Allnarta Posted December 24, 2024 Posted December 24, 2024 This is support/suggestions/questions etc. thread for my Sexout Animations pack: I did request moderators to make one for file directly, as somehow file page didn't get one properly as other mods, but was ignored; so here we go. 3
Allnarta Posted December 24, 2024 Author Posted December 24, 2024 So, I decided it would be better to share some animation WIPs a do here, as they will anyway become avaible with this mod updates. So here's some recent animations I made lately. I made some fancy .gif prewievs, but LL blocks gif files now, so. Spoiler 2
Allnarta Posted January 16, 2025 Author Posted January 16, 2025 Mod updated to V. 1.5! -6 New Animations: ----2 Gecko - ---3 Humans (MM, MF, 3P) ----1 Centaur -Patched vanilla Ghoul and Gecko models -Improved Animation 477 Get it: 1
Amwatt Posted January 24, 2025 Posted January 24, 2025 Some, not all, of the human animations move the camera to an awkward angle above the player in third person. It's not fixed by reloading a save but sometimes it will go back to normal after another animation. And are the creature anims tagged for MM only? I don't think they're firing for me, playing a girl
Allnarta Posted January 24, 2025 Author Posted January 24, 2025 3 hours ago, Amwatt said: Some, not all, of the human animations move the camera to an awkward angle above the player in third person. It's not fixed by reloading a save but sometimes it will go back to normal after another animation. And are the creature anims tagged for MM only? I don't think they're firing for me, playing a girl Almost all creatures are exclusively M+Creature only at the moment. I will probably add more animations that fit F+Creature in future updates though. Camera not resetting is wierd, because I did fix it in previous update by adding own reset.kf for a mod.
Amwatt Posted January 24, 2025 Posted January 24, 2025 (edited) 1 hour ago, Allnarta said: Almost all creatures are exclusively M+Creature only at the moment. I will probably add more animations that fit F+Creature in future updates though. Camera not resetting is wierd, because I did fix it in previous update by adding own reset.kf for a mod. the camera bug is definitely less common in the newer updates but it is preserved in a few animations for whatever reason. if it helps, the upright, cowgirl one where both actors are sitting up still does it? hard to provide a concrete list since they go off randomly Edited January 24, 2025 by Amwatt example of camera bug
Allnarta Posted January 24, 2025 Author Posted January 24, 2025 29 minutes ago, Amwatt said: the camera bug is definitely less common in the newer updates but it is preserved in a few animations for whatever reason. if it helps, the upright, cowgirl one where both actors are sitting up still does it? hard to provide a concrete list since they go off randomly It cannot happen at all if mod installed correctly and overrides sexout reset.kf animation file, that's the point. It never happens to me after I updated reset.kf specifically for my mod.
Amwatt Posted January 24, 2025 Posted January 24, 2025 32 minutes ago, Allnarta said: It cannot happen at all if mod installed correctly and overrides sexout reset.kf animation file, that's the point. It never happens to me after I updated reset.kf specifically for my mod. i've got yours below and overriding sexout in MO. could body types have something to do with it?
Allnarta Posted January 24, 2025 Author Posted January 24, 2025 50 minutes ago, Amwatt said: i've got yours below and overriding sexout in MO. could body types have something to do with it? No, reset.kf file is solely one that is responsible for fixing all the nodes after animation ends.
Bm212 Posted February 1, 2025 Posted February 1, 2025 Is it possible to get that male daughter of aries mod?
maddadicusrex Posted February 2, 2025 Posted February 2, 2025 Is there anyone that has skeleton issues (stretching to infinity creatures) from A Lewd animations mod? I have tried any number of load order adjustments to no avail. I do use 360 with NVCS requirement. Could this be the conflict?
Allnarta Posted February 4, 2025 Author Posted February 4, 2025 On 2/2/2025 at 1:46 AM, Bm212 said: Is it possible to get that male daughter of aries mod? Not sure how if this even related to mod's topic, but anyway, this exists. https://www.nexusmods.com/newvegas/mods/75793
Allnarta Posted February 4, 2025 Author Posted February 4, 2025 On 2/2/2025 at 7:27 AM, maddadicusrex said: Is there anyone that has skeleton issues (stretching to infinity creatures) from A Lewd animations mod? I have tried any number of load order adjustments to no avail. I do use 360 with NVCS requirement. Could this be the conflict? I checked mod folder and all skeletons for affected creatures should be on their places. Anything that override skeletons for them will caouse stretching as I added new bones that updated meshes use. NVCS will cause issues with humans, but should not affect creatures (animations are buit on Robert S skeleton which also has more bones). 1
Bm212 Posted February 16, 2025 Posted February 16, 2025 On 2/3/2025 at 11:59 PM, Allnarta said: Not sure how if this even related to mod's topic, but anyway, this exists. https://www.nexusmods.com/newvegas/mods/75793 Sorry! I just saw it in your screenshots. There was an actual male version of DOA but it never got released. This is like a different thing but similar. I was just wondering if it was that one.
Allnarta Posted February 17, 2025 Author Posted February 17, 2025 22 hours ago, Bm212 said: Sorry! I just saw it in your screenshots. There was an actual male version of DOA but it never got released. This is like a different thing but similar. I was just wondering if it was that one. "male ARES" was also made by me, and it had really bad models from my current point of skills. So, APOLLO is full successor of that mod attempt that is x100 better. 1
Marceline The Mean Queen Posted March 3, 2025 Posted March 3, 2025 Hello Allnarta! Could I trouble you for an upload of the vanilla creature meshes you are using for your animated creature dicks or a write up on how to manually patch them for custom meshes? I have all kinds of mesh improvement mods and I'm at wits end trying to find them all and manually delete the creature meshes to revert back to vanilla meshes. I don't know if this matters but I'm also playing TTW and I'm also running Your Roberts S for my boy PC and it runs perfectly with its custom skeleton! Thank You in advance and I appreciate all that you're doing for our little community!
Allnarta Posted March 3, 2025 Author Posted March 3, 2025 4 hours ago, Marceline The Mean Queen said: Hello Allnarta! Could I trouble you for an upload of the vanilla creature meshes you are using for your animated creature dicks or a write up on how to manually patch them for custom meshes? I have all kinds of mesh improvement mods and I'm at wits end trying to find them all and manually delete the creature meshes to revert back to vanilla meshes. I don't know if this matters but I'm also playing TTW and I'm also running Your Roberts S for my boy PC and it runs perfectly with its custom skeleton! Thank You in advance and I appreciate all that you're doing for our little community! All the meshes are included in "creatures" folder, for each creature I already patched with skeleton and wee mesh. If you want my meshes to override replacers, just put mod lower in MO2 load order so it's resources take precedent. Patching process is easy for those who know how to work with FNV models in blender: just import custom creature mesh, import my custom skeleton (should fit creature you try to patch of course), then import my mesh. Delete anything except wee from my imported mesh, adjust wee/custom models and weighting to fit each other, then export. So, basically: process is same as patching models for other body replacer or making nif-bash armors. 1
Angmar1989 Posted March 9, 2025 Posted March 9, 2025 On 1/24/2025 at 5:52 PM, Allnarta said: No, reset.kf file is solely one that is responsible for fixing all the nodes after animation ends. The reset.kf file is placed under different location compared to the newest SexoutNG, so it might not actually overwrite the reset.kf in SexoutNG, could it be the reason for the camera reset failure after animation?
Allnarta Posted March 11, 2025 Author Posted March 11, 2025 I see absolutely same path on both screenshots though. Also everything still works without issues on new SNG beta for me.
VETERANDECANUS1818 Posted April 15, 2025 Posted April 15, 2025 Every Time I Try To Have Sex The Animation Breaks... Help?
Marceline The Mean Queen Posted April 15, 2025 Posted April 15, 2025 2 hours ago, VETERANDECANUS1818 said: Every Time I Try To Have Sex The Animation Breaks... Help? Have you installed the Sexout Framework correctly? Do you have any mods that add idle animations? Your problem may be either an improper Sexout installation or mod conflict. I dont think your issue is related to this mod. By breaks do you mean the animation stops or do your actor bodies become stretched?
Angmar1989 Posted April 21, 2025 Posted April 21, 2025 On 3/11/2025 at 4:39 PM, Allnarta said: I see absolutely same path on both screenshots though. Also everything still works without issues on new SNG beta for me. A Lewed Anims\meshes\characters\_male\XXXAnims\reset.kf SexoutNG-Data\meshes\characters\_male\idleanims\XXXAnims\reset.kf 1
Allnarta Posted April 21, 2025 Author Posted April 21, 2025 38 minutes ago, Angmar1989 said: A Lewed Anims\meshes\characters\_male\XXXAnims\reset.kf SexoutNG-Data\meshes\characters\_male\idleanims\XXXAnims\reset.kf Huh, now it makes sense. I overlooked idleanims folder when copied reset.kf file. Putting it to exact SNG path should do the trick. 1
Light Yagamis mother Posted May 25, 2025 Posted May 25, 2025 You may not ever see this but im new to mods on pc and i feel like an idiot for not knowing but how do I actually use the animations, like i have everything downloaded but how do i use them.
vonmulli Posted June 8, 2025 Posted June 8, 2025 On 2/2/2025 at 7:27 AM, maddadicusrex said: Is there anyone that has skeleton issues (stretching to infinity creatures) from A Lewd animations mod? I have tried any number of load order adjustments to no avail. I do use 360 with NVCS requirement. Could this be the conflict? Appears, that i have something like that. Supermutants and ghouls stretch to eternity. Vault 34 and Black mountain distort even from long distances. Haven't noticed anything with animals/otjer creatures. Tested this removing every loverslab-related mod and repeated the issue to confirm the culprit. And i don't even know, how animations can even do this kind of stuff. Unless they're running all the time and recuire something i've missed.
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