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Allnarta`s Sexout Animations - Support topic


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Posted

This is support/suggestions/questions etc. thread for my Sexout Animations pack: 

 



I did request moderators to make one for file directly, as somehow file page didn't get one properly as other mods, but was ignored; so here we go. :)

Posted

So, I decided it would be better to share some animation WIPs a do here, as they will anyway become avaible with this mod updates.

So here's some recent animations I made lately.

 

I made some fancy .gif prewievs, but LL blocks gif files now, so. :/

 

Spoiler

FalloutNV2024-12-1716-23-52.png.7db40fb5cd7154355c5d43dba6de0836.png

 

FalloutNV2024-12-1914-48-25.png.7136c00d77bb662f1890d2b1db4f4622.png

 

FalloutNV2024-12-2311-53-43.png.b595436cf8b659984b4747292565c846.png

 

 

 

 

 

  • 4 weeks later...
Posted

Mod updated to V. 1.5!

 

 

-6 New Animations:

----2 Gecko -

---3 Humans (MM, MF, 3P)

----1 Centaur

-Patched vanilla Ghoul and Gecko models

-Improved Animation 477



Get it:
 

 

Posted

Some, not all, of the human animations move the camera to an awkward angle above the player in third person. It's not fixed by reloading a save but sometimes it will go back to normal after another animation.

 

And are the creature anims tagged for MM only? I don't think they're firing for me, playing a girl

Posted
3 hours ago, Amwatt said:

Some, not all, of the human animations move the camera to an awkward angle above the player in third person. It's not fixed by reloading a save but sometimes it will go back to normal after another animation.

 

And are the creature anims tagged for MM only? I don't think they're firing for me, playing a girl

 

Almost all creatures are exclusively M+Creature only at the moment. I will probably add more animations that fit F+Creature in future updates though.

Camera not resetting is wierd, because I did fix it in previous update by adding own reset.kf for a mod.

Posted (edited)
1 hour ago, Allnarta said:

 

Almost all creatures are exclusively M+Creature only at the moment. I will probably add more animations that fit F+Creature in future updates though.

Camera not resetting is wierd, because I did fix it in previous update by adding own reset.kf for a mod.

the camera bug is definitely less common in the newer updates but it is preserved in a few animations for whatever reason. if it helps, the upright, cowgirl one where both actors are sitting up still does it? hard to provide a concrete list since they go off randomly

 

 

Fallout_ New Vegas 1_23_2025 9_38_38 PM.png

Edited by Amwatt
example of camera bug
Posted
29 minutes ago, Amwatt said:

the camera bug is definitely less common in the newer updates but it is preserved in a few animations for whatever reason. if it helps, the upright, cowgirl one where both actors are sitting up still does it? hard to provide a concrete list since they go off randomly

 

 

Fallout_ New Vegas 1_23_2025 9_38_38 PM.png

 

It cannot happen at all if mod installed correctly and overrides sexout reset.kf animation file, that's the point. It never happens to me after I updated reset.kf specifically for my mod.

Posted
32 minutes ago, Allnarta said:

 

It cannot happen at all if mod installed correctly and overrides sexout reset.kf animation file, that's the point. It never happens to me after I updated reset.kf specifically for my mod.

i've got yours below and overriding sexout in MO. could body types have something to do with it?

Posted
50 minutes ago, Amwatt said:

i've got yours below and overriding sexout in MO. could body types have something to do with it?

 

No, reset.kf file is solely one that is responsible for fixing all the nodes after animation ends.

  • 2 weeks later...
Posted

Is there anyone that has skeleton issues (stretching to infinity creatures) from A Lewd animations mod? I have tried any number of load order adjustments to no avail. I do use 360 with NVCS requirement. Could this be the conflict?

Posted
On 2/2/2025 at 7:27 AM, maddadicusrex said:

Is there anyone that has skeleton issues (stretching to infinity creatures) from A Lewd animations mod? I have tried any number of load order adjustments to no avail. I do use 360 with NVCS requirement. Could this be the conflict?

 

I checked mod folder and all skeletons for affected creatures should be on their places. Anything that override skeletons for them will caouse stretching as I added new bones that updated meshes use.

NVCS will cause issues with humans, but should not affect creatures (animations are buit on Robert S skeleton which also has more bones).

  • 2 weeks later...
Posted
On 2/3/2025 at 11:59 PM, Allnarta said:

 

Not sure how if this even related to mod's topic, but anyway, this exists.

https://www.nexusmods.com/newvegas/mods/75793

 

Sorry! I just saw it in your screenshots. There was an actual male version of DOA but it never got released. This is like a different thing but similar. I was just wondering if it was that one.

Posted
22 hours ago, Bm212 said:

Sorry! I just saw it in your screenshots. There was an actual male version of DOA but it never got released. This is like a different thing but similar. I was just wondering if it was that one.

 

"male ARES" was also made by me, and it had really bad models from my current point of skills. So, APOLLO is full successor of that mod attempt that is x100 better.

  • 2 weeks later...
Posted

Hello Allnarta! 

 

Could I trouble you for an upload of the vanilla creature meshes you are using for your animated creature dicks or a write up on how to manually patch them for custom meshes?

 

I have all kinds of mesh improvement mods and I'm at wits end trying to find them all and manually delete the creature meshes to revert back to vanilla meshes.

 

I don't know if this matters but I'm also playing TTW and I'm also running Your Roberts S for my boy PC and it runs perfectly with its custom skeleton!

 

Thank You in advance and I appreciate all that you're doing for our little community!

Posted
4 hours ago, Marceline The Mean Queen said:

Hello Allnarta! 

 

Could I trouble you for an upload of the vanilla creature meshes you are using for your animated creature dicks or a write up on how to manually patch them for custom meshes?

 

I have all kinds of mesh improvement mods and I'm at wits end trying to find them all and manually delete the creature meshes to revert back to vanilla meshes.

 

I don't know if this matters but I'm also playing TTW and I'm also running Your Roberts S for my boy PC and it runs perfectly with its custom skeleton!

 

Thank You in advance and I appreciate all that you're doing for our little community!

 

All the meshes are included in "creatures" folder, for each creature I already patched with skeleton and wee mesh. If you want my meshes to override replacers, just put mod lower in MO2 load order so it's resources take precedent.

 

Patching process is easy for those who know how to work with FNV models in blender: just import custom creature mesh, import my custom skeleton (should fit creature you try to patch of course), then import my mesh. Delete anything except wee from my imported mesh, adjust wee/custom models and weighting to fit each other, then export. So, basically: process is same as patching models for other body replacer or making nif-bash armors.

Posted
On 1/24/2025 at 5:52 PM, Allnarta said:

 

No, reset.kf file is solely one that is responsible for fixing all the nodes after animation ends.

3.png.21c385c6fd7da2ab0c64d7ad3112d2ac.png

The reset.kf file is placed under different location compared to the newest SexoutNG, so it might not actually overwrite the reset.kf in SexoutNG, could it be the reason for the camera reset failure after animation?

  • 1 month later...
Posted
2 hours ago, VETERANDECANUS1818 said:

Every Time I Try To Have Sex The Animation Breaks... Help?

 

 

Have you installed the Sexout Framework correctly? Do you have any mods that add idle animations? Your problem may be either an improper Sexout installation or mod conflict. I dont think your issue is related to this mod. 

 

By breaks do you mean the animation stops or do your actor bodies become stretched? 

 

 

Posted
On 3/11/2025 at 4:39 PM, Allnarta said:

I see absolutely  same path on both screenshots though. Also everything still works without issues on new SNG beta for me.

A Lewed Anims\meshes\characters\_male\XXXAnims\reset.kf
SexoutNG-Data\meshes\characters\_male\idleanims\XXXAnims\reset.kf

Posted
38 minutes ago, Angmar1989 said:

A Lewed Anims\meshes\characters\_male\XXXAnims\reset.kf
SexoutNG-Data\meshes\characters\_male\idleanims\XXXAnims\reset.kf

 

Huh, now it makes sense. I overlooked idleanims folder when copied reset.kf file.
Putting it to exact SNG path should do the trick.

  • 1 month later...
  • 2 weeks later...
Posted
On 2/2/2025 at 7:27 AM, maddadicusrex said:

Is there anyone that has skeleton issues (stretching to infinity creatures) from A Lewd animations mod? I have tried any number of load order adjustments to no avail. I do use 360 with NVCS requirement. Could this be the conflict?

Appears, that i have something like that. Supermutants and ghouls stretch to eternity. Vault 34 and Black mountain distort even from long distances. Haven't noticed anything with animals/otjer creatures.

 

Tested this removing every loverslab-related mod and repeated the issue to confirm the culprit. And i don't even know, how animations can even do this kind of stuff. Unless they're running all the time and recuire something i've missed.

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