined? is it the same as stress? anyway to customise both differently? like have a +10 stress from victim, but a -25 stress form non-victim?

Stress relief is determined by relationship rank with an actor. At the moment, there's not a way to customize it. I'll add it to the to do list!

Posted
14 minutes ago, Tenner said:

Stress relief is determined by relationship rank with an actor. At the moment, there's not a way to customize it. I'll add it to the to do list!

ah i see, thanks for the clarification. 

 

What abt masturbatuion tho? is there a default amount?

 

also what do you think about a toggle for it to require climax?

 

Posted
1 hour ago, normal24yearoldstudent said:

ah i see, thanks for the clarification. 

 

What abt masturbatuion tho? is there a default amount?

 

also what do you think about a toggle for it to require climax?

 

It defaults to removing -10 if there's no actor with a relationship rank at 1 or above in the animation.

 

I think having a toggle for it require a climax is plausible. I do not entirely think it warrants being added to what seems like, to me at least, a somewhat messy script.

Posted
11 hours ago, Lulu the Milky Succubus said:

For some reason I'm not seeing stress reduction after sex, anyone else having this issue?

That's annoying, what version on you on?

Posted

LOOT returns an error for this Plugin

 

- Error: This plugin contains records that have FormIDs outside the valid range for an ESL plugin\. Using this plugin will cause irreversible damage to your game saves\.

 

Posted
12 hours ago, LuvHarp said:

LOOT returns an error for this Plugin

 

- Error: This plugin contains records that have FormIDs outside the valid range for an ESL plugin\. Using this plugin will cause irreversible damage to your game saves\.

 

That's embarrassing, I'll get that done ASAP.

Posted

Love the idea of this. Just one thing: Running TexGen while this is active causes an error message saying that this mod is broken. Maybe it's related to the FormID thing mentioned by someone else, but I don't know anything about the development side of modding. Also, are there supposed to be effects listed in the magic / active effects / whatever it's called menu? There's a notification that stress has increased, but no way to actually see stress level without checking the Stress & Fear MCM. I'm using P+ v2.12 if that's relevant.

Posted
9 hours ago, chunga69 said:

Love the idea of this. Just one thing: Running TexGen while this is active causes an error message saying that this mod is broken. Maybe it's related to the FormID thing mentioned by someone else, but I don't know anything about the development side of modding. Also, are there supposed to be effects listed in the magic / active effects / whatever it's called menu? There's a notification that stress has increased, but no way to actually see stress level without checking the Stress & Fear MCM. I'm using P+ v2.12 if that's relevant.

Interesting thing about TexGen, I'll look into it.

 

This mod simply adds stress gain and loss from SexLab scenes. It doesn't have its own stress modifiers or effects. I can suggest getting the iWant Stress and Fear integration if you want to keep a closer look on stress.

Posted

Does this mod compensate for race? Such as Vampire, Succubus, Elf etc........ All will have different ways of dealing with different types of stress and fear.

Posted
1 hour ago, BigOnes69 said:

Does this mod compensate for race? Such as Vampire, Succubus, Elf etc........ All will have different ways of dealing with different types of stress and fear.

I'm afraid not.

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