SkyRyder93 Posted December 24, 2013 Posted December 24, 2013 I know im probably going to get yelled at for this but I DO have skse installed Correctly cause my other mods that require it are working, I used fnis and it says the animations are registered but whenever I talk to an npc in order to start, nothing happens, the animations dont start at all, it worked a few days ago, now it doesnt at all
GECK.O Posted December 24, 2013 Posted December 24, 2013 My SexLab in the previous version won't start human-human sex, only creature-human. It worked only once, but then no. But the problem solved by itself with the latest update. At the time, it seems only me have that problem.
SkyRyder93 Posted December 24, 2013 Author Posted December 24, 2013 different state, mines wont start at all, someone plz help
GECK.O Posted December 25, 2013 Posted December 25, 2013 May be one of the file is corrupted. You know, sometimes files can became corrupt, like you shut down the computer to fast or other things that you didn't notice. Try to recopy all Sexlab files and the addons.
SkyRyder93 Posted December 25, 2013 Author Posted December 25, 2013 iv already removed and redownloaded the main files and addons, still nothing
Furaden Posted December 26, 2013 Posted December 26, 2013 Same problem. Sometime it treats conversatin like it never happened and it can be started all over again. Also the camera seem to center vertically when I try to move in third person, heppened after update.
DustyK Posted December 26, 2013 Posted December 26, 2013 I have the same problem: [12/26/2013 - 12:57:24AM] Error: Cannot call FindActorController() on a None object, aborting function callstack: [sexLabQuestActorSlots (1303CE6B)].sslactorlibrary.IsActorActive() - "sslActorLibrary.psc" Line 443 [sexLabQuestActorSlots (1303CE6B)].sslactorlibrary.ValidateActor() - "sslActorLibrary.psc" Line 447 [sexLabQuestFramework (13000D62)].sexlabframework.ValidateActor() - "SexLabFramework.psc" Line 134 [alias PlayerRef on quest SexLabMatchMaker (B2000D62)].sslmatchmaker.RegisterActor() - "sslMatchMaker.psc" Line 76 [Active effect 6 on (000E8264)].sslMatchMakerMagicEffect.OnEffectStart() - "sslMatchMakerMagicEffect.psc" Line 9[12/26/2013 - 12:57:24AM] warning: Assigning None to a non-object variable named "::temp90"stack: [sexLabQuestActorSlots (1303CE6B)].sslactorlibrary.IsActorActive() - "sslActorLibrary.psc" Line 443 [sexLabQuestActorSlots (1303CE6B)].sslactorlibrary.ValidateActor() - "sslActorLibrary.psc" Line 447 [sexLabQuestFramework (13000D62)].sexlabframework.ValidateActor() - "SexLabFramework.psc" Line 134 [alias PlayerRef on quest SexLabMatchMaker (B2000D62)].sslmatchmaker.RegisterActor() - "sslMatchMaker.psc" Line 76 [Active effect 6 on (000E8264)].sslMatchMakerMagicEffect.OnEffectStart() - "sslMatchMakerMagicEffect.psc" Line 9[12/26/2013 - 12:57:24AM] --- SexLab --- Failed to validate (Solitude Guard) :: They appear to already be animating. This is on the brand new game, but with several sexlab mods enabled. After some testings, some sexlab addon seems to give the "already animating" if enabled at start of the game. Sexlab by itself with match maker works fine. If the addons are enabled after the initial save, it seems to work fine. Will report more after testing, hopefully narrow down which addon is causing it.
aljustineg Posted December 26, 2013 Posted December 26, 2013 same here i have no animation in version 1.31 the 1.30 seems to work fine
HennyBill Posted December 26, 2013 Posted December 26, 2013 I have the same problem: [12/26/2013 - 12:57:24AM] Error: Cannot call FindActorController() on a None object, aborting function call stack: [sexLabQuestActorSlots (1303CE6B)].sslactorlibrary.IsActorActive() - "sslActorLibrary.psc" Line 443 [sexLabQuestActorSlots (1303CE6B)].sslactorlibrary.ValidateActor() - "sslActorLibrary.psc" Line 447 [sexLabQuestFramework (13000D62)].sexlabframework.ValidateActor() - "SexLabFramework.psc" Line 134 [alias PlayerRef on quest SexLabMatchMaker (B2000D62)].sslmatchmaker.RegisterActor() - "sslMatchMaker.psc" Line 76 [Active effect 6 on (000E8264)].sslMatchMakerMagicEffect.OnEffectStart() - "sslMatchMakerMagicEffect.psc" Line 9 [12/26/2013 - 12:57:24AM] warning: Assigning None to a non-object variable named "::temp90" stack: [sexLabQuestActorSlots (1303CE6B)].sslactorlibrary.IsActorActive() - "sslActorLibrary.psc" Line 443 [sexLabQuestActorSlots (1303CE6B)].sslactorlibrary.ValidateActor() - "sslActorLibrary.psc" Line 447 [sexLabQuestFramework (13000D62)].sexlabframework.ValidateActor() - "SexLabFramework.psc" Line 134 [alias PlayerRef on quest SexLabMatchMaker (B2000D62)].sslmatchmaker.RegisterActor() - "sslMatchMaker.psc" Line 76 [Active effect 6 on (000E8264)].sslMatchMakerMagicEffect.OnEffectStart() - "sslMatchMakerMagicEffect.psc" Line 9 [12/26/2013 - 12:57:24AM] --- SexLab --- Failed to validate (Solitude Guard) :: They appear to already be animating. This is on the brand new game, but with several sexlab mods enabled. After some testings, some sexlab addon seems to give the "already animating" if enabled at start of the game. Sexlab by itself with match maker works fine. If the addons are enabled after the initial save, it seems to work fine. Will report more after testing, hopefully narrow down which addon is causing it. You, Sir (or Madam, never know) are magnificent. I'm stuck using 1.24 because every time I update to 1.3 or 1.31 I can't get any animations to work. I've gone through all the steps to verify Sexlab's working, and everythign works fine on 1.24, but I upgrade and NOTHING. I was just about to start disabling mods because even on a clean, new game I was not able to get animations to work. I'm glad to know someone has this problem too (and a few of us do) and that you're already past me on the troubleshooting stage. I'll keep plugging away at it in the meantime, though. I still have to figure out how to get Elins to animate. If it helps, I have Sexlab Submit loaded as an .esp, but not active in the game. I don't know if resident scripts (it was active once, but I'm using Defeat at the moment) could be a culprit, but I wanted to add this information.
SkyRyder93 Posted December 27, 2013 Author Posted December 27, 2013 so im guessing 1.31 is still kinda buggy with some mods, can someone give me 1.30 plz? cause 1.31 is the only one I can find
Haegar10 Posted December 27, 2013 Posted December 27, 2013 Hi, i had the same problem 1.24 worked, with 1.30/31 no animation started. The solution for me (hopefully for some others too): in the mcm sexlab under renew and clean( dont know if its called so in the english version cause i have the german, its the last point) choose under update, deinstall....(last point left side) --> clean system. That was it for me, all settings were the default ones again, but everything worked now with 1.31. (leave mcm, wait sometime there are infos when done) greetings Haegar10
test12345 Posted December 28, 2013 Posted December 28, 2013 I'm having the same problem. Haegar's solution didn't work for me. I even tried starting a new game but it didn't help. Weirdly enough it worked perfectly fine yesterday and I didn't change anything when I started it today.
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