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Allnarta`s Sexout Animations - Support topic


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Posted

This is support/suggestions/questions etc. thread for my Sexout Animations pack: 

 



I did request moderators to make one for file directly, as somehow file page didn't get one properly as other mods, but was ignored; so here we go. :)

Posted

So, I decided it would be better to share some animation WIPs a do here, as they will anyway become avaible with this mod updates.

So here's some recent animations I made lately.

 

I made some fancy .gif prewievs, but LL blocks gif files now, so. :/

 

Spoiler

FalloutNV2024-12-1716-23-52.png.7db40fb5cd7154355c5d43dba6de0836.png

 

FalloutNV2024-12-1914-48-25.png.7136c00d77bb662f1890d2b1db4f4622.png

 

FalloutNV2024-12-2311-53-43.png.b595436cf8b659984b4747292565c846.png

 

 

 

 

 

  • 4 weeks later...
Posted

Mod updated to V. 1.5!

 

 

-6 New Animations:

----2 Gecko -

---3 Humans (MM, MF, 3P)

----1 Centaur

-Patched vanilla Ghoul and Gecko models

-Improved Animation 477



Get it:
 

 

Posted

Some, not all, of the human animations move the camera to an awkward angle above the player in third person. It's not fixed by reloading a save but sometimes it will go back to normal after another animation.

 

And are the creature anims tagged for MM only? I don't think they're firing for me, playing a girl

Posted
3 hours ago, Amwatt said:

Some, not all, of the human animations move the camera to an awkward angle above the player in third person. It's not fixed by reloading a save but sometimes it will go back to normal after another animation.

 

And are the creature anims tagged for MM only? I don't think they're firing for me, playing a girl

 

Almost all creatures are exclusively M+Creature only at the moment. I will probably add more animations that fit F+Creature in future updates though.

Camera not resetting is wierd, because I did fix it in previous update by adding own reset.kf for a mod.

Posted (edited)
1 hour ago, Allnarta said:

 

Almost all creatures are exclusively M+Creature only at the moment. I will probably add more animations that fit F+Creature in future updates though.

Camera not resetting is wierd, because I did fix it in previous update by adding own reset.kf for a mod.

the camera bug is definitely less common in the newer updates but it is preserved in a few animations for whatever reason. if it helps, the upright, cowgirl one where both actors are sitting up still does it? hard to provide a concrete list since they go off randomly

 

 

Fallout_ New Vegas 1_23_2025 9_38_38 PM.png

Edited by Amwatt
example of camera bug
Posted
29 minutes ago, Amwatt said:

the camera bug is definitely less common in the newer updates but it is preserved in a few animations for whatever reason. if it helps, the upright, cowgirl one where both actors are sitting up still does it? hard to provide a concrete list since they go off randomly

 

 

Fallout_ New Vegas 1_23_2025 9_38_38 PM.png

 

It cannot happen at all if mod installed correctly and overrides sexout reset.kf animation file, that's the point. It never happens to me after I updated reset.kf specifically for my mod.

Posted
32 minutes ago, Allnarta said:

 

It cannot happen at all if mod installed correctly and overrides sexout reset.kf animation file, that's the point. It never happens to me after I updated reset.kf specifically for my mod.

i've got yours below and overriding sexout in MO. could body types have something to do with it?

Posted
50 minutes ago, Amwatt said:

i've got yours below and overriding sexout in MO. could body types have something to do with it?

 

No, reset.kf file is solely one that is responsible for fixing all the nodes after animation ends.

  • 2 weeks later...
Posted

Is there anyone that has skeleton issues (stretching to infinity creatures) from A Lewd animations mod? I have tried any number of load order adjustments to no avail. I do use 360 with NVCS requirement. Could this be the conflict?

Posted
On 2/2/2025 at 7:27 AM, maddadicusrex said:

Is there anyone that has skeleton issues (stretching to infinity creatures) from A Lewd animations mod? I have tried any number of load order adjustments to no avail. I do use 360 with NVCS requirement. Could this be the conflict?

 

I checked mod folder and all skeletons for affected creatures should be on their places. Anything that override skeletons for them will caouse stretching as I added new bones that updated meshes use.

NVCS will cause issues with humans, but should not affect creatures (animations are buit on Robert S skeleton which also has more bones).

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