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Sexlab wont start up animations


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Posted

I know im probably going to get yelled at for this but

 

I DO have skse installed Correctly cause my other mods that require it are working, I used fnis and it says the animations are registered but whenever I talk to an npc in order to start, nothing happens, the animations dont start at all, it worked a few days ago, now it doesnt at all

Posted

My SexLab in the previous version won't start human-human sex, only creature-human. It worked only once, but then no.

 

But the problem solved by itself with the latest update.

 

At the time, it seems only me have that problem.

Posted

May be one of the file is corrupted.

 

You know, sometimes files can became corrupt, like you shut down the computer to fast or other things that you didn't notice.

 

Try to recopy all Sexlab files and the addons.

Posted

Same problem. Sometime it treats conversatin like it never happened and it can be started all over again.

 

Also the camera seem to center vertically when I try to move in third person, heppened after update.

Posted

I have the same problem:

[12/26/2013 - 12:57:24AM] Error: Cannot call FindActorController() on a None object, aborting function call
stack:
       [sexLabQuestActorSlots (1303CE6B)].sslactorlibrary.IsActorActive() - "sslActorLibrary.psc" Line 443
       [sexLabQuestActorSlots (1303CE6B)].sslactorlibrary.ValidateActor() - "sslActorLibrary.psc" Line 447
       [sexLabQuestFramework (13000D62)].sexlabframework.ValidateActor() - "SexLabFramework.psc" Line 134
       [alias PlayerRef on quest SexLabMatchMaker (B2000D62)].sslmatchmaker.RegisterActor() - "sslMatchMaker.psc" Line 76
       [Active effect 6 on  (000E8264)].sslMatchMakerMagicEffect.OnEffectStart() - "sslMatchMakerMagicEffect.psc" Line 9
[12/26/2013 - 12:57:24AM] warning: Assigning None to a non-object variable named "::temp90"
stack:
       [sexLabQuestActorSlots (1303CE6B)].sslactorlibrary.IsActorActive() - "sslActorLibrary.psc" Line 443
       [sexLabQuestActorSlots (1303CE6B)].sslactorlibrary.ValidateActor() - "sslActorLibrary.psc" Line 447
       [sexLabQuestFramework (13000D62)].sexlabframework.ValidateActor() - "SexLabFramework.psc" Line 134
       [alias PlayerRef on quest SexLabMatchMaker (B2000D62)].sslmatchmaker.RegisterActor() - "sslMatchMaker.psc" Line 76
       [Active effect 6 on  (000E8264)].sslMatchMakerMagicEffect.OnEffectStart() - "sslMatchMakerMagicEffect.psc" Line 9
[12/26/2013 - 12:57:24AM] --- SexLab --- Failed to validate (Solitude Guard) :: 
They appear to already be animating.

 

This is on the brand new game, but with several sexlab mods enabled.

 

After some testings, some sexlab addon seems to give the "already animating" if enabled at start of the game. Sexlab by itself with match maker works fine. If the addons are enabled after the initial save, it seems to work fine. Will report more after testing, hopefully narrow down which addon is causing it. 

Posted

I have the same problem:

[12/26/2013 - 12:57:24AM] Error: Cannot call FindActorController() on a None object, aborting function call

stack:

       [sexLabQuestActorSlots (1303CE6B)].sslactorlibrary.IsActorActive() - "sslActorLibrary.psc" Line 443

       [sexLabQuestActorSlots (1303CE6B)].sslactorlibrary.ValidateActor() - "sslActorLibrary.psc" Line 447

       [sexLabQuestFramework (13000D62)].sexlabframework.ValidateActor() - "SexLabFramework.psc" Line 134

       [alias PlayerRef on quest SexLabMatchMaker (B2000D62)].sslmatchmaker.RegisterActor() - "sslMatchMaker.psc" Line 76

       [Active effect 6 on  (000E8264)].sslMatchMakerMagicEffect.OnEffectStart() - "sslMatchMakerMagicEffect.psc" Line 9

[12/26/2013 - 12:57:24AM] warning: Assigning None to a non-object variable named "::temp90"

stack:

       [sexLabQuestActorSlots (1303CE6B)].sslactorlibrary.IsActorActive() - "sslActorLibrary.psc" Line 443

       [sexLabQuestActorSlots (1303CE6B)].sslactorlibrary.ValidateActor() - "sslActorLibrary.psc" Line 447

       [sexLabQuestFramework (13000D62)].sexlabframework.ValidateActor() - "SexLabFramework.psc" Line 134

       [alias PlayerRef on quest SexLabMatchMaker (B2000D62)].sslmatchmaker.RegisterActor() - "sslMatchMaker.psc" Line 76

       [Active effect 6 on  (000E8264)].sslMatchMakerMagicEffect.OnEffectStart() - "sslMatchMakerMagicEffect.psc" Line 9

[12/26/2013 - 12:57:24AM] --- SexLab --- Failed to validate (Solitude Guard) :: They appear to already be animating.

 

This is on the brand new game, but with several sexlab mods enabled.

 

After some testings, some sexlab addon seems to give the "already animating" if enabled at start of the game. Sexlab by itself with match maker works fine. If the addons are enabled after the initial save, it seems to work fine. Will report more after testing, hopefully narrow down which addon is causing it. 

 

You, Sir (or Madam, never know) are magnificent.

 

I'm stuck using 1.24 because every time I update to 1.3 or 1.31 I can't get any animations to work. I've gone through all the steps to verify Sexlab's working, and everythign works fine on 1.24, but I upgrade and NOTHING.

 

I was just about to start disabling mods because even on a clean, new game I was not able to get animations to work. 

 

I'm glad to know someone has this problem too (and a few of us do) and that you're already past me on the troubleshooting stage. 

 

I'll keep plugging away at it in the meantime, though. I still have to figure out how to get Elins to animate.

 

If it helps, I have Sexlab Submit loaded as an .esp, but not active in the game. I don't know if resident scripts (it was active once, but I'm using Defeat at the moment) could be a culprit, but I wanted to add this information.

Posted

Hi,

i had the same problem 1.24 worked, with 1.30/31 no animation started. 

The solution for me (hopefully for some others too):

in the mcm sexlab under renew and clean( dont know if its called so in the english version cause i have the german, its the last point)

choose under update, deinstall....(last point left side)  --> clean system.

That was it for me, all settings were the default ones again, but everything worked now with 1.31. (leave mcm, wait sometime there are infos when done)

 

greetings

Haegar10

Posted

I'm having the same problem. Haegar's solution didn't work for me. I even tried starting a new game but it didn't help. Weirdly enough it worked perfectly fine yesterday and I didn't change anything when I started it today.

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