DeepBlueFrog Posted January 5, 2025 Posted January 5, 2025 Family Ties SE (January 2025) View File Introducing Family Ties - a series of small background mods that will make the player character the relative of a family from Vanilla Skyrim. The mods feature: - Relationships (mother/child, grandparent, aunt.. ) between the player and NPCs from the family. - A key and night-time access to the family home. - Family NPCs are renamed to Mother, Father, Grandpa etc… names of siblings are preserved. - I made small adjustments to houses to give the player a bedroll and a safe storage with starting clothing. - I also added map markers to your home town and family house. - There is no proper quest yet - just the basic minimum to access a family home so far. My goal here is to put together small mods (script free if possible) as templates for others to make their own and share them back. Eventually we could even envision small quests around family secrets. Families already implemented: - Imperial - start as the son or daughter of Adrianne Avenicci in Whiterun. - Imperial - start as the son or daughter of Carlotta Valentia in Whiterun. - Nord - start with Birna in Winterhold as a mother and Ranmir, your uncle. - Nord - start with Lemkil in Rorikstead as a father, with two sisters and a childhood friend (Erik) - Breton or Reguard - start in the Lylvieve family Dragon Bridge. Since the father is Reguard and the mother Breton, it can fit a Redguard start as well. - Altmer - start as a sibling of Taarie and Endarie in the Radiant Raiments store - Any race - start as a former orphan from the Riften orphanage - The Belethor start was provided through the forum and hasn't been tested yet [REMOVED FOR NOW - I need to test it first] I didn't make any racial check to keep things simple and script free. Up to you to role play the starts the way you want. Obviously, you should only activate one module at a time (unless you want to have multiple parents in different places). The mods will not make you start at your home though, so you are free to use Live Another Life or other start mods on top of these. I am releasing these Family Ties modules as plain Skyrim mods - not SexLab - as it may be of interest for anyone interested in role play. Q: What does the main FamilyTies.esp mod and script do? FamilyTies.esp is an optional file and scripts. This mod will grant you treats as you age. This is a complement and it is not required for the other family esps to work. The optional esp is loosely based on the Growing in Skyrim mod from Nexus. I tweaked it and changed it so much over time that it doesn't have much left from the original and should be treated as a new mod instead. What you can expect in this mod: - a script to handle aging. The minimum age is hard coded as 16. The default age is 18. A configurable 'birthday' parameter will count days until the next birthday and will grant you new perk points once you have a birthday. The scale of your character will also change from 0.96 to 1.0 between the ages of 16 and 20 (so it should exclude you from sex scenes if you are too young/short). - an MCM menu for easier configuration of anniversaries and aging - a custom race for 'teens' (age 16 to 20) in case you want a different body type. This is still experimental at this stage. Note: you don't have to use the experimental teen races to use ages lower than 20. You can use your normal race as well. The teen races are there only if you want to use a different body type. Q: Why multiple mods instead of a single file? Relationships between NPCs are hard coded as form IDs in the ESP file. I can't create new ones on the fly or turn them off. Also, to give access to an NPC house at night, I had to edit the cell to make it public and give the place a key to the house. Editing the public flag of a cell is also not doable dynamically and keeping track of all keys would be a mess in a combined mod. The only solution I could think of is to create these little modules individually. Q: Why are you working on yet another instead of finishing SD+, Parasites, Hormones, Alicia, etc I start a lot of new characters to test development of my other mods. It’s a tedious and boring task, and I need some diversity to keep things interesting. Mods like this one help a lot. That and … procrastination and distractions are more fun than working on the hard tasks ahead with these mods. Submitter DeepBlueFrog Submitted 01/05/2025 Category Quests Requirements Regular Edition Compatible 4
Highborn Posted January 5, 2025 Posted January 5, 2025 I assume this is the same as previous version?
DeepBlueFrog Posted January 5, 2025 Author Posted January 5, 2025 55 minutes ago, Highborn said: I assume this is the same as previous version? Pretty much. You can find the list of changes at the bottom of the download page. They are very minor. This is more for me to level set and push all the changes I have unpublished so far to start the new year fresh. Set Set Race in menu should sync with Set Default Shape (race) in Hormones Typo in menu - Aging - 'number od days' Update and test code for SE Increment player level when starting an older character [OBSOLETE] Add MCM checkbox to make seasonal weather override optional [TEST] Add seasonal weather override to better mark time progression - Moved to Skyrim Immersion Patch Race update in Family Ties should trigger Hormones default shape 1
Harry Smackmeat Posted January 6, 2025 Posted January 6, 2025 Wow I played this years ago back on Oldrim o_o lol the breton/redguard start gives you just a bedroll under the stairs like the parents are thinking when's this guy moving out of our basement? The altmer start iirc was pretty comfy and you get your own room. Considering playing this again, and now that it has an official sse port...
myhouseatl Posted January 7, 2025 Posted January 7, 2025 Hopefully you can add an Alternate Perspective patch as a start option... 7
AsdarGaming Posted February 23, 2025 Posted February 23, 2025 Seems like I nice mod! Is it still under development? +1 to Alternate Perspective Patch, would be awesome. 1
Gabethefrog Posted February 28, 2025 Posted February 28, 2025 Can I give you suggestion if so then for argonian race why not do for uncle is Talen-Jei and for aunt is Keerava in Riften. :3
TheManTheManTheMan2424 Posted April 11, 2025 Posted April 11, 2025 is this compatible with Alternate Start?
Highborn Posted April 11, 2025 Posted April 11, 2025 1 hour ago, TheManTheManTheMan2424 said: is this compatible with Alternate Start? Yes. There is even an option in Content Consumer's Alternate Starts (CCAS) to use with this mod. 1
TheManTheManTheMan2424 Posted April 14, 2025 Posted April 14, 2025 so I'm not sure what I've done but last night this mod was working great, and now this morning after installing a few water/grass/bottles, dismemberment framework, and re-installing ELFX, it no longer displays the characters as "mother" or "uncle". it worked for Birna last night, and now it doesn't work for anyone whether active or not, up or down in my LO (so far anyways), or reinstalled. what have I done by the nine what have I done
Purgation Posted June 28, 2025 Posted June 28, 2025 Just giving you an idea for the future: a Volkihar family start.
Crewdoh Posted October 12, 2025 Posted October 12, 2025 I'm playing as a Breton from start with this mod. Living in Dragon Bridge. Checked the MCM at level 2 and realized I did not check the "ageing" option so I checked it. All my perk points reset (which is fine, I wasn't that far along). Thirty days later on the characters 'birthday' I wasn't given any perk points or any other change. I simply got the message that essentially stated that I should be a Nord but I'm playing as a Breton. I never in the game changed from playing as a Breton, why does the mod think I should be a Nord? Thanks for any help.
DeepBlueFrog Posted November 28, 2025 Author Posted November 28, 2025 On 10/12/2025 at 5:56 AM, Crewdoh said: I'm playing as a Breton from start with this mod. Living in Dragon Bridge. Checked the MCM at level 2 and realized I did not check the "ageing" option so I checked it. All my perk points reset (which is fine, I wasn't that far along). Thirty days later on the characters 'birthday' I wasn't given any perk points or any other change. I simply got the message that essentially stated that I should be a Nord but I'm playing as a Breton. I never in the game changed from playing as a Breton, why does the mod think I should be a Nord? Thanks for any help. The point reset is concerning.. that shouldn't be happening. For the race, there is an option in the menu to set the default race. It is used for this purpose. The problem is that the default race detected by the mod is the race when you start a new game (when the creation menu appears) and not the race when you finish your character creation.
DeepBlueFrog Posted November 28, 2025 Author Posted November 28, 2025 On 6/28/2025 at 4:41 PM, Purgation said: Just giving you an idea for the future: a Volkihar family start. On 2/28/2025 at 6:28 PM, Gabethefrog said: Can I give you suggestion if so then for argonian race why not do for uncle is Talen-Jei and for aunt is Keerava in Riften. :3 Thanks for the ideas. I added them to my notes.
DeepBlueFrog Posted November 28, 2025 Author Posted November 28, 2025 On 3/22/2025 at 9:49 PM, BunHopp said: cries in Dunmer excited to see more of this Mod On 2/23/2025 at 5:28 AM, AsdarGaming said: Seems like I nice mod! Is it still under development? +1 to Alternate Perspective Patch, would be awesome. I haven't given up on the idea. The main hold right now, other than real life and work timing, is that I cannot script new relationships in the game. Each 'family' has to be hand crafted as a separate mod, which is a distraction from what I would like to do with this mod.
Highborn Posted November 28, 2025 Posted November 28, 2025 It would be also nice to have mods like those expanded dialogue series (like the Serana mod) that adds dialogues to the NPCs relatives. Because so far they still act like you are an stranger/outsider.
Sekyr Posted December 21, 2025 Posted December 21, 2025 I don't understand how to install or use this mod at all when i put it in vortex i can only see the family ties in mod configuration menu but none of the NPCS are renamed can somebody actually explain step by step how to do it?
DeepBlueFrog Posted December 21, 2025 Author Posted December 21, 2025 - SexLabFamilyTiesSE is the main mod. You need to install that one first. - FamilyTies-Families is a list of .esp files, one by family. You should only enable one of these. I don't know what the mod looks like in Mod Organizer unfortunately. I am installing my mods directly in the game data folder.
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