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Tracking files related to an individual mod


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Posted

I am using a Mod (MiasLair) which has two versions, one for SexLab and one for Flowergirls. I'm not a programmer, so pardon my ignorance: I understand that files related to a mod are written/disseminated into various folders during an install of a mod. So, is there any tool that identifies the files related to one particular mod across all the folders/registries etc. on my PC.

 

The objective is that when uninstalling one version of the mod I do not inadvertedly remove a file required by the other version.

 

Thank you for any pointers you might have.

Posted
1 hour ago, Wulfen1723 said:

The objective is that when uninstalling one version of the mod I do not inadvertedly remove a file required by the other version.

Then uninstall both versions before reinstalling the correct version.

Posted
On 1/6/2025 at 7:12 AM, Wulfen1723 said:

I am using a Mod (MiasLair) which has two versions, one for SexLab and one for Flowergirls. I'm not a programmer, so pardon my ignorance: I understand that files related to a mod are written/disseminated into various folders during an install of a mod. So, is there any tool that identifies the files related to one particular mod across all the folders/registries etc. on my PC.

 

The objective is that when uninstalling one version of the mod I do not inadvertedly remove a file required by the other version.

 

Thank you for any pointers you might have.

Just about any mod manager (Nexus Mod Manager, Mod Organizer, Vortex) will record which mod an individual file is from and which mod it gets overwritten by so that when you uninstall a mod, the mod manager replaces the file with the previous version.  This is true for loose files that are not identified as being from a mod.  If you installed the mod without a mod manager, you can identify which files are installed by the mod by opening the mod archive (.zip/.rar/.7z) to find all the files installed by the mod across all folders.  If any were overwritten when you manually installed the mod you will not be able to revert to previous versions without knowing which mods they were from.  In general, default game assets (e.g. meshes, textures, scripts) are contained in BSA files are not loose files to be overwritten.  If you delete any loose files for those types the ones in the BSA files will be used.

 

TL;DR?

 

Use a mod manager.  It will automatically replace files with previous versions when you uninstall the mod.

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