Chrissy90 Posted January 31, 2025 Posted January 31, 2025 I know I have mentioned this bug before, but I wanted to expand on it: I have the setting kMenstrualCycleAddedByDefault set to False and have disabled menstrual cycles for every female sim in town. Upon loading my saved game, generated service sims immediately get menstrual cycles added. I think this might be contributing to some lag with this mod. Today, I noticed a ghost in town was given a menstrual cycle too. lol Perhaps in an update it would be a good idea to disable menstrual cycles for service/role sims and for ghosts? Since those sims have no need for a menstrual cycle anyway. Especially the ghosts. 😅 1
Loveternity Posted January 31, 2025 Posted January 31, 2025 2 hours ago, rissaroo0911 said: ok sorry for all the msgs but i downloaded the utility mod and put it in the correct folder and it still does not work it still crashes my game i honestly dont know what i am doing wrong. My guess is an outdated resource.cfg file then. For reference mine looks like this: Spoiler Priority 501 DirectoryFiles Files/... autoupdate Priority 1000 PackedFile Overrides/*.package PackedFile Overrides/*/*.package PackedFile Overrides/*/*/*.package PackedFile Overrides/*/*/*/*.package PackedFile Overrides/*/*/*/*/*.package Priority 500 PackedFile Packages/*.package PackedFile Packages/*/*.package PackedFile Packages/*/*/*.package PackedFile Packages/*/*/*/*.package PackedFile Packages/*/*/*/*/*.package Priority 499 PackedFile Test/*.package PackedFile Test/*/*.package PackedFile Test/*/*/*.package PackedFile Test/*/*/*/*.package PackedFile Test/*/*/*/*/*.package Priority -50 PackedFile Probation/*.package PackedFile Probation/*/*.package PackedFile Probation/*/*/*.package PackedFile Probation/*/*/*/*.package PackedFile Probation/*/*/*/*/*.package Priority 500 PackedFile DCCache/*.dbc If yours is different, include the lines for the Overrides folder.
Loveternity Posted January 31, 2025 Posted January 31, 2025 1 minute ago, Chrissy90 said: I know I have mentioned this bug before, but I wanted to expand on it: I have the setting kMenstrualCycleAddedByDefault set to False and have disabled menstrual cycles for every female sim in town. Upon loading my saved game, generated service sims immediately get menstrual cycles added. I think this might be contributing to some lag with this mod. Today, I noticed a ghost in town was given a menstrual cycle too. lol Perhaps in an update it would be a good idea to disable menstrual cycles for service/role sims and for ghosts? Since those sims have no need for a menstrual cycle anyway. Especially the ghosts. 😅 Are you certain that these Sims were given the cycle upon loading the game? If they were around when the world was started they'd have been given a cycle and perhaps since they're service Sims they were "out of town" when you tried to remove it from everyone that got one. In my save I used MC to "invite" over every single female Sims at once. Thankfully my PC didn't explode (but it would have screamed at me if it could...) and I removed the menstrual cycle from everyone. I haven't seen any Sim get a cycle without me adding it to them. 1
Chrissy90 Posted January 31, 2025 Posted January 31, 2025 2 hours ago, Loveternity said: Are you certain that these Sims were given the cycle upon loading the game? If they were around when the world was started they'd have been given a cycle and perhaps since they're service Sims they were "out of town" when you tried to remove it from everyone that got one. In my save I used MC to "invite" over every single female Sims at once. Thankfully my PC didn't explode (but it would have screamed at me if it could...) and I removed the menstrual cycle from everyone. I haven't seen any Sim get a cycle without me adding it to them. It could be that they were out of town so I didn't notice their cycles until they came back. But it's odd since this save is several days long at this point, so you'd think all service sims would've already been in town at least once. This doesn't explain how the ghost was given one, though. Whenever I have time, I'll try to run a test save to try and pinpoint what exactly could be happening. Maybe I do need to just invite all the service sim ladies over lol. But then do I have to invite the whole graveyard over too? LOL Maybe (hopefully) the ghost was a one-off glitch... I have been checking pretty much asap after loading my game and periodically through my time playing (usually after a period of increased stuttering as that kind of clues me in that something is using a lot of resources) and there is always a few names in the list that have menstrual cycles I need to remove. It's hard to say whether they are repeats, that'll be something I keep an eye on in my testing. I did go ahead and edit the tuning file in S3PE to reflect my in-game settings. Since that would make future saves easier to manage because presumably no one would be so quickly given a menstrual cycle that I have to painstakingly remove them on all inactives. Should I have done this initially? Yes. lol I do think a nice "fix" for this issue would be to at least have a setting, if possible, to disable menstrual cycles from the service sim (and non-living sim lol) population. Considering no other part of the game (to my knowledge) treats them as normal residents that can have babies. And/Or if you've set kMenstrualCycleAddedByDefault to False that the mod would remove the menstrual cycles it has added by default so you don't have to, Though I understand that this whole ordeal is probably more user error than anything else and I'm not even sure it's possible to have the mod be able to tell whether it or the user added the menstrual cycle. Maybe the easier addition for this would be a "remove menstrual cycles from all inactives" option, which could include out of town sims? I dunno. I just think something like that would be an ice Quality of Life addition. 1
Chrissy90 Posted January 31, 2025 Posted January 31, 2025 (edited) Okay I haven't gotten around to making that test save I talked about, but I made a list of all female sims currently existing in the world (I checked the population in Master Controller, which AFAIK shows out of town sims) because I wanted to see if the women I keep having to remove menstrual cycles from are new sims or, as you suspect, @Loveternity, service/role sims who were out of town when I initially removed the menstrual cycles of what I thought was everyone. The majority of the women who seemed to pop up with menstrual cycles were brand new role sims, mostly filling the taxi role. These sims did not exist when the save game first started and were recently generated to fill their roles. So it seems in my game at least that this mod is giving brand new role sims menstrual cycles even though I have turned off the setting to add them by default. The only outlier in this who could have been a case of them being out of town when I disabled them before is La-Teesha Situp, who has existed since the save started and has been in town before. I had to disable her menstrual cycle recently. However, I can't remember if I had this mod in when La-Teesha was last in town. If I didn't, she was probably given a menstrual cycle by the mod while out of town, but I couldn't remove it from her because she was out of town? I have no idea. I'm going to keep an eye on it further and see if this pattern persists. I'm also going to start keeping a log of the sims I disable the cycle of to see if there are any repeats, though I don't think there have been so far. I'm also going to hire a maid and see if she shows up with a menstrual cycle. Edit: 18 minutes later and the game has spawned 4 new taxi drivers all of whom spawned in with menstrual cycles enabled I also looked up some information about taxi drivers in The Sims 3. Apparently, they aren't role sims or service sims, but are a special class. So especially don't need menstrual cycles added every time they show up. Since, at least for me, a lot of them tend to show up. I initially though NRAAS Register was having an effect on why I have this issue but you @Loveternity do not, but I'm starting to think now that it might be more noticeable to me because of NRAAS Traffic. I have mine set to always use taxis for inactives who lack vehicles (this is to avoid the spawning of a bunch of cheap cars for in actives and to have some semblance of realism, I suppose). So perhaps with that setting my game is simply generating far more taxi drivers than yours? Either way, they shouldn't be receiving menstrual cycles. Not just because I have the setting to add them by default turned off, but because they have no use for it. They are barely sims. No offense to them, of course. Edited January 31, 2025 by Chrissy90 2
Loveternity Posted January 31, 2025 Posted January 31, 2025 Now that is some rigorous testing, damn! 😮 Your theory about Traffic isn't it, since I've also set it up so inactives without vehicles use taxis. The only "unusual" setting I've set up in Traffic is the delta being very negative, eliminating all "ghost taxis" from the world (the ones that drive around without a driver or passenger just to give the illusion of traffic). It may very well be that I simply haven't noticed the same problem in my save and I will do some testing next time I play. For now I will mention @MonocoDoll to read this discussion. 1
Loveternity Posted January 31, 2025 Posted January 31, 2025 @Chrissy90 Just had a thought and I should have asked sooner; how do you disable those cycles and how do you check each Sim? Seems like a weird question, but what I've actually been doing is setting everyone I don't want a cycle on to Default, not Disable. That's obviously after changing the setting to not give them a cycle by default. And because they're on Default, they do appear in the list when I click Disable, that's normal. If I click on them and try to set their cycle, the option "Set Day of Segment" does not appear because they don't have a cycle by default. Also: as far as I know the tuning file in S3PE no longer does anything sadly. It was that or the in-game tunables, we can't have both. Side note: I did try to spawn taxi drivers but what would happen is that the Sim who took the cab also drove it. This game loves to make my life difficult. 1
Chrissy90 Posted January 31, 2025 Posted January 31, 2025 6 minutes ago, Loveternity said: Just had a thought and I should have asked sooner; how do you disable those cycles and how do you check each Sim? Seems like a weird question, but what I've actually been doing is setting everyone I don't want a cycle on to Default, not Disable. That's obviously after changing the setting to not give them a cycle by default. And because they're on Default, they do appear in the list when I click Disable, that's normal. If I click on them and try to set their cycle, the option "Set Day of Segment" does not appear because they don't have a cycle by default. I wasn't sure what Default did so I didn't use it. I would just go to MonocoDoll's Menstrual Cycle>Settings>and then whatever the top one is that allows you to choose Enable, Disable, or Default. At the start of the save when I installed this mod, I chose Disable and disabled it for every sim in the list except mine. After I did that, if I went to Disable again the list would only be my sim, since she was the last person in town with the cycle enabled. I was getting a little frustrated with lag (I'm playing in Bridgeport so not blaming this mod, but the lag has felt worse so I suspect it could be a slight culprit) so I'd periodically check it by doing that same method and kept noticing that every so often there'd be 2-4 random sims in there. 99% of the time they've been randomly generated taxi drivers who spawn into the world with a menstrual cycle despite my settings. The other 1% are the single time one of them was a Repowoman (who may have been out of town during my initial disabling), and the random ass ghost. lol 1
Loveternity Posted January 31, 2025 Posted January 31, 2025 So those that appeared on that list; if you find them and click on them, what happens when you click on "set cycle"? If there isn't an option to set the current day of segment, then they don't actually have a cycle despite appearing on the disable list. What default does is what you're looking for; it checks the value you have in your tunables and applies it by default. So if you've set it to False, go ahead and use default for those you don't want a cycle on. Also yeah, I stay the f away from Bridgeport usually. Ellacharmed's version helps but still.
rissaroo0911 Posted January 31, 2025 Posted January 31, 2025 14 hours ago, Loveternity said: My guess is an outdated resource.cfg file then. For reference mine looks like this: Reveal hidden contents Priority 501 DirectoryFiles Files/... autoupdate Priority 1000 PackedFile Overrides/*.package PackedFile Overrides/*/*.package PackedFile Overrides/*/*/*.package PackedFile Overrides/*/*/*/*.package PackedFile Overrides/*/*/*/*/*.package Priority 500 PackedFile Packages/*.package PackedFile Packages/*/*.package PackedFile Packages/*/*/*.package PackedFile Packages/*/*/*/*.package PackedFile Packages/*/*/*/*/*.package Priority 499 PackedFile Test/*.package PackedFile Test/*/*.package PackedFile Test/*/*/*.package PackedFile Test/*/*/*/*.package PackedFile Test/*/*/*/*/*.package Priority -50 PackedFile Probation/*.package PackedFile Probation/*/*.package PackedFile Probation/*/*/*.package PackedFile Probation/*/*/*/*.package PackedFile Probation/*/*/*/*/*.package Priority 500 PackedFile DCCache/*.dbc If yours is different, include the lines for the Overrides folder. huh???? i am confused what do you mean like i said i am not that computer savy
Loveternity Posted January 31, 2025 Posted January 31, 2025 20 minutes ago, rissaroo0911 said: huh???? i am confused what do you mean like i said i am not that computer savy You don't need to be computer savvy. So let's assume that you have no idea what a resource.cfg file is. Any search engine worth its salt would give you great information, such as this. Read about it, understand it. If you don't figure that part out I don't think you'd enjoy the mod anyway since it does require tuning on your part to make the most of it.
rissaroo0911 Posted January 31, 2025 Posted January 31, 2025 2 hours ago, Loveternity said: You don't need to be computer savvy. So let's assume that you have no idea what a resource.cfg file is. Any search engine worth its salt would give you great information, such as this. Read about it, understand it. If you don't figure that part out I don't think you'd enjoy the mod anyway since it does require tuning on your part to make the most of it. I am autitic and need step by step instructions that are not complicated and maybe not reading cuz that fucks me over and makes me not understand i do understand how to use mods and i would deffiently enjoy it i have watched wisteria's review on it. 1
rissaroo0911 Posted January 31, 2025 Posted January 31, 2025 4 minutes ago, rissaroo0911 said: I am autitic and need step by step instructions that are not complicated and maybe not reading cuz that fucks me over and makes me not understand i do understand how to use mods and i would deffiently enjoy it i have watched wisteria's review on it. ok read understand but when tried to donwload that link thing my computer blocked it.
Loveternity Posted January 31, 2025 Posted January 31, 2025 (edited) 17 minutes ago, rissaroo0911 said: need step by step instructions that are not complicated I'll try to help then. 1) Get a proper resource.cfg file. I will attach mine here to make your life easier. 2) Place your C# Script Utility mod in your Overrides folder (if the folder doesn't exist, make one). 3) See if you're still crashing. Resource.zip Edited January 31, 2025 by Loveternity
Chrissy90 Posted January 31, 2025 Posted January 31, 2025 5 hours ago, Loveternity said: So those that appeared on that list; if you find them and click on them, what happens when you click on "set cycle"? If there isn't an option to set the current day of segment, then they don't actually have a cycle despite appearing on the disable list. What default does is what you're looking for; it checks the value you have in your tunables and applies it by default. So if you've set it to False, go ahead and use default for those you don't want a cycle on. Also yeah, I stay the f away from Bridgeport usually. Ellacharmed's version helps but still. Ohh that is a very good point. I'll see what set cycle does for them. As for Bridgeport. I know. LOL But I manually edited the high rises so NPCs don't get stuck, which eliminates a lot of the lag. It isn't perfect. though I also have 26 gigs of CC which doesn't help LOL. I did slow down a few things in Story Progression the other night that I think may have helped a bit. I also stole your Traffic setting of eliminating fake taxi set decor which might also help a little bit. Plus I have a faster elevator mod and forbid NPCs from using Subways so I've taken a lot of steps to minimize Bridgeport lag because I love it so much. I am using Ellacharmed's fixed version as well. I'm generally fine with living with my usual lag, but with KW and both of MonocoDoll's mods, the stuttering felt like it got a lot worse. I think it may have somewhat stabilized with my Story Progression changes. I am curious if you also use Story Progression if you use any of the optional modules? I'm thinking of removing some of them to help reduce the load, but I'm not sure which ones to take out. I use: Career Extra Lovers Meanies Money Population Relationship Skill I've heard KinkyWorld and Story Progession Careers conflict, but presumably this is only if you use KW's school system, right? I don't use that. Speaking of KW, I have all KW Story Progression Modules turned off, so I suspect that helps with any lag KW could be worsening. I should mention btw that I have a very good computer and the game itself runs great. The lag is purely something to do with the active game systems being overloaded. I know this, because it is effecting autonomy around town which is usually a sign that the game is overloaded trying to parse all these checks and shit. At least, that's what I've gathered in my research. So yeah that's what I'm trying to fix if the taxi driver situation isn't causing any issues.
Loveternity Posted January 31, 2025 Posted January 31, 2025 1 hour ago, Chrissy90 said: I am curious if you also use Story Progression if you use any of the optional modules? I'm using all the ones you mentioned and more actually: Cops&Robbers, Others and Vampires&Slayers. I've also enabled the KW SP settings for inactives which probably adds to the lag more than the NRaas SP settings honestly, Denton and Jv implemented reduced autonomy for good reason. As for KW High School, it might very well conflict with Careers as I never use it. I remember it being very unstable for me when I tried it out but that was years ago. Actually in my current save I have an active high school through Zerbu's Ultimate Careers Updated by SonyaYU. And thankfully KW autonomy doesn't interfere with it, but nothing's stopping an active Sim manually doing kinky stuff with teachers and students. 1
Chrissy90 Posted January 31, 2025 Posted January 31, 2025 (edited) 1 hour ago, Loveternity said: I'm using all the ones you mentioned and more actually: Cops&Robbers, Others and Vampires&Slayers. I've also enabled the KW SP settings for inactives which probably adds to the lag more than the NRaas SP settings honestly, Denton and Jv implemented reduced autonomy for good reason. As for KW High School, it might very well conflict with Careers as I never use it. I remember it being very unstable for me when I tried it out but that was years ago. Actually in my current save I have an active high school through Zerbu's Ultimate Careers Updated by SonyaYU. And thankfully KW autonomy doesn't interfere with it, but nothing's stopping an active Sim manually doing kinky stuff with teachers and students. Well I suppose my lag could just be Bridgeport things then. lol I love city worlds though If/When this lag becomes too much even for me, I might try to Porter my family to one of MySimsRealty's worlds. I have a few of them installed and have heard good things. Maybe they'd prove to be less laggy. Yeah I tried KW High School a few months ago because I'd never tried it and was curious. It still seems rather buggy and not worth the hassle for me. I've also tried Zerbu's Ultimate Careers (mostly for the fantasy of a sim of mine and Thornton Wolff of Sunset Valley having fun at the office LOL), but having all the open buildings definitely didn't help with lag, especially since I am not a builder and most of them you can find to download online are cluttered to death making them a bit of a nightmare for rendering and for sim routing so I gave up on that too. Edit: So as it turns out you are entirely right! They don't have Menstrual Cycles. I don't get the option to change the day of their cycle. So this has all just been a big misunderstanding on my part. Edited February 1, 2025 by Chrissy90 2
MonocoDoll Posted February 1, 2025 Author Posted February 1, 2025 1 hour ago, Chrissy90 said: Well I suppose my lag could just be Bridgeport things then. lol I love city worlds though If/When this lag becomes too much even for me, I might try to Porter my family to one of MySimsRealty's worlds. I have a few of them installed and have heard good things. Maybe they'd prove to be less laggy. Yeah I tried KW High School a few months ago because I'd never tried it and was curious. It still seems rather buggy and not worth the hassle for me. I've also tried Zerbu's Ultimate Careers (mostly for the fantasy of a sim of mine and Thornton Wolff of Sunset Valley having fun at the office LOL), but having all the open buildings definitely didn't help with lag, especially since I am not a builder and most of them you can find to download online are cluttered to death making them a bit of a nightmare for rendering and for sim routing so I gave up on that too. Edit: So as it turns out you are entirely right! They don't have Menstrual Cycles. I don't get the option to change the day of their cycle. So this has all just been a big misunderstanding on my part. I was getting a headache reading all that. Just came back from work. Glad it wasn't an actual bug. I really wanted to continue working on Vile Ventures. 2
Chrissy90 Posted February 1, 2025 Posted February 1, 2025 8 hours ago, MonocoDoll said: I was getting a headache reading all that. Just came back from work. Glad it wasn't an actual bug. I really wanted to continue working on Vile Ventures. LOL I'm so sorry. I'm an actual dipshit sometimes. And long winded. And annoying. But, hey, at least my debacle didn't result in any extra work for you! Well, unless you count having to read through all of that as work which...ya know...fair.
inrush Posted February 1, 2025 Posted February 1, 2025 On 1/20/2025 at 12:24 PM, Chrissy90 said: Btw, different ages has different menstrual cycle in KW, and so on. Currently synchronizing a KW menstrual cycle and this mode one looks like a crossbreeding of a grass snake and a hedgehog... Need some collaboration, i think.
MonocoDoll Posted February 1, 2025 Author Posted February 1, 2025 2 hours ago, inrush said: Btw, different ages has different menstrual cycle in KW, and so on. Currently synchronizing a KW menstrual cycle and this mode one looks like a crossbreeding of a grass snake and a hedgehog... Need some collaboration, i think. The inspiration was from wonderful whims. There's no interest on working on KW on my part.
MonocoDoll Posted February 1, 2025 Author Posted February 1, 2025 2 hours ago, Chrissy90 said: LOL I'm so sorry. I'm an actual dipshit sometimes. And long winded. And annoying. But, hey, at least my debacle didn't result in any extra work for you! Well, unless you count having to read through all of that as work which...ya know...fair. Oh no, you're not annoying. Just relieved that there was no bug for the setting options to disable menstrual cycles on sims. 1
inrush Posted February 2, 2025 Posted February 2, 2025 18 hours ago, MonocoDoll said: The inspiration was from wonderful whims. There's no interest on working on KW on my part. No one has the right to ask you for anything. Moreover, the work done is already grandiose. It is simply a fact. 1
rissaroo0911 Posted February 4, 2025 Posted February 4, 2025 On 1/31/2025 at 2:38 PM, Loveternity said: i used the file u gave me and placed it in my overrides folder and it is still crashing once i go into set npc thing and put it on enabled it crashes I'll try to help then. 1) Get a proper resource.cfg file. I will attach mine here to make your life easier. 2) Place your C# Script Utility mod in your Overrides folder (if the folder doesn't exist, make one). 3) See if you're still crashing. Resource.zip 329 B · 1 download
Loveternity Posted February 5, 2025 Posted February 5, 2025 59 minutes ago, rissaroo0911 said: i used the file u gave me and placed it in my overrides folder and it is still crashing once i go into set npc thing and put it on enabled it crashes The timing of that crash makes me think the C# Script Utility package is not placed properly, but if you're sure you've placed it correctly I'm out of ideas. Screenshots of your mods folder might give me more insight.
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